Part 17: Slippery When Wet But Not In That Way

I have been writing all the descriptions for them, yes.

And then Loopy draws the image, very impressively, I might add.

They're looking for more details so the guard corps know what to expect in the Labyrinth. Remember when yeh lot brought back those stones for the Duke's daughter on her birthday? The Grand Duchy was chuffed about that! I've been in like Flynn with them since. Yeh're getting better and better at these! It makes my wicked old heart swell... anyways, this job is another one for the Grand Duchy. Just head to the Duke's Palace for more details. And wear yeh best clothes! What do you mean, "Who cares!?" Yeh need to learn a thing or two about etiquette! Get outta my bar and to the Duke's Palace! March!

Alright, back from shopping and ready to have a- oh what now?!

You know that Grand Duchy place you love so much?

Even though we've been doing everything we can, we're just barely short on the requirements for this, we're at like 48 or whatever. But we'll easily do it on this new floor.

Heh, time for the usual one sided creep fest to begin.

Sounds like you've got some experience with this.

Ah well, no harm in telling yeh. There's a beautiful woman some ways off. Yeh wouldn't know her. She's a fickle one, with a new "type" of man every day. Most men know to stay well clear. But not this unlucky fella... he's an old friend of her, and they're on reasonably good terms. So he figures, "What the hell?" and decides to propose. He lavishes gifts on her, but she refuses every one. He's tried every method of proposal in the book by now, and more'n a few that aren't. All he can think to do now is try stuff in the Labyrinth. There's a solid mineral there, called an Ice Sheet, or sometimes alabaster. It's no easy rock to get ahold of. If a man gave it to a girl, she'd be swept off her feet. It's a silly-sounding request, but... if yeh find some, bring it here, all right? Thanks!

Imagine if men could take "no" for an answer. Instead they hear "try harder!". God I hate my gender.

Hrm, where's Holly when you need-

Alreeeet, I luv chuckin' rocks!

I warn yeh... it'll be rough. This one involves carrying a huge load. Yeh've seen just outside the gate, right? And the shops that line the street... yeh must have noticed that the roads here are in absolute shambles. I'm not just talking about bumps in the road--some of them have huge boulders jutting out! And the problem is just getting worse with all the new explorers. To fix up the roads and add some new ones, we'll need a bunch of big rocks. There's some quarries on the 3rd, 5th and 14th floors that we use for times like these... yer job is to go get the rocks from there, one by one. Backbreaking work, that is. So we figured we'd let yeh do it while we sit back and relax! Haw! Aww, don't get sore... yeh can only carry one rock at a time, of course, because of their size and weight. We need three rocks in total, so you'll have to make three trips. Take your time... it's a brutal job, but it's for the good of the town. Just put yer head down and power through!

Long winded explanation for something we can't complete for two more floors? Yeah this'll be sitting in the quest pile for a while.

Yet another quest with the same general plot but completely reworked mechanics in EO2U.

Guess we'll wait for Logan to come back to then send him off again, ohohoho.

I'm sure he'll figure it out while he's there.

Apparently there's a monster going berserk on the 11th floor. It's not yer usual beastie. The worst part is that it's really close to a prime spot for chopping wood. They dispatched the guard corps to take care of it, but yeh can guess how that went. Go talk to the Minister at the Duke's Palace for the details. G'luck!

Wow a quest we can actually do right now. Only took 3 tries.

Quest availability is so funny in the earlier games.

Yeah you need help filling the Code-

As you may have heard, there is a violent monster on the 11th floor of the Labyrinth. The guards tell me that it's unusual for this monster to be on that particular floor. We've determined that it's a mother with child. Its nest is to the northwest of that floor. That being the case, we assume something must have disturbed the nest. It's important that we be able to coexist with the Labyrinth. This cannot go unaddressed. It would be easy to slay the rampaging beast, but the Duke's daughter is firmly against it. To find a peaceful solution, you must first discover what is causing the monster's distress. When you've concluded the investigation, report your findings back here. Remember, don't kill the monster, and know that we are all relying on you!

Alright, easy enough, I'll pass it on. Was there something else... eh, whatever, see ya!

Oh, me? I was just walking the dog.

Yo!

First, let me extend my thanks for all the jewels you found for the Duke's daughter. As for the next job... you know, of course, that we explore the Labyrinth as well. It's an important site for us, filled with natural resources. But our work would go more smoothly if we knew what kind of opposition to expect. We would like your help in researching the habits and characteristics of the monsters. Catalogue over 50 types of monsters in the Codex and show us your work. When your gallery is sufficiently full, you can inform the bar. You're not the only guild we have assisting, of course. I wish you luck, and godspeed.

Well I'll pass it on to that shy guy that compiles all this stuff. And credit to the artist, of course.

Hehe!

can't wait to be rid of these things, bugs aren't cute.

Heh, nearly there at least.

You think back to the quest you accepted at the bar... you agreed to find the reason for a monster's rampage and report to the Duke's Palace. The monster is breathing heavily... it must have picked up your scent! You have been enjoined against slaying it, and you can do nothing now but flee! You must quickly find the cause of its aggression before leaving the area!

Seems like a bad idea, but Logan said to kill it.

That doesn't sound right, but I don't exactly remember. I'm sure it's not a problem.

Anything in this labyrinth can't be left alive!
Madsteps
HP: 711
STR: 26
VIT: 25
TEC: 26
AGI: 54
LUC: 54
Level: 35
Exp: 0
Skills
Run Amok: Uses the Legs. Deals 120% Stab damage to the entire party. Has an 85% accuracy modifier and a 150% speed modifier.
Damage Vulnerabilities

100%

100%

100%

125%

100%

100%
Disable Vulnerabilities

100%

100%

100%

100%

100%

100%

100%

100%

100%

100%

100%

100%

100%
Drops
None
Conditional: None.

Come now game, you can't create a new enemy that isn't added to the codex and expect me to not kill it at least once? I made the writeup and everything! But yeah it's a beefier Sleipnir, but since you either go around it, or Sleep Bell it, it doesn't matter what it actually is.

There are a couple of quest exclusive monsters in the series that don't get added to the codex because they're either missable, or you aren't supposed to be fighting them in the first place. This one isn't too hard to deal with since it's just a beefed up random, but you're not supposed to be killing this thing.

You get nothing, you lose, good day sir!

nah

The monster should find it more difficult to follow you now... you head further inward to investigate the area.

This is definitely a nest, but uhhhh, something's missing.

It seems we are dealing with a mother, the most dangerous monster of all, ohohohoho.

Could this be the monster's nest? But what you find as you inspect it causes your shoulders to droop... contrary to your expectations, there are no indications that it has been disturbed. In fact, you cannot even find the monster's child here! With no other avenues of inquiry, you decide to return to Lagaard. You must be careful, however... the rampaging monster still has your scent! You are aware that if you slay the monster the quest will end in failure.

We can leave now, always good to have a couple wires on hand... just in case.

So do we file a missing child report, or...?

Mm? The nest was intact? Then what could have possibly caused its rampage...? This is a dilemma. I don't know how best to proceed... but your efforts are commendable. No one else has managed to so much as reach the nest. We must investigate the matter further... please collect your reward at the bar. Should we need your assistance again, we shall call for you.

What an interesting quandary, this must be investigated further.

Heh, maybe it went for its own adventure. Flew the coop, as it were.

So that's how it went, eh...? Then why'd the beastie go berserk? I hear after yeh left that floor, no one's seen hide nor hair of the thing. I was worried yeh'd accidentally killed it! But yeh did the job, so yeh get the reward. Come back anytime!

A way to heal all ailments from everyone, so we'll keep this close until we can get more. Meaning never using it!

A very good reward for a decently easy quest. There's definitely at least one point in this Stratum where it'll come in handy.

Technically all the branches around here are Ice Branches, hehe. Hmm, I wonder if Ro talks to himself like this?

Just before we start the shiny new floor, there's a couple of things the gatherers will do, but since we should focus on our own guild during solo shortcuts, we'll just pretend I rested Logan to get Stalker and Chop and all that garbage.

Fighting scary monsters is one thing, but high trees make the best camping spots!

You look above the wall and spot the branch you hoped would be there, and leap up to it. You move from branch to branch until you can see a hidden path through the wall below. From here, it would be child's play to move to the other side of the wall.

Easy enough, phew. Good thing Hart is such a... willing test subject for these.

A calming pulse of magic, but it doesn't seem very strong...

And that's the entirety of 11F! Unfortunately coming all this way with a pretty easy solo class results in a mediocre accessory. We won't be unlocking this for another
12 floors but since it only reduces elemental damage by 15%, it's more worthwhile to use the specific element resist, since it's not likely you'll face multiple in a fight outside of overkill ones for Anti skills.

Multi-defense accessories like that can be nice for general purpose use when you have no idea what to expect, or when just doing your standard explorations. But if you know what you're going up against, using stuff that defends against a single damage type or disable tends to be better.

so why are we waiting around?

It'll be worth it, ohohoho.

AHHHHHHHHHH!!!

cute, but i don't get it.

You should have a proper scare once in a while, now you all look as pale as me, ohoho- GAH, hothothot!

Fuck you.
Helldra
HP: 3000
STR: 50
VIT: 50
TEC: 50
AGI: 50
LUC: 50
Level: 42
Exp: 0
Skills
Fang: Uses the Head. Deals 80% Bash damage to the entire party and attempts to inflict Poison. Has a 25% base infliction chance, deals 80-120 damage, has a 100% accuracy modifier and a 100% speed modifier.
Damage Vulnerabilities

100%

100%

100%

50%

50%

50%
Disable Vulnerabilities

25%

25%

25%

25%

25%

15%

25%

3%

25%

25%

25%

20%

3%
Drops
Dark Scale: 35% chance, sells for 980en.
1 required for Kotsujiki - Katana, ATK+99, VIT+2 - sells for 6,640en
Conditional: None.

We'll encounter these red FOEs in like 30 screenshots but you could meet them a floor earlier to get a nice katana earlier? Ehhh, we can't even survive its proper attack, let alone the Poison it inflicts, let alone when it gets low in health and has a high chance of using Fang every turn. We'll come back to this monster later, but thankfully they're easy enough to avoid, especially since you can't bell them.

A weak enemy being able to summon sic the strongest FOE in the stratum on you is hilarious.

At least you don't have to fucking petrify this thing for 100% completion.

As you pass, he suddenly recognizes you and begins to speak.

You're explorers, aren't you? Is there anything I can help you with?

know about snow blooms? oh that comes later? fine, ice sheet?

You tell him the story of the Ice Sheet, and he gives a slight chuckle in response.

Ah, yes, the Ice Sheet. I actually saw someone mining it on this floor. But it's not easy to find... you'll have to look long and hard for that one, heh.

You thank the guard and move on. It appears this quest will take longer than you thought.

I guess he's here to tell you it's the rare gathering drop so you don't get discouraged, but it's not harder to find than other rare drops, thank god.

Wheeeeeeeeee!

Starting from this floor is a sliding gimmick, you go in one direction until you hit a wall or soft ground. We have a lovely cool blue to denote these and since you don't increase the encounter rate on these tiles, it's really fun to chain these together and go quite the distance. Oh, uh, and this is a nice helmet we'll unlock next floor.

Not the easiest to show in screenshot fashion, but I'll put the exits to rooms with sliding puzzles so you can work back and see how we might get to them. Starting off nice and easy.

Pathetic.

Still cold though!
Snowzard
HP: 219
STR: 25
VIT: 25
TEC: 24
AGI: 25
LUC: 24
Level: 32
Exp: 1286
Skills
Icebreath: Uses the Head. Deals Ice damage to a single target, with a spell power of 40 and damage multiplied by 125%. Has a 99% accuracy modifier and a 100% speed modifier.
Freezing: Uses the Head. Deals Ice damage to the entire party, with a spell power of 35 and damage multiplied by 90%. Has a 95% accuracy modifier and a 50% speed modifier.
Damage Vulnerabilities

100%

100%

100%

150%

0%

100%
Disable Vulnerabilities

100%

100%

100%

100%

100%

100%

0%

100%

100%

100%

100%

100%

100%
Drops
Torn Tail: 35% chance, sells for 48en.
1 required for Cutlass - Sword, ATK+70 - sells for 3,080en
3 required for Biliomg - Axe, ATK+86 - sells for 3,890en
15 required for Doom Mace - Stave, ATK+88, HP+20 - sells for 4,640en
White Chip: 30% chance, sells for 51en.
1 required for Bone Glove - Gloves, DEF+15, STR+1 - sells for 1,810en
1 required for Sallet - Headgear, DEF+20, TP+8 - sells for 2,350en
1 required for Ice Wall - Accessory, Ice Resist Up 30% - sells for 4,000en
2 required for Yggdrasil Cider
Conditional: None.

Hey it's a Firezard with cold fire, or something. It either hits someone kinda hard or everyone not very hard. It's basically 50/50 at higher health, so who knows what'll happen! But then it'll do more party wides at lower health, surprise surprise. And that's the end.

The resident trash mob of this floor. There's not much to these. The damage isn't huge and you should be able to dispatch them easily.

Ohoho! You were so still I thought you were a statue!

I'm using my gauntlets a lot more than I thought...

A soldier's forlorn voice pierces the cold air. The soldier walks to you, his teeth chattering as he fights against the wind.

We were s-s-specially selected by M-M-Minister Dubois to find the S-S-Snow Blooms, but...

The guard falls silent and stares at the ground before he continues, chastened.

The forest is t-t-tougher than we thought. The slippery ice g-g-gets in the way... we c-c-can't find any flowers! We only work during the day to avoid d-d-danger, but...

The soldier sadly meets your eyes before continuing.

We weren't up t-t-to the mission. C-C-Can we leave the rest to you...?

The pitiful soldier stands there hugging his own body from the cold and fear. It falls to you to investigate the ice-covered forest and find the Snow Blooms.

only chumps do stuff during the day.

Not exactly why we're here now, but close enough.

The name of the game is Etrian Odyssey II, haha, but it's also to find the Snow Blooms scattered around the floor. As the guard inferred, you won't have much luck during the day, so you have to come at night, which has a big issue. But first, we need to get across this room. How big is it anyway...?

Well! We'll be slipping and sliding along all this ice to reach all the various exits, see if you can trace the path back! Should be easy, right? Well, watch where you're walking.

How was this hiding round the corner?!

It was as still as that guard...

Siiiiigh, I walked into it on purpose to reach something, but whatever... There's a few Helldra on this floor and during the day they sit in one spot, forcing you to go around them if you can't beat them. But at night they start walking back and forth, but thankfully they're not aggressive. So let's just get around this damn thing...

This is why you don't fuck with FOEs in EO2.

Crikey that's chilly!

Gettin' frostbite over here!

Could this be the Snow Bloom that Minister Dubois asked you to retrieve? The flower blooms alone in the frigid night air...

oh hey they keep their shape at night. and they're cold to hold. fancy that.

You reach out to pluck the flower blooming quietly in the snow... taking the icy, sublime flower in hand, you leave the area.

You have obtained one of the requested Snow Blooms. However, the number of them you possess falls short of the total required. Resume your search for the rest of the flowers!

Three to go, that was the easy one.
12F B2 Mine Point
Ambush Chance: 3%
Ambush Encounter:
60% Warbull x1
40% Clawbug x3
Celestine: 70% chance. Sells for 120en.
1 required for Bipennis - Axe, ATK+88, TP+10, -10 speed - sells for 4,550en
1 required for Rune Gage - Gloves, DEF+20, TEC+2, TP+10 - sells for 3,490en
1 required for Bug Piece - Accessory, Panic Resist Up 50% - sells for 5,000en
1 required for Head Guard - Accessory, Head Bind Resist Up 50% - sells for 5,000en
5 required for Nikkari - Katana, ATK+84, AGI+2, HP+10 - sells for 4,360en
Adularia: 25% chance. Sells for 130en.
1 required for Pure Plate - Heavy Armor, DEF+42, Fire Resist Up 10% - sells for 4,150en
1 required for Ice Wall - Accessory, Ice Resist Up 30% - sells for 4,000en
1 required for Stab Wall - Accessory, Stab Resist Up 30% - sells for 4,000en
3 required for Fire Saker - Gun, ATK+87, VIT+2, Type: Fire - sells for 4,550en
5 required for Flissa - Sword, ATK+80, STR+2 - sells for 4,850en
Ice Sheet: 5% chance. Sells for 300en.
1 required for Brio Wrist - Accessory, VIT+10 - sells for 3,000en
1 required for Haste Pin - Accessory, AGI+10 - sells for 3,000en
1 required for Fate Beads - Accessory, LUC+20 - sells for 3,000en
1 required for Playing Cupid I

We'll be back later for that dang quest, but some good stuff in here. Trivial to get here during the day at least.

Holy shit, just look at those stats those accessories give you! Granted VIT is the only one that's an actually meaningful boost, as the other 2 stats aren't great in this game, even with those nutso boosts.

How shocking.

You keep this up for the entire labyrinth and it'll go from cute to annoying.
Clawbug
HP: 270
STR: 33
VIT: 26
TEC: 17
AGI: 21
LUC: 23
Level: 33
Exp: 1600
Skills
Whirr: Uses the Arms. Attempts to inflict Head Bind on the entire party. Has a 25% base infliction chance and a 100% speed modifier.
Damage Vulnerabilities

25%

25%

25%

100%

100%

150%
Disable Vulnerabilities

100%

100%

100%

100%

100%

100%

100%

100%

100%

100%

100%

100%

100%
Drops
Space Husk: 40% chance, sells for 67en.
1 required for Aqua Claw - Claw, ATK+86, Type: Ice - sells for 3,650en
2 required for Volt Axe - Axe, ATK+84, Type: Volt - sells for 4,740en
5 required for Kuzunosada - Katana, ATK+86, STR+2 - sells for 4,620en
Conditional: Kill with Cut damage.
Stag Horn: 60% chance, sells for 75en.
1 required for Gore Chain - Whip, ATK+86, STR+2 - sells for 4,710en

Oh goody, these are back. Bring a conductor or be here for a few turns. It's likely someone will get tagged with their party wide infliction, but what are the chances it hits your Alchemist, right? At least your Gunner and Ronin avoid this nonsense, but it doesn't make them any less annoying. At least compared to last game they then can't gank your party with a regular attack after binding stuff, rip 400+ ATK stats.

These enemies punish lack of coverage hard. You'll need to use elementals to take them down in a timely manner. Alternatively, Poison works too. Solo encounters with these are always guaranteed blindsides.

hmm hmm hmm, ladadada...

You don't mind the cold, or- wooaahhh, the ice... you're making me look bad!

Has the ice thinned and cracked? You can see crystal clear water flowing beneath the icy surface. If you enlarge the hole, you may be able to enjoy a bit of ice fishing here.

Have you had that the whole time?

Yeah, uh, I like fishing. Just never mentioned it before.

Eager to try ice fishing, Corinth drops the first line. But Corinth slips on the ice and falls into the frozen lake! You hurry to pull Corinth out of the water, but it's too late... Corinth has severe frostbite! The fishing trip is hastily abandoned...

you don't seem too bothered.

W-W-Well I d-d-don't mind the c-c-cold... and sometimes it f-f-feels like k-k-karma... rather me than y-y-you!

That's the spirit!

Thanks game.

Fun distraction aside, we'll clear the top of the floor first.

Gah, no, come back treasure!

Heh, she ain't nothin' but a gold digger...

Eurgh, they got a fishmongers in here?

Sniff, sniff, that is indeed the culprit!

that is quite the aroma but what's that in its mouth?

Ugh, you don't wanna know.
Killfish
HP: 693
STR: 25
VIT: 26
TEC: 25
AGI: 27
LUC: 26
Level: 34
Exp: 0
Skills
Jaws: Uses the Head. Deals 150% Bash damage to a single target. Has a 95% accuracy modifier and a 100% speed modifier.
Damage Vulnerabilities

100%

100%

100%

100%

50%

125%
Disable Vulnerabilities

100%

100%

100%

100%

100%

100%

100%

100%

100%

100%

100%

100%

100%
Drops
None
Conditional: None.

Two quest enemies in one update, I do spoil you! But yeah, fish, it might hurt a little bit harder but these enemies are designed to be forgotten about as soon as you hand the quest in.

Just slightly beefed up to not keel over instantly in 1 basic attack.

Kill

The monster that shattered the young bride's heart has at last been stilled forever. After taking a few deep breaths, you notice something caught in the monster's jaws. Looking closer, you catch a gruesome glimpse... it's a human armbone! It must have caught in its jaws as its teeth sank into the surrounding gauntlet. Prying the mouth open, you discover that the dead arm was holding a sheaf of herbs. You now remember the details of the quest you accepted in the Stickleback Bar... a lady of Lagaard lose her fiance to the Labyrinth just before her wedding. This must be the same man. After pulling the arm free, you stow it in your bag to bring it back to the bar.

This is the way of the adventurer. Shame we can't bring more back to be buried.

Hm, if I had an ental for every time I brought a severed arm back as treasure... well, it'd be two.

You can barely make out a squirrel-like animal in the shadow of a large plant. The rodent doesn't seem to fear your party, and it chirps brightly as it approaches. It seems as though it wants you to pet it. You wonder if you should oblige the creature...

Hmm, it was a while since the first encounter, so I don't recall what happened, did we reach out, or...?

Come now, the chance of that happening three times is absurd, you should be more trusting towards critters.

Your funeral.

You reach out to the small animal... but it takes the opportunity to run up your arm and onto your body! From there, it jams its head into your backpack and runs off with something in its mouth. You hurriedly rummage through your pack to see what it was the thieving rodent stole. It was a Warp Wire, one of an explorer's most essential tools! It's too late for you to catch the animal by now... you sigh, and move on with your journey.

Heh, heh, heh, this is gold!

...well it can't happen a fourth time.

i'd bet on that wager.

Aren't you glad I bring two?

Might have to be three at this rate...

HAVE YOU LEARNED YOUR LESSON YET?!

I love idiot trap events like these.

Are these guys tossing away wires or what? I almost feel bad for them. Almost. Still, we'll add it to the collection Isdsjjn- what? They didn't give you a name! Er, fine, Tyson? Ugh, of course you like that one.

Oh hey, back from another- GAH what the hell is that???

Hardycorey.

Uh, maybe we shouldn't just slam it on the table in front of everyone.

Yeh have proof...? What the--these are his bones! Don't do that to me! For the love of... couldn't it have been his gauntlet, or the herbs, or something... nicer? Yeh lot... have yeh no common sense!? Have yer brains turned as twisty as the Labyrinth!? Yeh'll send her into a deeper funk than she's already in! How cruel can yeh be!? Just because yeh avenged her fiance doesn't mean he'll return hale and hearty, yeh know. Taking revenge in anger only makes a body feel worse... but I s'pose it's human nature not to let bygones be bygones. Ahh, listen to me maunder on! I'd say it's time for some drinking songs! The reward...? Yeh have some nerve, asking for that! Take it and get yeh gone! I'll be counting on yeh again, dammit!

why did we bring the whole arm back?

It seemed like a good idea at the time...

Sometimes the series makes your guild out to be pretty awkward weirdos, but I suppose you have to be to explore the Labyrinth.

I love this scene. Your guild is just a bunch of dicks as they just give him the bones of a human arm. I love the interactions with Cass in this game.
3 Torn Tails required for Biliomg
1 Space Husk required for Aqua Claw - Claw, ATK+86, Type: Ice - Fires high-pressure jets of water at enemies.
1 Torn Tail required for Cutlass - Sword, ATK+70 - Simple one-handed sword with a sharp blade.
1 Space Husk required for Aspis

Stop it.

While we're fresh and ready, what if we just wanted to head straight to the end of the floor? Wouldn't that be nice?

How many times must I be tortured so???
Guardians of the Sorrowful Ice

The desolate atmosphere is broken by an incongruously cheerful voice.

Hey... it's Nidhogg! I'm surprised to see you make it this far.

oh hello, as cheery as ever.

Indeed...

So if you're here... I take it you're looking for Snow Blooms on the Minister's orders. Well, you won't find any past here. Nothing back there but the stairs upward.

The girl's eyes flick toward the door momentarily, then back to you before she continues.

You're on an official mission, so you'd better finish it before you do anything else.

The black-haired witch is none too subtly blocking your progress further. You have no choice but to turn back now... you nod to Artelind and leave the area.

Heh, it even vomits up snow. Oh, right, you seem concerned, Corinth.

I'm always concerned, but interacting with Esbat is so strange, there's no warmth behind that smile of hers.

And the less we mention her crazed guardian the better!

Alright, next on the random exits...

So carefree, so asking to be slain.

i will not allow it.

Surprise, it's blocked off at night and was the reason we didn't head down after slaying the fish. Of course it being a shortcut doesn't really matter during the day since the only reason to go up there is for the Snow Bloom but that's at night, so I guess it's easier for the quest, but what do I fuckin know.

Now we'll go straight across and... huh, that was easy.

Ah, pardon me.

Ah, pardon me again.

This is where the Helldra would rest during the day, blocking access to the treasure. I'll be putting icons where they would sit when we finish the floor, so don't worry about it.

neat.

I would prefer being rich beyond my wildest dreams but fine, have your brimming bottles.
2 Space Husks required for Chain Mail.

Heh, you keep standing on them.

You would be too if you were actually leading the group through doors!

There's one exit left and one Snow Bloom remaining. Don't think they're related.

My, my, so much traffic around here.

i will clobber you if you keep this joke up.
12F E4 Mine Point
Ambush Chance: 3%
Ambush Encounter:
60% Warbull x1
40% Clawbug x3
Adularia: 70% chance. Sells for 130en.
1 required for Pure Plate - Heavy Armor, DEF+42, Fire Resist Up 10% - sells for 4,150en
1 required for Ice Wall - Accessory, Ice Resist Up 30% - sells for 4,000en
1 required for Stab Wall - Accessory, Stab Resist Up 30% - sells for 4,000en
3 required for Fire Saker - Gun, ATK+87, VIT+2, Type: Fire - sells for 4,550en
5 required for Flissa - Sword, ATK+80, STR+2 - sells for 4,850en
Celestine: 25% chance. Sells for 120en.
1 required for Bipennis - Axe, ATK+88, TP+10, -10 speed - sells for 4,550en
1 required for Rune Gage - Gloves, DEF+20, TEC+2, TP+10 - sells for 3,490en
1 required for Bug Piece - Accessory, Panic Resist Up 50% - sells for 5,000en
1 required for Head Guard - Accessory, Head Bind Resist Up 50% - sells for 5,000en
5 required for Nikkari - Katana, ATK+84, AGI+2, HP+10 - sells for 4,360en
Ice Sheet: 5% chance. Sells for 300en.
1 required for Brio Wrist - Accessory, VIT+10 - sells for 3,000en
1 required for Haste Pin - Accessory, AGI+10 - sells for 3,000en
1 required for Fate Beads - Accessory, LUC+20 - sells for 3,000en
1 required for Playing Cupid I

I will never use this one.

Whatever...

Are we doing him a disservice by reviving him...?

Oh hey a free axe we unlocked earlier. We have someone who uses those, right?

Maybe I should try and block some of this stuff? Eh, I'm sure I'll come up with it later.

You succeeded in obtaining four of the requested Snow Blooms! They shine radiantly in your hands... hurry and return them to the Duke's Palace to complete your mission!

This would be blocked off during the day, but the flower wouldn't be there during the day, so I guess it doesn't matter? Well I suppose it would entice you to come through this door when it became available to you and- oh whatever, game design, let's finish this already.

A flower as beautiful as your neck, ohohoho.

Please stop trying to seduce the Minister.

i think he likes it.

There is one last ingredient mentioned in the ancient documents... please wait here, brave explorers. I must consult my Lady...

I would express my gratitude to them in person...

L-Lady Gradriel... th-that's...

Stay. As the Duke's daughter, I must thank those who risk their lives to save my father!

M'lady.

Ugh, I don't like bowing, but when in Romulus...

It's almost instinctual.

He says that the renowned Guild Nidhogg is the one to obtain the Snow Blooms. My father is bedridden with a grave illness... in his absence, I thank you. I had thought to enter the Labyrinth myself to cure my father's malady... but as Lady of High Lagaard and the Duke's only daughter, I was unable to do so. It is through your courage that my spirits are lifted. I understand that no monetary reward is adequate to the risk you have incurred thus far. But that is currently my only concrete means of expressing gratitude. I pray you accept this reward for your hard work in the spirit it is meant.

i'll move this away before it gets any slobber on it.

Hey, come on! Only a little...

I know I ask much of you, who have only just returned from the quest for the Snow Blooms... but... there is yet more to do. I beseech you to listen to my next request. Our lore stats that the royal family descends from residents of the floating castle. Many ancient texts support the legend, and my parents believe it to be true as well. One source also makes mention of something called the Grail of Kings.

With further research, we were able to identify the components necessary to create this cure. You know them as the Fire Plume and Snow Blooms. By mixing them within the Holy Grail, we can create the Panacea that cures all illness. Thanks to your guild, we have obtained the two ingredients that must be combined. We lack only the container to brew the medicine. All that is left is to find the Holy Grail. Legend says the Holy Grail is enshrined in the center of the castle in the heavens. I would ask that you continue your journey until you gain access to this castle. Should you discover the Holy Grail there... I beg that you use it to save my father... nay, to save High Lagaard!

We won't force you. But if you discover anything of use, I beg you to inform this old man. You'll be rewarded, of course. Forgive us for laying this burden on you...

That was Princess Gradriel. She's a reference to one of Atlus's earlier games, Princess Crown, where she was the protagonist of said game. Said game is currently exclusive to Japan, and will not likely receive an international release, as they lost the source code. There is a fan translation being worked on, but it's not finished yet.

First time I've heard of this game, here I thought Atlus only had one other game, Persona 5.

So like, this big?

I believe their description summons to mind a bigger fish.

Ne'er mind all tha'! We gonna beat someone up ta get a cup?

That's been my plan from the start.

Welcome back, yeh lot. Let's have a gander at all those monsters yeh've researched. Ahh, very nice! Yeh picked up a lot of good info! The other guilds have nothing on this! Not that I ever doubted for a second than yeh'd outshine that rabble... here's the reward. I'm always counting on yeh!

Being 10k ental richer, it's almost time for us to switch teams as we finish up the slidey floor and move on to... slidier. Next time!

Mario 64 noises go here