However, We At C.A.I. Believe in Second Chances - Let's Play Miss Management!
Posted: Mon Jun 29, 2020 7:10 pm
Hi yes I'm getting off my ass and finally doing this thing I've been putting off for the past several weeks

What is this game and why have I never heard of this in my entire life?
Miss Management is a time management game developed and published by a game studio known as gameLab back in 2006 if you ask Wikipedia and 2007 if you ask the in-game copyright marker. There's very little information on the internet about this game anymore; it doesn't even have its own article to link to in gameLab's list of developed games on Wikipedia. Suffice to say, I played this when I was rather young. I don't remember what year I played it, but I probably wasn't a teenager yet.
Anyways, time management; you control Denise as she manages an office of 1 to 5 other employees, designating when they take breaks and when they do work, picking up supplies from the office store across the street, and helping your coworkers achieve their goals to proceed the story. The game has a level-by-level structure where gameplay segments are individually contained (referred to as "Episodes") in small arcs of the story ("Seasons").
In case that didn't make it abundantly clear, this game more than likely takes some inspiration from The Office and similar sitcoms that probably exist that I'm not going to spend time looking up, and the writing is... actually, it's shockingly good, all things considered. I liked it as a child, and looking back on after getting older and getting job experience, the characters and their situations only get stronger with context and age. The gameplay's no slouch, either, with an experience I'd ultimately consider a masterclass in time management for all the little tweaks and QoL adjustments that would go unnoticed by most but make the game a more satisfying experience to play. They even show extensive proficiency in knowing what to show the player to make them fully confident in their ability to play the game, while keeping more specific information the player doesn't necessarily need somewhat hidden, but not unnoticeable to those looking for it.
I'm going to revel in being able to show off all those little quirks as we go along, but as for the plan...
So what's your plan for updating this thread?
Long story short, update schedule is "When I'm done with the update." Things are kinda busy for me right now, but this helps me relax a bit. I have no way of knowing when I'll have the time to do this, but I can at least say I shouldn't be gone for over two weeks unless I'm moving or something.
As for the updates themselves, the first one will be the Episode in its entirety, since the story and gameplay segments are mixed together in that one. In future updates, I'll be splitting them up between Story and Gameplay updates. I'd like the writing to be able to stand on its own, and updates might get cluttered if I put them together. More often than not, this means you'll get Story, Gameplay, Story, Gameplay, and so on, except for a few cases where an Episode has an Outro, typically near the end of each Season and each Season Finale (not an official term in-game but come on, you know that's a missed opportunity) plus a few other episodes with important events at the end. All updates will have a video alongside them to see exactly how things progress in-game, which will be vital for the gameplay segments due to SPEEEEEEEEEEED and helpful to show off all the little touches they made for presentation in story segments.
I'll also be posting writeups for each employee as we go along, though the ones for our first 5 employees will be waiting until we unlock all the necessary mechanics to properly discuss their unique sets of skills; this should happen near the middle of Season 2, which shouldn't take too long.
Oh, and needless to say, we'll be breaking the game over our knees in places, so I might include a strategy from a later level behind spoiler tags if it's notable enough. Depending on how your Dark Mode is set up, if you use it, you might be able to see through the tags without scrolling over them (like me), so beware of that if you wanna be surprised at someone's potential.
This is leading into a
Spoiler
policy, huh?
Yup! None of those! Absolutely none! I'd say to use spoiler tags, but those don't cooperate with some Dark Modes, so I'd recommend just restraining yourselves until the mechanic/story beat comes up. Or just hope the people using Dark Mode can't see through the tags like me. I probably won't get fussy with spoiler tags, honestly, just keep that in mind.
Speculation is fine, since the game itself lets you see grayed-out versions of each Episode's thumbnail. There's no avoiding people seeing that. Just refrain from mentioning if you know what's going to happen in the future, even if it's mechanics.
Anything else we should know?
I won't be piloting the characters to make jokes or anything like that. This isn't to say there won't be jokes (the game has them in spades), but I once again need to reiterate that I really, really want the writing of this game to speak for itself aside from inserting my own thoughts on the matter where appropriateand of course being a snarky ass sometimes.
However, I will be making an exception to this. As this is a reposted thread that was rather early on in its runtime, I had an idea for something to do as a bonus that slowly grew into something I want to last throughout the entire LP. As a compromise, they'll be cordoned off in updates in such a way that you'll know when it's added. In case I don't make it obvious enough, they'll be at the end of each Episode after their Gameplay, or their Outro if they have one.
Also, music will not be posted. I'd grab it, but gameLab has a... unique way of doing music in their time management titles. It's very nice music, but the way it's set up doesn't lend itself well to being put in the thread aside from in videos.
Lastly, comments made by myself will often be in italics. Feel free to point out places I forget to italicize that are clearly being spoken by me; there's a lot to go through, so I feel like that'll happen at least once in this LP.
Table of Contents
--Season 1: Welcome to the Cubicle Jungle--

What is this game and why have I never heard of this in my entire life?
Miss Management is a time management game developed and published by a game studio known as gameLab back in 2006 if you ask Wikipedia and 2007 if you ask the in-game copyright marker. There's very little information on the internet about this game anymore; it doesn't even have its own article to link to in gameLab's list of developed games on Wikipedia. Suffice to say, I played this when I was rather young. I don't remember what year I played it, but I probably wasn't a teenager yet.
Anyways, time management; you control Denise as she manages an office of 1 to 5 other employees, designating when they take breaks and when they do work, picking up supplies from the office store across the street, and helping your coworkers achieve their goals to proceed the story. The game has a level-by-level structure where gameplay segments are individually contained (referred to as "Episodes") in small arcs of the story ("Seasons").
In case that didn't make it abundantly clear, this game more than likely takes some inspiration from The Office and similar sitcoms that probably exist that I'm not going to spend time looking up, and the writing is... actually, it's shockingly good, all things considered. I liked it as a child, and looking back on after getting older and getting job experience, the characters and their situations only get stronger with context and age. The gameplay's no slouch, either, with an experience I'd ultimately consider a masterclass in time management for all the little tweaks and QoL adjustments that would go unnoticed by most but make the game a more satisfying experience to play. They even show extensive proficiency in knowing what to show the player to make them fully confident in their ability to play the game, while keeping more specific information the player doesn't necessarily need somewhat hidden, but not unnoticeable to those looking for it.
I'm going to revel in being able to show off all those little quirks as we go along, but as for the plan...
So what's your plan for updating this thread?
Long story short, update schedule is "When I'm done with the update." Things are kinda busy for me right now, but this helps me relax a bit. I have no way of knowing when I'll have the time to do this, but I can at least say I shouldn't be gone for over two weeks unless I'm moving or something.
As for the updates themselves, the first one will be the Episode in its entirety, since the story and gameplay segments are mixed together in that one. In future updates, I'll be splitting them up between Story and Gameplay updates. I'd like the writing to be able to stand on its own, and updates might get cluttered if I put them together. More often than not, this means you'll get Story, Gameplay, Story, Gameplay, and so on, except for a few cases where an Episode has an Outro, typically near the end of each Season and each Season Finale (not an official term in-game but come on, you know that's a missed opportunity) plus a few other episodes with important events at the end. All updates will have a video alongside them to see exactly how things progress in-game, which will be vital for the gameplay segments due to SPEEEEEEEEEEED and helpful to show off all the little touches they made for presentation in story segments.
I'll also be posting writeups for each employee as we go along, though the ones for our first 5 employees will be waiting until we unlock all the necessary mechanics to properly discuss their unique sets of skills; this should happen near the middle of Season 2, which shouldn't take too long.
Oh, and needless to say, we'll be breaking the game over our knees in places, so I might include a strategy from a later level behind spoiler tags if it's notable enough. Depending on how your Dark Mode is set up, if you use it, you might be able to see through the tags without scrolling over them (like me), so beware of that if you wanna be surprised at someone's potential.
This is leading into a




Yup! None of those! Absolutely none! I'd say to use spoiler tags, but those don't cooperate with some Dark Modes, so I'd recommend just restraining yourselves until the mechanic/story beat comes up. Or just hope the people using Dark Mode can't see through the tags like me. I probably won't get fussy with spoiler tags, honestly, just keep that in mind.
Speculation is fine, since the game itself lets you see grayed-out versions of each Episode's thumbnail. There's no avoiding people seeing that. Just refrain from mentioning if you know what's going to happen in the future, even if it's mechanics.
Anything else we should know?
I won't be piloting the characters to make jokes or anything like that. This isn't to say there won't be jokes (the game has them in spades), but I once again need to reiterate that I really, really want the writing of this game to speak for itself aside from inserting my own thoughts on the matter where appropriate
However, I will be making an exception to this. As this is a reposted thread that was rather early on in its runtime, I had an idea for something to do as a bonus that slowly grew into something I want to last throughout the entire LP. As a compromise, they'll be cordoned off in updates in such a way that you'll know when it's added. In case I don't make it obvious enough, they'll be at the end of each Episode after their Gameplay, or their Outro if they have one.
Also, music will not be posted. I'd grab it, but gameLab has a... unique way of doing music in their time management titles. It's very nice music, but the way it's set up doesn't lend itself well to being put in the thread aside from in videos.
Lastly, comments made by myself will often be in italics. Feel free to point out places I forget to italicize that are clearly being spoken by me; there's a lot to go through, so I feel like that'll happen at least once in this LP.
Table of Contents
--Season 1: Welcome to the Cubicle Jungle--
- Episode 1 Story/Gameplay
- Episode 2 Story
- Episode 2 Gameplay
- Episode 3 Story
- Episode 3 Gameplay
- Episode 4 Story
- Episode 4 Gameplay
- Episode 5 Story
- Episode 5 Gameplay
- Episode 5 Outro
- Episode 6 Story
- Episode 6 Gameplay
- Season 1 Finale
- Episode 7 Story
- Episode 7 Gameplay
- Episode 8 Story
- Episode 8 Gameplay
- Episode 9 Story
- Episode 9 Gameplay
- Episode 9 Outro
- Episode 10 Story
- Episode 10 Gameplay
- Episode 11 Story
- Episode 11 Gameplay
- Episode 11 Outro
- Episode 12 Story
- Episode 12 Gameplay
- Season 2 Finale
- Episode 13 Story
- Episode 13 Gameplay
- Episode 14 Story
- Episode 14 Gameplay
- Episode 15 Story
- Episode 15 Gameplay
- Episode 16 Story
- Episode 16 Gameplay
- Episode 17 Story
- Episode 17 Gameplay
- Episode 17 Outro
- Episode 18 Story
- Episode 18 Gameplay
- Season 3 Finale
- Episode 19 Story
- Episode 19 Gameplay
- Episode 20 Story
- Episode 20 Gameplay
- Episode 20 Outro
- Episode 21 Story
- Episode 21 Gameplay
- Episode 22 Story
- Episode 22 Gameplay
- Episode 22 Outro
- Episode 23 Story
- Episode 23 Gameplay
- Episode 24 Story
- Episode 24 Gameplay
- Season 4 Finale
- Episode 25 Story
- Episode 25 Gameplay
- Episode 26 Story
- Episode 26 Gameplay
- Episode 27 Story
- Episode 27 Gameplay
- Episode 28 Story
- Episode 28 Gameplay
- Episode 28 Outro
- Episode 29 Story
- Episode 29 Gameplay
- Episode 30 Story
- Episode 30 Gameplay
- Series Finale
- Epilogue