
Back to the beach - Kai's Time to Shine.
- Talking with everyone before the banquet.




























- Gin and Mai say the same thing as they did in Kanna's route.




























- Not for lack of trying though.























- Kurumada's injuries.


























- There aren't that many differences in the banquet; Ranmaru is colder, but essentially doesn't say or do anything differently. Q-taro is the one to work out that Alice accidentally killed the real Hinako (in the Reko / Kanna route, Reko figures it out). Hinako can't be killed prior to the banquet, so the reveal of her being human and her coffin switch with Komaeda is the same regardless of route. If any Dummies are killed prior to the banquet, their bodies are still placed in their respective coffins before the banquet, and the lines after their coffin is drilled reflect that the Dummy was already dead.
- Finding Gin's pod on Komaeda's turn.









- Meister overruling Komaeda's objections to Sara using her wish to force Komaeda to change his selection.









- Hitting Ranmaru.






- After Komaeda is killed.








- From here the ending is the same as Kanna's route.


Music stops.







Music stops.



























Music stops.















Music stops.







- Apologies for the short update, but I'd like to take a different approach with the fondness events* this time; namely, getting as many as possible.
The basic story, key events, and endings in Kai's scenario are the same as Mishima's scenario, barring some minor dialogue changes. The one major difference, aside from the fondness events, is a new sidequest (which has retroactively been added to Mishima's scenario), and includes a minigame which is unique to Kai (Mishima has his own minigame, which I will likely cover once we're finished with Kai's scenario). Winning at the minigame unlocks a new ending.
Without the fondness events, Kai's scenario is going to rehash a lot of content previously covered in this LP. I'm planning on two people crafting until the second level base is built and all base facilities are unlocked, and at least one person training. Kai and everyone else will mainly be foraging. I'll still initially take votes every five days, but these will be to decide who will be crafting and training, meaning it's unlikely we'll get a fondness event from them over that five day period.
With that said, please vote for two people to craft and one person to train for days one to four. Please note that Kai's events with Mishima are different from the events Mishima had with Kai.
*Your Time to Shine mechanics can be found here if you want a refresher.


- The gameplay is unchanged, you assign each character to forage, craft, train or rest each day.

- One minor addition, if you click on the base, you get Kai / Mishima's thoughts on the current situation.

- Day 1 results:
Found 4 food, and 35 material (used unique ability to forage twice).
Found 3.200 yen.
Trained twice successfully (used unique ability to train twice) and had a craft score increase.
Found 2,200 yen.
Failed to find anything, but avoided injury.
Injured.
Increased base points by 21.
Increased base points by 65 (used unique ability to craft twice).
Found 20 material.
Injured.
Found 30 material
Injured.
Art for the special abilities is the same as Mishima's scenario.












- Day 2 results:
Injured.
Found 2,800 yen, forging score increased.
Injured.
Injured.
Found 20 material, foraging score increased.
Found 2,800 yen, foraging score increased.
Injured.
Increased base points by 29, crafting score increased.
Injured.
Injured.
Found 28 material.
Injured.











- The shop design has changed – as always, I just buy food.


- Unfortunately, I have to send Gin and Gonbee off to rest, they can't take any more damage.

- Day 3 results:
Found 4 food and 3,330 yen.
Failed, but avoided injury.
Trained twice.
Found 1,700 yen.
Found 2,400 yen.
Found 29 material.
Injured.
Used material to advance base.
Found 3 food.
Regained one stage of health, crafting, foraging and fighting score increased (used unique ability to increase all scores when resting).
Injured.
Regained one stage of health.













- The facilities are unchanged.

- Reko needs to rest, and I also send Keiji for a rest – as he's training he's not gaining any fondness points, and it's preferable to have the fighters at full health before a battle.

- Day 4 results:
Found 34 material and 3,400 yen.
Found 2,700 yen.
Regained one stage of health.
Failed but avoided injury.
Found 2,700 yen.
Found 27 material.
Regained one stage of health.
Failed but avoided injury.
Found 2,900 yen.
Found 2,800 yen.
Found 3,700 yen.
Found 18 material.




- The battle is won, but both Keiji and Q-taro took a battering.


- Who should craft and train on days 5 to 9 (inclusive)? Keiji and Q-taro will need to rest on day 5, but they'll be able to pick up their assigned task from day 6. At the moment, all the foragers have 8 fondness points with Kai, except for Gin and Gonbee, who have 6 due to them needing to take a day for rest. Reko, Nao and Keiji have no fondness points with Kai yet.



- Day 5 results.
Found 4 food and 33 material.
Found 3 food.
Health fully recovered.
Increased base points by 28.
Health restored by one stage.
Increased base points by 22.
Found 22 material.
Injured.
Found 26 material.
Failed, but avoided injury.
Found 3,200 yen.
Trained successfully.















- I build a small trap - this restores one stage of hunger for one random character each day.







































- Day 6 results:
Found 39 material and 4 food.
Found 27 material.
Found 29 material.
Increased base points by 28.
Injured.
Increased base points by 23.
Failed, but avoided injury.
Found 2 food.
Found 2,800 yen.
Found 30 material.
Found 4 food.
Trained successfully.





- As always, I buy more food.































- Day 7 results:
Found 4 food.
Found 3,330 yen.
Injured.
Increased base points by 30.
Health fully recovered.
Increases base points by 27.
Found 26 material.
Found 2 food.
Found 24 material.
Found 3,400 yen.
Found 32 material.
Trained successfully.


Music stops.



















Kai explained how he came to the island.


























- I'll go into more detail next update when we'll actually participate in the cooking competition, but the competitions can be quite a drain on food if you have bad luck with RNG.



































- Day 8 results:
Found 4 food and 39 material.
Found 35 material.
Injured.
Increased base points by 29.
Injured.
Used material to advance base.
Injured.
Injured.
Found 26 material.
Found 37 material.
Injured.
Trained successfully.














Music stops.



- I move Kanna and Sou to foraging today – there are too many people needing to rest due to being at red health / a battle on the next day. Plus, both of them are only two points away from their first fondness event.


















































- Day 9 results:
Failed, but avoided injury.
Found 33 material.
Regained one stage of health.
Injured.
Health fully recovered.
Found 29 material.
Health fully recovered.
Regained one stage of health.
Found 26 material.
Found 4 food.
Regained one stage of health.
Regained one stage of health.



- As usual, please vote for who should craft and train for the next five days.



















































- Day 10 results:
Found 4 food and 40 material.
Failed, but avoided injury.
Found 3,600 yen.
Health fully restored, used unique ability to restored Gonbee's health by one stage.
Health restored by one stage.
Found 36 material.
Found 24 material.
Found 2 food.
Found 3,800 yen.
Failed, but avoided injury.
Used material to advance base.
Health restored by one stage.

Music stops.











Music stops.







- The judges are random.




- Kai runs away from the competition if you select the second option.


- This is where the competition can be a drain on food – there are ten different quality levels (“Scrumptious” is seven out of ten, with one being the lowest quality, and ten being the highest quality), and four different ingredients. The quality level impacts the number of “rounds” to cook the meal, and the ingredient determines whether you'll get bonus points from any of the judges; for example, if the ingredient was fish, we'd get bonus points from Anzu. If you get an ingredient that none of the judges like, or is bad quality, you can, provided you have at least one food, indefinitely keep spending one food to create another ingredient. If you do run out of food, Kai will run away from the competition.
In this case, “scrumptious vegetables” isn't too bad; the quality could be better, but it's still relatively high, and despite what he said earlier, vegetables are Hayasaka's favourite ingredient.




- Unfortunately, this isn't great – if the helper was partnered with a judge in 3-1 (Sara / Ranmaru, Keiji / Hinako, Q-taro / Mai, Sou or Kanna / Kurumada, Alice or Reko / Anzu, Gin / Hayasaka), then that judge will give bonus points. Ranmaru gives double the bonus points if Sara helps when he's judging; conversely, Kurumada only gives a very small bonus if Sou helps, though he gives the usual bonus if Kanna helps. Anzu gives the normal bonus regardless of whether Alice or Reko helps. The helper has no other effect on the competition, so you don't really want Mishima, Nao or Joe showing up. You can choose to reject whoever shows up to help twice (rejecting the third helper will result in Kai having to cook alone) , but doing so will cause a drop in fondness points for whoever you reject. Since I'm aiming to get as many fondness events as possible, I'll be sticking with the first offer.





- As mentioned above, the number of times Kai can cook depends on the quality of the ingredient, for a maximum of ten times. Taking the “beauty”, “flavour” or “all effort” options reduces Kai's concentration – “beauty” reduces it between 25 – 55%, “flavour” reduces it between 30-60%, and “all effort” reduces it between 30-95%. If Kai's concentration is reduced to zero, he'll take damage, and his concentration will be restored to 100%, unless Kai is at red health, in which case, Kai will refuse to continue cooking, even he still has some cooking actions left. The “take it slow” option allows Kai to restore between 10-25% concentration. The amount of concentration Kai loses during cooking, and the amount he regains by taking it slow is determined by Kai's combined foraging and fighting score.



- I opt for “beauty” since all three judges have high standards for that. The meal has a base score for appearance and flavour. When an action is chosen, a random value is added that determines how well Kai will do at said action. Additional points, based on Kai's crafting score are added to the random value. There is a random chance of one or more utensils activating, which will also add bonus points.
The total random value is then partially allocated to appearance and flavour depending on the action chosen - “beauty” adds 50% of the random value to appearance and 25% to flavour, “flavour” adds 55% to flavour and 20% to appearance, “all effort” adds 65% to both appearance and flavour and “take it slow” adds 10% to both appearance and flavour.


- Kai's currently at yellow health, so it won't be too much of an issue if his concentration drops to 0 – however, that would mean that he'd have to rest after the competition, and I'd prefer to avoid that.





- With quite a bit of concentration restored, I try to improve both appearance and flavour.





- It pays off, with Kai having a fairly good result. The downside is Kai's concentration takes another hit, so I have him take it slow again to regain more concentration.





- Going for appearance again...




[/i][/list][*]And took it slowly again, with little reward.[/i][/list]




- For the last action, I take a risk, and work on the flavour, luckily Kai's concentration only drops a little, avoiding damage.























- Individually, Ranmaru is probably the toughest judge, having high standards for both appearance and flavour and no favourite ingredient. Anzu also has high standards for both appearance and flavour, but she likes seafood. Hayasaka and Mai both like vegetables and have the highest standards for appearance. Hayasaka has the lowest standard for flavour, Mai has slightly higher, but still low standards for flavour. Hinako and Kurumada both like meat (Kurumada will give double bonus points if you serve meat, but will subtract points if you use anything other than meat – with the rest of the judges, you just miss out on bonus points if you don't use their favourite ingredient). Hinako has medium standards for appearance and high standards for flavour, Kurumada has the lowest standards for appearance and the highest standards for flavour.
Bonus points are mainly applied to flavour, only a small number of bonus points go towards appearance.




















































- Day 11 results:
Found 4,400 yen.
Found 3,700 yen.
Found 34 material.
Found 2,600 yen.
Trained successfully.
Injured.
Found 24 material.
Failed, but avoided injury.
Found 3 food.
Injured.
Increased base points by 27.
Found 2,500 yen.

















































- Day 12 results:
Found 42 material and 5 food.
Failed, but avoided injury.
Health fully recovered.
Found 3 food.
Health fully recovered.
Health restored by one stage.
Found 2,900 yen.
Found 3,000 yen.
Failed, but avoided injury.
Health restored by one stage.
Increased base points by 29.
Health fully recovered.

Music stops.










- If you pick the second option, Kai, like Mishima kills Touko, promptly forgets about her, checks the boat and realises that it's too damaged to use without repairs from a specialist.



Music stops.









Music stops.








































- Day 13 results:
Found 44 material and 5,200 yen.
Found 4 food.
Found 37 material.
Found 3,100 yen.
Trained successfully.
Found 38 material.
Found 31 material.
Found 23 material.
Found 34 material.
Used material to advance base.
Increased base points by 31.
Found 18 material.















































- Day 14 results:
Found 4,800 yen.
Found 35 material.
Found 41 material.
Found 2,800 yen.
Trained successfully.
Found 38 material.
Found 34 material.
Found 27 material.
Found 3,500 yen.
Increased base points by 23.
Increased base points by 35.
Found 2 food.













































- Day 15 results:
Found 87 material.
Increased base points by 25.
Found 4 food.
Found 27 material.
Health restored by one stage.
Failed, but avoided danger.
Found 4 food.
Increased base points by 41.
Injured.
Injured.
Injured.
Found 21 material.





















Music stops.
















































- Day 16 results:
Health restored by one stage.
Injured.
Health restored by one stage.
Used material to advance base.
Health restored by one stage.
Health restored by one stage.
Found 36 material.
Health restored by one stage.
Health fully recovered.
Health restored by one stage.
Health restored by one stage.
Health restored by one stage.





















Music stops.








































Mishima runs off.




- Day 17 results:
Found 96 material.
Found 4,400 yen.
Found 41 material.
Found 27 material.
Injured.
Found 4,200 yen.
Increased base points by 27.
Increased base points by 39, and used material to advance base.
Found 4 food.
Found 4,500 yen.
Found 4 food.
Found 27 material.




- While you can still get the “berry” (raises or lowers the stats of whoever eats the berries depending on what type of berries they are) random event in Kai's scenario; the random event with a random character for a 2 point fondness increase with that character was removed from Kai's scenario, though it can still trigger in Mishima's scenario. If Sara is dead, there's a 10% chance of getting a random event with Sara's hallucination haunting Kai. In Mishima's scenario, Nao had to be dead for a random hallucination scene.




























- Day 18 results:
Found 54 material.
Increased base points by 29.
Failed, but avoided injury.
Found 3 food.
Injured.
Found 41 material.
Found 34 material.
Found 24 material.
Found 36 material.
Injured.
Found 42 material.
Found 3 food.








- As before, we need to give Touko at least 500 material for the boat ending. We've given her 400 so far and we'll give her the final 100 on day 26.






































- Day 19 results:
Found 58 material.
Increased base points by 27.
Found 4,600 yen.
Injured.
Health restored by one stage.
Found 5,100 yen.
Found 39 material.
Failed, but avoided injury.
Failed, but avoided injury.
Health fully recovered.
Found 45 material.
Trained successfully.
- I've been neglecting training, which isn't ideal as the enemies seem to have had a health increase – prior to the release of Kai's scenario, it was usually quite easy to one shot enemies in the mid-game – now it takes multiple (at least three) hits to defeat an enemy. As we have a lot of material, I get the first tier of weapons for Keiji, Q-taro, Alice and Joe. Reko has a better base fighting score than Joe, but as Joe's had two fondness events to Reko's one, Joe currently has a higher fighting score than Reko.












































- Day 20 results:
Found 5,900 yen.
Increased base points by 31.
Found 5 food.
Failed, but avoided danger.
Health restored by one stage.
Found 43 material.
Found 4,200 yen.
Injured.
Found 3,900 yen.
Found 4,100 yen.
Found 47 material.
Found 28 material.










Music stops.











































- Kai and Keiji are the same age. Their exact age has never been stated, but it's late twenties.











- Day 21 results:
Increased base points by 45.
Found 43 material.
Found 47 material.
Found 3,500 yen.
Found 4,200 yen.
Found 4,400 yen.
Found 44 material.
Found 28 material.
Injured.
Found 41 material.
Injured.
Found 30 material.


Music stops.










Music stops.












- This is what we got last time, this time I'll try for something else, as none of the judges this time favour vegetables.

- This is the highest quality ingredient you can get, but none of the judges favour eggs, and with Kurumada as a judge, ideally you really want meat as the ingredient. Still, between the quality and not having that much food currently, I decide to go with this.




- Mai isn't judging this time around, so Q-taro won't be of any help, but again, I don't want to lose fondness with Q-taro by turning him down.








- I opt to “devote all effort” for the first two turns. The second turn doesn't go as well as the first, but the spatula kicks in to improve the food quality.







list][*]With low concentration, Kai has to take it slow for the next two turns. The first turn is a failure, but it's partially salvaged by the frying pan. The second turn is more successful, and the frying pan kicks in again.[/i][/list]






- I jump the gun here, and have Kai “devote all efforts” again; although it's a success (helped, yet again by the frying pan), he runs out of concentration, and takes an injury as a result. As Kai was at yellow health prior to the competition, this doesn't have an immediate impact, but he will need to spend the day resting.




- Kai does regain full concentration after taking an injury – I immediately have him “devote all effort” yet again, but unfortunately, not only is the turn a “bit of a failure”, even the frying pan refrains from kicking in.







- Can't risk Kai getting injured again, as that will end the competition, so I have him rest the next two turns. Both are successful and both the frying pan and the ladle also kick in on the second turn.




- Kai regained a reasonable amount of concentration after resting, so I try the “devote all effort” option again. The cooking doesn't go well, but luckily both the frying pan and ladle come to the rescue again.




- Kai's low on concentration again, so I have him rest for the final turn and the ladle decides to make one final appearance.
































- If you get a score of 90+, you get a cooking tool upgrade. In hard mode, Safalin also sells the upgrades in her shop. If you get a score of less than 90, you get yen as a reward – the lower your score, the less yen you get.













































- Day 22 results:
Found 7 food.
Health restored by one stage.
Health restored by one stage.
Health restored by one stage.
Health restored by one stage.
Injured.
Found 4,700 yen.
Health restored by one stage.
Health restored by one stage.
Found 4,400 yen.
Health fully restored.
Health restored by one stage.


































































- Day 23 results:
Increased base points by 42.
Found 4,400 yen.
Found 5 food.
Found 33 material.
Found 4,200 yen.
Found 5 food.
Failed, but avoided injury.
Found 28 material.
Found 39 material.
Found 40 material.
Found 5 food.
Found 31 material.
















Music stops.















Music stops.

















































- Day 24 results:
Found 6,800 yen and 66 material.
Increased base points by 34.
Skipped due to a bug.
Used material to advance base.
Increased base points by 12.
Increased base points by 40.
Increased base points by 35.
Increased base points by 83.
Used material to advance base.
Used material to advance base.
Increased base points by 46.
Increased base points by 23.
- I'd really like to finally unlock the second base, and we have quite a bit of food right now.
















































- Day 25 results:
Found 13,700 yen.
Found 5 food.
Failed, but avoided injury.
Injured.
Found 37 material.
Found 46 material.
Failed, but avoided injury.
Found 31 material.
Found 36 material.
Injured.
Found 50 material.
Injured.












Music stops.











Music stops.












































- Day 26 results:
Found 7,500 yen and 7 food.
Found 5,300 yen.
Injured.
Found 4,100 yen.
Found 4,600 yen.
Failed, but avoided injury.
Found 48 material.
Found 3,500 yen.
Injured.
Found 4,900 yen.
Found 51 material.
Health fully restored.










































- Day 27 results:
Found 68 material.
Injured.
Health fully recovered.
Increased base points by 42.
Health restored by one stage.
Found 4,700 yen.
Failed, but avoided injury.
Increased base points by 46 and used material to advance base.
Health increased by one stage.
Health fully recovered.
Found 50 material.






Music stops.



- I mentioned the increase in enemies health before; when I covered Mishima's scenario, Gonbee was able to take out the bird in one attack – this time, it took one attack from Q-taro, two from Gonbee, and one from Keiji – both Q-taro and Gonbee have a fighting score over 90 at this point.










- Prior to Kai's scenario being released, you could buy as much fuel as you could afford, even though you only need one fuel for the Normality Regained ending.

- This is also new, previously Safalin just gave the normal remark about stocking up and coming back – now she points out that this is the last time the shop will be available.
























































- Day 28 results:
Failed, but avoided injury.
Found 5,700 yen.
Found 51 material.
Increased base points by 48.
Injured.
Injured.
Found 50 material.
Found 4,600 yen.
Found 38 material.
Found 44 material.
Injured.
Found 3,600 yen.











Music stops.






































Music stops.


































































- Day 29 results:
Found 69 material.
Injured.
Trained successfully.
Increased base points by 49.
Health restored by one stage.
Health restored by one stage.
Injured.
Increased base points by 52.
Health restored by one stage.
Found 44 material.
Found 55 material.
Health restored by one stage.


Music stops.




































- Day 30 results:
Found 69 material.
Health restored by one stage.
Trained successfully.
Used material to advance base.
Health restored by one stage.
Health restored by one stage.
Failed, but avoided injury.
Increased base points by 54.
Failed, but avoided injury.
Found 5,000 yen.
Injured.
Injured.













Music stops.





































Music stops.



































































- Day 31 results:
Found 68 material.
Found 56 material.
Trained successfully.
Increased base points by 52.
Found 45 material.
Found 52 material.
Failed, but avoided injury.
Used material to advance base.
Failed, but avoided injury.
Found 51 material.
Injured.
Injured.


Music stops.


















































- Day 32 results:
Found 15 food.
Health fully recovered.
Health fully recovered.
Increased base points by 55.
Health fully recovered.
Found 5,700 yen.
Found 5,100 yen.
Increased base points by 56 and used material to advance base.
Found 36 material.
Found 54 material.
Health fully recovered.
Health fully recovered.


Music stops.











Music stops.
















- Not the best luck with the RNG;19 food to get a half decent ingredient, and yet another non-partner helper. I could safely turn Joe down, we've seen his three fondness events, but there's no guarantee we'll get a “useful” partner, and it'll hurt his feelings.


- I hope no one minds, but I decided against going over the cooking competition this time, nothing has changed gameplay wise since the last one, and this update is already covering quite a bit of content.








































































































- Day 33 results:
Found 70 material.
Found 5,900 yen.
Found 6 food.
Increased base points by 57.
Found 5 food.
Found 6,000 yen.
Found 51 material.
Used material to advance base.
Injured.
Found 5,000 yen.
Found 55 material.
Failed, but avoided injury.










Music stops.













































Music stops.



























































- Day 34 results:
Failed, but avoided danger.
Failed, but avoided danger.
Found 6,500 yen.
Health fully recovered.
Found 52 material.
Found 53 material.
Injured.
Increased base points by 55 and used material to advance base.
Increased base points by 37.
Found 5,600 yen.
Found 57 material.
Found 41 material.


Music stops.
























- Day 35 results:
Found 74 material.
Found 6,200 yen.
Health fully recovered.
Increased base points by 54.
Health fully recovered.
Found 52 material.
Health fully recovered.
Increased base points by 56, and used material to advance base.
Found 37 material.
Found 57 material.
Found 56 material.
Health fully recovered.


Music stops.





































- Kai's off screen chasing after Gin.

- If you get the Normality Regained ending after seeing this fondness event, instead of asking Kai to teach him to cook smoked meat, Gin plans to search the zoo to find a wife for Kai.


- Day 36 results:
Found 8,200 yen and 75 material.
Found 59 material.
Found 6 food.
Increased base points by 58.
Health fully restored.
Found 5,500 yen.
Found 5,500 yen.
Used material to advance base.
Injured.
Found 65 material.
Found 5,700 yen.
Health fully restored.


Music stops.















































- Day 37 results:
Found 7,400 yen.
Found 58 material.
Found 6,000 yen.
Increased base points by 55.
Health fully restored.
Injured.
Found 54 material.
Increased base points by 113.
Failed, but avoided injury.
Found 7,000 yen.
Found 6 food.
Health fully recovered.


Music stops.










































- This was the last fondness event.


- Day 38 results:
Found 7,770 yen and 8 food.
Found 6,600 yen.
Found 6,500 yen.
Increased base points by 56.
Health fully recovered.
Health fully recovered.
Found 54 material.
Increased base points by 55.
Increased base points by 38.
Found 65 material.
Injured.
Health fully recovered.


Music stops.



- Day 39 results:
Failed, but avoided danger.
Found 60 material.
Found 7 food.
Used material to advance base.
Health fully recovered.
Found 6 food.
Used material to advance base.
Increased base points by 38.
Found 6,500 yen.
Found 7 food.
Health fully recovered.





Music stops.












- I feel a bit bad for repeatedly beating the inhabitants up now; there's nothing to indicate Kai or Mishima ever tried to talk with the inhabitants – maybe it would have been possible to reach a peaceful agreement with them.







Music stops.












































Music stops.















































- If you fail*, or refuse to do any of the cooking competitions, this ending is replaced with the “Island Collapse” ending, like Mishima, Kai finds a diary written by an amnesiac who calls their self “Rei”, who was with the rest of the group, was killed after wandering off, but not before they found an object that restored their memories. Kai finds the object, and realises that there were thirteen people on the island, not twelve, but can't recall anything else about Rei, Kai feels like he's almost grasped “something”, but the island collapses before he can get any further.
- I'm not sure if it's actually possible to fail the cooking competition, at least in the English version. A score of less than seventy in any of the three competitions is supposed to be a fail – in which case Kai is supposed to find the beach hut destroyed and the “Sunnies” missing - but as you may have noticed, I got less than seventy in the first competition, yet the competitions continued. This also happened on my initial playthrough.
Next update will be covering Mishima's Sunnies minigame and ending.







- Once you've completed the game, you have the option to skip certain events, even if you haven't completed the game with the character you're currently playing as.

















- In the manga, Keiji takes one look at Mishima and immediately puts Mishima in a headlock.



























- Jump forward to Day 11...


Music stops.










Music stops.










- Every successful teaching increases “study points”. The aim of the minigame is to get the study points to a level Mishima is happy with. Every period one random subject will be worth 1.5x points. Unfortunately, study points are only gained by a character studying the subject they've requested, and in this case, there's only request for forage, and three for training, so I opt for the latter.






- Expressions change depending on how many periods they've succeeded / failed at. If a character repeatedly succeeds at learning in a row, their study points are multiplied by the number of times they've successfully studied. Conversely, if someone fails to learn multiple times in a row, study points are subtracted in multiples by the number of times they've failed, though this is capped at a maximum of three failures. Because of this, if a character ends up in a failure spiral, it may be better to ignore them in favour to continuing to boost the success of a character who has a successive success rate.






- The loss of one point isn't really an issue – success rates are only increased per every ten points for foraging and crafting. Training has a base 90% success chance regardless of a characters fighting score.

- If you end a class before Mishima confirms it is fine to do so, you will fail the sidequest.



- Luckily, crafting is both the subject with 1.5x points, and the most requested subject this period.

- Unfortunately, this the second time Hayasaka has requested a less popular subject.





- Ranmaru and Anzu are both on a success chain, which will help make up for the loss of points from Hayasaka.



- Same as last period, crafting is both the most requested subject and the one with the 1.5x score.







- Which is enough to end the class.


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- Day 22...










- I won't show off the second and third sessions; they're exactly the same as the first, the only difference is that the number of study points needed before Mishima is willing to stop the class increases with each session. There is no limit on the number of teaching periods, so it just takes a little longer each time.










- Day 33.











- After the session.












- Day 40.



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They contain spoilers regarding the characters, so it is recommended you only play these after completing the newest part of the story.

- At the moment, only three episodes (Alice, Anzu and Kai) are available. More episodes will be gradually released over the coming months.


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- Might as well continue on the topic of dreams.













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- Alice would do almost anything for Reko.







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Alice silently walks away.







































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- None of these really feel like a good fit.



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- No matter which club you choose, Anzu will drop out.




















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The next day...










































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Ryuu leaves.
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The woman leaves.













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- Kai falls or something along those lines off screen at this point, Gashu picks him back up.






































- The clothes Gashu wore as Floor Master were based on tiramisu.


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- Kai falls to the ground.







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- It is possible to “defeat” Sei in this battle – Kai is so pleased at his victory, he lets his guard down, Sei takes advantage and attacks. Kai tries to protest that Sei's sudden attack was unfair; Sei points out that fairness means nothing to a killer.




















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Gashu leaves.



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- Despite them training together, Sei, unlike Kai, does not get any stat boosts from training.









Sei falls to the floor.
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- This battle can go either way, since Kai will likely have similar stats to Sei at this point (unless you choose to sleep instead of train both times). Sei winning doesn't really change much – he complains that Kai is weak, then tells Kai to at least be strong before stating that he is just a tool for Kai to use; the conversation from there is the same regardless of who wins the second battle.


































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Sound of running followed by a slashing sound.





- This place looks familiar.

















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- You can't lose this battle – Sei may block some of Kai's attacks, but Kai will always block all Sei's attacks.
















































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