Welcome back! It's time for some thievery.
As I said at the end of the last update, this is where the changes to the maps become pretty noticeable, the prologue notwithstanding - the layout of chapter 3 has been completely changed. We still start in the bottom left, but the path through is different, with Bazba's throne in the top-center of the map as opposed to the top right. As usual, there's more enemy variety too - there definitely weren't Mages among the bandits before.
Before we get started, here's something more interesting than the map layout - Neimi!
Stat changes: +3 HP, +1 Str, +1 Lck
Growth changes: -5% HP, +5% Lck, +5% Def, +5% Res
Neimi's changes are pretty subtle, but they do help her out.
Iron Bow: 6->5 Might, 85->90 Hit, 45->50 uses
The Slim Bow is actually an altered Short Bow, but it's been changed so much that it might as well be its own thing. E rank, 3 Weight, 3 Might, 100 Hit, 15 Crit, and it no longer costs like 1600 gold for 22 uses.
Franz starts off by taking Seth's Steel Sword and mowing down a Fighter, who drops a Pure Water.
Garcia then softens up this archer to let Ross get his first kill.
Neimi gets her start fighting this Mage, and I'm now
really wishing I had picked up a steel bow for her last chapter.
Vanessa tries to take out this guy after Gilliam weakens him, but to no avail.
I also give Ross the Star Seal. Despite ostensibly looking like an important, protag-only thing from its sprite, anyone can hold it!
The Fighter that Vanessa tried to finish off goes for Franz instead, and...

At least he drops an Antitoxin...?
Ross is off to a more auspicious start after finishing the Mage that Neimi was dealing with.
The following enemy phase is uneventful. Then Colm shows up, and... there's a weird camera thing going on because it's not focusing on where Colm should be.
See, there he is.
While we make our way over to Colm, here's the Knight's ranged axe animation.
Garcia takes the axe back from him to wipe out a Soldier and get a pretty good level. Like son like father, huh?
My tactical genius ends up requiring me to use Seth to kill this Brigand to let Neimi and Ross move up.
In doing so, he lets me show off his new crit animation! We also get a Door Key from this, which we
could use to pop open the door that's right there but... that's not a great idea, really.
At the start of the next turn, we get Colm.
Stat changes: +2 HP
Growth changes: -15% HP, -5% Spd, +10% Lck
Colm was... not treated with the same kindness as most other characters were, it seems, especially given the nerf to basic weapons. But I'm
sure that 10% boost to Luck will come in handy!
Colm doesn't have anything we haven't already seen before, besides the Lockpick. Still 15 uses, but for some reason its cost has gone way up to 2250 gold. If I had to look for a positive here, it makes selling lockpicks you steal from other thieves more profitable I guess??
Oh, here's an annoying thing that this hack does. Normally, you can have two units talk or Support without it ending their turn. Not the case here; normally, you're able to get Neimi and Colm's C support immediately after you get Colm, but if you want to do that here you have to end
both of their turns.
Everyone moves up, and... nothing happens on the enemy phase, so I guess I'm pushing on.
You can steal Gold from enemies, and fortunately it goes straight into your total as opposed to being an item in your inventory (if it was an item you would have to sell it for half of its value). Not that I can think of a scenario in which stealing gold is ever worth doing over just... getting it from killing them, but there you have it.
Colm just roughs up this soldier instead of taking his precious 5 gold, with him and Franz finishing both of them off during the enemy phase.
Moulder patches up Colm for his first level. Not bad, but Magic is really important for healers, here more than ever.
Another turn of the enemies not moving, so Colm charges in to start working on these clowns with Neimi finishing this one off.
Gilliam takes out the myrmidon and... well, it's better than Franz's level at least.
Guess who somehow managed to miss the Archer in the corner of the room? Fortunately, the mercenary doesn't move even though he totally could have capitalized on this. Colm and Vanessa deal with this guy...
...with Franz weakening the merc for him to die fighting Vanessa.
As we close in on Bazba, we can mess with this myrmidon through the wall. Why not?
Ross takes a bit of a gamble to deal with this myrmidon, but it wasn't worth the risk.
The rest of this turn is uneventful as the enemies continue to not move, so the next one opens with Neimi finishing this guy off.
Sure, I'll take it.
I had intended for Vanessa to finish this archer off for fun, but Garcia
had to miss both of his shots.
Franz gets into a thrilling duel with this mercenary, and the result is just as thrilling.
However, in doing that the brigand moved and put a dent in him, and the archer got a hit in too.
It's times like this when the reduced healing from Heal and Mend is
really noticeable...
I tried this again in the hopes that Garcia would land exactly one hit, and he landed both instead. Oh well!
Colm takes a crack at the Brigand, but his inability to really kill things lets Ross finish him off.
Since all that's left is Bazba, the treasure, and a few enemies guarding it, Vanessa pops this door open for Colm to come in and loot the place.
One of the enemies is even kind enough to come out and greet him!
See? His buff is helping already!
Vanessa finishes him off for fun and profit. Well, not really profit, since he left her with 99 EXP.
Seth pops this door open because sitting around waiting for Colm to come back feels like a waste.
Colm, my child, you're breaking my heart.
Please break this man's instead.
Ross gets into a fight with Bazba's throne room lackey and the heartbreak continues.
Here's something less heartbreaking: Treasure! Colm opens the first chest for... this. What is it?
Why, it's Metis's Tome, but buffed to boost all growths by
10%! If this seems like a weirdly early point to get a growth booster: 1) I agree, and 2) Sacred War gives these out like candy for reasons I don't quite understand. However, you can only use one per character, so no boosting Seth's HP growth to 300%.
Vanessa takes a potshot at the throne room lackey just to get a level, and Gilliam then rescues her so she doesn't end up on the receiving end of two different axes.
Eirika hasn't seen any action at all this chapter, so she rectifies that by finishing this guy off.
Chest #2 contains an Elixir. While everyone else waits for Colm to rejoin the group and get the last chest, we can at least take a crack at Bazba.
Bazba hasn't changed too much other than having more HP and (completely meaningless) more Res. He's easy to beat, it just takes a little more time.
Franz gets started, then Eirika follows up and--
--um.
Moulder patches her up for another good level! Vanessa then grabs Eirika because Bazba can still kill her in one hit.
On the next turn, Gilliam gets a hit in, and...
Franz comes in for the kill.
Colm pops the last chest, and we're done here! Next time: the magic begins (or rather, the magic units).