
Hello everyone, and welcome to an oldie but a goodie! There was a slew of Dragon Ball Z RPGs that came on old Nintendo consoles, and this is the game that us old folk would've been most familiar with. It's a quasi-remake of the first two NES games (Dragon Ball Z Story: Saiyan Invasion & Dragon Ball Z II: Freeza the Planet Destroyer), spanning from the start of DBZ to the end of the Planet Namek arc (where Goku becomes a Super Saiyan).
It's greatest strength is that it's faithful to the show. You control the entire Earth's Special Forces team: Goku, Piccolo, Gohan, Yamcha... They're all there. They each have their own unique moves, with some even having some interesting effects. Plus, all its items are cards, with each depicting all the various side-characters from the show as well. They even got the combat system down by implementing "Power Levels" (or BP: Battle Power) in a major way! You can even scan most enemies for THEIR power level, either by pressing X in-battle, or by using two kinds of "Scouter" items!
It's greatest weakness, however... Is that it's faithful to the show. Power Levels tend to dominate each fight, and even the random encounters tend to be long and drawn out. Each action is complemented by a series of rapid, repeatedly cycled animations. They're all amazing to look at... The first few times you see them... And then you quickly start wishing you could turn them off. Besides that, the bosses tend to be far stronger than your player characters, so the game's gotten a reputation for being grindy and slow.
However, you do NOT need to grind! I know the game mechanics inside and out, and can beat this game in little over 2 hours! It involves a lot of foreknowledge and planning, but it can be done! So, did you find this game hard? Did you ever wonder if you could beat the game without grinding? Did you ever wish you could turn off encounters without glitches or cheat codes? Do you want a thorough walkthrough that cuts out all the boring parts? Do you want to have a blast me and Skaizo show you how to DO all this?
Then look no further than THIS!

Dragon Ball Z, The Super Saiyan Legend - Episode 1: The Arrival of Raditz
ADDITIONAL NOTES (These will complement each video, to explain things I couldn't easily explain within them):
NO ENCOUNTER TRICK (only works outside caves):
Step 1: Fly into the air
Step 2: Tap the Y button 3 times
Step 3: Activate super speed and enjoy!
The only downside is that the encounter rate spikes when you land. You'll want to either enter a building, or ascend and descend again. Either one will turn things back to normal.
DEFENSIVE VALUES (those weird symbols on the lower-right of your cards):
一: 1
ニ: 2
三: 3
四: 4
五: 5
六: 6
七: 7
Z: 10 (yes, it's that much stronger than all the others)
DAMAGE FORMULA:
Dots: Number of Dots on the Battle Card's upper-left corner (Z = 10)
Kanji: Kanji on Battle Card's lower-right corner (Z = 10)
BP Difference: Attacker BP-Defender BP
[BP is multiplied by 1.25x at all points in this formula, when the attacker or defender is using a "Favorite Card" (one that matches their personal symbol, or had a Goku card used on it)].
Attack = Power of Attack * (Dots + 4) * BP + BP difference (Kanji replaces Dots when doing a counter-attack)
Defense = BP * (Kanji + 4) * Resilience/10/8 (Yes, you divide by 10, and then divide by 8. Divide that result by half, if you score a follow-up attack]
[Resilience is usually "30" for enemies, with very few exceptions. Goku, Piccolo, Gohan, Tien, & Vegeta have 30 Resilience. Krillin & Yamcha have 25. Chiatzu has 20.]
Final Damage = Attack/Defense
ATTACK LIST:
Regular Attack (All characters): 4
Ki Blast: 6
Energy Wave (Turns into "Rapid Energy Wave" when attack is 6+): 10
Rapid Energy Wave: 12 (+2 for each one that lands)
Solar Flare: N/A (it stops one attack, but rarely works)
Kamehameha: 24
Light Grenade (Becomes "Rapid Light Grenade" or "Uber Light Grenade" when value is 4-6 or 7+): 10
Rapid Light Grenade: 14 (+2 for each one that lands)
Uber Light Grenade: 28
Demon Wave: 30
Uber Energy Wave (Gohan only): 24
Masenko: 30
KING KAI'S TRAINING:
0-15 Cards used: Goku arrives on the World Map
16-17 Cards used: Goku arrives after the x1 Green Saibaman fight
18-19 Cards used: Goku arrives 3 turns into the x5 Green Saibamen fight
20-24 Cards used: Goku arrives after the x5 Green Saibamen fight.
25-35 Cards used: Goku arrives 3 turns into the Nappa fight
36-45: Cards used Goku arrives after the Nappa fight.
46+ Cards used: Goku arrives 3 Turns into the Vegeta fight.
MY ROUTE (mostly based on the world record speed run, with some adjustments for guaranteed success):
x4 ORANGE SAIBAMEN:
-Walk into Kame House
-Talk to Roshi, then Krillin
-Ascend, tap Y three times, then super-dash to excise encounters
-Fly up-left to two houses, then upward to Mr. Popo’s house
-Save
---------Turn 1: Goku (7-Super), Piccolo (Light Grenade)
---------Turns Onward: Use favorite cards, and don’t worry about saving any
RADITZ:
-Heal at upper-left house
-Buy x8 Oolong & x1 Turtle
-Go into the cave, raid all the chests, and get Piccolo LVL 2 on the way
-Try to save x2 Ki cards & one Z card for both Raditz fights
-Save at Fake Raditz
---------Turn 1: Special Beam Cannon, and reset till it OHKOs (or use Kamehameha + Special Beam Cannon, if you have three Ki cards)
---------Use Puar on Piccolo
-Proceed to Real Raditz
---------Turn 1: Gohan + Grandpa, then Goku uses Z card
---------Turn 2: Piccolo uses Demon Death Spiral
TRAINING #1:
-Gohan beats up Piccolo, but try and save strong cards for King Kai’s
-Beat 1st Planet with 7-8 cards, using up to x2 Oolongs if needed
---------Do not reset after that! For some reason, it gets tougher upon reset!
-Use 6 cards on 2nd, and 3-4 cards on 3rd.
-Beat King Kai in 1 Turn with Kamehameha to get the ideal Goku scenario
---------You get him too early, and he won’t help for Jeice & Burter