Hans Christian Lovecraft - Let's Play Darkwood!
Posted: Thu Jun 25, 2020 8:22 pm
Newest thing:
Final episode of the main playthrough!!
Hey, content warning! Some body horror in these videos.







[


Hey, how are the nights going?


Hey, if any of you Polish speakers want to see what all the characters talk like, here you go!


Hey! Videos 9-1 and 9-2 contain dogs in some distress. If you don’t want to see dogs suffering, give them a skip, and read the one-sentence plot description below!
We find wolfie, who is living behind a barn full of infected dogs. He’s eaten the pretty lady, and shows us where the doctors house is. The doctor has been amputating limbs from patients, and we find out he’s hidden in the train wreck. We get the code to the train, and we’ll see him next.




Hey content warning on episode #2 - if you're squeamish about body horror stuff, there's some grossness.... well, in this whole game, but especially from 8:33-11:00 and 14:06-14:15







Below is my usual introduction, but TLDR no spoilers, not even in tags. Audience participation is a must (though not this first episode).
This is like... Lone Survivor meets Final Station with a SMIDGE less roadside picnic and a SMIDGE more Lovecraft. It's GOOD. You'll LIKE IT.
GENERAL CONTENT WARNING: Mild pixelly gore, disturbing images (gross, not sexual). Cruelty. Nothing seems really mean-spirited or just for shock.
*ahem*
You know, I've been meaning to do this for a while.
What, post again after one of your patented unannounced five-month breaks?
Yeah sorry about that. Got a new job. Cancer research! Fun!
I don't give a FLIP. Where's my VIDEOS, nerd?
About that! I find myself suddenly... oh, I don't know. With a little more free time?
And?
And interested in, you know. Plagues. Security in an insecure world.
I think in insecure times like this, it can be really healthy to explore those feelings you have through fiction. And BOY DO I HAVE THE GAME FOR EXPLORING INSECURITY
Alright, let's hear it
DARKWOOD!, the top-down, mostly open-world, crafting survival horror game (and by criminy, this game earns BOTH those titles!).
It's SO GOOD you guys.
Prove it.
Oh, how about masterful 'storytelling through minor details', an excellent use of the sickly, pixelly, fuzzy graphics, a second-to-none sense of creeping dread, incredible use of light and sound...
Easy there, champ. It's not gonna love you back.
Oh BOY is it not! This game is TOUGH. Though actually, it finds a way to be extremely difficult AND pretty accessible. I'll talk about the mechanics more later (but the brief sneak-peek is, you can absolutely brute force you way through, but MASTERY requires extensive experience, planning, and careful execution.
The nighttime... oh MAN, the NIGHTTIME.
One step at a time, Bacter. What's it about?
I'm not gonna give spoilers. It's about a woods. It's not terrifically bright there. It's somewhere in Europe. Potato Europe, not tomato Europe. You'll work out the rest.
Audience participation?
You better believe it! There are CHOICES. There are PATHS through this game. I'll be taking polls.
In a broader sense, there are LOTS of ways to play the game. I'll try showing most of them off. If you see something, a craftable item, a potential secret, a playstyle, whatever, that you want to see shown off? Let me know, and I'll help
Final episode of the main playthrough!!
Hey, content warning! Some body horror in these videos.







[



Hey, how are the nights going?


Hey, if any of you Polish speakers want to see what all the characters talk like, here you go!


Hey! Videos 9-1 and 9-2 contain dogs in some distress. If you don’t want to see dogs suffering, give them a skip, and read the one-sentence plot description below!
We find wolfie, who is living behind a barn full of infected dogs. He’s eaten the pretty lady, and shows us where the doctors house is. The doctor has been amputating limbs from patients, and we find out he’s hidden in the train wreck. We get the code to the train, and we’ll see him next.




Hey content warning on episode #2 - if you're squeamish about body horror stuff, there's some grossness.... well, in this whole game, but especially from 8:33-11:00 and 14:06-14:15







Below is my usual introduction, but TLDR no spoilers, not even in tags. Audience participation is a must (though not this first episode).
This is like... Lone Survivor meets Final Station with a SMIDGE less roadside picnic and a SMIDGE more Lovecraft. It's GOOD. You'll LIKE IT.
GENERAL CONTENT WARNING: Mild pixelly gore, disturbing images (gross, not sexual). Cruelty. Nothing seems really mean-spirited or just for shock.
*ahem*
You know, I've been meaning to do this for a while.
What, post again after one of your patented unannounced five-month breaks?
Yeah sorry about that. Got a new job. Cancer research! Fun!
I don't give a FLIP. Where's my VIDEOS, nerd?
About that! I find myself suddenly... oh, I don't know. With a little more free time?
And?
And interested in, you know. Plagues. Security in an insecure world.
I think in insecure times like this, it can be really healthy to explore those feelings you have through fiction. And BOY DO I HAVE THE GAME FOR EXPLORING INSECURITY
Alright, let's hear it
DARKWOOD!, the top-down, mostly open-world, crafting survival horror game (and by criminy, this game earns BOTH those titles!).
It's SO GOOD you guys.
Prove it.
Oh, how about masterful 'storytelling through minor details', an excellent use of the sickly, pixelly, fuzzy graphics, a second-to-none sense of creeping dread, incredible use of light and sound...
Easy there, champ. It's not gonna love you back.
Oh BOY is it not! This game is TOUGH. Though actually, it finds a way to be extremely difficult AND pretty accessible. I'll talk about the mechanics more later (but the brief sneak-peek is, you can absolutely brute force you way through, but MASTERY requires extensive experience, planning, and careful execution.
The nighttime... oh MAN, the NIGHTTIME.
One step at a time, Bacter. What's it about?
I'm not gonna give spoilers. It's about a woods. It's not terrifically bright there. It's somewhere in Europe. Potato Europe, not tomato Europe. You'll work out the rest.
Audience participation?
You better believe it! There are CHOICES. There are PATHS through this game. I'll be taking polls.
In a broader sense, there are LOTS of ways to play the game. I'll try showing most of them off. If you see something, a craftable item, a potential secret, a playstyle, whatever, that you want to see shown off? Let me know, and I'll help