Supplemental: The Hexen
It has taken awhile due to my absent mindedness, but as of the last video we have finally seen all functions of the Hexen, so now I think is a good time to properly break down what the Hexen is, how you use it, what you can get from it, and the smartest picks from it as well as things to avoid. The Hexen is the primary way to gain new skills in this game, as well as being an option for obtaining stronger equipment, making it tantamount to being a level up system in a game that otherwise lacks that kind of growth for your characters. To begin with,
The table in the above screenshot is a Hexen. ~Useless Trivia~ As revealed in Fear & Hunger Termina, the proper name of the table is the Tes'tich Table, while the Hexen is the grid etched into the surface of the table. There are two Hexens usable in the game. The first is located on Level 1, either in the bottom right of the Entrance Hall or in the Courtyard, depending on the layout you rolled for Level 1 when selecting your character. To get to it, you need a Purifying Talisman or the Counter-Magic skill, the former fortunately being a guaranteed drop from one of the Dark Priests in the Inner Hall. The second will be located in Nosramus' first hideout in the Level 5 Mines. This Hexen is guarded by the Knight Spectre, and cannot be accessed until the Old Knight has been destroyed. This is of no issue on F&H mode, but can make it very hard to access this Hexen on harder difficulties where the armor pieces of the Old Knight are much tougher. Regardless, both are located in close proximity of Ritual Circles, so it doesn't matter too much which one you want to use so long as you have Blood Portals set up for both Levels.
Now to actually use the Hexen, you need Lesser Souls. All functions of the Hexen take lesser souls as a fee, and it is otherwise a useless hunk of rock without them. To obtain Lesser Souls, you must have a Soul Stone and then use it on the corpse of a normal enemy to claim their soul. You can only claim one soul from an enemy, and the corpse must be intact, so try not to devour every corpse you create. Most things in the game give Lesser Souls when exposed to a Soul Stone, though as we have seen a number of bosses award powerful accessories instead. Now Soul Stones are pretty uncommon in the early game. In fact, the only one you can get 100% guaranteed with no work on your part is the one in the Cavedwellers Village. Otherwise, you need an explosive vial to claim the two in the thicket, you must fight the Dark Priests for what is likely the first soul you'll get in the game, and two more can be obtained from specific chests if you win their coin flips. If you're super lucky, occasionally the Yellow Mages will have Soul Stones as their dropped item when searching their robes. Soul Stones become more common in the second half, being able to purchase them at that point as well as a number of them being scattered around the Ancient City, but unfortunately they're less useful at this stage since you'll have way better equipment and accessories to work with. Bearing that in mind, our early picks for what to use our soul stones on are very important. But what can we get from the Hexen?
Option 1: New Skills
This is the screen we are presented with when using the Hexen. It is laid out into two halves, the left half being what I like to call Soul skills. These are tied to the birth soul of your chosen character, and each category can only be accessed by a specific character at the game's offset. Ragnvaldr has the Soul of Torment, Enki has the Soul of Enlightenment, D'arce has the Soul of Domination, and Cahara has the Soul of The Endless. These characters can only learn skills from these designated categories by default. Now you can have skills on a Hexen tree you don't have the Soul for by either learning the skill from a scroll or most commonly you'll see this if you have Dash from your backstory, but you cannot actually use the Hexen itself to learn these skills without being in possession of the associated Soul. Fortunately, you have some options for obtaining these Souls to expand your skill choices.
1.) Slay the New God associated with the Soul. This is the only method we're going to see in the first playthrough, and easily the least helpful since we're past the point we'd care about picking up most of these skills.
2.) Slay the associated main character of the Soul and use a Soul Stone on them. This is a cold and pragmatic way to do it, and is good for efficiency if you can make due without the party member. You may be wondering, yes these Souls will also pull double duty for their intended story function if you get them this way.
3.) Empty Scroll the Soul into your inventory. Another pragmatic way to do it, though this one is more for bypassing the boss fights you'd normally have to do to get them instead of for expanding your skill choices. Most trees only have one or two good skills, so you may as well just Empty Scroll them directly to cut out the more costly middle man.
With that said, if you have a lesser soul and the corresponding birth Soul, you can use the former to learn something from the latter. I'll go over what these skills actually do in the respective character bios for the characters that possess them, this post is just meant to cover how the Hexen specifically works. It's important to note that you can only learn skills along the Hexen through a preset path, as small as they are. Going back to Dash, having the Endless Soul and Dash learned does not mean I can use Lesser Souls to learn Steal and En Garde because they are adjacent to it on the Hexen. Lockpicking is a pre-req for both of those skills, and you must know it to learn either one. By that same token, Steal and En Garde are a pre-req to Dash if you don't already know it, though you only need to know one of the skills to be able to pick up Dash. The skills and the way they flow is as follows,
Endless Starts with Lockpicking, which then allows you to learn En Garde and Steal, and knowing one of those will let you learn Dash.
Domination begins with Defence Stance, which will allow you to learn Fast Attack and Counter next, and one of those skills will let you pick up Leg Sweep
Torment begins with both Devour and Bloodlust, and knowing either one will let you pick up Marksmanship
Enlightened starts and ends with Counter-Magic and Greater Blood Magic. You do not need to know one to pick up the other, and Enki starts with Counter Magic so he has the dubious distinction of being the only character who has one skill he can learn at the start of the game.
That covers the Soul half of the Hexen, the right half of the Hexen is dedicated to the Gods. You cannot learn any God associated skills from the Hexen at the start of the game, and must instead build affinity with the Gods if you want to learn their magics with Lesser Souls. There's a variety of ways to gain affinity with the Gods, but the most common one is prayer. Pray to a God at a ritual circle, and you will gain one "step" of affinity. After three steps, you will gain a full level of affinity with said God, and will be able to learn skills from them based on your level of affinity. There are also monuments dedicated to specific Gods that you can pray at for an affinity step with that God exclusively. Should you reuse a circle you prayed at, or should you offer a prayer at a God statue to the incorrect God, you will lose a Step of affinity with that God and can actually have negative affinity, though this will not lower your level for accessing skills at the Hexen. For God specific methods of gaining affinity, I will go over those in their dedicated sections. Not all Gods are represented equally on the Hexen, each of them having different max levels and number of skills you can learn, so I'll cover them in order of least skills and lowest level to most skills and highest level. I'm not going to go too deep on what any of the skills do as I plan to make a dedicated post for explaining what each spell does.
Alll-Mer has a maximum affinity level of 1 and only conveys one skill via the Hexen. Aside from praying, you can sacrifice the crucified man in the Inner Hall for one Step of Affinity, and pray to Alll-mer's statue in the Courtyard for another step. Combining this with the Level 1 ritual circle, you can max out Alll-mer within minutes of starting the game. Blood Portal is the sole skill you can learn from Alll-mer, and it's the only one I'm going to spend any amount of time talking about in this post. Blood Portal of course allows you to create Portals that link ritual circles together, creating a convenient fast travel system. It is near universally recommended you use your first Soul stone on this skill as doing so allows you to more easily return to the Level 1 Hexen later, and in general creating Blood Portals asap will save immensely on resources in the long run. Very rarely is it a good idea to skip this skill or get something else before it, save for one specific ending run.
Sylvian has a maximum affinity level of 2 and 3 skills to learn. You can get a full level of affinity from participating in the Bunny Mask orgy, and can repeat it for full Sylvian affinity should you be willing to risk a game over on the coin toss. Alternatively, you can Show Love to a party member on a Ritual Circle as another means to get a full level of affinity. Do note, you do not want to Show Love on a circle that you've already used to pray towards Sylvian or if you have negative affinity. Sylvian will take offense to this and you will get a game over. There is a Sylvian statue in the Level 4 caverns you can pray to for one step of affinity with Sylvian. At affinity Level 1, you can learn Loving Whispers and Pheromones from Sylvian. At affinity Level 2, knowing either of the former spells will let you learn Healing Whispers.
The God of the Depths has a maximum affinity level of 2, and can teach you 4 skills. Notably, he is the only God you cannot pray to. You can only gain affinity with him by doing quests for the Cockroach King. There's a bit of a Catch-22 here, as you need Mastery Over Insects to talk to the Cockroach King... which requires God of The Depths affinity to learn from the Hexen. Mastery Over Insects isn't too helpful save for a bugged (heh) conversation it unlocks, so it's of dubious use to Empty Scroll and frankly you should just dedicate that scroll to a skill you'd actually want from the skill tree, but whatever. Enki can start with Mastery Over Insects, but for reasons he can only do one quest with the Cockroach King, so he cannot max out his affinity with the God of The Depths this way. If getting access to this skill tree wasn't a complete mess, you can learn Mastery Over Insects and Needle Worm at affinity Level 1. Mastery Over Insects unlocks access to Flock of Crows and Locust Swarm when you have level 2 affinity, while Needle Worm only opens up access to Locust Swarm.
Gro-Goroth has3 levels of affinity and 5 skills to learn. Unique ways to get affinity from Gro-goroth are participating in the Wolf Mask feast for a full level (which is repeatable like the Bunny mask orgy with the same risk), performing sacrifices at Ritual Circles (most party members will balk at you trying to do this to them, but Ghouls can be sacrificed no issue), and there's a Gro-Goroth statue in the central square of Past Ma'habre you can pray to for one step of affinity. At level 1 affinity, you can learn Pyromancy Trick and Blood Golem. At level 2, you can learn Necromancy if you know Blood Golem and Hurting if you know Pyromancy Trick. At level 3, you can learn Black Orb if you know Hurting.
While like I said, I won't go deep on any of these skills right now, notable picks for your early game soul stones are Blood Portal, Loving Whispers, Pheromones, Blood Golem, and Necromancy. I would not bother ever trying to use Lesser Souls on God of The Depths, the only super helpful skill that is potentially critical is Locust Swarm. Just Empty Scroll that for when you need it, trust me.
So that's our first option for powering up at the Hexen. What's our other option?
Option 2: Cursing Weapons
Cursing weapons is essentially Fear & Hunger's take on a forging system. For a nominal fee of Lesser Souls, you can lay a curse on most, though not all, weapons in the game. This often results in a sizable attack power bump, as well as the weapon picking up the Otherworldly attribute. This creates a composite attacking type based on the weapon that was cursed, i.e. a Cursed Long Sword is an Otherworldly/Slashing Weapon. I mentioned Etrian Odyssey in the first video, and like that series when a composite attacking type is used, whichever type of attack would yield the greater damage result is what the game uses for determining the final damage. Now to be honest, this system isn't all that helpful. The early game soul stones are better used on skills, while later in the game you can just simply find equipment that is much stronger than cursed weaponry. Still, it's something to keep in mind if you happen to obtain any of the soul stones tied to RNG, and there are a couple cursed weapons that can be really worth your time to route into a run. I'll be going through all possible cursed weapons and give my thoughts on them.
Cursed Short Sword: This takes 1 lesser soul and a short sword to create. It has +40 attack power as opposed to a normal short sword's +10. Now Enki starts with a Short Sword, so you could get this at the start of the game if you so desired, but frankly it is negligibly stronger than almost any random weapon you'd get from a chest or weapon table, so I can't really say it'd be a good investment. Even if the Short Sword is a complete piece of shit, I don't necessarily think upgrading it to be less so is really a worthy endeavor. This is one of the few cursed weapons that is in the RNG pool for Chest items.
Cursed Long Sword: For 2 lesser souls, a Long Sword can be cursed to take it from +35 attack power to +70. D'arce can start with a Long Sword, so you can obtain this consistently. We see our first major problem with cursing weapons, many of them require multiple soul stones to lay a curse onto, and at the time their power would be helpful, soul stones are at a premium. By the time you can dedicate two lesser souls to cursing weapons, you can likely access stuff like Miasma and Blue Sin. One thing to note though is that the Cursed Long Sword rolls about as much damage as a Hurting spell would deal, so it provides similar utility for the same soul stone cost and no potential for mind loss. I'm still not a fan.
Cursed Iron Spear: For 2 lesser souls, you can take an Iron spear from +42 attack power to +70. Now this is just trash. D'arce can start with an Iron Spear, but frankly having a two handed weapon with the same attack power as a one hander is a foolhardy decision. The Cursed Long Sword would provide the same offensive benefit in almost any fight, and allow you to benefit from having a shield equipped. Never curse an Iron Spear. It's worth noting that this is identical to the
Cursed Ritual Spear, so may as well check that one off here as well.
Cursed Iron Mace: For 1 lesser soul, you can bring an Iron Mace from +30 attack to +60. Now this can actually be worth it if you have an Iron Mace. The general trend you'll notice is that the weaker a weapon is, the more you tend to get back for cursing it. The Long Sword and Iron Mace get double their attack power from curses, and the Iron Mace does so for one lesser soul. Unfortunately, getting an Iron Mace is RNG, so it's hard to bank on this. It's not uncommon to see one every couple playthroughs though, since it's in the loot table for Chests. This one is worth considering.
Cursed Short Bow: For 2 lesser souls, you can take the short bow from it's pathetic +10 to a respectable +50. If this only took one lesser soul, I actually would recommend it. This would let you just keep the bow equipped all the time for convenience since it's no longer a completely trash weapon. Two lesser souls makes it a lot more dubious, but keep it in mind if you get some extra soul stones through RNG.
Cursed Scimitar: For 2 lesser souls, you can take the Scimitar from +27 attack to +69. It's a sizable upgrade, but you're only going to have this sword as Cahara most of the time and he has way better options than cursing his crappy starting weapon, especially for that cost. If it was 1 lesser soul, it'd worth considering.
Cursed Dagger: For 1 lesser soul, the Dagger goes from +5 attack power to +35. If you don't plan on grabbing Combustion, this is a way The Girl can actually do some damage. Not super helpful, but it's not impossible to route it in if you so desire.
Cursed Meat Cleaver: For 1 lesser soul, this takes a Meat Cleaver from +30 attack power to +60. It's the Iron Mace as a slashing weapon, but unlike the Iron Mace you can usually get it from slaying a guard. It's a decently strong weapon for a 1 lesser soul investment, so if you feel like you can take out a guard for a chance at this, it's not a terrible thing to go for.
Cursed Morning Star: For 1 lesser soul, the Morning Start can go from +38 attack to +75. If there was a guaranteed Morning Star in the game, this would totally be worth picking up. That's a huge damage bump for 1 measly soul. Sadly, there isn't one, so this is just in the realm of the occasional thing you can route into a run if the RNG is accommodating.
Cursed Bone Shears: For 3 lesser souls, the Bone Shears can go from +95 attack power to +117, but it will not lose the 50% accuracy penalty. This is the second strongest weapon in the game, but even if it was 1 lesser soul and you had Eyeglasses, I still couldn't recommend this. The number itself is impressive, but it's a marginal upgrade when you get right down to it. The high cost and inherent drawback of the weapon just completely sinks it, pass on this.
Cursed Axe: For 2 lesser souls, the Axe goes from +36 to +68. The worst return on investment for a starting weapon. It's a better boost than what the short sword gets, but that one only costs 1 lesser soul. Definitely pass on this one.
Cursed Shark Teeth: For 2 lesser souls, the Shark Teeth goes from +37 to +75. A slightly better Long Sword, and not too terrible honestly. There's a guaranteed Shark Teeth in the Level 6 mines, so I could see a Hard mode run making room for this.
Cursed War Scythe: For 3 lesser souls, the War Scythe goes from +15 attack to +23. It does not lose the massive accuracy penalty it has, still only having 30% chance to hit. This is a weapon we haven't seen yet and will talk about at a later date, but holy balls that is a terrible investment. Like the Bone Shears, even if you have the eyeglasses, this wouldn't be worth it even if it only cost 1 soul. This is like the Bone Shears times a million for terrible deals.
Cursed Claymore: For 3 lesser souls, the Claymore goes from +80 to +100. The Claymore is rarely gotten in runs due to the highly specific ways you can get it, and 3 lesser souls is way too much. This is one of the strongest weapons in the game, but it just isn't worth the cost.
Cursed Blue Sin: The most expensive weapon to curse, costing a whopping 4 lesser souls. On its face, this is a terrible deal as it only takes the Blue Sin from +85 to +92, putting it at the same strength as Miasma. Uniquely though, Cursed Blue Sin has a 70% chance to inflict the Burn status. Burn is as effective as poison as a DoT, and combining it with a certain soul can let you inflict Burn and Poison in a single strike, absolutely melting bosses in a matter of 2-3 turns. If you're getting Blue Sin, you should strongly think about Cursing it. It's a great weapon on its own, and cursing it puts it over the top. It's the one cursable weapon that actually takes advantage of the fact Soul Stones are much more common in the game's second half.
And that's cursing weapons. Truthfully, I rarely use this system save for Cursing Blue Sin, but it is a good idea to keep it in mind for the odd runs where you're over budget on Soul Stones before entering the Ancient city. Next mechanics post will likely be dedicated to all the spells mentioned in the previous heading.