Part 3: The Second And... Last?
Part 3: The Second And... Last?
Beautiful and Sublime Lands

Alright, I'll have a look at this, thank you. Hmm... it's fine enough, sure you couldn't add some colour to it?

No.

I hereby name you explorers of the Yggdrasil Labyrinth, and citizens of High Lagaard. As I mentioned earlier, you have but one goal. Climb the Yggdrasil Labyrinth and discover the lands said to lie in the skies above. I expect great thing from you from here on out, members of Nidhogg. Ah, I nearly forgot. Take this token of the Duke's esteem, and keep up the good work.

Well, it seems that you've begun your exploration of the Labyrinth in earnest. We support explorers in whatever ways we can. You are free to keep whatever you find there, or sell it to Sitoth Trading. That should do for your initial orientation... do you have any questions?

Yes, where is the manshun you are having for-

Ah, wait, first... about those items and monsters you encounter in the Labyrinth... we ask that you file reports on them here. We have lived in Yggdrasil's shadow for some time, but there is much we don't know. Any scrap of information you can bring back may be of use. The official guard corps are posted, of course, but they are not tasked with exploration. What we need is data on the Labyrinth's monsters, the items they drop, and your equipment. We will save these records, which should help the guard corps with their task. Adding to our store of knowledge about the Labyrinth is every explorer's duty. Good luck.

That old geezer doesn't /2 talk, eh?

If he gives us money, he can talk as much as he wants.

You get used to it, I've created a small page on what you've described. Look good to you?

Woah that drawing is an exact match, that's some talent!

So for whatever reason they decided that to 100% this game you should unlock all the gear as well. As you've already seen from the unlocks, that's not an easy, or interesting task, you can imagine how bad it'll get later. There's never much reason to 100% any EO game, we only do it because... well, I dunno actually. Why DO we do it? And why am I gonna do it for this LP? Ah fuck!!!

New to this game is the Gear Registry which... Yeah. Thought unlocking all item drops was a pain? Now you have to unlock all equipment as well! Seeing all monsters and item drops is much less of a hassle in comparison as if you're missing an item drop, you just hunt down the monster. And if you're missing a monster entry, the monsters are mostly grouped by Stratum, so it's feasible to find a place to search. Gear on the other hand doesn't give nearly as many hints on top of being a huge grind, which means this part is easily the biggest roadblock in 100%ing EO2. Thankfully this nonsense did not last past this game, as it was dropped instantly in EO3, and wasn't even a requirement in the game's remake.

100%ing EO games isn't usually too much of a hassle. It's really just making sure you complete the post-game on top of seeing everything. There are a few bottlenecks here and there but it's not usually too much more demanding than the amount of effort it takes to kill the post-game superboss. Unless you're playing a DS era title in which case the bottlenecks are fucking massive, like getting the drops to make the Shinryuu Sword in 1, the fucking Gear Registry in 2, and killing 3's post-game superboss! (Yes that last one deserved its own mention, just trust me on that one.)

Extremely glad that the Gear Registry was not brought back in EO2U for authenticity reasons, even though it'd be a much easier ask in that game.

Truthfully, I'm not sure how I feel about explorers spending so much time in the Labyrinth. Injuries are frequent, and it's our job to patch them up. It would be best if you could avoid getting hurt at all.

Ah, that's much better, figured you'd be working here as soon as you could.

obviously, gotta clean up any mess you lot get into...

It's only 100en per item! We've got space, so use it as much as you want!

You can store up to 99 items, however consumables don't stack and each individual item eats up a slot. The payment happens when you store an item, not when you take it back, so make sure you have some money on hand if you really need that bag space.

Sorry, but I have to check.

Where did you even put it?

I dunno, I grabbed it without really thinking when you were gonna kick it out of the duke's hand!

Oh... sorry, but I don't think this is the permission I'm looking for. Once you have permission, I can sell you some special items. They're really helpful! So get permission, then come back and show me, okay? A-Are you sure you don't have it...? Maybe it's buried in all the stuff you're carrying? I mean, I was sure you had finished the training mission, so I thought... sorry! I really, really wish I could sell you this, so I have to nag you about it. Are you absolutely sure you don't have permission?

It was at the bottom, under a... swimsuit?

Hey, you never know!

Swimsuits would've been very helpful in the hot springs quest in EO2U.

Don't ask.

Like this Warp Wire. It lets you come back to town from the Labyrinth at any time. When you plan to enter the Labyrinth, you should always make sure you have one.
Falcatta, requires 1 Rat Needle - ATK+20 - One-handed sword whose weight is in its tip.
Green Leaf, requires 2 Rat Needles, 1 Husk Shard - DEF+9, AGI+1, sells for 110en - Clothing covered in hard shells.

Definitely don't leave for the labyrinth without two! Yes you heard me, last game was mean, but it never took your Warp Wires from you. This game isn't so nice! Also hey, we can see what we else we need for an item when we've met one of the prerequisites.

Other games you can get away with only having one if you make sure not to be forgetful.

Actually, no, he means "three."
The Wind Doesn't Draw Heroes

Of course most of the guild would be here. Better order some expensive wine for our first successful exploration.

Better tell us all about it, yeah? ...any danger behind doors?

Now that you mentioning it... I will also take some fancy wine, Earl Grey, right?

That's tae ya daft cunt!

And it was nice and quiet a moment ago...

Before you get too comfortable, there is a noticeboard here of people's problems, we best get to solving them!

I get a lot of requests here, and I put them all up on that bulletin board over there. Usually it's stuff like, "Pick this up" or "Defeat that." Pretty damn lazy bunch, if yeh ask me... but the reward is usually well worth the trouble. So it's a great way to pick up a little something here and there. Got it?

You can take Quests here in the bar, which are optional jobs or requests. There are many types of Quests, each with its own reward. Select "Accept quests" from the menu to see the details.

"Reward is well worth the trouble." Yeah I beg to disagree. On the other hand, like Rea said, you get to interact with Cass a lot during these and he's the best part of EO2 questing, so it's not all bad. He's definitely a lot more fun to interact with than Valerie from EO1.

It was my first taste of death... I would rather ignore it entirely.

Ahh... well, all I can say is, take it slow. If yeh die, it's curtains for yeh. The Labyrinth's huge, but it'll keep. Take it easy, and go at your own pace.

Ah some money as a reward... poor imbues.

Ah, yeh'll take the quest, then? Great, great, good to hear it. This one's from the restaurant down the way. The man there's in powerful need of Rock Water. It's bracing stuff, but yeh can only find it in the Labyrinth. Yeh don't have to go too far in, mind. Should be able to get some on the 1st floor. Just bring back some of that water and the job's done. G'luck!

...Is that water in the physical form of a rock, or water from a rock, or water on a rock, or...

(Don't worry, I'm doing a bit, I'm not that absent-minded. Just mostly.)

Are you organizing your guild wisely? Make sure you divide the party's duties evenly. You may also choose to form specialized team. A main team, one to gather items, and so on. That's all the advice I have for now. Never underestimate the Labyrinth.

We could definitely use a gathering party, but it is imperative we find the right candidate, so be on the lookout.

Alright, I'll find one in no time at all, just you watch! But it's not like one's gonna walk right past.

Ah, excuse me, I need to gather some breakfast.

Hmm... that guy... have I seen him before...? Well back to looking for a gatherer! Can you gather items for us?

Sigh...

Byeah.

Did you sign up a good crew?
Woodland Ruins

There's a lot more dialogue in this game compared to before, so we're finally getting into the second exploration.

Possibly one of the biggest improvements to the series to add more life to the game. Town dialogue now updates after every floor instead of just after you finish a Stratum. Adds
way more life to the NPCs and town you regularly interact with, and unlike in 1 everyone has something new to say instead of the guildmaster being doomed to talk about making a good crew over and over.

The games just get more and more dialogue-heavy as they go on. Except EO5, that walked it back a noticeable amount.

Signs are meant to be kicked!

At least let us read it first!

A warning is written on it to explorers who challenge the Labyrinth: "Do not disturb the monster in the hall! Your curiosity will be your undoing!" It seems one of your predecessors wrote this warning... you cannot grasp its meaning, but you resolve to keep it in mind as you press onward.

You've been in the labyrinth before, any idea what fearsome creature this could be?

Well when you're by yourself, anything is fearsome, so I'll tell you if I see it, cause I'll kick its ass this time!!!

I am the viewing of something!

Even for me it takes a moment to figure out what you are saying...

You crane your neck to see a hole in the tree, just above your reach. It's difficult to tell, but it seems that a gleaming jewel is inside the hole... a jewel like that would make a worthy souvenir of this trip.

I can gallop up there in just a- oh you're already halfway up.

Mine, mine, mine, mine!

Eleanore reaches into the hole and gropes around... it seems that a hard, jewel-like stone is inside the hole. Eleanore firmly grasps the stone and pulls it from the tree.

Oh I thought it was a shiny new book. You can have it.

Mmm, my pleasure!

If you do this event at night you'll be placed into an encounter with 3 Crawlers, which is not a battle you want to get into when you're starting out!

What the- the only mention of this I've found is in your LP
seven years ago, how the hell do you remember this shit???

Woodmai are so nice to see because they don't kick our ass.

Ahah, there it is! Time for a rematch, bitch!!!

It barely reaches my knee, how did this thing nearly kill you?
Mole
HP: 51
STR: 8
VIT: 8
TEC: 5
AGI: 8
LUC: 7
Level: 3
Exp: 123
Skills
Claws: Uses the Arms. Deals 120% Cut damage to a single target. Has a 95% accuracy modifier and a 100% speed modifier.
Damage Vulnerabilities

100%

100%

100%

150%

100%

100%
Disable Vulnerabilities

100%

100%

100%

100%

100%

100%

100%

100%

100%

100%

100%

100%

100%
Drops
Earth Nail: 40% chance, sells for 8en.
1 required for Kalinga - Axe, ATK+21 - sells for 160en
5 required for Spike - Axe, ATK+33, +0 speed - sells for 220en
Soft Fur: 45% chance, sells for 6en.
1 required for Hide Gage - Gloves, DEF+4, VIT+1 - sells for 80en
2 required for Jerkin - Light Armor, DEF+10 - sells for 120en
3 required for Hard Vest - Clothing, DEF+11 - sells for 180en
Conditional: None

These were the first monsters we encountered last game, but here they're not as scary since you can't fight as many of them initially. They definitely hurt, but if we focus on them we can take them out no issue. They only use Claws when on low health, it's not really worth mentioning the enemy's AI for the most part, it's very basic, like their one skill they often have.

They can use it at high health, but only 10% of the time. Moles are basically slightly stronger trash mobs, but not as scary in EO1 since they don't really group up until later. The level mechanic is gone so that's not beefing them up either.

Oh yeah, enemy AI got redone in this game, so a lot of the issues that plagued them in 1 are gone, though some oddities did slip through.

The most notable thing about monster AI in this game is that Atlus switched off monsters basically being state machines using data tables (seriously wtf, that only works for games with very simple AI, like Doom, it doesn't work in an RPG), and instead rewrote the AI system to use their proprietary FLOW scripting system, which became the standard for both monster AI and, starting with EO3, event scripting in the series. It eliminates most of the really serious errors like "Primevil uses a non-existent skill."

Don't think, just kick!

Mmm, auto, I've missed thee.

The secret to healing classes is investing in the mastery skill to keep your healing cheap and more potent. Obviously not a huge issue for a class like War Magus, but I want to get Salve sooner, though I'll get Warmight before that.

Enjoy healing passives being more valuable than higher levels of the active skills while it lasts, it basically goes away with EO4.

It is the very surprising that this is the faster.

I didn't even know my body could move side to side like this. Let's never mention it again.

Eleanore could use the slightly higher DEF, but she's not using TP just yet, so Sonia can use Viper more. It doesn't actually inflict anything because I'm heading for Climax for the most part, but hey it does more damage than her regular attack!

GAHHHHHH FUCK!!! You think that can stop me, huh, I'll kick your ass!

Literally all of your bones are broken,
do not move!
Crawler
HP: 90
STR: 12
VIT: 10
TEC: 5
AGI: 8
LUC: 10
Level: 4
Exp: 152
Skills
Web: Uses the Head. Attempts to inflict Arm and Leg Bind on the entire party. Has a 25% base infliction chance and a 100% speed modifier.
Damage Vulnerabilities

100%

100%

100%

150%

100%

150%
Disable Vulnerabilities

100%

100%

100%

100%

100%

100%

100%

100%

100%

100%

100%

100%

100%
Drops
Small Nail: 70% chance, sells for 14en.
1 required for Nail Whip - Whip, ATK+19 - sells for 130en
1 required for Steel Pin - Headgear, DEF+5, TP+5 - sells for 90en
1 required for Green Boot - Footwear, DEF+6, AGI+2 - sells for 120en
1 required for Theriaca A - Medicine, LV5 Unbind, removes all binds from the target - sells for 100en
Conditional: None

If you're unlucky on your first venture, you could encounter this monster. It will fucking obliterate you, and it is always the first thing you go after, even Venomflies. Thankfully if it can't kill Eleanore in one shot, then we're past the point of it killing anyone, and if it goes for Web you got lucky. With Alastor's quick healing we're not in much danger, but it'll get complicated when it shows up with other enemies.

Crawlers are basically the floor bullies of the first floor, and my my they're quite the toughie! Just look at those beefy stats in comparison to the previous 3 trash mobs! Definitely take them out first or they'll paste your party into the ground. The only saving grace is that they have a 25% chance of wasting their turns using Web instead of smacking your party. They also serve as a slightly harsh introduction to binds, though thankfully they can't really capitalize on your party being bound.

And if this enemy, or any other encounter is too tough for your party to currently handle? Well there's no shame in running. Feel free to use the escape command whenever your party is in trouble, or you think they're about to get into trouble. Making sure to live to fight another day is a skill that will help you survive a lot longer in the Labyrinth and helps avoid getting a paid vacation to the game over screen.

The binds are just salt on the wound, this thing has no business being this strong, especially given that it could theoretically be the first monster you encounter. At least Great Lynxes are saved for the later parts of B1F in EO3.

Hmm, don't have the ability to pick something off the ground, but I could use a small snack.

Hrrk, desire to eat grass... stronger than influence over him... noooooooooooo!

Funny dialogue inspired by this wonderful artwork by Huckebein on the EO LP Discord, the first artwork for any of my LPs and this is my nineteenth one! Ah that's kinda depressing.
1F A1 Take Point
Ambush Chance: 1%
Ambush Encounter:
100% Raflesia x1
Tiny Bloom. 70% chance. Sells for 25en.
1 required for Nectar - Medicine, revives the target to 10-16HP, TEC depending - sells for 500en
2 required for Theriaca A - Medicine, LV5 Unbind, removes all binds from the target - sells for 100en
3 required for Theriaca B - Medicine, LV8 Refresh, removes all ailments from the target - sells for 100en
Sour Fruit. 25% chance. Sells for 30en.
1 required for Ward Chime - Item, Lv2 Stalker, reduces danger values by 33% for 50 steps - sells for 200en
2 required for Guard Sole - Item, Lv2 Patrol, reduces damage tile damage by 40% for 50 steps - sells for 200en
3 required for Poison Gas - Item, Lv1 Poison, 15% base infliction chance, 20-30 damage - sells for 450en
Green Nut. 5% chance. Sells for 75en.
1 required for Blaze Oil - Item, Lv1 Blaze, imbues the target's regular attacks with Fire damage - sells for 250en, must be restocked
1 required for Freeze Oil - Item, Lv1 Frost, imbues the target's regular attacks with Ice damage - sells for 250en, must be restocked
1 required for Shock Oil - Item, Lv1 Shock, imbues the target's regular attacks with Volt damage - sells for 250en, must be restocked

Anyway, here's gathering spots, they've been nerfed a fair bit from last game, but they are easier to utilise at least. Due to the Survivalist's Stalker skill, they can easily reach any gathering spot in the game without any encounters and can farm a full pack with little issue. Though there's a few wrinkles to this now, the money you get from gathering has been reduced slightly, and most of the spots are pretty out of the way to stop you easily grinding materials. It's still worth it, but there's other money methods that are faster when you get the setup.

Also, this is the introduction of gathering ambushes, each time you gather there's a chance a nasty enemy, or gaggle of enemies will blindside and fuck you up. You can get around this by training your gathering group so they aren't so fragile, something that's easier to do later on, or just admit to this eventuality and try to run away. It kinda sucks to have to reload from a save and gather again, but it's also not a big deal due to how quick it is to get back, just be luckier next time!

Sadly, gathering ambushes are here to stay. I'm not a fan of them, personally, especially in fixed-party games like the story modes of the Untolds and both Persona Q games. They unnecessarily punish you for taking advantage of a system the game puts there and demands that you use for important consumables. As mentioned before, they're even worse in EO games where you're stuck with non-gathering characters.

As for the first gathering point you can find in the game, hot damn this floor has good ones! These are items you want to get asap due to how incredibly useful they are. Well, Nectars are a little expensive this early, such is life without a Medic, and the oils are completely useless, rip imbues. Also have you wondered why the various ailment gas items aren't very useful in letting you net conditionals? They're based on level 1 Hexer skills, in a game with exponential scaling, without a later upgrade with a better infliction chance. NEVER use the Gas items, they are absolute dogshit.

Oof. Gathering was a great way to make money in EO1, and now it got hammered. It's still a viable way of doing so, but the primary moneymaking meta moved onto... something different for this game. You'll still need to gather from these to make unlocks, which is the most important part of them now. Definitely get some Tiny Blooms as Nectars and the Thericas are easily the most important consumables to get unlock. The importance of having death and disable dispels cannot be understated here. The rest aren't great. If you knew how god tier the imbues were in EO1... yeah that's sadly no longer the case in this game, the oils are not worth it outside of conditional drops.

Also the big nerf, ambushes. In EO1 you just had a chance to find nothing. That got replaced with a monster encounter which is flagged as a guaranteed blindside. Which is basically just Atlus doing a sledgehammer nerf while giving you the middle finger. It's also a huge nerf to gathering on your normal team, as well, if your gathering team gets ambushed you can just reset. An annoyance, but not a big deal. But if you took gathering skills on your main team and got ambushed while you were a good portion through a floor? Yeah this just adds in another wrinkle your main team just really does not want to deal with. Last thing you want is to wipe because the RNG said fuck you.

This is the last game where Nectars are easy to get, even if they're more expensive individually. Trust me, you'll miss it.

Eventually this damn toxin will work...

Still, we are having the easy times, I am gladding we are cohesing as a group.
Fresh Blood and Darkness

But after passing through an old ruin and entering a hall, you feel a strong presence...

Was this what nearly killed you before? I can give it a good kick for ya.

Hmm... nope! Never seen it before in my life.

You peer into the next hall and witness a dreadful monster sitting in the room's center! You wonder, though, if it might be wounded... it doesn't seem to budge from its position. You ask yourself if you are confident enough if your skills to challenge the creature. If not, you muse, it might be best to walk away as quietly as you came...

We will worry about such a monster later, but since we're close to the entrance... hmm... yes, I see...

Ohoh, good eye, I'll clear this out in no time!

Woah, what's this shortcut doing here so early? Last game the first one we found was the FIFTH FLOOR, otherwise you had to walk the entire length of the stratum if you wanted to get anywhere. It was one of my biggest issues with the game, aside from a variety of other things.

The shortcut design thankfully got much better after EO1. It was just
dire in that game. Ridiculously long stretches of walks just to reach a specific destination, oy.

All hail the holy shortcut, savior of players from tedium.

And with
motherfucking arrows, I can also label them properly. Ah, bliss.

We can beat it!

No we can't!

That's 3-2, cause Sophia doesn't count, we win!

I love democracy.

Actually we can't beat this- URK

At least leave a body behind for me to fix!
Gashtor
HP: 300
STR: 17
VIT: 17
TEC: 17
AGI: 17
LUC: 17
Level: 9
Exp: 0
Skills
Fangs: Uses the Head. Deals 150% Cut damage to a single target and attempts to inflict Paralysis. Has a 50% base infliction chance, a 100% accuracy modifier and a 150% speed modifier.
Damage Vulnerabilities

100%

100%

100%

125%

100%

100%
Disable Vulnerabilities

25%

25%

25%

25%

25%

25%

25%

10%

25%

25%

25%

50%

10%
Drops
None
Conditional: None

Surprise, surprise, this enemy that teaches us that maybe you should avoid these floating orange balls of death, is something to be avoided because it will completely annihilate you. Now with some cheese you can Force and Viper this thing down pretty early, otherwise 300HP is a lot to chew through when you do like 10 per hit. One saving grace is it takes 5 turns to kill you, so we'll try and properly beat it up later.

The Gashtor basically serves as a soft demonstration to the signature mechanic of the Etrian Odyssey series, the FOE. There's also a shortcut nearby so you can immediately get back to where you were in case this thing causes a wipe after you learn the very harsh lesson that FOEs are not to be trifled with. It doesn't even move around either just so you can see how it functions in the dungeon.

Oh what's that? You're a seasoned FOE killer from the EO1 or EO3 days or so and think you can take these things? Your enthusiasm is appreciated but let me just tell you this right now.
DO NOT FUCK WITH EO2 FOES! They are on an entirely different league of deadly compared to the FOEs in the rest of the series! They will all be happy to feast on the delicious 5 course meal you send their way when fighting them!

Take note of the EXP it gives, by the way.

This isn't going in well, so since it cannot be chasing, we should be leaving.

At least some of us are sane.

Aww, fine, I can slay it later, I'm sure.

In case the sheer overkill damage they deal to you didn't hammer it in, the pathetic damage you deal and the barely visible dent you put in their health bars should probably tell you that fighting FOEs at first sight is a bad
bad idea!
Woodland Ruins

You turn and see a lone guard jogging in your direction.

You guys are explorers, right? Yeah, I've seen you before... what are you doing back here?

What is you talking ab- OH, the quest we accepted. Why, I was so distracted by Cass's wide and plump neck that I completely forgot about it!

After telling him of your current errand, he nods and begins to speak.

I know just the place, in the southern area. It looks like a dead end, but you can't miss it.

You thank the guard and begin anew your search for the spring.

I was gonna do the quest after reaching the second floor, cause I'm really not in a rush, so I didn't know the game told you about it. There's quite a few quests where the game goes "wrong way idiot", but they're not all listed on the Gamefaqs maps, especially this one.

Huh. I didn't know this either. There isn't really a text dump available for EO2 to reveal these kinds of things to us, sadly.
1F C3 Take Point
Ambush Chance: 1%
Ambush Encounter:
100% Raflesia x1
Sour Fruit. 70% chance. Sells for 30en.
1 required for Ward Chime - Item, Lv2 Stalker, reduces danger values by 33% for 50 steps - sells for 200en
2 required for Guard Sole - Item, Lv2 Patrol, reduces damage tile damage by 40% for 50 steps - sells for 200en
3 required for Poison Gas - Item, Lv1 Poison, 15% base infliction chance, 20-30 damage - sells for 450en
Tiny Bloom. 25% chance. Sells for 25en.
1 required for Nectar - Medicine, revives the target to 10-16HP, TEC depending - sells for 500en
2 required for Theriaca A - Medicine, LV5 Unbind, removes all binds from the target - sells for 100en
3 required for Theriaca B - Medicine, LV8 Refresh, removes all ailments from the target - sells for 100en
Green Nut. 5% chance. Sells for 75en.
1 required for Blaze Oil - Item, Lv1 Blaze, imbues the target's regular attacks with Fire damage - sells for 250en, must be restocked
1 required for Freeze Oil - Item, Lv1 Frost, imbues the target's regular attacks with Ice damage - sells for 250en, must be restocked
1 required for Shock Oil - Item, Lv1 Shock, imbues the target's regular attacks with Volt damage - sells for 250en, must be restocked

One other negative about gathering is the variety of spots is really, really boring. On the dedicated floor, one spot has one item as the most common one, and the other spot is the opposite. Any additional ones throughout the stratum just tweak the numbers, maybe make the 5% drop 25% instead. Thoroughly predictable and uninteresting.

It does make item hunting for unlocks easier, but uh, you're never really told which points are the best to gather from. It's just something that you either have to figure out or you just think all gathering points are basically the same. In short not a well communicated mechanic. Most players don't even realize there are different rates for different nodes throughout this series. Oh and this point really gets the short end of the stick. Tiny Blooms are easily the better item to be going for than those discount field skills.

Oh hey you finally landed something.

I did?! Uh, well, of course, as expected of Sonia Slicer, ohohohoho!

Up those stairs is my mortal enemy, I'll win this time!!!

I guess we are to be going in that way.

Here's a new floor! I only did this to remove last floor's aggro, back down we go.

Ooh, wonder if I could shoot webs from my mouth?

That's not how it works.

Next level... Eleanore finally gets an attacking skill. Also like with Viper, Torpor will be pretty ineffective until we actually put levels into it.
Vast Lands Spreading in the North

Ugh, warping is some dark magic...

But at least we finished the first floor! We should have a- hmm? It's that guy!!!

Do do doooooo, lots of materials for the guild I mostly like.

I am needing to resting so will go to the inn.

I'll go to the bar, get the taste of grass out of my mouth...

Very well, we shall reconvene with the rest of the guild momentarily. Where's Eleanore off to?

Heyyyyyyy, mister material! Did you find all that in the labyrinth?

Huh? Me? Uh, well yeah, it's what I do.

Alright! ALRIGHT!!! We're looking for someone like that for our guild, wanna help us?

Uh, don't get so close... I mean, I could, but I have another guild I do this for, so I'm not really interested. See ya.

Ah, wait, don't go... uhhhhhh... we'll pay you!

...r-really? Do guilds like that... exist?

Of course! You seem really skilled, here's some cash upfront and we can sort the rest out later, okay? ...are you crying?

N-No! I'm just surprised. Sure, I'll help you out! ...are you crying?!

I'm just... so... happy!

M-Me too!

WAAAAAAAAHHHHHHHH!!!
Kalinga, requires 1 Earth Nail
Nail Whip, requires 1 Small Nail - ATK+19 - A whip tipped with monster nails.
Amud Staff, requires 2 Husk Shards - ATK+18, TP+8 - The crystal on its tip acts as a magical focus.
Hard Vest, requires 3 Soft Fur, 1 Bug Wing
Jerkin, requires 2 Soft Fur - DEF+10 - Body covering made from the fur of forest beasts.
Steel Pin, requires 3 Husk Shard, 1 Small Nail - DEF+5, TP+5 - Hair clip made from a forest bug's claws.
Hide Gage, requires 1 Soft Fur - DEF+4, VIT+1 - Easy-to-use gloves that prevent slipping.

Oh, hello! It's so good to see you again! How is your equipment? If you have any problems, I'll see if my father can fix it. He always says that the key to victory is good equipment! So please take good care of it!

Cripes, now I'm imagining an EO with equipment durability. Horrifying.

Why don't you get up to your room and change those clothes? You should relax once in a while! Walk around town! Life's not all about exploring.

So you've reached the next floor... I see. Well, congratulations. Just don't forget that the Labyrinth is a very dangerous place.

Payment, huh?

That, ahem, is what she said.

I'll pay yeh in drinks, howzat?

I'll pay you in silence.

I think money will be fine, we do require your service after all. If you could get some spring water for this quest, I would appreciate it.

On the bottom right, you can't miss it, unless you are missing.

Right, uh, thanks. Weird feeling being wanted, I'll be back in a flash!

Heh, by yourself stalking the labyrinth, sounds like an adventure. One he's familiar with, too.

Listen, though... you're a tiny fish in a big pond. There's a lot of other explorers in the world out there. But if yeh want to get stronger, I've got some advice for yeh. Don't die! Got it? Haw haw haw!

I see you've reached the 2nd floor... good, good. Everything seems to be going smoothly. Most explorers underestimate the Labyrinth and slink out of High Lagaard in shame. Then, too, many explorers vanish into the Labyrinth, never to return. Under no circumstances forget the ease with which the Labyrinth can claim your life. That's all the advice I have for now. Never underestimate the Labyrinth.

Ah, that looks good, thanks a lot!

as if i'd trust them to clean up the mess they make with this.

In a rarity for the series, we're done with this floor. No secret area, no revisiting another part from another floor. We're done!

Not too often you're truly done with an earlygame floor on the first visit, but that's actually the case here. And unlike in EO1, some of the nonsensical unlock triggers, such as a passage only opening up when you reach a specific floor, or one opening up when you examine a specific wall, are now gone from this game, and the rest of the series. If you have to do something to unlock a passage, it's now much more obvious, like a quest trigger or something.

Wonderful! You may yet have what it takes to explore the Labyrinth. I hope you can discover the floating castle before this old body collapses. Good luck.

It seems that water from some natural source has found an outlet, creating a small stream.

You take a moment to enjoy its cool, refreshing taste... it's a sensation like no other. After draining your flask, you fill it with the water flowing from the spring.

I've got a new guild counting on me, this is my chance to not mutter to myself while doing these tasks and being weird! ...like I'm doing right now. Hmm.

We've got our gathering party, so it's time to grind them on bosses to give them exp and nice gathering skills. Or I could use an exp cheat, either works.

It's like I'm not even there!

Now outside of getting pasted by gathering ambushes, we're set for the rest of the game. At max level, any tile with a danger value of 4 is now 0, because the game rounds down, which is most of the tiles in the game! But of course we still have that one issue...

Why do I hear boss music...? Ah fuck.
Raflesia
HP: 220
STR: 20
VIT: 15
TEC: 12
AGI: 12
LUC: 15
Level: 16
Exp: 831
Skills
Pollen: Uses the Arms. Attempts to inflict Poison on the entire party. Has an 50% base infliction chance, deals 28-42 Poison damage and has a 100% speed modifier.
Freeze: Uses the Arms. Deals Ice damage to a single target, with splash damage, with a spell power of 40 and damage multiplied by 105%. Has a 99% accuracy modifier and a 50% speed modifier.
Damage Vulnerabilities

75%

100%

100%

150%

0%

100%
Disable Vulnerabilities

100%

100%

100%

100%

100%

100%

100%

100%

100%

100%

100%

100%

100%
Drops
Huge Petal: 30% chance, sells for 24en.
1 required for Wildflower - Collar, DEF+38 - sells for 450en
1 required for Poison Gas - Item, Lv1 Poison, 15% base infliction chance, 20-30 damage - sells for 450en
2 required for Sherwani - Clothing, DEF+20, VIT+1 - sells for 420en
3 required for Hide Aspis - Heavy Armor, DEF+12 - sells for 325en
Conditional: Kill with Slash damage
Gum Vine: 50% chance, sells for 30en
5 required for Briar Whip - Whip, ATK+42, VIT+1, AGI+1 - sells for 520en

This is a monster that we won't be encountering until the end of the stratum, but surprise, here it is to kick your ass. If you can beat this, then you'll get a nice chunk of exp and some early drops. But of course you need other drops for later items and you're blindsided and thus likely in a dangerous situation. An annoying wrinkle to gathering, but with how low the chance is, it's not a massive deal, especially because a team of gatherers is good at running away if nothing else.

Yeah this is basically just Atlus giving you the middle finger. And if you get really unlucky, you'll get wiped immediately. Oh and if you're coming from a later game where gathering ambushes got a pretty heavy nerf, gathering ambushes in this game don't function like those. In later games ambushes are just a guaranteed blindside with the floor's standard encounters. In EO2 however? Atlus
specifically crafted a set of "FUCK YOU!" encounters for each and every single gathering point in the game. On top of every single one of those being guaranteed blindsides. Some enemy formations being impossible to see outside of gathering ambushes as well. So gathering ambushes in EO2 go
well beyond an inconvenience and are straight up
designed to cause party wipes! Basically, never gather with your main party, only do it with a dedicated gathering team if you don't want to lose a lot of progress!

Still, it's very likely to just attack on the first turn, so you'll be able to run away with 4 people next turn. Ro only survived due to his higher level, I did not put any armour on him, because I'm doing this to get money to buy armour!
Nectar, requires 1 Tiny Bloom - Medicine, revives the target to 10-16HP, TEC depending
Shock Oil, requires 1 Green Nut, must be restocked - Item, Lv1 Shock, imbues the target's regular attacks with Volt damage - Weapon oil to change its element to volt.
Blaze Oil, requires 1 Green Nut, must be restocked - Item, Lv1 Blaze, imbues the target's regular attacks with Ice damage - Weapon oil to change its element to fire.
Freeze Oil, requires 1 Green Nut, must be restocked - Item, Lv1 Frost, imbues the target's regular attacks with Fire damage - Weapon oil to change its element to ice.
Ward Chime, requires 1 Sour Fruit - Item, Lv2 Stalker, reduces danger values by 33% for 50 steps - Its repellent chime decreases the encounter rate.
Guard Sole, requires 2 Sour Fruits - Item, Lv2 Patrol, reduces damage tile damage by 40% for 50 steps - Insoles that lower the damage sustained from trap floors.
Therica B, requires 3 Tiny Blooms, 1 Bug Wing - Medicine, LV8 Refresh, removes all ailments from the target - Serum made from moth venom to restore a comrade's status.
Therica A, requires 2 Tiny Blooms - Medicine, LV5 Unbind, removes all binds from the target, sells for 100en - Mixture of forest ingredients to remove a comrade's bonds.

We need a few runs of this if we want to bring some Nectars along. Otherwise you can wait to grind money later, it's not a big deal. I'll be doing this a fair bit since I'll be outfitting 12 characters instead of 5, but such is the LP life.

Nectars are more expensive in the first two games but thankfully don't need to be restocked like in the later games. While it hurts for the earlygame, I honestly preferred that over making them a cheap restockable. But yeah, bring Nectars along if you can, deaths basically stop exploration trips cold and Nectars let you keep going in spite of those.

You're welcome.

Wha-?! I have yet to finish one glass, how did you do that so quickly?

Well, well, look who's back. And yeh've got the Rock Water. It doesn't look like much, but I s'pose even this is a blessing from the Labyrinth. We're a small town here, and I'spect we'd lay over and die if it weren't for Yggdrasil. Another job well done, all of yeh. Here's the reward.

The first of many wonderful "rewards". Anyway since that's done we can access the quests we unlocked from reaching the second floor. Didn't know that was a thing either!

I believe it's just this quest that bottlenecks the rest of the quests in the game. Which is probably why that had a guard nag you about the wrong direction, as you can't do any other quests if you don't get this little tutorial quest done. Later quests only bottleneck their own quest lines instead of every single quest from a later floor.

There's a craftsman been here for a dog's age. He's a mite odd, but damn good at his job. He makes clothes from animal skin, but it's a tough needle that can pierce them hides. Shouldn't be too hard to find a beastie that'll drop the Long Pins yeh need. G'luck!

Yeh know Sitoth Trading, of course. The dry goods store just out front... exactly. Never seen Sitoth myself, as the man's obsessed with his job. He never leaves the workshop. Nah, this one's from his girl Abigail. She wants to help yeh lot out by making new weapons. How can yeh refuse a girl like that? I put it up straightaway, but... well... to be honest, I wasn't listening too close. Yeh'll have to go ask her what she needs.

I haven't got much details for yeh, but it sounds like they need a strong landsknecht. Other'n that, the Duke's men seem a mite... recalcitrant about the whole affair. Ahh, but I'm sure they pay well, and that's what counts, innit? But don't get all puffed up just because yeh're the man they're looking for!

Ooh, ooh, I'm recalwhatever.

Recalcitrant: a person with an obstinately uncooperative attitude. Not heard such a word since my time with the-

Obstintater? Whazzat?

C'mon, don't let me down now. Come back with a landsknecht that yeh think can do the job, all right? I'm counting on yeh!

Regardless, seems like you need a bit more adventuring experience to be accepted. Not like I need anything of the sort, o-of course.

Ack, fine, I'll be back fer this!

Sure game, encourage early players to train up a Landy, what can go wrong? It is recommended to still have one of each class for a variety of reasons, but you can see how they slowly phase out this kind of thinking later in the series.

Oh boy. These kinds of quests are kind of infamous in the playerbase, but not for the reasons you'd think. Just don't take these quests until you are ready to instantly clear them right away, just trust me on this! Not only that, but there's actually a hidden level requirement you have to reach to get the maximum reward. In this case, the game really wants a level 10 Landsknecht. So if you want the best rewards, you'll have to leave these quests in the backlog.

Whew! I'd never made a request with Cass before, so I wasn't sure if anyone would take it... my father's very busy, so I'll have to give you the materials list myself. Umm... here it is. What we need is... 1 Bug Wing and 1 Bent Twig. Once you have the materials, sell them to me. The reward is on top of the sale price.

Did a couple more runs to fill out our bag space and upgrade everyone from fucking Tweed. We can reach 2F without a single encounter if you're lucky, so that's nice.

Lots of doors, Lily told us to be wary, I don't believe she's wrong...

You seem to be edging more now.

I don't think that's the right wording, but keep trying.

I can feel it... the presence of that which nearly slayed me. I will have my revenge!

I mean, I can just look over slightly and see the massive deer, though not ones I'm familiar with.

Be careful everyone, I have heard tales of these deadly Formido Oppugnatura Exsequens from Juthro, we should not-

FOE?

FOE!

FOE! FOE! FOE! FOE!

Democracy is still in effect.

Sigh... I figured this would happen, I can only heal you so much.
A Sudden Gust of Wind that Calls for Death

Hmm, well, we're fighting this thing, so let's help Eleanore with her revenge.

...never seen this before in my life.
Then what were you talking about before???
Furyhorn
HP: 420
STR: 18
VIT: 18
TEC: 16
AGI: 18
LUC: 16
Level: 8
Exp: 0
Skills
Step: Uses the Legs. Deals 80% Cut damage to a single target, with 75% splash damage, and attempts to inflict Panic. Has a 30% base infliction chance, a 95% accuracy modifier and a 120% speed modifier.
Damage Vulnerabilities

100%

100%

100%

125%

75%

75%
Disable Vulnerabilities

25%

25%

25%

25%

25%

25%

25%

10%

25%

25%

25%

50%

10%
Drops
Deer Hide: 25% chance, sells for 203en
1 required for Hide Armor - Light Armor, DEF+23 - sells for 500en
Gum Hide: 95% chance, sells for 11en.
1 required for Wing Leaf - Clothing, DEF+13, HP+5 - sells for 200en
1 required for Sherwani - Clothing, DEF+20, VIT+1 - sells for 420en
2 required for Bullwhip - Whip, ATK+32, +40 speed - sells for 260en
2 required for Hide Aspis - Shield, DEF+12 - sells for 325en
2 required for Rough Hat - Headgear, DEF+8, TP+8 - sells for 120en
3 required for Hide Plate - Heavy Armor, DEF+22 - sells for 310en
5 required for Iron Glove - Gloves, DEF+10, VIT+1
Conditional: None

Now for the first
definitively FOE you could accidentally walk into and get slaughtered. You can see that it's slightly stronger than the Gashtor and will obliterate multiple people at once. You can't see the path they take unless you walk it yourself, so take your time and try not to end your exploration early by running into an FOE, they're much better avoiding compared to last game. They're still worth fighting later on, but only to get their drops, since as you can see, no experience.

Furyhorns are where the FOE related kid gloves start coming off. For one, they actually move around. And secondly, they will slaughter you even harder. Where you had at least 5 turns to escape from the Gashtor, you only really have around 2 to run from a Furyhorn. And in some cases that will be impossible and the only thing you can do is to accept your death.

Also another global change to FOEs other than beefing them the fuck up, FOEs in EO2 no longer give out experience points! (Reverted in EO3 onwards.) They're basically obstacles to be avoided, not monsters to fight! You basically can't go toe-to-toe with an FOE until a long while after you first encounter them as they will gladly fuck your shit up! In short, only fight FOEs when you absolutely have to, it's just not worth it otherwise. They're a complete waste of time that will gladly pummel you until their last breath in the process.

Extremely big step up from their equivalents in EO1. Wait until they get the ability to panic the entire party.

Another monster to exact my reve-GRK!

I am thinking we are the fucked.

No worries, I'll pop it to snooze! ...yeah we're boned.

If only this was avoidable. I hate you all.
Once Again Until the Day of the Challenge

Darn, looks like my ironman ended quicker than I expected, sucks, but what can you do? With EO2 over, guess I can move onto my next LP, Pokemon White 2!

Ah, if only it were that easy.

In case the Gashtor didn't hammer it in, Furyhorns will
harshly teach you the lesson that
FOEs are not to be trifiled with! Especially in this game when FOEs are easily at their strongest in the entire series!

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