
For real?
Yes. Steel Battalion, the mecha game with its own custom 40+ button controller that cannot be played any other way. The mecha game that is so dedicated to being a simulation that it wipes your save file if you don't eject from the cockpit before it explodes.
We're playing that.
Bullshit, I don't believe you
The evidence says otherwise.

Anyway.
Explain Steel Battalion
Steel Battalion (Tekki in Japan, which translates to Iron Knight) is a mecha game developed by Nude Maker and Capcom for the original Xbox. Obviously I alluded it it in the earlier preamble, but this game is most notable for its controller, made of four different blocks containing various buttons, pedals, and sticks. Because of the size and nature of this controller, the game itself is considerably expensive and hard to find. Well, simply deciding to forgo getting the whole package at once and just tracking down the controller is a lot easier, and that is how I ended up with the idea of LPing this game. The basic synopsis of Steel Battalion is that it takes place in the year 2080, warfare is conducted with 24 meter tall mecha known as Vertical Tanks (VTs), and the main antagonist is the southeast asian territory of Hai Shi Dao, which withdraws from the Pacific Rim Forces to seek independence, only to use it as an excuse to aggressively reacquire all of its foreign assets. There's not a whole lot else to it, you're simply fighting as a member of the PRF pushing back against the Hai Shi Dao army's aggressive tactics. This game actually has two campaigns that take place one after the other, but as you'll find a lot of the content in the second campaign feels more like a remix of previous missions and events.
The game doesn't concern itself all that much with its story or characters (of which there are barely any), but it focuses all on its main priority of being the most indepth simulation of piloting a giant robot made by a Japanese dev. Obviously Battletech centers have existed in the past and Mechwarrior gives fans of BT its own brand of simulation to endulge in, but Steel Battalion's approach really takes the cake as far as home console games go. The game's controller has as many buttons as it does because they all have their uses for something. Even for things that would otherwise be automated in another game like windshield wipers or a fire extinguisher. Everything's arranged in a way that's initially overwhelming but makes enough sense that this could be conceived as a legitimate controlling method for what is essentially a tank on legs. With a variety of VT types and weapons, along with multiple difficulty levels, the game provides a lot of hours to get good with the controls and feel like an honest to god mecha pilot. It's something really special.
What is the format?
Single mission per video, as to be expected because of how involved these missions can get, but the presentation is gonna be something slightly difference. I know that the game can't really be played or emulated in a way that doesn't involve the Steel Battalion controller, so just raw footage captured by me would be more than enough proof that I actually have the hardware to use it. However, I still feel incentivized to show off the controller in action for each mission, so for each update of the LP I'll be posting two versions of the same video. If you want to see just the game footage on screen while Kaboom Dragoon and I do our usual shit, you may do so. But if you want all that, along with camera footage of me using the controller synced up with the gameplay, there's also that option as well. Along with the dual video format, as this is a mecha game with lots of units and weapons to use, each one will get a write up in that video's update in the thread. The game gives you plenty of options even out the gate for what stuff you want to bring into the field, so the write ups will be primarily for whatever gets used for the first time in a video.
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