21: Defiant Root (Part 1)
37 - Defiant Root
Last time, we left off having just arrived in the desert town of Defiant Root. As usual with a new town, there are all kinds of places to see and people to meet, so let's get started on that.
First, though, a banter:

Not much has changed. There's quite a few places I want to visit...

Really? I usually just zoom past the town unless I need the inn.

We're not familiar with the area. What's good in town, Kabbu?

North of here is a commercial district. The baker makes fantastic honey treats!

Seriously!?

The mayor's around here too, I should greet him when I get the chance...
This town is Bee Kingdom territory (the Hive is up the nearby tree, whose root the town is named after), but Kabbu is the one who knows it best, since he spent some time recuperating here after the journey from his hometown. We'll be getting a lot of comments from him about the locals and such.
Let's talk to the gate guard first.

...I know that already.

Just doing my job.
There's also a banter, of course:

Vi, you're the only Bee explorer, right?

Huh? Uh, yeah! That I know of...

We've been thinking it's a bit weird, to see so many Bee guards, but only one explorer...

Look, they're not guards because they want to or anything, okay?

They were born to be guards, so they guard. That's it.

That's a bit somber...

...That's just how the Hive is sometimes.
This is interesting, and definitely raises some questions about bee society and how it functions. The real question, to me, is why Vi seems willing to accept this reasoning for the other bees but not herself. (This banter is shared between all the bee guards.)
Let's just check everything out systematically. First up is a clinic?

We're not sick, just passing by.

That's okay. If you're ever feeling bad, drop by. First consult's free!
There's also, of course, banter:

Isau is such a relief to my eyes. She's treated many of my wounds.

Your trip from the north sounds anything but fun.

...

Really though... it's not so bad to have someone else take care of you, right?

Can't argue with that.
We get more tantalising hints about Kabbu's prior adventures, though nothing concrete.
Despite this, Isau can't actually treat wounds for us in gameplay terms. She's just here. Maybe she'll become relevant for something later.
As we come outside, we can spot this person walking around.
That's all he has to say. Sounds like the ladybugs aren't the only ones getting a bad reputation as a result of the bandits, the dragonflies are starting to see knock-on effects too.

Poor Dran... He's had it rough lately with all these bandits.

Mhm... even though he is such a fine fellow, it's hard to escape superficial judgment.

...

He'll be fine. And if he's not, we can help.
I love that Kabbu actually calls this out.
Let's check out the next building.
Looks like this is the local tavern! There's a quest board and some familiar faces here.
Vi still absolutely refuses to interact with this particular bee, and won't let the rest of the team talk to her either.

Great... she's here too.

Wonder what she's up to.

Don't know, don't care.

Isn't Vi being a bit too mean...?
All right then. Let's go meet some new people, then.
This is all the proprietor has to say.

That eyepatch... so cool!

Seriously, Kabbu? Those are for covering wounds, you know.

Yeah. Can't believe you're so insensitive!

W-Wait, I said it was cool out of respect!
This is a cute bit of commentary, I like this. Kabbu also seems like the type who would genuinely compliment battle scars, anyway.
The other person behind the counter just points us in the direction of the quest board.

It's quite convenient to have quest boards all throughout the kingdom.

Must be a drag to update all of them...

Works for us, though. Completing these gives super good stuff!

Indeed. Let's check up on them every now and then.
The mechanics of how the boards get updated are probably best not thought about, despite the game drawing our attention to it.
There are three new quests for us now! We haven't met Crisbee or Vivi yet; Kut we definitely know. Looks like there's going to be some cooking in our future, among other things. I'll grab all of these for now, though we won't be doing them in this update.

I am certain he's fine!

Or maybe he...
Kina's hanging out here too; you'd think Leif would know better than to jerk her chain by now, but apparently not. (Leif is such a troll.)

Kina's search for Maki continues...

That's cute and all, but she better not forget her job!

Knowing her, she's already finished. She's scary efficient when making time for Maki.
Though that raises other questions, doesn't it? We usually see exploration teams working as a unit (to the point Eetl won't give permits to un-partnered bugs), but Maki and Kina have been operating separately each time we've run into them...
Anyway, let's talk to Dan too.

By mixing flour with different ingredients, it's possible to create so many different pastries! I must taste all of them!
He has a solid hint for us, too. As we'll see shortly once we get to the bakery, the cooking system is about to open up dramatically. Flour can be mixed with almost everything, and will roughly double the number of recipes available to us. It's worth experimenting with.

Ah... we can't help but be hungry around this bug.

Oh? We just might order some stuff, then...

Don't mind if we join you!
I'm including the screenshot in this banter, because Vi's unimpressed expression completely changes the meaning of what she's saying.
That's everything to be seen in the tavern, let's keep exploring.
To the south, we can find a big well and someone else to talk to.
Right, go down the well. Understood.

I dunno why bugs stay here. It's all sandy and stuff.

...You know, yeah. We wouldn't make this a permanent stay.

It's a very tightly knit community, with strong traditions!

Can't they just do their traditions somewhere nicer?

...I swear, Vi...
What this has to do with this person or the well, I'm not sure, but it's nice to get some insight into what everyone's thinking.
Right, down we go.
That said, there's not actually anything to see down here. Maybe it'll become important later.
What's this little stall about?

Only one way to find out.
We can see this banter first.
There's also a sleepy pillbug here.

...

Um, Leif? Is something on your mind?

We want it.

We're not getting any pets!

We really really really want it.

Whatever. Talk to the merchant. But I ain't helping you buy it!
Leif's love of cute little critters strikes again. Let's talk to the merchant and see what's going on here.

A bed bug... rental service? Sir, what exactly do you mean?

It's all in the name. This pillbug here is incredible, I tell ya.

If you're tired, he will lull you to sleep and heal you fully!

Let's rent it, team.

Seriously!? This sounds like a huge scam!

B-But the pillbug...

...Look. I don't ever do this, but if it'll earn your trust...

First rental's free, how's that? As soon as you sleep, though, he'll come back to me.

This is quite the interesting business model...

Well... if the first try's free, I can't say no!

Yes... yes!

You won't regret it. He'll show you his super powers!
11 - Key Item!

He'll do his best, so take care of him, okay?

We will. Oh, we will.

D-Don't forget we must return him...
The Bed Bug goes into our Key Items menu, and we can use it from there, once, as a portable inn to fully heal ourselves (outside battle only, of course). Once we do, though, it'll disappear from our inventory and go back to Morty, and he'll charge us 30 berries if we want to rent it again.
It's a pretty useful little feature, though honestly I usually forget I have it and never end up using it (there are enough healing points distributed across the game world that you're never
that far from one). I suspect it's mainly here for the sake of puns, though of course it can come in handy in a pinch.

Hey. How's the little guy doing?

We couldn't be happier.

Just don't hang onto him TOO long, okay?
I don't think Morty quite realises who he's dealing with; let's hope this doesn't become a problem.

I must say, Morty's services were better than I expected.

It's super useful to rest anywhere! If I was him, I'd charge WAY more!

The idea that our dear bed bug could be rented to another bug... Team, we must keep renting at all costs.

Uh, just remember we don't own it or anything, okay?
Yeah, this isn't going to end well. Leif, don't steal people's pets? Please?
That toy car looks a bit suspicious, doesn't it?
Yes, we can use it as a staircase. It is, in fact, the only way to get to the upper level.
There's a free Berry Juice we can grab up here.
Looks like this is the mayor's residence. We met him before at the Golden Festival.

Mayor... thank you. I'm currently on a mission, however. I'll come back again.

Anytime, Kabbu. Bring your friends, too!
The mayor's a nice guy.

Getting to the mayor's house is super weird, isn't it?

Eh... we think it's a cute method.

Regardless of the route, this is a great place to live in.

He can easily oversee the whole town from here!

Look, all I'm saying is he could've paid for some stairs.
I guess it makes sense to use what you have? Though it is a bit weird they constructed this building without any inherent way to reach the upper level (maybe the bees built it, or at least someone else who could fly?).
We can walk along this balcony to the eastern side, but the second entrance is locked and we don't have any kind of key.
We haven't finished exploring this screen, but let's check out the northern sector of town first.
This is the commercial district of Defiant Root. There's
a lot to see here. Let's check the banter first:

Business is booming.

There's so many shops, and they all sell unique items!

We simply cannot skip going to the bakery!

We feel there's more to this place. A little supply gathering detour won't hurt.
Look, it's Fuzzo!

...I'm bad at this, so I'll only say it once. Thank you.

It was no problem! Now, for a rew-

It was nothing! We look forward to buying from you in the future.

Heheheh.
The rest of the caravan are probably somewhere nearby too. For all that it's very much a recurring schtick, it's fun how many different ways they find to play with Vi asking for rewards for everything.

These merchants really get around.

Defiant Root's the best place to restock, you know? They get lots of stuff for cheap!

You're surprisingly well informed...

If it's about money, it shouldn't surprise you.

Yep! In business, knowing's half the battle!
Now to check out the shop.

That's a dumb question. How would she have our items if she wasn't?

Perhaps they work in shifts, and transfer items between each other...

So is she Amber or not!?

Dunno.
Again, the game draws our attention to things like this. Don't ask how Amber gets here, just be glad that she is.

Please do check my other wares.
This is a standard shop where we can sell items, unlike the one in the Golden Settlement. That one's a weird exception, most shopkeepers are happy to buy our things.
There's also a banter:

That dry bread looks go-...

Leif?

Are you alright?

Some sand just fell on it...

Nothing some shaking can't fix!

You have fun eating it. We've got standards.
Leif doesn't seem very impressed by their wares. That said, let's take a closer look:

Dry Bread (7 berries)

Crunchy Leaf (3 berries)

Clear Water (3 berries)

Agaric Shroom (7 berries)

Hustle Berry (11 berries)
Aside from Crunchy Leaves and Clear Water, this is all new! Let's see what they do.

Dry Bread
"Defiant Root's preferred snack will leave you thirsty. Restores 3 HP to an ally and 3 TP."
Sell: 3 berries
Dry Bread is actually a cooked item; as you might expect, it's what you get if you cook flour by itself. It's okay, though don't buy it, we can literally make it cheaper next door.

Agaric Shroom
"This mushroom gives you a very short-lived energy burst. Restores 6 TP, numbing the eater."
Sell: 3 berries
We could have found these dropped by enemies in the desert, but we didn't luck into any. This is yet another item that inflicts a status on the eater, and in fact this is the first source of Numb status we've encountered. We'll talk about Numb more once we encounter enemies who inflict it; right now, this isn't really worth using.

Hustle Berry
"Scientists say it's a bean. No one cares. Eating this will grant you an extra turn... next turn!"
Sell: 5 berries
Hustle Berry is a
very interesting item (even aside from the fact it's obviously a coffee bean). It's based on the "Hustle Drink", a dummied-out item from Paper Mario 64 that saw a lot of use in the Pro Mode and Master Quest ROM hacks. Effectively, this lets you give up the user's action this turn, in return for an extra action on the next turn (kind of like using Turn Relay between turns, instead of within the same turn). It may not seem powerful, but there are definitely some clever tricks you can set up with these, and I've seen them used to very good effect in challenge runs. They've also been made cheaper in v1.1, they used to cost 18 berries.
Agaric Shroom and Hustle Berry can also be used as ingredients in cooking, but let's save that discussion for the huge cooking episode that's clearly going to be coming soon.
38 - Make it Crisbee!
Just west of the shop is Crisbee's Bakery. He's obviously our local chef.
When we talk to him, he mentions the quest we accepted, but we're going to ignore that for now. In addition to cooking, Crisbee also sells some items.

Oh, you noticed? I practice a lot, so I have leftover pastry and ingredients...

So I thought it'd be nice to sell them! Just press (A) near 'em and I'll tell you more.
There's also a banter, of course:

Ah, good old Crisbee's. It's nice to see this place again.

Again, Kabbu?

Mhm. On my first trip here, I would eat here every day.

I must say, I've heard the food's gotten even better!

Is that so? Now we've got to taste some...

A bee chef out of the Hive, huh...
Well, Crisbee seems to be a carpenter bee, and they're not eusocial like honeybees are, so it makes sense that he's relatively independent.
Let's see what he's selling:

Honey Drop (4 berries)

Bag of Flour (4 berries)

Nutty Cake (10 berries)
Once again, there are new items here. Let's look at them in some more detail.

Bag of Flour
"A bag of flour! Use it to bake many different things. Restores 1 TP."
Sell: 2 berries
Obviously, you don't want to be eating raw flour, but this is an ingredient that can be used to make lots of different things (pretty much every item in the game can be cooked with this). It's very similar to Cake Mix from the Paper Mario games. Crisbee's shop is the only place we can get it, but it's cheap.

Nutty Cake
"This cake's flavor is simply nuts! Restores 3 HP to an ally and 6 TP."
Sell: 5 berries
This is a basic recipe, made by mixing a

Hard Seed and flour. I suspect it's here mostly to suggest the sorts of things we can try to make; we'd save a few berries buying the ingredients and making it ourselves.
We'll be back to explore the possibilities in more detail, and help Crisbee with his training, but for now let's continue getting to know the town.
Next to these shops is a smithy, apparently.
Is that a wanted poster for the desert bandits next to this person?
Interesting.

This fellow seems to be diligently guarding this sign.

Huh. I think I saw him when I left the Hive, but he looked a lot happier.

It's not like we know what's going on in his life. We shouldn't be too nosy.

B-But being nosy is a part of helping others!

...

Fine...
This is a fun conversation, too. Apparently we're not going to learn more about this right now. Someone he knows was injured by the bandits, that's all we've got.

A new frontier of WEAPONRY awaits! By my CLAW!
Okay then. Engira's a bit eccentric, isn't he?

Nice claw.

I don't get what's the big deal with it.

Well, he's the blacksmith... so long as it helps him out, it's all that matters!
If you look closely, you can definitely see has an artificial claw on one arm.
This is the last person for us to meet in here, but this is all she has to say for now.

Miss Butomu! What an honor!

Uh, is she special? She makes Medals, right?

Well, yes... but there are many tales of her strength. Of her journeys!

She'd slowly travel across the lands collecting materials, and no obstacle would be a match for her!

They say she walked right through a boulder!

Now that's gotta be fake...
And an interesting banter to round things off.
There's nothing we can actually do in here right now, just meet these characters. As you might have guessed, they'll each have sidequests for us later, but that's a ways off still.
There's another merchant for us to meet.

Hey, Kabbu, is this your dad?

What? Vi, we look nothing alike!

You look pretty similar to us.

Excuse me? The green hues are completely different!

Eh... Maybe all beetles just look the same.

Wow. So do all bees.

Hey!
After a banter, of course; this one always makes me smile. (As far as I can tell, his colouration and Kabbu's seem to be the same? I'm not sure though.)

Uh...

Worry not, I only wish to help. I've got some powerful berries on me.

Hmm. Just how powerful?

These berries can boost your combat abilities when eaten.

You can't really share them though... You'll have to decide who eats which.

Those sound quite helpful.

Bleh. Knowing these merchants it's gonna cost us a wing...

You're not wrong, traveler. I'm selling an HP boosting Heart Berry right now. 100 Berries.

What!?

Just think of the HP, Vi.

Just think of the 100 Berries, Leif!

Err, we'll come back when we've decided, sir.

Don't take too long. Who knows when they'll spoil.
This is something new! In addition to medals and ranking up, there are a handful of permanent upgrade berries around that can increase our stats. Sun here is a major source of them, though he's certainly not the only one, there are several to be found elsewhere as well. (Do note that while I say "permanent", the respec mechanic we will eventually get access to does allow redistribution of these bonuses, so mistakes can be corrected.)
I can afford this, and I want it.

Use it well, travelers.
This goes into our Key Items menu, and we can use it from there. I'm not making any decisions just yet about who gets it, I'll put that up to a vote in the thread.

I still have a few berries I can sell you, travelers. Come back later when you're interested.
Sounds like he might still have more; let's see.

...Travelers, I made my price clear. I will not be swayed.
Damn. I want this even more than the Heart Berry, but I don't quite have enough berries. I'll be back for this later.
The next building is closed.
Who's this?

S-Sorry...
He doesn't seem to have much to say to us.

Shady mosquitoes are everywhere, huh.

Hey. The juice seller in the Golden Settlement is honest.

Indeed. Vi, you shouldn't generalize a whole group!

Geez, I was just saying...
(I have to admit I'm cheating a bit here: I spliced in this character's dialogue from a different file. Shay here is one of the Card Masters, and I didn't realise that having started the quest would make me get his quest dialogue now. Apparently you can face them out of order if you want, which is a thing I never actually knew you could do before; that said, I'd prefer not to do that, and we'll cover the Card Masters quest later once we can complete it.)
Also, it's kind of hard to see, but there's a hidden passage here between the boxes!
What's this?

Err, where... no, WHEN did you hear that?

Kut mentioned him. His ingredients carry more toxins than you could imagine.

Do we even want to ask?

Look. We're buying these. And cooking them.

No way! Do it with your own berries!
Well then. A poison shop.

Kuku. If you're interested in pain, get close to its vessel and press (A) to call me!
Edgy. Let's check out his wares.

Poison Dart (8 berries)

Poison Bomb (28 berries)

Danger Shroom (3 berries)

Danger Spud (3 berries)
The Poison Dart is new, and a counterpart to the Numbnail Darts we've been finding: it can be thrown to make a 2-power attack that attempts to poison, which is a bit underwhelming. Otherwise, we have a convenient source of Poison Bombs if we don't feel like preparing them ourselves, and finally a way to buy Danger Spuds without having to hunt enemies (which is the best part here). Not too bad!
This alley also has a magician.

Here, I offer charms which can change how battles go for you, for only a few berries.

I have a few different charm types, which is how long their effects will last. The longer they last, the more berries they cost of course!

Could I interest you in any charms?
For now, let's ask for more information.

Simple! Once you're charmed, there is a random chance my magic will activate in battle.

Depending on when it activates, different effects can happen.

Like granting a boost of power when attacking, or increasing your toughness before an enemy attack...

Even recovering your HP or TP depending on what happens!

Charms only last a few times, however. Once they run out, you can just come back and reapply them to benefit again!

The charm types only change how long they last, but buying in bulk can net you a nice discount.

So, might I interest you in any charm?

Aw. Come back if you ever change your mind, alright?
Let's see what our party think before we make any decisions about this?

Ooh! The charm dancer! We simply must purchase one!

We thought you weren't too keen on fortune...

I've seen these work with my very own eyes. There's no luck involved.

Uh huh... Maybe just one, then.
Kabbu's attitude here is kind of interesting, especially since (according to external materials) the unnamed fortune-teller in the Golden Settlement is her brother.
Anyway, this is Charmy. She's Bug Fables' equivalent of Merlee from Paper Mario (even to the point of being found in the back alley of a desert town, good grief). If we choose to purchase her services, we'll occasionally get random bonuses in battles until it wears off.
Let's take a look at the mechanics (shamelessly cribbed from
the wiki):
There are five possible boosts, each of which can trigger at a specific time. There's a 5.5% chance of the bonus activating, after which there's a randomly-determined cooldown of 3-8 turns before another bonus can activate (though the cooldown doesn't persist between battles). Here are the effects and their associated timing:
Attack Up (for 1 turn, on one character). Can trigger whenever a character attacks, if that character doesn't already have Attack Up status.
Defence Up (for 1 turn, on the entire party). Can trigger before an enemy's attack.
Healing (20% HP to the entire party). Can trigger after an enemy's action.
TP Refund (half the amount spent, minimum 1). Can trigger after using a skill that costs TP.
EXP Increase (1.5x). Can trigger at the end of a battle.
(When compared to Merlee's bonuses in Paper Mario, these are a lot more balanced.)
If we want to purchase this service, there are three packages available:
Cheapskate (10 berries): 5 charges
Regular (20 berries): 12 charges
Overcharmed (40 berries): 23 charges
Interestingly, it looks like "regular" is actually the best value, although you might still prefer Overcharmed just so you have to refresh it less often.
I'll admit I rarely use this service: even though the effects are entirely positive, I don't much care for them arbitrarily throwing off my plans. That said, it's pretty cool and I'm glad the option exists for the people who like it. This is the other thing I'll be taking votes on this update: do you want me to show this off?
Anyway, this is the last service available in the commercial district! Whew, there was a lot to cover here. Let's get back to the rest of the town.

I've been thinking of going on an adventure up there myself. But it's hard to find the time...

(Not like he's missing much...)
This person's wandering around in the foreground. There's also, of course, a banter:

Say, the citizens of this town really enjoy that pattern on their clothing, don't they?

Well, they're simple to weave yet appealing... I could see why it'd be a hit.

Oh. We should open our own clothing line! With squares instead of triangles.

No way. Circles would look way better.

I'll keep my triangles, thank you very much.
Seems like no discussion of local industries can be complete without Vi wanting to disrupt it.
Looks like the next building is a museum! Let's check it out.

Ancient artifacts, or historic pottery... we take pride in all of it!

Wooow...
I can't tell if Leif is legitimately impressed or being sarcastic here.

This moth looks just as old as the rest of the museum.

Heheh. You don't get to talk about being old!

Vi!

O-Oh. Sorry, I...

Heh, it's fine. Walked right into that one.

Phew...
I'm glad Leif took that okay, I could have seen that going badly.
There are some signs to check near the exhibits.

The union of those two clay artisan species made to the creation of all of Defiant Root's buildings, and our land's famous clay pots!

If you are interested, please consider purchasing your very own masterfully crafted clay pot as a souvenir!
Is this a museum, or a marketing scheme? Anyway, we get a discovery the first time we read a sign in here. Let's check the other one before we see what it is.

Historians deduce that these tools were made by either roaches or giants.

As for their use, they might have been used as traps to keep invading troops away during times of war in these very lands.

No consensus on their use or creation methods has been reached yet.
Jacks would look pretty weird if you're bug-sized; they're just a bit too big and dull to work well as caltrops, but it makes sense that's their first guess as to what they are.
The discovery is just for the museum itself.
There's just a bit more to see west of the museum, before we can move on to the next region of town.
This sad lady doesn't have much to say, but the banter is slightly more interesting:

Something seems off about this young lady.

Hmm? ...! Her leg...

Ah... We should probably shut up.

I pray she did not hear us gossip...
It's hard to see, but if you look closely, she has a peg leg. Could she be the friend of the butterfly in the smithy who was attacked by bandits?
Regardless, there's nothing we can do about that now.
There's a Lore Book sneakily hidden back here. It's been a while since we've found one of these!
Also, we can climb up the front of the building here.
Looks like somebody's hiding behind the boxes up here!

What the-!? ...Yikes, we didn't see him there.

Eep!

Interesting spot. Shall we see what he has to say?
Let's talk to them, I guess.
This person's acting surprisingly shady for someone selling legitimate merchandise. That said, it's completely legit, we can buy overpriced Spicy Berries here if we want to. Right now, though, I don't need any.

Fine. Don't tell ANYONE else about this!
As far as I can tell, there's no angle from which you can see this character's sprite. According to someone on the wiki, it's a pillbug, but I can't confirm that.
Let's finally go west.

Here we are. The elevator to the Bee Kingdom. Woo.

Gets the job done.

If we're going up, let's make sure we don't need anything from down here.
They don't have much to say about this area.
Up the stairs is this door, but we have no way to open it right now. There's not even a lock we can find a key for. Put a pin in this for much later.
The sign on the wall of the inn shows two characters, but we can only see one person inside. Wonder what that's about?

Uh... so he's sad, basically?

Indeed.

You're dying to talk to him, aren't you.

...No. When it's grief like this, only time can heal it. Let's not meddle.

Kabbu?
Heh. I don't think they believe you, Kabbu.
Anyway, let's talk to him.
The game just puts the option to be nosy right here, how are we not going to take it?

Oh, thank you... It's alright.

Some complex things happened, and I'm coming to terms with them...

I am grateful for your patience. Don't let it bother you.
Well, that was cryptic. Presumably we'll learn more about this eventually. (Anyone playing along, make sure you talk to him, it's necessary to start a minor sidequest much later in the game.)

We've never seen that instrument before, actually. Is it... an artifact?

Isn't it just a rock with holes in it...?
Samira's here, offering her usual sound test services. She has nothing new to say about that, but that banter was new.
Is that Diana? We haven't seen her in a while!
She doesn't have new dialogue, she just immediately offers to dig a shortcut for us. Of course I want this.

Oh, that's what I'm talking about!

Those berries don't even taste good...

We don't think her taste would be the only weird thing here...

Oi, I'm doing you a favor, okay? Just sit and watch!

Phew... All done! Thanks, y'all!

We're in your debt once again, Diana. Thank you.

Well, I'm off! See you some other time, folks!
The screen fades out, and when it comes back she's gone. The dialogue was identical to the last time we saw her, but at least we get a new shortcut!
The guard's dialogue is the same as others we've seen at these, but there's a new banter about her:

Hmm... It's a bit weird to see Ant Guards so far from the city.

With the mines, we could say they're not too far...

Mhm. These tunnels were a super great idea!

Guess we'll have to give the Queen credit for that...
And with this, I've hit the character limit; see you in the next post.