Re: Existential Trauma And Little Bits Of History Repeating - Let's Play Azur Lane!
Posted: Thu Sep 10, 2020 6:01 am
Ahem, since people have correctly pointed out that we mainly talk about history, sass, and thirst, and not quite enough of the mechanical end, I've decided to delay the shipgirl posts for this update (yes, posts plural, I'm not putting 14 bloody ships in one update!) and put up the second proper side update. I think the next one will be the Labs, but for now, let's talk about one of the absolute basic concepts a player will run into: The Daily Grind.
SIDE UPDATE: THE DAILY GRIND
The daily grind. It’s worth talking about here, because it’s pretty simple, and easy enough to explain. You unlock the Dorm pretty early, so, as soon as you’re feeling human and logged in, the first thing you do is feed your shipgirls. The nice thing about this is that, even with the early game not being the friendliest with food, you’ll get some food just for doing this. In fact, if you only needed to put 1000 fuel in (an Oxy Cola), unlikely as that is, you’ll get 5 Secret Fuel right back for doing it. 10,000 food’s worth. That ain’t bad.
While the Dorm starts with a Capacity of 2 girls, you can use gems to expand that to a maximum capacity of 6. Note that expanding the dorm does accelerate the consumption of food, so what might last your girls 24 hours with only two will only stretch for 9 and a half with a full half-dozen in place.
Next up, if you’ve unlocked the Cat Dorm, you’ll take your free cat from the shop, and start training it. This can take anything between 2 hours average (for a Rare cat) to 12 hours (for a Super Rare cat), but, again, gets you another daily cheevo, and a Rare cat (and an Elite one if you do this every day.) Just like ships, you can enhance cats with other cats, but, unlike enhancing shipgirls, specifically using the same cat to enhance another cat is important, because it upgrades their skills. And you’ll want to upgrade their skills. After you’ve got the weekly, keep the rare cat, use that, keep all your freebies. It’ll make the weekly much easier.
Wrangling the cats is both useful and annoying, because it’s another layer of stuff you have to sort through when you rearrange your fleets. Honestly, the big winner is Steel, who is virtually indispensable for Submarine fleets due to expanding their hunting range.
We’ll be talking about cats in another mechanics update.
Next, dailies. Your dailies will get you several achievements in one go, because they’re three victories minimum (9 to 14 on Sundays, depending on what you’ve unlocked, and whether you’ve saved the Sub Weeklies for Sunday), and that’ll net you a few cubes, among the other rewards. We’ve talked about the dailies in the videos, but we’ll go into a little more detail later on.
Dailies count for the mission requirements of ‘get into fights’, ‘do a daily’, and so on, so just by smacking the 6 dailies that are nominally unlocked after you’ve started to beat up stuff for cognitive chips, combined with the hard mode trifecta, you’re already 90% of the way to probably the most-involved daily mission being completed.
Next up… Enhance a piece of kit. Generally speaking, if you can, enhance gear either already on a shipgirl, or a higher tier piece of kit you’re going to put on a shipgirl shortly. It only has to be one point for the achievement, but if it’s a new piece of kit, why not go for three enhancements? (and 10 enhancements is a weekly, so…)
Nominally, Reserve Enhancement plates for Purple or Gold-tier gear, though there’s a few items worth holding onto from the blue-tier list. Specifically, fire extinguishers, unless you feel you can laugh off later-game incendiary attacks.
This is, however, something many players ditch after a certain point, because while it does lead to T1s and T2s, which can be crafted into T3s? After a certain point, T3s become bumf, a cleaning operation which happens to net you blueprints and money (a small amount.)
Then build a single ship. If you build a light ship, then bam, you get the cube back from the daily, and you’re up 200 gold (600 for a light, 800 from the cheevo.) The weekly is 10 builds a week, but so long as you don’t go mad (or an event is going on which has a “build 3 daily” achievement), you’ll be fine, cube and gold economy wise. Combined with the dailies for beating dailies, and hard mode? You’re up 6 cubes if you only build a light a day. And that helps you get through events.
By building a single light girl a day and clearing the dailies, you’ll actually make a profit of 30 cubes a week as a bare minimum; for the cost of one, you’ll collect a total of four daily from the missions, and the weeklies lets you accumulate another dozen.
This is advice I don’t always follow.
If you’ve unlocked the Academy, then refresh your skill training, if you’ve got the skill books. Skill books of the right type for the skill (Red: Offensive, Blue: Defensive, Yellow: Support) will give you 150% XP, but you can use other skill books if you’ve got more of them than you need right now.
Speaking from personal experience you’ll always be short of Red Books, because attack skills are going to be your bread and butter. Most people typically suggest getting your girls’ skills up to tier 6 out of 10 because after that point it takes more than one Gold-tier skill book to level it further
Next… Well, which next really depends on how confident you are, or how far along you are. If it’s early game, you’ll definitely want to try and progress in the story missions some, or do a War Archive (sidenote: COLLECT YOUR WAR-ARCHIVE TOKENS. I missed those on main for the longest time, and it kinda fucked my early game, levelling wise.) This will probably also be a good time to, I dunno, refresh those commissions you’ve been doing? It’s a nice, easy way of levelling shipgirls you’re not using, gets you rewards… There’s really no reason not to. Indeed, one of the other reasons to do it involves two more achievements, because the longest commission, the 4500+ gold one, spends between 800 and 1200 fuel, depending on where you are in the game. That much gold isn’t to be sniffed at, and an easy pair of rewards for doing it?
Noice. Budget your fuel for this one, folks, it’s a doozy.
The fuel-hungry commission will drag a level 1 girl to level 19 without a care in the world, drop a minimum of 4,500 gold on your lap, and dunk a lapful of rewards onto you; one of the more-coveted rewards is the 5-8 cube option, but gold skillbooks and tier 3 upgrade plates are also in the running.
Sadly, there’s also the rare chance of 5-8 quick finishers, which is a booby prize. The game at least forewarns you of what it’ll drop on your lap, which is nice, but it will let that fuel-hog mission sit and linger until you accept it.
There are also 4 commissions that appear at around 3AM UTC, and disappear sometime around 10 or 11AM UTC. These give not only higher XP rewards than the common commissions (or even most Urgent Commissions), they also have much higher fuel rewards.
In North America time, that’s 10 PM Eastern, or 7 PM Pacific for when the ‘overnight’ commissions drop. Fuel, Gold, Cubes, and Skillbooks are all potential rewards.
As of the time of writing this, there’s three EX events in the War Archives, Each with 6 missions, plus 6 hard missions, and two SP events (The Encircling of Graf Spee, and Strive, Wish, and Strategize), with only 3. This is being added to over time, and I’m sure more events will be added before the LP ends (Be that with me saying “Fuck this for a game of soldiers, I’ve been at it a while”, or because I’ve beaten 13-4, and have thus finished story mode… Although, let’s be fair, there’d probably be the occasional Event update to this LP if I actually did get that far.)
Do the hard mode maps once you’re levelled enough, just doing 1 is a daily cheevo, and doing all 3 is experience. It’s recommended you get 3-4 Hard to “Safe”, because the Fox Mines are where you’ll be spending a lot of your time, sooner or later, and a Safe Hard Mode map means you only have to fight the boss. From 4-3 onwards, Hard missions take 4 wins to clear, so doing two of those, and 1 in 3-4 is a good idea. You’ll get those 3 star rewards slower, but fuckit, you’re progressing at all, and it’s XP.
While some people will demand that you farm the fox mines until both Akagi and Kaga fall out, more-practically, it’s simply a good spot to farm experience for lower-leveled girls, with 8 fleets, an ammo restock, and a level range of 32-35 on Normal difficulty.
Sidenote: Folks may tell you that doing so is a waste of opportunity to gain cores. This is true, you’ll get less cores in 3-4 than anywhere higher. There’s also blueprints you’ll get higher. Thing is? It’s a marathon, not a sprint. And you won’t *need* a lot that cool stuff from the core shop until much later, by which time… You’ll only occasionally want to pop into the Fox Mines, at worst.
This would all get you XP for the other possibility you can do next: Exercises. If you’ve already got 10 exercises, rather than 5, I’d say do at least 5 before the next 5 drop, regardless, but if you’re progressing one or two missions, that takes, like… Half an hour to an hour, generally speaking.
Exercises, aka. Automated PvP, is encouraged, but generally a background noise timekiller than anything practical. Its main draw is that it always gives full Exp, win or lose, as well as Merit points, win or lose. Win matches and you’ll gain ranks, meaning more merit points per match.
Otherwise, get yourself some levels, and presumably kit first. In between each 1, maybe 2 attempts at a mission, look for your duplicate ships you got. Because the common ones can be used to enhance ships easily, and the rare and elite ones can be used to retire. That’s two more achievements, although, for the “Retire 1 ship” one, you can retire a common, you’re only missing out on the medals from retiring a rare ship. Generally, unless it’s an event ship duplicate (you want to hold onto enough of those, if you get them, to Limit Break your ships all the way), you’re only wanting to retire or enhance ships that you don’t need for the next limit break. The wiki is your friend on where to get ships.
As a sidenote, the map selection panels will also tell you which girls you’ve collected on that map’s area if you tap the silhouette of a girl’s head; It might not tell you where to find some of the girls (Archives can do that, actually), but it will tell you what you’ve found in that area in case you want to hunt down a certain lass for limit breaking.
Beyond that? You can collect oil and gold anytime, but remember to use enough oil to get below your fuel limit for the collection achievements, and… Bam, you’re done with the dailies. There’s your daily routine. Check in on the Munitions Shop when it refreshes, in case there’s some food or cool stuff in the Core or Merit shop you can afford (the General Shop becomes less useful as time goes on, but it never becomes useless, as it occasionally has food, plates, and skillbooks you want. Hell, it sometimes has cubes that don’t cost gems to get.) Check your research, keep up with your commissions, all this stuff gets you cool shit. But, as always, keep it within reason. Play at your own pace.
In general, the big prizes in the Core Data shop, which is refreshed monthly, are the extended batteries and submarine snorkel, the VF-17 Fighter Squadron, and the 818 Swordfish Torpedo Bomber Squadron. The unique Battleship ammunition and the Rainbow-tier Oxygen Torpedos are also incredible auxiliary equipment.
As you might have guessed, there’s a lot of bumf to the daily routine, but most of it is, in game terms, useful. Like pretty much any Free To Play game, it rewards you for still playing, whether you’re a small spender who treats the game like a marathon, or someone who… Honestly, should maybe consider limiting their budget unless they’re rich enough to handle it.
While I have spent a few dollars on AL, I’ve held off on fiscal mismanagement for this year, so I’m doing something right.
...I refuse to use what the F2P market considers official terminology, as it’s highly demeaning. Suffice to say, their comparison to you being fish, animals to harvest, rather than people, says a lot about most F2P or microtransaction heavy game developers. And what it says is unpleasant. Azur Lane, thankfully, balances around less encouragement to be a big spender, and its lootboxes are all ingame currency buyable stuff but… I repeat, microtransaction vulnerable, stay away.
Honestly, while there are a few items that are Gem-exclusive and entirely quality of life improvements, such as expanding your dock capacity (at 200 gems for 10 slots, the real money comparison is approximately $3.33 USD per Dock upgrade), the main use of Gems is for People to leer at incredibly skimpy and.or Animated character skins. Most Notably is the American Light Cruiser St. Louis, which has a barely-there dress worth 1080 gems; Approximately 18$
Yes, I can’t even pretend some of those skins haven’t tempted. But I’ve stayed strong.
You have a HMS Unicorn nendroid.
Yes, and that was a birthday present… Koff.
SIDE UPDATE: THE DAILY GRIND
The daily grind. It’s worth talking about here, because it’s pretty simple, and easy enough to explain. You unlock the Dorm pretty early, so, as soon as you’re feeling human and logged in, the first thing you do is feed your shipgirls. The nice thing about this is that, even with the early game not being the friendliest with food, you’ll get some food just for doing this. In fact, if you only needed to put 1000 fuel in (an Oxy Cola), unlikely as that is, you’ll get 5 Secret Fuel right back for doing it. 10,000 food’s worth. That ain’t bad.

Next up, if you’ve unlocked the Cat Dorm, you’ll take your free cat from the shop, and start training it. This can take anything between 2 hours average (for a Rare cat) to 12 hours (for a Super Rare cat), but, again, gets you another daily cheevo, and a Rare cat (and an Elite one if you do this every day.) Just like ships, you can enhance cats with other cats, but, unlike enhancing shipgirls, specifically using the same cat to enhance another cat is important, because it upgrades their skills. And you’ll want to upgrade their skills. After you’ve got the weekly, keep the rare cat, use that, keep all your freebies. It’ll make the weekly much easier.

We’ll be talking about cats in another mechanics update.
Next, dailies. Your dailies will get you several achievements in one go, because they’re three victories minimum (9 to 14 on Sundays, depending on what you’ve unlocked, and whether you’ve saved the Sub Weeklies for Sunday), and that’ll net you a few cubes, among the other rewards. We’ve talked about the dailies in the videos, but we’ll go into a little more detail later on.

Next up… Enhance a piece of kit. Generally speaking, if you can, enhance gear either already on a shipgirl, or a higher tier piece of kit you’re going to put on a shipgirl shortly. It only has to be one point for the achievement, but if it’s a new piece of kit, why not go for three enhancements? (and 10 enhancements is a weekly, so…)

This is, however, something many players ditch after a certain point, because while it does lead to T1s and T2s, which can be crafted into T3s? After a certain point, T3s become bumf, a cleaning operation which happens to net you blueprints and money (a small amount.)
Then build a single ship. If you build a light ship, then bam, you get the cube back from the daily, and you’re up 200 gold (600 for a light, 800 from the cheevo.) The weekly is 10 builds a week, but so long as you don’t go mad (or an event is going on which has a “build 3 daily” achievement), you’ll be fine, cube and gold economy wise. Combined with the dailies for beating dailies, and hard mode? You’re up 6 cubes if you only build a light a day. And that helps you get through events.

This is advice I don’t always follow.
If you’ve unlocked the Academy, then refresh your skill training, if you’ve got the skill books. Skill books of the right type for the skill (Red: Offensive, Blue: Defensive, Yellow: Support) will give you 150% XP, but you can use other skill books if you’ve got more of them than you need right now.

Next… Well, which next really depends on how confident you are, or how far along you are. If it’s early game, you’ll definitely want to try and progress in the story missions some, or do a War Archive (sidenote: COLLECT YOUR WAR-ARCHIVE TOKENS. I missed those on main for the longest time, and it kinda fucked my early game, levelling wise.) This will probably also be a good time to, I dunno, refresh those commissions you’ve been doing? It’s a nice, easy way of levelling shipgirls you’re not using, gets you rewards… There’s really no reason not to. Indeed, one of the other reasons to do it involves two more achievements, because the longest commission, the 4500+ gold one, spends between 800 and 1200 fuel, depending on where you are in the game. That much gold isn’t to be sniffed at, and an easy pair of rewards for doing it?
Noice. Budget your fuel for this one, folks, it’s a doozy.


There are also 4 commissions that appear at around 3AM UTC, and disappear sometime around 10 or 11AM UTC. These give not only higher XP rewards than the common commissions (or even most Urgent Commissions), they also have much higher fuel rewards.

As of the time of writing this, there’s three EX events in the War Archives, Each with 6 missions, plus 6 hard missions, and two SP events (The Encircling of Graf Spee, and Strive, Wish, and Strategize), with only 3. This is being added to over time, and I’m sure more events will be added before the LP ends (Be that with me saying “Fuck this for a game of soldiers, I’ve been at it a while”, or because I’ve beaten 13-4, and have thus finished story mode… Although, let’s be fair, there’d probably be the occasional Event update to this LP if I actually did get that far.)
Do the hard mode maps once you’re levelled enough, just doing 1 is a daily cheevo, and doing all 3 is experience. It’s recommended you get 3-4 Hard to “Safe”, because the Fox Mines are where you’ll be spending a lot of your time, sooner or later, and a Safe Hard Mode map means you only have to fight the boss. From 4-3 onwards, Hard missions take 4 wins to clear, so doing two of those, and 1 in 3-4 is a good idea. You’ll get those 3 star rewards slower, but fuckit, you’re progressing at all, and it’s XP.

Sidenote: Folks may tell you that doing so is a waste of opportunity to gain cores. This is true, you’ll get less cores in 3-4 than anywhere higher. There’s also blueprints you’ll get higher. Thing is? It’s a marathon, not a sprint. And you won’t *need* a lot that cool stuff from the core shop until much later, by which time… You’ll only occasionally want to pop into the Fox Mines, at worst.
This would all get you XP for the other possibility you can do next: Exercises. If you’ve already got 10 exercises, rather than 5, I’d say do at least 5 before the next 5 drop, regardless, but if you’re progressing one or two missions, that takes, like… Half an hour to an hour, generally speaking.

Otherwise, get yourself some levels, and presumably kit first. In between each 1, maybe 2 attempts at a mission, look for your duplicate ships you got. Because the common ones can be used to enhance ships easily, and the rare and elite ones can be used to retire. That’s two more achievements, although, for the “Retire 1 ship” one, you can retire a common, you’re only missing out on the medals from retiring a rare ship. Generally, unless it’s an event ship duplicate (you want to hold onto enough of those, if you get them, to Limit Break your ships all the way), you’re only wanting to retire or enhance ships that you don’t need for the next limit break. The wiki is your friend on where to get ships.

Beyond that? You can collect oil and gold anytime, but remember to use enough oil to get below your fuel limit for the collection achievements, and… Bam, you’re done with the dailies. There’s your daily routine. Check in on the Munitions Shop when it refreshes, in case there’s some food or cool stuff in the Core or Merit shop you can afford (the General Shop becomes less useful as time goes on, but it never becomes useless, as it occasionally has food, plates, and skillbooks you want. Hell, it sometimes has cubes that don’t cost gems to get.) Check your research, keep up with your commissions, all this stuff gets you cool shit. But, as always, keep it within reason. Play at your own pace.

As you might have guessed, there’s a lot of bumf to the daily routine, but most of it is, in game terms, useful. Like pretty much any Free To Play game, it rewards you for still playing, whether you’re a small spender who treats the game like a marathon, or someone who… Honestly, should maybe consider limiting their budget unless they’re rich enough to handle it.

...I refuse to use what the F2P market considers official terminology, as it’s highly demeaning. Suffice to say, their comparison to you being fish, animals to harvest, rather than people, says a lot about most F2P or microtransaction heavy game developers. And what it says is unpleasant. Azur Lane, thankfully, balances around less encouragement to be a big spender, and its lootboxes are all ingame currency buyable stuff but… I repeat, microtransaction vulnerable, stay away.

Yes, I can’t even pretend some of those skins haven’t tempted. But I’ve stayed strong.

Yes, and that was a birthday present… Koff.