Update 8: Battling The Spookaroo
Music: Act 1 - Where the Wind Rustles |
YT
KHin
NES
Welcome back, and apologies for the delay. The changing of the seasons has got me burned out of late and I've been busy with finishing up another Let's Play.
But hey, the update's here now! This is a big one by standards, and that's even after paring it down from 250 screenshots. We'll meet a few new characters and find ourselves one step away from the end of this act, and only in eight updates too.
We can try and leave, but like usual, we're being forced to follow the story. We'll get opportunities later to do stuff on our own, but that's uh... probably eleven chapters from now?

Alm, where are you going?

My brother will be most eager to meet you at the hideout. I insist we go!
But yeah, this is our "but thou must" for today.

Where do ya think yer goin’? Don’t y’know whose halls these is?

There’s no call to play at trickery with our new recruits.

I was worried Desaix’s dogs might have punched your ticket to the boneyard. So this sack of guts here must be Sir Grandson.
Meet Python. He's actually an entertaining character for the most part, but unfortunately he really won't get much story presence after this. I will say that the blue fauxhawk-like hair is a rather interesting design choice.

Yes, he’s the one. Is Sir Clive about?

Yup. Better shake your tail feathers— he’s been waiting for you.

Hm? What is it?
Music: Disquiet |
YT
KHin

Terrors?! What are monsters like those doing in your hideout?

Well, to be fair, they technically got here first.

Plus, Terrors spawn in greater numbers the closer you get to Mila’s power. Cutting ’em down only makes room for new ones, so we just let ’em be. Why the long face, stud? Don’t think you can handle a few creepie-crawlies? ‘Cause if not, I dunno how you’re planning to fight for the Deliverance.
Music: None
To be fair, it's an idea that sounds good on paper maybe. In practice it might be more than a bit dangerous.
Regardless, as we'll see soon enough, the Terrors we'll find here really don't live up to their name.
We can talk to Python again while we're here, for a possibly useful tip.

Go on. Sir Clive’s in the chamber waaay in the back.
But before we delve into our second dungeon, it's time to do some examining!
Yep, that's all there is to see here now that we've made Alm sneeze. Y'know, this place would have to be awful on the sinuses to live in as a hideout.
Right, anyways, let's go on in. There's not much to the prep menu, but it's nice to have given that when you enter dungeons you can only take up to 10 units. We'll be hitting that cap soon enough.
Music: Undercurrents |
YT
KHin
NES

These sprawling catacombs were built as a resting place for Zofia’s most distinguished families.
I really do like the little narrations at the start of each dungeon. It reminds me of Final Fantasy: Crystal Caravans, and it adds a nice touch of worldbuilding.
Honestly, worldbuilding is one of this game's stronger suits. The more involved means by which you navigate the world gives you a far better feel for it than previous entries.
Now, for the Hideout, there's not much to say about it visually. It's very dark, and filled with lots of yellowed stone, but it does have a certain feel to it. The tight corners make it really easy for terrors to sneak up on you during your first time here.
Speaking of terrors, here's one now!
Music: The Usual Battle Themes
I got the first strike on these, so they're a bit wounded...
You can tell that they're not particularly a dangerous target aside from their massive health bar. Their low SKL, SPD, and DEF ensure that they miss often while being absolutely chewed up by our units.
Later on in the game these guys will get a hold of some better weapons that make them live up to their name a bit, but for now they're laughable.
So laughable in fact my strategy for most of these fights is this exact formation every time.
The first goes for Gray and the result is as you'd expect.

You should be ashamed.
They're so weak that even Kliff's shrugging these nerds off.

You watching?
He also just does this.
Go back to resting in peace, bud, you just got one shot.
The one that targets Alm gets absolutely wrecked and left as a nice bit of EXP popcorn.
This happens again as well.
I mean, really.
Lukas even gets in on the action, having more than double the enemy's ATK in DEF alone.
This is really only important because of this. Native to pretty much every shield in the game is our first combat art:
Swap
This just lets him forcefully swap places with an ally unit. It has its uses, particularly for shield walls, but I just forget it exists most of the time.
Meanwhile these things make easy fodder for Clair to work on catching up more.
And catch up she does! You go girl!
Any level she gets with both SPD and either ATK or DEF is a good Clair level for me.
Silque joins in on the fun, mostly because I'd really like it if I could get her a few levels soon for her next spell, but I don't think we'll learn it in time.
Evidently my luck in hitting with Nosferatu has shifted back to leveling luck and crits.
Alm slices right through a Revenant for a good level.
And that's it! The bonus EXP at the end of each battle is mostly what's going to be sustaining us for today. These terrors pretty much only drop like 15 EXP for even our lower level units, so they're pretty useless on their own.
Music: Undercurrents |
YT
KHin
NES
But it's back to more exploration now, and I'll just leave that as the theme for most of the update. I really do like Undercurrents, it really makes the proper ambiance for these early dungeons.
Scattered everywhere are plenty of pots and boxes to smash, which will occasionally give us a silver mark or two.
To start with, I just comb all the rooms, and go through the hallways clockwise, starting with the left.
But in a way, there's not much to say about the dungeon for now.
I do get into another fight and Tobin gets a chance to show off for today.
Clair gets a critical, which is fun.

You brute!
A crit from most characters here is enough to destroy a Revenant in one go.
Fast forwarding a bit, Kliff gets a level I'm quite happy with.
It also gets him the Thunder spell, which in turn for being heavier, slightly more expensive, and slightly less accurate, gets a notable power boost alongside being our first 1-3 range spell.
One Kliff gets some more SPD, this will practically be our replacement for Fire, though Kliff will always default to retaliating with Fire.

No more!

You set a strong example.
Faye gets a crit later on as well. It seems like it's been a long time since we've seen one of those.
I may not have mentioned it either, but nearby units will sometimes comment on another unit's performance, sometimes with special lines, which is another neat detail to the characters in this game.
I wish it was a long time since we'd seen one of these.
Well at least it looks like we've got a few other levels coming in.
Hey, bread. I'm sure this half eaten bread that I found in a crypt is totally safe to eat.
As I explore around, there's a rather obvious secret door. They all look like this, so it's not that secret, really.
Like, this room has to be filled with
so much dust.
There's also an enemy here.
I've basically showed you all there is to show with Revenant random encounters so I'm probably just going to be showing highlights for most of this dungeon.
Tobin gives me a respectable level. Given the weight of bows in this game and a particular one we can get later, I'm really not all that worried about SPD on any of our archers, but it'll be nice to have.
Though we don't have one to demonstrate it with yet, you can't double with weapon arts, though a rare few will automatically double, (and guess what one of the bows has).
At one point, a revenant drops a Rusted Shield. Much like the other rusted stuff we have, it's basically useless right now until we can get it reforged.
Holy heck, thank you Gray. This one's one point off from basically being as a perfect level as one could expect. Finally, there's some DEF and HP for our merc here.
Silque hits level 4 and gets what I suppose is a good level. She's flimsy as all get out, but that DEF is so low it's not likely it'll reach an acceptable level until promotion minimums kick in later.
Her being a RES tank is very nice though.
Bonus EXP comes to our aid as usual.
Our reward is this fancy little 'ol chest here.
It drops a little bag that gives us a full 20 silver marks, which is times ten what we already had. Unfortunately, this still isn't very much at the end of the day.
It might be a bit hard to see, but the last unexplored hallway on this side eventually hits a dead end.
We head up the center hallway and start combing there. The northwestern room up here is another dead end that looks like it'd actually connect to the other one if the rubble wasn't all in the way.
Of more interest is this "secret" room just south of that back in the hallway.
We get into another fight inside, where Gray and Clair get their first support, and it's actually mutual this time, unlike Tobin's generic support bonus.

Still, a shame you are not Alm. A visit from him would have lifted my spirits.

Ouch. Tell me how you really feel.

And does the budding gardener think cajolery makes the flowers grow?

Cajoe… Cajoke…? I don’t know that word.

You have no shame, Gray.

Sheesh, man. What's HER problem?
Gray, that's called getting shot down. Evidently Clair doesn't appreciate getting hit on, which is a pretty reasonable reaction.
You ever notice most of these C supports are mostly arguments? :V
Anyways, it's a good thing we're working on this because between his and Alm's supports, Clair can get a full +14 Crit, which is pretty damn nice.
Clair converts her annoyance to violence and produces perhaps the most peg knight level that ever peg knighted. This is practically an empty level given her SPD growth is high enough to usually guarantee a point most levels anyways.
By Mila, Lukas, how are you so good this time around?
Like, keep it up, man- you're starting to become legendary at this rate!
Heeey, Faye, there ya go! That's an incredible level! I know you won't make too much of it being just a Cleric, but I'm not going to complain about better survivability and stronger healing. After all, Clerics are guaranteed a pretty good attack spell when they promote.

6
Well, this is just the worst case scenario: nobody's close to a level at all anymore. Oh, well, thanks anyways bonus EXP.
With that
training montage risky combat encounter out of the way, we've got ourselves some loot!
Our treasure this time is an Iron Bow, which is overall lighter than the Steel but trades that off for less damage. Ideally, you'd give this to your archer with a high enough speed to double enemies while using it, but in practice it mostly just gets thrown on anyone who needs a bow to get bonus range and Anti-Flier.
Tobin's just barely not fast enough to double with it actually, but I'm keeping the Steel on him anyhow because he's over halfway to unlocking it's weapon art. Given I don't expect him to double anyways, the weapon art will basically be a boosted attack for him at the cost for a minor amount of HP.
Finally, we find our way to the right hallway, which is conveniently also the correct one for progression. Amazingly, the one thing I forgot to screenshot is the giant stone door that blocks you if you try to go completely straight.
Who knows, that might be enough of an inconvenience to stop the corrupt nobles from attacking. :V
Though the jerk's a bit hard to see, we do have a battle of somewhat note here.
Why?
Spookaroos that's why.
Bonewalkers are the only enemy down here that is an actual threat in a sense because they're the only ones with actual stats.
Standing at 30 HP, 10 ATK, and 8 DEF, and 5 MOV, these guys are actually pretty tanky and hit for either hellish or just significant damage on anyone not named Alm or Lukas.
Another notable threat is the fact that they can wield actual swords, something that will be rightly terrifying when they start showing up with this game's equivalent of Devil and Killer weapons.
They however have absolutely garbage RES though, so anyone with attack spells can destroy them pretty easily. I suppose the best comparison is the Armor Knights from other games.
However, these skellies also have rather rubbish hit chances.
The Lightning Sword also makes hilariously quick work of these nerds.

Poor thing...
I have Silque finish the fight, and that's really all there is to note.
Looks like we've got more incoming levels though.
Looking around, we've got another room...
...And another battle. The claustrophobic camera and the tall coffins really do a good job of hiding these enemies, though the alert sounds they make alongside the music cue for them chasing you does give you enough time to react. Even here I was able to get the preeemptive strike.
another bone man is boned
Though Kliff disappointingly misses the the thing.
Silque misses one Nosferatu, but follows up with another one that makes the punch.
This is potentially one of the most useless levels possible, but I at least appreciate the effort. I think LCK maybe affects Crit on spells still, but the other two are basically wasted.
I mean, the DEF point may come in handy, but unless she starts rolling it every level, I don't think it's likely she'll overcome the promotion minimums.

On your knees!

Hey, stop hogging all the fun!
Clair crits a revenant that only had 1 HP left. That's some serious overkill there.
Faye's getting bit tired as Gray and Tobin approach another level again as usual.
I forget how much I went into depth on these things, but fatigue only affects you at the absolute minimum level by temporarily halving your max HP. On Normal difficulty, it's not a problem very often.
We're also near the end of this dungeon, so Faye should be able to hold out for now.
Following the rightmost hallway some more takes us to a large L-shaped hallway that isn't ruined like the other.
Conveniently it takes us right to the backside of the giant stone doors that were blocking us earlier. We can remove the bar for a far simpler point of egress, while also just kinda undoing the Deliverance's secondary means of security.
What? We're here now, so even if the Knights of Zofia had wanted to attack, they'd have us to deal with.
Bam, door open.
I don't particularly see how just putting triangular "hooks" on the sides helps keep it shut, my immediate thought is that the door would pull apart anyhow and the bar would just slide up, but eh.
(That does assume a lot of strength though.
Let's just ignore this mysterious architecture and go have some story.
Music: None (I think)
(It's been a while and I can't remember, okay)
Pictured: Green
Cavalier Soldier, A Guy I Don't Like, and A Guy I Really Don't Like.

It gladdens me to see you safe! I couldn’t bear to lose you on top of everything else we have sacrificed.

But I’m all right. Alm and the others arrived before true ill could befall me.

And you must be Alm. I’ve been looking forward to this meeting.
Evidently, word of our fame travels fast.

Ha ha ha. Please, be at ease. Such formalities are not required here.
Music: March |
YT
KHin
NES

It’s good to meet you, Alm.

L-likewise, Clive.
At base, Clive starts out pretty okay, it's just that as time goes on, I can't say he'll be living up to his reputation very well.
Let's just say my brief annoyance of Lukas at the start was probably the projection of how I feel about this guy.

Tobin! I am sorely disappointed in you. Sir Clive captains the Knights of Zofia! He’s the finest knight in all the realm!
I'd be willing to argue that. There's more than a few better contenders throughout the game, personally.
I mean, have you even seen our Lukas?

Okay, okay. He’s clearly a big deal.
I can't stress how good the voice acting is with these lines.
Music: None

We lost many good men when the outpost fell. …Too many. The morale of our troops has taken an ill turn in kind.

Even if I don’t know what they are. But I promise you that I’ll fight every bit as hard as he would have. …Or harder!
Alm's a good kid.

Peace, Alm. I understand. None here would dare think your grandfather craven. That being said, I would beg a boon of you.

Please, go on. If it’s within my power, I’ll do it.

Then I shall state it plain.
Music: Uprising |
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KHin
NES

I mean…um…what? I’m not a leader!

Have you taken leave of your senses?

This needs to happen, Fernand. You know it as well as I. It’s true the Deliverance began as a group of like-minded Zofian knights...

We share a cause, but little else. I know not how to speak to their hearts. Sir Mycen began as a common soldier before rising to a knight and a count. His story resonates with these people.

If some ungrateful peasant won’t heed your command, you sweep him aside!

Think, Fernand!

Ngh…

You too…?!
(-Insert jokes here about SKL and the fact that only Alm can have the Fighter class-)

Clive has done all he can to hold the Deliverance together thus far, but if our ship is astray, then we must chart a new course. Alm is that course.
Damn, Lukas, you go. I actually forgot how cool you were after being away from this game for so long.

I lost friends at the Southern Outpost. Veteran men, yet dead all the same. We MUST adapt so we might end this war as quickly as possible.
Sorry, Alm, "but thou must" calls.

I understand what you can and cannot do, Alm.

We only need you do one thing: lead. You would be inspiring the troops and revitalizing the army. You are Sir Mycen’s grandson. I know you to be capable of such.

I’m not so sure…

My brother tries to hide it, but I know the anxiety takes a toll on him. You can relieve him of at least a portion of that burden.

I want to, but…

All right. If you think me worthy, then I won't let you down.

Are you certain? Then thank you, Alm. Thank you.

Just... please, keep your expectations low.

Ha! As you wish.

This could change everything… The boy will make a splendid leader! Simply splendid!

Without a doubt.
(Fernand grabs Clive)
Music: None

I only joined this damned army because YOU were leading it! And now you want me to take orders from some wretched farmchild?

Mycen? Pah! Damn him AND his blood! They may sing of him as a hero, but no one even knows what wench the man sprang from!

You need to invoke the name of that old man to control your men? Pathetic.
Here's the thing, no matter how much sympathetic background Fernand gets, I can't find a single shred of respect for him.
Can you guess why?

Enough!
Music: Parting |
YT
KHin

We were supposed to be a band of noble knights. United in purpose! Upholding a tradition! Restoring the old order to Zofia! Now the Deliverance is full of baseborn serfs trying to lord over us.

Both of them have proven themselves on the battlefield time and again! Are you suggesting I deny my men fair reward for their achievements? What incentive would they have then?! The damned army wouldn’t function! Hear me, Fernand. Hear me well.

But please, for the sake of our ideals, you MUST think beyond them.

No, Clive. I will not. I would rather die than kneel to some whelp who was birthed in the hay. Today we part ways for good and all.

Fernand, wait—
*Fernand stomps off*

…No.

I cannot force him to see things as I do, so… Well, perhaps it’s better this way.

Clive… I know it’s not much in the way of comfort, but…I’ll do my best.

I suppose you must still have many questions about the Deliverance. Feel free to ask around to any of the soldiers here.
Music: Melody of Water |
YT
KHin
NES
Ugh, I suppose I'll take him.
Anyways, a lot of people to talk to.
We'll start with the only named guy here.

I am Forsyth, Sir Clive’s lieutenant and advisor. Together, let us take back the castle and return Zofia to her people.
In the shortest introduction ever, Forsyth will offer to join us. If we refuse...
Refusal:

Sorry? Did you say “no”? Ah. I…I see. Well then… S-so be it. I shall stay here and stand watch over the hideout with honor and…um…
Talking again after Refusal:

Yes? Have you reconsidered? It would gladden me to join you.
But I'm not doing that because Forsyth is a great guy.
He unfortunately doesn't get much rep outside of supports, a single cutscene we'll get later, and the town conversations.

Not only is the lad a general, but he’s also first in line to the Rigelian throne. That’s due to the Emperor not having children of his own, you see. Anyway, he’s said to be tough as nails. I sure hope I don’t have to face him!
This is a reference to two characters we'll meet next update. They're entirely new to the game's story, in fact.
I'm not sure if they're an improvement, personally.

The peasants living on his lands were starving ’cause of the drought. They blamed Fernand for not providing for them and stormed his manor.
Here's Fernand's backstory.
It's a story where the people on both sides suck.

She was every inch as strong as him, and clever as an old cat, to boot. But Desaix took her captive, and now keeps her locked up in his fortress. He’s made many attempts to use her as leverage to force our surrender. But still, Sir Clive refuses to submit.

Knowing this, Sir Clive grows less bold as the days pass. Who can blame him?
Mathilda is actually far stronger than Clive and better all around, pretty much. This will explain his actions for a little while, but... well, you'll see.
Uh, maybe? I don't know.
We'll see a good many of them, in fact.
Down in the corner is some Mana Herbs. They're a heal of 20 for being Rough type food, which most people don't particularly like. If you need health and not fatigue restored, these will serve you well.
But that's why you've got Clerics.
Anyways, there's almost always one of these at every Mila shrine.
Also, Lukas can promote! I wanted to keep it a surprise, I guess. Him promoting this early isn't really that unusual if you put some use into him, because he already starts as a first level class from the start of the game and not a villager.
You're not expected to have this fast of a Knight. Some folks in the thread pondered the idea of using one of our pitchforks on Lukas so we could reclass him into Mercenary after getting this promotion. The promotion minimum boosts would give us a unit with high DEF and SPD, but uh...
We already kind of have that. We're only two points off the Mercenary SPD minimum.
Now, Cavalier could be a nice reclass option though...
Also, Knight is the same idea as the Armor Knights from other games and thus have large metal shields, but presently Lukas's leather shield is overriding that model.
Music: As You Will It |
YT
KHin
Anyways, here's the promotion music. I previously neglected to link it, which is a bit unfair because it's actually pretty nice.
Anyways, that's about all we care about in here, but there is an extra room here.
Oh heck, more stat fountains! It's almost like these shrines are guaranteed to have them!
This one's a far more important decision than the last one. These fountains do
ATK and
DEF, and have a shared three uses like usual. Either of these stats are very good in the long term, and I'll be handling the votes for this like we did the last one.
For a quick recap: you get three votes in which you vote for one of our units, and which one of the stats you want to give them.
To determine who gets what, I'll do it based on the percentage values of the votes.
One last thing before I close out this update for today...
(On returning to the entrance, you can also recruit Python for a second archer.)

…Eh? Am I coming with you? Well, I COULD…but I don’t HAVE to. Howzabout I just let you decide?
Refusing:

Hey, it’s your deal, pal. Good luck…’cause you’ll need it!
Talking Again:

What? Whaaaaaat. If you want me to come, just say so. You’re making this so awkward.
Yeah, we'll go ahead and take him. Goodness knows it doesn't hurt to have more units. Anyways to quickly sum up some of the differences from Gaiden with the hideout...
Overall Differences from Gaiden:
Though the dungeon layout is similar in spirit, the real main changes here are to the story. Obviously, Fernand's scenes are not present given he's a new character to the storyline, and aside from that, there's only a few differences worth particular note.
- Clive's recruitment is a lot more straighforward, as always likely due to lack of space. There's no mention of the current state of the Deliverance, and instead apparently their plan for Mycen was to crown him the new king of Zofia. Alm just silently accepts having an entire war effort laid upon his shoulders instead of realistically protesting a bit as he does now.
- Whereas in the last update a soldier told us about the breaking of the Divine Accord, originally Forsyth tells you about it here before joining.
- Nobody is present to talk about Mathilda, and on leaving, Python is far more energetic about going to fight Desaix
And with that, that's all for today folks. Next time we'll be approaching the end of the Act, so get prepared for that.
And for those of you voting on our fountain uses, here's our present stats:
Present Stats
Some Notes:
All our non Mage/Cleric/Peg Knight units promote at level 7, so some people are in a better place than others when it comes to not wasting the boosts with their promotion bonuses. If anyone who's at risk of wasting the stats does end up getting one, I'll just save it for after their promotion.
In case you want to see those sweet gains now, I went ahead and made a list for ya.
--
Units That Won't Waste ATK:
Alm, Lukas, Gray, Faye, Kliff, Silque, Clair, Clive
Risky or Delayed Picks for ATK:
Tobin (with bad RNG), Forsyth, Python (bad RNG potential)
--
Units That Won't Waste DEF:
Alm, Lukas, Faye, Kliff, Tobin, Python
Risky or Delayed Picks for DEF:
Gray, Silque, Clair (very minor), Clive (1 point away), Forsyth
And with that, I'll see you later.
Next Time: Why I Desaix, Optional Minibosses!
---------
New Characters:
Clive
(Original: Clerbe/Cleive)
(Bases pictured above)

->
Growths:
HP:55 ATK:40 SKL:35 SPD:25 LCK:25 DEF: 30 RES:2
Clive begins being presented as an honorable, brave, and valiant rising hero of sorts, and early on into our first meeting with him, the cracks in that are already showing a bit. He's at least nice to the commonfolk, unlike Fernand. From this point on, he will almost fully take over Alm's role as his foil, and I'd rather have Lukas back the whole time.
Combat-wise he's got okay bases and a free Steel Lance, but his SPD growth will almost inevitably hold him back. Mathilda, who we'll eventually find, has all around better growths than he does, and typically better stats, so...
In a way, his old portrait is one of the most accurate ones, even if he kind of looks like Leon Kennedy. At least his and Clair's hair colors look like they match better now.
He prefers bitter or meaty foods, likes refined or rich foods, but hates sweets.
Forsyth
(Original: Fols/Force)
(Bases pictured above)

->
Growths:
HP:40 ATK:40 SKL:35 SPD:40 LCK:40 DEF:30 RES: 2
Forsyth is a great guy, but whether or not he's a great unit is mostly just on luck. He'll get some interesting conversations and character building later, but for now all you really get is his perfectly meme-worthy, heroic voice acting. You'll see it soon enough, but just know he's the kind of guy who will absolutely yell out "I'm a Forsyth to be reckoned with!"
In my previous playthrough, Forsyth's more reliable average growths had him far eclipse my Lukas in everything but defense, but we'll see how that goes this time as he, uh, he's got quite the competition this time. Good news for him though, outside of Mage, he's good in any class you felt like reclassing him to. His original portrait is pretty far off what his is now, though the overhanging bangs was sort of kept in essence.
Aside from his love for Zofia, Forsyth's other love is sweet foods, although he enjoys some bitter foods on occasion. He can't stand rich or meaty foods though.
Python
(Original: Paison)
(Bases pictured above)

->
Growths:
HP:45 ATK:40 SKL:25 SPD:55 LCK:20 DEF:25 RES:4
Python's got possibly one of the lowest SKL growths for an Archer in any FE game, really, but given how this game's accuracy works and how the promotion minimums work, it's not much of a problem. In my experience he is most definitely one of the fastest archers, and honestly, growth-wise, he's actually pretty good provided the RNG holds up for you. My first Python was definitely sub-par, but archers do always have a place in this game.
Character-wise, he's interesting enough as a good foil for Forsyth. The best way to describe him is the pure essence of the "C student". He does the work, but never aims above expectations, in this case primarily due to disillusionment with the work. Design-wise he's not too far off, though his original self looks maybe a bit younger.
Python loves bitter foods, is okay with meaty or rough foods, but hates refined foods.
---- END OF CHARACTER PROFILES ----