
What's?
Etrian Odyssey IV: Legends of the Titan (JP: 世界樹の迷宮IV 伝承の巨神) is a dungeon-crawler RPG developed and published by Atlus, the company most well-known for the Persona series (and also Shin Megami Tensei, I guess). It was released in Japan on July 5th, 2012, in North America on February 26th, 2013, and in Europe on August 30th, 2013. Key staff on the project include series character designer Yuji Himukai (known, these days, for making Fire Emblem Heroes players angry), series composer Yuzo Koshiro (known for way too many game soundtracks for me to list, but Streets of Rage is a good starting point), and in the director's chair, series newcomer Daisuke Kaneda, whose prior credits include being the director of Trauma Team, as well as several roles on various Persona games. Series director Shigeo Komori was, at the time, busy with Etrian Odyssey Untold, the 3DS remake of the first game, so Kaneda was brought in to direct the series's first foray onto the 3DS.
EO4 is a peculiar game as far as the series goes. Under the hood, it's not very different from EO3: a large chunk of the internal formulas are the same, those that aren't have only minor modifications made, and the structures of internal data files are all the same. The two games, however, could not play more differently. EO4's class design is completely different from EO3's, with an emphasis placed on helping the player avoid falling for so-called "trap" skills, and guiding the player towards figuring out how to best use each class with, for the most-part, tightly-designed skill trees that make it easy to build characters who function well in combat, even for first-time players. The dungeon-crawling side of things has also been overhauled, too, with the addition of overworlds, which connect the main Yggdrasil Labyrinth strata (now referred to as "mazes") with smaller one-floor mini-dungeons with unique gimmicks (referred to as "caves").
Owing to its unique structure and player-friendly design, it's safe to call EO4 the most beloved entry in the series, with many fans citing it as either the first Etrian Odyssey game that hooked them, or their first EO game, period. The fact that it was the first EO game available via digital distribution almost certainly helped it reach more players than any of the DS games ever could've dreamed of. That's not to say the game is perfect, mind you—I have plenty to say about some of EO4's bad design decisions, as well as some bizarre decisions made with regards to enemy stats and vulnerabilities. However, it's still a fun time, and I invite you all to come and see why this game sold so many people on this very niche series!
If you wanna talk about the LP, or Etrian Odyssey in general, my Discord server is over here.
Hey, wait a minute, why do you have the three unlockable classes already?
Unlockable classes are a bad and dumb design decision, and I'm gonna break the rules by enabling them from the start without NG+. Additionally, while the first two unlockable classes can function just fine from the beginning, imperials lack actual weapons until near the end of the story. As such, I've added some early and midgame weapons for our guild's imperial to make use of. This does make the LP not fully vanilla, but I wouldn't let it bother you that much.


Table of Contents

Update 1: Adventures Across the Sky
Update 2: This is Not Australia
Update 3: Elafiphobia, Not Cervidaephobia
Update 4: Wander Around the Lush Woodlands
Update 5: Drenched in Red
Update 6: The Great Leons
Boss Overview: Berserker King
Update 7: Headbangin' Grizzly (VS. Berserker King)


Update 8: Hazy Maze Cave
Update 9: Archaeology Stream
Update 10: Myst
Update 11: Arcane Incantation
Update 12: Relatively Peaceful Days
Update 13: Thanks For the Fog Wave, Grizz
Boss Overview: Hollow Queen
Update 14: Jelly Madchester (VS. Hollow Queen)


Update 15: Viaduct
Update 16: Next Time, Let's Just Sit In An Oven

Class Overviews
Landsknecht
Nightseeker
Fortress
Sniper