Episode 15: Where’s That Walkthrough?
Welcome back! As the maneuvers Yobi expects us to do grow more and more difficult, the temptation to ask for help gets stronger and stronger. Today: I cave.

Hohoho! Your persistence is your strength!
Level 71. HOSPITAL
”Hundreds of scared people ignored the alien landing.”

Collect the letters of the word
H-O-S-P-I-T-A-L, in the proper order.

Remember the
I in the word
“hospital”!
This looks to be one of those levels that’s straightforward… except for that one little bit with the lion. The + shape is definitely a Red Cross reference, though.
We start by grabbing the H and the bridge.
From there, we can grab the O, and cross the hot coals to get the S. The dart demon is far enough away that it won’t bother us.
We push the Jeep, then get out of the line of fire quickly - the Jeep will disappear once it stops moving on the hot coals, like us.
This frees up space for us to push the boulder up to block the dart demon - though we have to exactly
stop pushing in the safe space at the crossroads.
Now we can head to the right and get the P - but collecting the I will be trouble, guarded by the lion as it is.
I don’t make it.

Let’s try that one again!
The second attempt goes about as smoothly - as I’m about to get the I, I hesitate and keel over for hot coal-related reasons.
And the third run ends like the first.
At this point, I get frustrated. (Note the clicked ‘PAUSE’ button.) There seems to be no obvious way to safely grab the I without getting chomped on— or is there?
To GameFaqs!
The one extant Spelling Jungle walkthrough, by Lord Seth, has this to say about getting the letter I in HOSPITAL:
Lord Seth wrote:With the Dart Trickster blocked, the rest of the letters are self-explanatory, except for maybe the I; to get it, run left over the Hot Coals, and the instant you're just beneath the I go up and get it, then go one space down and run back to the right before the Lion can get you.
What an oof! What consternation! Sadly, it seems the only way to avoid getting bitten is running in, grabbing the I and turning around with
precise timing - if we waste even half a step, it’s very likely the lion will eat us.
This is not the last time the game will call for perfect movement. Keep your eyes peeled - I will complain loudly whenever it’s required.
Back we go.
After one hot coals-related mishap, our fourth proper attempt is halted by the lion.
As is our fifth, and sixth.
Seventh time lucky?
Made it!
As I suspected before, there was
no room for error in this maneuver. The lion was right behind us!
Now we just need to not screw up on the hot coals while grabbing the last few letters.
We manage the hot coals safely first try, and are able to grab the letters T and A.
Back across the bridge the L awaits.

Back to the raft!
I wonder what this stage would have been like as a kid? I like to think my reflexes were sharper as a kid, but I only got good at games in my early teens. The preteen I was when I played this would have been flummoxed.
The pop quiz feels rather reassuring, this time.
Let’s see what’s next!
Level 72. MANY
”If you start with ‘any’, you can end with ‘many’.”

Collect the letters of the word
M-A-N-Y, in the proper order.

Some words are not spelled the way they sound!
For whatever reason, there’s no particular voiced spelling tip for this stage. It’s both a short word, and a straightforward concept - four letters. Grab them. Don’t get hit by the dart demons.
Sadly, the devs are teasing us again, and the mysterious potion can’t be gotten safely.
We disembark the raft and head downwards to loop around to the M, and immediately get shot at.
This continues to happen as we head up and grab the M.
Before we head down and get the A and N, we push the boulder to block the line of fire of the upper dart demon.
Dart-based interference from the lower demon notwithstanding, we can head down and grab the A and the N.
We have juuuuuust enough leeway to run left on the middle land bridge, dodging darts by a hair as we grab the Y.

Back to the raft!
It’s nice to have a simple puzzle stage scattered in between the more complicated ones.
Even the pop quiz is simple, though we do get a surprise visit from TONIGHT, the word for the second trinket level.
On to the next word.
Level 73. USED
”Uncle Steve eats dirt.”

Collect the letters of the word
U-S-E-D, in the proper order.

Remember, an
S can sound like a
Z!
For some reason, the devs decided to put two levels in close succession that involve tricky maneuvers with a lion. This one isn’t as bad as HOSPITAL, at least.
We start by walking onto the south bank, and grabbing the U and four apples. The hippo is conveniently placed so that we can cross the river without feeding it.
The S presents a problem, though. We have to use an apple to move the zebra, but unless we are precise in our movements, we risk being chewed on by the lion as we go to get the letter.
We have to save the other three apples for the elephants, so we can’t spend an extra apple to line things up perfectly, either.
In our first attempt, I fumble and get boxed in by the zebra and the lion.

Let’s try that one again!
The second run starts much like the first.
This time, while moving the zebra, I get too far up, and the lion closes in.

Let’s try that one again!
Our third attempt ends much the same way; I was trying to get the zebra to walk up and block the lion in.
So, for the fourth try, it’s time to get clever.
Animals need a full ‘alleyway’ of space to move, which means...
...we can push the zebra into a position where it
completely blocks the upper area, by straddling both possible columns the lion can come down on.
With the S gotten, we just have to navigate past the elephants to get to our next letter.
The nook with the E conveniently has just enough apples for us to get back.
From there, getting the D is simple.

Back to the raft!
This was a fun puzzle, honestly. It’s easy to overcomplicate by thinking you have to get the zebra all the way up by the lion, but a little up and over is enough.
The pop quiz includes another trinket level word - this time, it’s ONCE, the most recent level with the Jeep.
Maybe the rest of this batch of levels will be nice, after all!
Level 74. TIRED
”Changing a flat tire made Dad tired.”

Collect the letters of the word
T-I-R-E-D, in the proper order.

Don’t forget the
E in the word “
tired”!
Wh— What on earth is this?!
After some inspection, there are two ways to do this level. If we head
left off the raft...
...we’ll have to immediately run downwards, chased by two rhinos.
We immediately run into a problem once we hit the bottom of the safe ground. We can run left, onto the hot coals, but if we run too
far to the left, the fire demon will flambé us. It looks like there’s no safe ground... or is there?
Turns out, if we take only a
half step into the fire demon’s danger zone, the demon won’t shoot. However, we immediately need to turn around and head the other way.
Of course, by that time the rhino will be at the very bottom of the screen, so we need to do the maneuver again, moving only a half-step left before turning around.
This technique, which I’ll call ‘jiggling’, requires incredible precision and gives us a total of 3 hot coal turns.
But that’s not all!
The lower rhino turned around, but the upper rhino has not. When they collide, they’ll both turn around again - so, to save our hide, we’ll have to run back onto the hot coals and do the whole ‘jiggling’ maneuver all over again.
Hot Coal Turns [on this side of the river]: 6
With the rhinos
finally out of the way, we can run back upwards.
Next, we need to get the bridge, but we don’t have much leeway with the rhinos about to turn around. So the way the game expects us to proceed is - back onto the hot coals!
Hot Coal Turns [Left Bank]: 9 (also note the pit if you overshoot on the last one)
There’s a catch with taking the long way around, though. If we head straight to the upper path, we’ll emerge onto the riverbank right as one of the rhinos charges into us!
So, we have to turn around and walk back and forth on the hot coals at the top, until the rhinos have left.
It takes one full back-and-forth, plus a bit extra at the end (otherwise we’ll collide with the rhino and stop on hot coals).
Hot Coal Turns [Left Bank]: 14
Finally, we can walk behind the rhinos and grab the bridge.
Now, there are a few easier ways to get to this point.
First off, if we were to do the fire demon segment with perfect timing, we’d be able to run upwards after the lower rhino, and
just make it to the bridge.
Hot Coal Turns [Left Bank, Close Rhino Follow Strategy]: 6
Alternately...
The game normally stops us from falling into the river - if we try to walk into it, it’ll act as though we hit a wall. This means that if we press the ‘up’ or ‘down’ keys from our starting position on the raft, we will have ‘moved’ without changing position.
Which means everything else in the level will start moving.
With this trick, we can stay on the raft until the rhinos are in a favorable position, then walk between them to get the bridge.
Hot Coal Turns [Left Bank, Timeout Strategy]: 0
No matter what method we choose, once we get the bridge, we can wait for the rhinos again, then walk up, lay the bridge, and get to the right side of the level.
Once we’re on the other side, we have a
mostly clear path to the letter tiles, but we still do have to do a few tricky maneuvers. To start with, we’ll need to move this boulder into a position where we can push it to block the dart demon.
This puts us in the line of fire, or rather the line of hot feet.
Hot Coal Turns [on the other side of the river this time]: 1
The main challenge of this side is this maneuver. Once the upper boulder is moved down, we have to push it to the right, do a hot coal turn downwards, push the lower boulder to the right once we draw next to it, immediately head downwards again, and head to the right and down until we’re on safe ground.
This brings our hot coal turn count for the right side of the river up to a whopping 5, or 7 if we take a route that doesn’t risk us falling into the pit near the ‘D’. (The pic has the safer [?] way.)
At this point, we just need to loop around to get the letters in order, while taking care not to step into the lower dart demon’s line of fire. The rhino that’s on this bank won’t step on letter tiles (no animal will), so as long as he’s not charging right at us when we grab the T, we’ll be fine.
And
that is how you finish the level if you start by heading off the raft to the left.
Now, if you head off the raft to the
right...
That’s it!
I’ll let you all guess which way I did.

Back to the raft!
Oh man. That was either a really
easy level, or an utterly
galling one, depending on which path you took - with the potential for between 7 and
21 hot coal turns if you took the long way ‘round.
Can you imagine them putting a trinket next to the bridge?
Or, worse, on the hot coals down by the fire demon?
Anyway, we do our pop quiz and get out.
Level 75. SAID
”She said she knew first aid.”

Collect the letters of the word
S-A-I-D, in the proper order.

Some words are not spelled the way they sound!
Another generic remark from Yobi, but the level looks interesting. There’s enough grass and obstructions to make tiger-herding a challenge - and we’ll need all the help we can get, with that alligator up top in the river.
We start by grabbing the two apples in the upper section. The river’s long dogleg means that while we’ll attract the alligator’s attention while down near the I, we can shake it by waiting up towards the top.
Now properly supplied, we can move the zebra out of the way to get to the S... but the alligator is coming towards us, so it’s a better idea to move the zebra as far away as we can.
We’ll also need the boulder later, so we move it back to a pushable position before grabbing the S.
Our next step is to get the A - which means leading the tiger away. After hiding from the alligator at the upper part of the level, we lead the tiger down and over, near to where we led the lower zebra.
Now, by going through the grassy corridor at the far left, we can get the A safely.
If we take the shortest route from the A to the I, we won’t be able to get back - the tiger will follow us and stand ready to chomp on us. So, we’re going to do something clever instead.
Crossing the river, we get the tiger’s attention, then lead it down so it’s stuck on the lower promontory of the riverbank.
Then, we can just walk up, cross back, and grab the I.
After waiting out the alligator, we can lead the upper zebra away with one of the two apples we have left.
Grabbing the D finishes the level.

Back to the raft!
The more the game tosses alligators at us, the more it’s [1] in combination with other hazards, [2] less of an issue because the alligator’s not meant to be the main challenge, so grass and level design combine to make the ‘gator less dangerous.
Funny how that works.
Our pop quizzes are regularly featuring earlier words now. QUARTER was from the very first level to have an alligator - Level 18. We’re 3/4 of the way to the end of our journey - and it really shows.
I honestly don’t think any of the kids back at my old school
ever made it this far. But for the walkthrough, we are entering uncharted territory.
We shall perservere, whatever happens next.
Next Time on Spelling Jungle: Let’s do the time warp again!