Re: 3 decades of dungeon crawling: Let's play the Eye of the Beholder series
Posted: Thu Dec 09, 2021 11:08 pm
I accidentally repeated a screenshot instead of putting in the level map, which is fixed now.
Live Player Beach
https://www.lpbeach.co.uk/
This one wants five rocks. It's probably the most obtuse one if you didn't find the hidden shelf. After fulfilling its request it says, "You have done well. In return, I sing my song." A tone plays after each mouth is satisfied.Magic Mouth wrote: Items born of greed are what I need.
One for each year, and one less to fear.
Give this one rotten food, and it says, " 'Tis such a delight to taste the ravages of time. Hear me sing!"Magic Mouth wrote: One's refuse is another's gold.
Your famine is my feast.
Any potion will do. "Refreshment you bring, so now I can sing!"Magic Mouth wrote: I am parched.
I am dry!
Give me liquid so I can cry!
Any scroll or parchment works here. "Yum! Hear me hum!"Magic Mouth wrote: No matter how parched
No matter if rolled
No matter if magic
No matter how old.
One of two cursed weapons. Either the long sword "Hunger" from near the start of the tower or the polearm "Leech" from this floor. "Revenge is the sweetest taste of all. Hear my call!"Magic Mouth wrote: I must have the blade which has eaten so much!
I must have the one which I fear not to touch!
This one requires a red gem, which we don't have yet. It's behind the door we couldn't open earlier. How do we do that?Magic Mouth wrote: Nature's beauty is my meat.
Tiny and red, 'tis such a treat!
This is the only one to need an item that's not on this floor. Give it the mantis idol...Magic Mouth wrote: From the fiends.
From below.
Find the item, with the hidden glow!
Find this thing.
Find it for me!
For only then, shall I set you free!
Well, the thing with Bulettes isn't their individual attacks. It's their leaps. See, a Bulette normally has two claw attacks (3d6 each), with later editions adding a bite (1d10, if I recall correctly.) But what the game's likely representing is its leap, something it can do when submerged, moving 8 feet both up and out, and making four claw attacks at once. 12d6 (Or the slightly better 8d6+16 in 3.5), which, at max roll, is 72HP (or 64 in 3.5)RandomKesaranPasaran wrote: ↑Mon Jan 10, 2022 8:38 pm98 damage seems a bit excessive even for a monster with a bite/claw/claw sequence so I dug up my 2e MM to check and yeah the game does seem to have taken a bit of understandable liberty with its bulettes. Maybe they're just really big landsharks though.
At least basilisks being here is almost refreshingly normal.
Funnily enough, I mistook it for a variety of Yugoloth, and I was half right. See, Guardian Daemons are made by Yugoloths, to aid their mortal allies. Of course, it being fantasy, the definition of "Mortal" can be stretched quite a ways, but... Normally, they simply look like bears with horns and bat wings. The elephant snout is a property of another Yugoloth subspecies, the Maelephant.RandomKesaranPasaran wrote: ↑Mon Jan 17, 2022 10:35 pmWow, daemons with goofy snouts, now that's postively quaint.
Also quaint, not!Q's plan there.
I think he overplayed his hand by making the amulet cursed instead of merely useless. It's a pretty solid indication that something's wrong here even if the player believed "Khelben" up to that point.
Ohhhhh, wait for the intro of the next game...RandomKesaranPasaran wrote: ↑Sun Jan 30, 2022 6:26 pmf for those frost giants, indeed, that's some Saturday Morning Cartoon Villain shit right there.
Amusingly, they killed King Azoun approximately... 9 years later, and 3 after TSR became Wizards.RandomKesaranPasaran wrote: ↑Mon Feb 07, 2022 9:31 amAlso yeah if they were planning anything along the lines of killing off an Important Forgotten Realms Character then yeah I really doubt TSR would be onboard with that.
This game came out over a year after the second one, in 1993.It has been some time since the defeat of Dran and his vile minions at the temple known as Darkmoon. Your victory over Dran has allowed the citizens of this great city to rest easy once again.
GameBanshee wrote: To solve the puzzle, you should begin with all of the levers in the "up" position, and then pull them in the following order: #9a, both at #9c, both at #9b, both at #9c (up), both at #9d, both at #9e, both at #9d (up). There aren't any hints for this sequence. This is just a trial-and-error puzzle (and a way to encourage players to buy the Cluebook, back in the days before the Internet).
I'm reasonably sure they were temple warrior (EoB2) sprites with the faces mostly taken off (as opposed to the Priests.) I'm also grateful they didn't go through with the CON damage, because it would have made the early game much more bullshit. Imagine all those fucking restarts...RandomKesaranPasaran wrote: ↑Sun Mar 06, 2022 1:25 amI remember this section existing but nothing else about it, so I probably didn't bother exploring it because I certainly would've remembered being annoyed by this place. The swordwraith spirte is definitely familiar, although it's possible I might be remembering them from Dungeon Hack.
Thank goodness CON drain wasn't actually implemented, even if it does wind up making grave mists pretty harmless.