It was a controversial and divisive vote. By my count, including the Something Awful and LP Beach viewers' vote counts, not killing Razor beat out those calling for his head by one single vote, not counting mine. Is Cate going to listen to our barely-collective will, though?
Inside

Give me one good reason.

I will help you... I...

Shut up, I wasn't asking you.
We get a variety of options to convince Cate to spare Razor... or just tell her as our first option to kill him. From left to right, we can tell her to "kill him," "it's a waste of a bullet," "he's learned his lesson," "you're better than this," and "the world ends anyway." I'll show each option's conversation, starting with the comment about the bullet.

It's a waste of a bullet. We might need to defend ourselves.

Hmm. I could still just smack his head with a pipe until his brain comes out.
* * *

He's learned his lesson. He doesn't have anyone left.

That's good if you ask me. But I like to finish what I started. And there is one more vermin to terminate.
* * *

You're better than this.

You don't know me. I'm a girl who survives, David. And I'll do whatever it takes.
* * *

It's over anyway.

Huh?

The world is going to end today.

So what? This scum doesn't deserve to witness it.

Wait, what? You're for real?

We've been guarding him for the entire night, taking turns. And that was the last night of my life. Thanks, David. We should have killed him right away.
* * *
We needed to choose any two options in any order, excluding killing Razor, to convince Cate to let Razor go.

Damn you, David. You're too soft. I hope I'm not going to regret that.

Thank you... Just let me go. You'll never see me again...

Shut up.

You're doing the right thing.

You shut up, too. Everybody, just shut up.

That was the right thing to do.

I'll ask you to say that again if he follows us and stabs our backs when we least expect it.

I doubt he would.

...

So. It is today.

Is it?

Yes. I've seen it. This time there is no way to survive this.

We know where the ship is.

Come on, Cate. How is that going to save us? Maybe if you tell me more about that space station, the story would be more believable. But so far?

Just a little longer, David. Let's go to that outpost. It's pretty far away, so we'd better take a car.
(Turns around to face David.)

Barry, how do you feel?

How should I feel? My wife is dead, I've had the worst night of my life and the world is about to end.

Hang in there. Things are going to get better.

I don't know, David. This whole thing about the spaceship. It's too good to be true. Not to mention I'm terrified of flying. I take trains.

Don't worry. You'll see I'm not bluffing.

And is there going to be a spaceship?

Yes!

Like, a real one? And we're going into space?

Exactly!

I want to go to spaaace!

08:00 am: We decided to spare Razor. This place has seen enough death. I just hope I'm not gonna regret that decision...
Investigation
Waiting for the evening won't hurt, will it?

This time waiting for the evening is not a good idea. I have to find a ship and launch it before it's too late.
Yeah, the moon's looking a bit too close for comfort. Let's chat with the gang and see what they have to say.
Cate, you're up first. "About today..."

So, today is the day.

Yes. We either fly or we fry.

I can't believe you're able to joke about Earth being destroyed. Then again... I can hardly believe the Earth is being destroyed in the first place.

Well, yes. This world is lost. There is nothing we can do. Just escape.

I guess you're not sharing any more details on our actual plan of what we do once we take off?

Listen. Right now taking off isn't even certain. The ship might not fly, or it might explode in the air if it's damaged. There are a million things that can go wrong. So, yes. Let's focus on those things now. You'll learn about everything soon enough.
Cate's secrecy is still a bit puzzling to me, but maybe the way out is so weird that saying so now would make everyone doubt her plan. So what "about Barry," are you getting along now?

Are you still not happy about Barry being around?

I have to admit that I might have been a little too harsh. He's helpful. Without him it would be much harder to survive.

Oh, so you can admit your own mistakes.

Don't push your luck, David. I would still be just fine without him. Or without you.
Hey, she's warming up to the guy, in her own way! That's great. What "about Cody," how do you feel about him?

I was thinking about Cody and...

Geez David. What do you want me to say? That I like him? Yes. I like him. There. Are you happy now?

Well... yes. I still think you overreacted. I just wanted to ask...

He's a good kid, David. Okay? I'm surprised he is still holding up. After all that happened. A lot of adults would have had a breakdown, yet he's still going. It's admirable.
Cate, again, showing affection in her own way. She's very pragmatic, but she can respect the kid's will to survive, too. Speaking of survival, "about Razor," how do you think he'll fare on his own after sparing his life, as short as it remains?

About letting Razor go...

Do not talk to me about that. You convinced me. I already regret that.

Why?

Because I showed weakness. Because I looked like some sort of wimp. No offense.

Cate, this man has lost all his friends. He lost everything.

Which makes him super dangerous, as he has nothing left to lose now. What if he decides to come back?

I doubt that.

If I were him, I would totally come back and have my revenge.

Yes, you probably would.

Hey, what's that supposed to mean?
Hah, Cate totally would. Mercy is not in her vocabulary, but I wonder why that is. She said she showed weakness, and that makes me curious about her past. Still, Razor isn't Cate. Maybe he will indeed just leave us alone...
Cody, let's hear from you. "About today..."

You look anxious.

I can't wait. I wanna go to space already! Also, Cate says the Moon is gonna hit Earth today. Can we watch that from above? Because that sounds, like, really dangerous.

Sure. We will be safe in our spaceship. In space.

Can I tell you a secret, David?

Sure.

I'm scared. Like, almost all the time. I'm just trying to think about going to space so I don't think about the end of the world...

Cody...

What?

I just want to say I'm proud of you.

Umm... for what? For being scared?

Fear is something we all feel, Cody. Feeling fear doesn't mean you're not brave. And you're the bravest kid I've ever met.

I am?

Yes. And I'm sure you'll love it in space!
Cody is a sweet kid, and even Cate agrees he's a courageous little fellow. What "about Barry," Cody?

I think you and Barry are getting along.

He is cool! I mean, I see he cares about me. He is always worried, and even if sometimes he won't let me do something I know it's because he's thinking about my safety. It may be annoying, but I like it. It rarely happened before. At the orphanage other boys picked on me. And I didn't like any of the staff. He would be a cool...

A cool what?

...A teacher or a guardian, you know.
It's okay, Cody. I think he'd be a cool dad, too. What "about Cate," would she be a cool mom?

You still think Cate is mean?

Yup! She wouldn't be Cate if she wasn't a little bit mean. Maybe it's her way to show she likes someone. You know... like she tries to be a badass, which is pretty cool, but at the same time she has to show her friends that they are on the same side.
I guess I agree with you, Cody. Cate's doing what we adults call "fronting," but don't tell her I said that. And, uh, "about Razor" and Cate wanting to kill him... Want to talk about that?

Razor is free. I hope you're not scared by that.

No. Bad guys always lose. No matter what.

So are you saying that the good guys always let the bad guys leave?

Yeah. Most of the time. Then they can return in other comic books and make some more trouble.

But you said you are not afraid of him coming back.

Yeah, because we're gonna beat him again!
Well said, little man! I mean, bad guys made the moon break in the first place and probably got away with it by leaving someone else to deal with the mess, but we'll ignore that for now.
Barry, you're our last companion to chat with. "About today..."

Thinking about your wife?

All the time. Today is the last day of the world. Just... just listen to this. The end. Of the world. Is today. I can't believe it. I can't comprehend it. It's not something I expected... nor wanted to witness.

If we're lucky we're gonna witness it from far above.

Yeah... if we're lucky.

You don't believe we can make it, do you?

It doesn't matter. Even if we do, the end of the world means it's the end of the world. So I don't believe we can escape our fate. But you can be sure as hell I'll do everything to help you get where you want to go. So, you can still count on me.

Thanks, Barry.
We'll break the chains of fate, my man. We owe to Cody! And "about Cody..."

How do you think Cody is doing?

Remarkably well. Given the circumstances, I'd say he's an incredibly resilient kid. You might think that he's just a silly child. But to tell you the truth, I think he keeps us all alive. Positive attitude. Confidence that he will see another day. Hope for a better future. I'm not sure I would be able to go forward without it. I needed that boost. You might even call it... a solid kick in the ass.

I can kick someone in the ass!

Language, young boy!

Sorry! I mean... kick in the butt!

You better be careful or I'll give you a noogie!
Aww, these two will make for a fine adopted family. What "about Cate?"

What do you think about all this... and Cate?

She has her flaws, like all of us. I had my doubts in the beginning, but she has had many opportunities to ditch us. Maybe it's because she needs some help to achieve her goals. But Maggie always said that I should give others at least some benefit of the doubt. And okay. I trust her. Kind of. At least I don't think she would harm us in any way. But don't get me wrong. I'm still sure she wouldn't cry after losing any of us.
Barry's probably not wrong about Cate's hard heart, but I'm glad he trusts her enough to follow us in our mad quest to escape into space. But what do you think "about Razor," was it right to let him go?

About Razor...

You did the right thing, David. There was enough bloodshed. No reason to take another life. We did what we had to do to defend ourselves, and that's enough.

What if he decides to get back at us?

I'm not sure he has time for a revenge. Don't you think?

I guess...
Hmm. Maybe Razor does have time. I mean, a day is a long time, when you think about it in terms of hours. But if he comes at us again after all, we still have some self-defense tools at our disposal.

So... How are you, Barry?

You really don't have to pretend that you care, Cate.

Oh... Fine then... I was afraid I'd have to be nice for a longer period of time.
Inside
Before we head off to the outpost, I'm checking inside the house to solve one last mystery. The fireplace's chimney being clogged up is bothering me. What's in there?
The moon looks mighty close from up here...
(Interaction - Chimney) It seems the chimney is clogged by something inside. I can't reach it.
Time for our trusty rope and hook!
Is that... a dead bird?

A dead bird (0.1 kg). Mummified carcass of a bird. I don't see a reason to carry this around...
Well, you never know when a dead bird may come in handy. We've been carrying around Capitalism (the locust, not the rifle, though now I realized we have two Capitalisms in our backpack) the entire time, so why not add another expired creature to our collection? While I pore over the items we should take from the storage chest, our group has a few conversations that strike me as... odd.

So kid, what do you want to be when you grow up?

Hmm... I'm not sure.

Not that it matters now anyway.

Policeman? Fireman? I'm sure you had some ideas.

I wanted to work...

...in a zoo?

Wow! How did you know?

Lucky guess, I think...
(Sings.) I went to the Animal Fair... The birds and tigers were there! The big baboon by the light of the moon...

...was combing his auburn hair?

Huh? Yes! I didn't know you knew that song!

I didn't know either.

So... Anyone else feel like it all happened before?

Not all of it. Not exactly.

Yeah! I feel that, too! But it's all blurry and... feels like a dream.

...

What's the matter, kid?

I'm tired.

Why? Are you worried about something? Didn't get enough sleep?

No... I had bad dreams. There were those shadowy people. They were chasing me.

It's only a dream. Dreams can't hurt you. Don't think about it too much.

...I think they can...
And that last conversation was particularly ominous. I don't want to make Cody more upset than he probably is, so we'll keep mum about our own past run-in with a shadowy person.
On our way to the barn where we keep Comrade, the truck, we find the stack of dead bandit bodies we gathered and piled together overnight. The blue tarp we pulled over them flaps in the wind.
(Interaction - Stack of dead bodies) No time to bury them. I can't believe we killed them all...
I tried to use the flamethrower on them to give them an old-fashioned pyre funeral, but David refuses to comply. What's the matter, David, you never studied ancient burial rites?

Where did all the people go anyway?

What do you mean exactly?

The world is so deserted. Sure, the Moon is broken and the climate is crazy, but where did all the people go?

Most of them are dead.

Most of them? How? I always imagined the majority survived somewhere.

Earthquakes. Diseases. Hunger. You'd be surprised how fragile the food supply chain was. Also, there were resource wars. Not one war; many wars. Not a big "we vs them" conflict. Everyone-for-themselves backstabbing fest, between countries and inside the countries. There were probably more wars this year across the globe than during the entire century. And it's the 20th century we're talking about, so that says something. But, of course, it kinda went unnoticed. First, there is no more press so hardly anyone knows about it. And second, there is hardly anyone left, in general.
Starting up the truck shows the outpost is available for us to drive to. Let's ride on over there. We have a full tank of gas on hand to refuel, as well.
You bet we're checking that bus out.
Exploration

They were using this bus to move their people to the launch site.

Too bad their driver didn't know how to drive. Looks like they abandoned it here and continued on foot.

Maybe they left something valuable behind.
David's speaking my language. Before we investigate, let's see what our gang has to say about it.

What do you think about it? Why is it even here?

What do I think about what? They had a transport, but they got into trouble. Nothing more to explain.

What do you think, Cody?

I think I know what happened here.

Yeah?

Yeah. I saw it in a movie. There was a policeman and a bad guy. And the bad guy put a bomb on a bus. And he was like, "If the bus stops, the bomb will explode!" BOOOM!

This bus doesn't look it exploded.

Because the policeman defused the bomb!

Any idea what's wrong with that bus?

I would have to look under the hood, and that would take some time...
Time we can't afford to waste on a hunk of junk. Comrade is good enough for our driving needs. Let's get inside.
There are a couple of things on this bus, the most important of which is a key...

A key with a label (0.1 kg).
Lab 13 in the Sidereal Plexus offices was locked. If I were a gambling man, I'd say this key opens it. We'll check that out later. As for the other thing we can interact with, there's a smudge on the window in the shape of a handprint.
What was this person doing, eating oily chips or French fries on the way out of here? Let's clean that up.
(Item - Kitchen knife on smudge) I don't want to scrape that dirt off.
Good call, David. Those fingerprints might come in handy, but how to get them off...?
On to the outpost itself, we're done here. I'll check out Lab 13 after we give the outpost a thorough investigation.
Wasteland

You mean... this?

What did you expect? I told you. The location of this facility was confidential. Don't look for any bright neon lights or signposts.

Yeah, but still...

Come on, the whole place is underground. We have to get inside. There... might be security measures waiting for us.

Great.

08:17 am: We arrived at the Outpost, the place Cate was after since the day we met. Seems like ages ago...
It's a good thing we have that ID card from the Sidereal Plexus worker we came across. If there are any "security measures" that require a pass, we can get around those with it, I think. Gang, what do you all think of the place?

We're here, Cate. The outpost. Are you happy?

I will be once we launch our ship into space.

Anything I should be concerned about here?

Like I said... defense mechanisms of some sort. Also, nothing here has been used for quite a while, so don't expect things to work.

What's on your mind, Cody?

When will we go to space, David?

Just a little longer.

Are we going yet?

No, not yet.

Are we going yet?

Not yet.

And now?

Still not.

How long can you keep going?

Till the end of the world?

What do you think of this place?

I'm not sure. After all this hype from Cate I think I expected something more.

Ugh. There is more more. Inside.

This actually reminds me of the time Maggie and I went to a local fair. It was years ago. There was this small tent in the middle, and it looked like nothing special... But inside they put mirrors on all the walls and the columns. It was lit up with bright lights. It looked incredible. It was like stepping into infinity, Maggie said. And she was kinda right. Then again, all that was just an illusion.
(Interaction - Left silo) A silo. A pair of silos, actually.

Yes. One of them still houses a rocket with a shuttle.

How do you know? Why didn't they take both when evacuating?

I just know they didn't. Trust me.

I trust you!

I have trouble trusting you.
(Interaction - Right silo) Shouldn't at least one of the silos be open now that they've left?

It closes automatically to prevent unauthorized access.

Like a garage door?

See? It wasn't that hard.
Hmm. Looks like that corpse there ran afoul of said "security measures" Cate warned us about. Other than the body, there is a silo hatch, a door with a scanner, and a radar on the roof with an access panel to interact with.
(Interaction - Hatch) This thing weighs much more than I'll ever be able to lift.
(Interaction - Corpse) This man looks like he's been burnt. The corpse looks melted, and the sand around it turned into glass shards.
So what happened with the body? Was it something to do with the door? Let's step on over to it, and--

<PROVIDE A VALID ID CARD> <YOU HAVE 5 SECONDS TO COMPLY>

This doesn't sound good.

<5... 4... 3... 2... 1... 0...>
Yeah? What would happen if counted down to zero, I wonder?
Oh, wait, I don't have to wonder, there's a dead, charred body right there. It doesn't take an overactive imagination to guess something here, probably the doormat, is electrified. Let's just scan Jacob Salmann's ID card on the reader and turn this thing off.
The ID card we got is thankfully valid. Before we head inside, I want to check out the radar up there.
(Interaction - Radar) I think it's supposed to be rotating. I guess it's broken.
(Interaction - Radar's access panel) A metal plate is held by some screws.
I use the screwdriver on the metal plate to remove it, and take it with me.

A metal plate (2 kg). A flat piece of lightweight metal allow.
(Interaction - Radar's access panel) One of the parts looks burned. It says "duplexer" on it.
The radar being off bodes ill if we're supposed to fly out of here safely, so we'll probably need to fix it before we get out of here. Anyway, let's get in the facility.
Alone
After scanning the ID card again, we're in, while Cate, Cody, and Barry wait outside. There is a fusebox that powers the door, an engine with a transmission belt, and an elevator.
(Interaction - Elevator) Nothing happens... I think there is no power.
(Interaction - Transmission belt) This large engine surely moves something big, however it's not moving at the moment. With a proper tool I could remove the transmission belt.

The elevator line is down. I have to find a way to restore its power... and while I'm at it, I should disable this doormat before someone gets hurt.
(Interaction - Either power source) I can't remove it. I have to redirect the power.
(Interaction - Doormat pin) The pin controlling the electrical doormat. It is powered.
(Interaction - Elevator pin) The pin controlling the elevator. It is offline.
In this minigame, all we need to do is click on each square to spin it around, connecting the power source on the top left to the pin on the bottom right, and disabling the doormat's, too.

Ouch! I have to watch out for those damaged squares.

Damn it. Gotta be more careful.

No, not again!
If you mess up and connect to the blown squares, David loops those comments. Each short circuit causes the entire pathing of the cables to scramble, forcing you to restart the puzzle.
It's not that hard to disable the doormat and power the elevator, though.
Barry said it better than I could, but if the fusebox wasn't here, we'd need to risk the jump, I guess. What do you all have to say about this place?

So, we're finally here.

Yeah. It's not over yet. The worst is yet to come.

You know how to lift the spirits up, Cate.

I'm just being realistic. We got here and that's great. We've been through a lot, but it's still far from over.

Do you like it here, Cody?

Uh... It's kinda spooky in here. Can we just go to space now?

We're working on it.

What do you think of this place?

I can't believe a private corporation was able to build such a place in secret. Then they used it to evacuate, just like that. Without sharing this information with anyone. Without even trying to save a single soul. And they supposedly left one of their ships behind because they didn't need both. There were A LOT of people who would have done anything to board that ship of theirs. Even if the chances of actually being saved by it were a longshot.
(Interaction - Fusebox) Doormat is disabled, the elevator is powered. There's nothing I want to change here.
I'll take this transmission belt, thank you...

A transmission belt (0.2 kg). A rubber belt that was used to connect two rotating parts of an engine.
And now, we'll be going deeper into the outpost, courtesy of this elevator.
As we step out of the elevator and walk down the hallway, the lights turn on. The right door is open, so why not go in there first?
The lights are off, but there's a switch further down the room. There's also a piece of paper that caught my eye.

A chemical formula (0 kg).
This is a formula for... a medicine that increases lung efficiency? I'm guessing we'll need to use this formula for something later, so I'll hold on to it. Let's hit that and turn this room's lights on.

Uh, a trajectory map?

Why does it go to the Moon?
(Walks closer and into the projector's light.) We are not going to the Moon, are we? You said we're going to a space station.

I never said the space station wasn't on the Moon.

WHAT!? But the Moon is going to...!

That's just crazy. I knew you were crazy.

You've gotta be kidding. Please tell me you are.

...

Correct me if I'm wrong, but isn't the Moon going to hit us in less than twelve hours?
(Turns to face Cate.) Why the hell would we want to go there?!

It's the only way. You have to believe me.
(Turns away from Cate.) I don't know if I have any reasons to believe you. You promised us safety. You promised us an escape. You said you wanted to leave this planet.

Those aren't the exact words I used.

I think we deserve some answers.

How can I explain it to you?
(David turns to face Cate.) There is something in that Moon base that will help us. Sidereal has a base there...

What could possibly help us if we reach the Moon an hour before impact? And wasn't their Moon base destroyed in the mining accident?
(David turns away from Cate.) It was. But they have another base on the Moon. It's called Sidereal Plexus One and they... how should I put this? How do you think Sidereal has all this technology? Private space shuttles. Moon bases. Electric doormats. Weather drones. Heat absorbers. The means to accidentally blow up the whole damn Moon.

I'm not sure I follow.

They're getting that technology from other worlds.

Like... other planets?

No. Other Earths. They are in contact with other versions of Sidereal Plexus. A vast network of connections, across the endless universes. Constantly discovering new versions of the world as they go. Our world is merely one page in an enormous library of worlds they have access to.

Do you expect me to believe all that?

I don't really care if you do. Help me off this planet or get out of the way.

You have some nerve to mock us like that. After all we've been through.

Barry, like I said I don't care if you believe me or not. And I don't need your help.

Just to be clear, I'm helping David, not you.

Please don't fight... Even if we're going to die, we can be together... Right? I... I don't want to be alone again.
I totally believe Cate, even if David and Barry find the story so weird. I can't tell you why, but I feel we've done all this already. Add the strange technology Sidereal Plexus uses and those e-mails stating Cate is from a different world, and we'll have the means to be on our way to a new dimension or Earth in a flash. Let's look around the room a bit more. There are a few items we can grab...
(Interaction - Switch) The projector is already on.
(Interaction - Presentation screen) I can't believe we are doing this...
Lovely FAQ here. I guess lunar explosions and other world-ending events are par for the course for Sidereal.

A remote controller (0 kg).
I want some batteries. We all want batteries!
(Item - Screwdriver on remote controller) I've removed the batteries. Without them, the remote is useless.

Batteries (0 kg). A handful of batteries.

An access card (0 kg).
This access card seems really important, so into our backpack it goes.
Back into the hallway. Let's try out that left door.
(Interaction - Doorway) It's locked... probably with that fingerprint-reading lock.
(Interaction - Fingerprint scanner) It's a fingerprint scanner. Let's see if it recognizes me.

That's what I thought.
(Item - Access card on fingerprint scanner) There is no slot for a card here. It looks more like a fingerprint reader.
Maybe Cate can open it.

There's a finger scanner on that door.

Yeah, so?

So... since you know so much about Sidereal I thought you could...

David, I...

Oh, come on. You wouldn't have any idea about this place if you weren't somehow involved.

Even if I was, do you think I'd still be here if I was important enough for them to save me?

Humor me.

Happy now?
Nothing to it but keep exploring further. I have a sneaking suspicion that handprint on the bus could be our ticket into that locked room.
Main Menu

There it is.

LOOK AT THAT!!!

Incredible.

I told you it'd be here.

IT'S A SPACESHIP!

I'm sure you hadn't doubted me for a second.

Actually, I did. I apologize.

I admit... this looks impressive. It's like a regular space shuttle but smaller... and more fancy. It IS promising.

Can we go inside?!

Don't celebrate just yet. There's space for two rockets in this silo. See? One launch pad is empty.

So they took one shuttle and left the other one behind.

Why? They could have saved twice as many people.

Maybe one was sufficient. Remember, they weren't trying to save as many people as possible. They were just saving who they thought was worth saving. Or the other one was broken. Anyway, a bit of time has passed. The ship requires a general inspection before it's even remotely safe to use.

08:27 am: We found a spaceship. A small shuttle with a rocket. Let's hope we can make it fly safely. What can we do to improve the condition of the ship?
Awesome find, gang. Looks like Cate was telling the truth after all. From here, we can check out the spaceship and there's a door to the right with a card scanner. The access card we picked up may grant us access.
(Interaction - Spaceship) A spaceship is attached to huge rocket engine units. The shuttle itself looks similar to the ones used by NASA, yet it's smaller and somehow seems more... modern? This must be a design by Sidereal Plexus. I haven't seen it anywhere before. Anyway, that's our ticket out of here. Or at least that's what I hope.
(Interaction - Doorway) It's locked.
(Interaction - Card scanner) There's a slot for an access card.
Let's try the access card we just got. I figure the one from the Sidereal offices wouldn't work if the guy wasn't even invited to the outpost.
There we go. Let's go check that shuttle out.
Alone
It's a long way down to the ship itself, but there seems to be a door on the floor just under us. What's in there?
This must be the ship's control room. There's a lot to look at here. Let's start with the machines on the left side first.
This is the system diagnostics screen. The fuel source for the ship seems to be fine, but the air supply is compromised. If we took off now, we'd probably die of suffocation. Let's see what we can do to fix things from here. We also need to check the ship's hull and open the silo hatch itself to launch.
The air composition control monitor shows a minigame of sorts. We need to adjust the air composition so that oxygen can flow. I'll fix this right now.
There we go. We just had to adjust the levels until each bar was in its own green box. Science is easy! After this, we can check out the radar screen.

08:27 am: I adjusted the air composition to be more breathable.

Well, the radar won't be any useful to use anyway, right?

Probably not. But on the other hand...

I mean, it's not like there are any planes left in the air.

Or helicopters. But who knows, David, who knows.
We'll need to fix the radar up top if we find a "duplexer." Better safe than sorry, I say. Next up is the hatch controls.
Hmm. No indication of what could be done here. Maybe the hatch has too much sand on top of it? We do have a shovel, so we can try to dig it out later. Next up is the mainframe computer next to the door.
(Interaction - Mainframe computer) Hmm... there is a part at the bottom that seems to be open.
(Interaction - Opening with electronics) A part came loose. I'll take it. I hope it wasn't important.
(Interaction - Opening with electronics) I took a part out of it already. I don't want to mess with it more.

A duplexer (0.2 kg). An electronic device commonly found in radio and radar communications systems.
Speak of the devil, we were just looking for one of these. Cool, we'll slot it on the way out, and get the radar running in case we spot anything of interest. That's all we can do here for now. To the ship's platform!
This is imposing. There is quite a bit to look at here: a fuel catalyst console, an empty launchpad, a broken elevator engine, an "up" button for the elevator, and a socket.
(Interaction - Launchpad) This launchpad is empty. To put it simply, that ship has sailed.

Or lifted off, to be more precise.
(Interaction - Fuel catalyst console) This console has an inlet for catalyst fluid that will be injected into the fuel tank.
(Interaction - Socket) This is a high-voltage socket for specialized equipment.
(Interaction - Elevator button) Hmm... I hear the engine working, but the elevator doesn't seem to move.
(Interaction - Broken elevator engine) Without a transmission belt, this engine is useless...
We have one of those! We removed it from that engine up top earlier.
Much better. Let's head up.
I feel kind of unsafe here without any railings, but at least the ship's door is already open. Let's head inside.

You tell me. I don't know much about spaceships. I always imagined it would be more... horizontal.

It can be confusing, but the ship will rotate to horizontal position after we launch.

Still, it kinda looks like some sort of a space bus with all those seats.

Its purpose was to drive people to and from the Moon. It kinda IS a space bus. Anyway, look around for any systems that seem to be missing.

How will I know if a system is missing if it is not there?

Come on, David. You're smart. It's not rocket sci- Well, actually it kinda is.
There is plenty to look at here. The main control console is above us, and below there are a set of circuit boards, a filter slot, and the ladder leading downwards. Let's take it from the top and work our way down.
(Interaction - Main control console) Are we ready to launch?

David, the silo's hatch is still closed. We can't launch until we find a way to open it. Or do you want us to crash even before we take off?
Looks like the chips are all in place.
Here's another task: find a lithium hydroxide filter.
Heading down shows a bit more stuff: a socket, a toolbox, an engine calibrator system, round openings, a dangerous-looking crack, and a storage compartment. Let's investigate in that order.
(Interaction - Socket) This is a high-voltage socket for specialized equipment.
(Interaction - Toolbox) (Opens the toolbox.) I've found a glue gun in the toolbox. It seems to be out of power. There is nothing interesting left in the toolbox.

A glue gun with no batteries (0 kg). It's a battery-powered glue gun. While there is a tube of glue inside, there is no power to heat it and melt the glue.
(Item - Batteries on glue gun) The glue gun now has working batteries. They won't last for too many uses, though...

A glue gun (0 kg). It works by melting the glue into sticky goo that quickly dries.
The engine calibrator is all right, but we're missing the auxiliary air tanks. If we end up needing the extra oxygen, we'll have to install them if we find them.
(Interaction - Crack in the wall) Oh... a crack in the wall. This can't be good, right?

How big is it?

I don't know, like, palm-sized? No idea how deep it runs. Maybe it's just on the surface?

If it's any deeper we might be in trouble. Best case scenario, we will lose oxygen.

And the worst case?

We explode during the ascent.

Oh.
Man, it's all oxygen-related issues this time around. Huh. Why did I say it like that?
(Item - Duct tape on ship crack) Maybe nails or duct tape were good before, but I'll need something more professional here.
Duct tape won't fix it, you say? Okay, what about the metal plate from the radar dish?
(Item - Metal plate on ship crack) Great, but I need something to create and air-tight seal over this crack.
And duct tape won't help? You speak madness, sir. How about the glue gun?
(Item - Glue gun on ship crack) Yes, gluing the crack in the spaceship's hull is totally going to help.
Hmm. We'll probably need to do do a welding job on this. Maybe the construction site the bandits were holed up in will have such equipment for us to use, and there is a socket right there. What about the storage compartment beneath?

Yeah?

I found some space suits.

Good. Those are emergency suits in case the shuttle fails to dock to the Moon base.

Should I take them?

No, leave them there for now. We might need them later.
(Interaction - Space suits) Space suits are staying here. We might need them.
There's one suit for each of us. Good, it would suck if we were missing one. Something tells me we are going to need them. Well, that's all for the ship. Let's go back down and fix up the radar with that duplexer.
Wasteland
(Interaction - Radar) I've fixed it.
Looking good. And now that that's done, the radar screen should be working. Let's try to get that hatch open, though...
(Item - Shovel on hatch) It's a huge metal cover. Sand covering it is the least of my problems.
Ah. So the problem is the actual machinery, not the sand. Maybe that transmission belt we removed from it earlier operates the hatch? I'll go remove it from the ship's elevator and install it back on the engine...
Alone

08:57 am: I opened the launch hatch.
(Interaction - Hatch controls) The hatch is already open.
I think we won't need to mess with the hatch controls anymore, so I'll move the transmission belt again before heading out to find more stuff to fix the ship with.
Wasteland
(Interaction - Open hatch) The ship is down there waiting for launch.
(Interaction - Left silo) A silo. This one turned out to be empty.
(Interaction - Right silo) A silo. It has our ship inside.
Looking good, looking good. Let's head back inside and check the radar screen. It should be working now.
Alone

An airplane? An actual, flying airplane?

Wait a second.

Okay... why?

Hush... See any difference?

No. Should I?

Yes, if it was flying you'd see it move. It's not airborne.

I thought radar was supposed to be detecting things up in the sky.

Yes. It also detects active transponders. Beacons installed in aircrafts.

So... we're looking at a possible location of an airplane on the ground?

Yes. Somebody didn't disable their transponder, which might indicate a crash. Give me your map. I'll estimate its position based on the radar's readings.
(Interaction - Radar) The plane is still there, in the wastelands. Cate has already plotted its position on my map.
Wasteland
Ah, there is the grounded plane, near the RV. Next time, we'll keep on exploring, starting with the bus, then the plane, followed by the construction site, and finally the Sidereal offices. If we need to make any other stops, I'll check out other places we've visited, too, especially the gas station, as I just refueled Communism's tank, and we can do with one final refill of the canister.