Alright. This one's gonna be a long one to make.
> Yeah, I agree.
As many myths as capitalism has provided, I think "humans get satisfaction from work" isn't one of them.

: *yaaaawn* Oh man, I'm getting teary eyed now... Goin' to class is a pain... The only thing I look forward to is after school. How will I kill time...?
Just suck it up and do the work now. You'll thank me later.
After class...
Persona 3 Portable: After School
Hell yes, free food.
> Sweet, let's go!

: Alright, now you're talkin'.
> The special?
On my first visit?
If you say so...

: C'mon, try it.
Damn, this sounds good.
> This is delicious!

: Well then, I'm digging in too. Chow time!

: Ahh, hot hot hot...

: Man, this is great!
Although? Isn't that a thing in Japan though? Like aren't you supposed to eat loud, to show that you've enjoyed the meal?
Eh?

: I heard that while you were out for a while, you were in the hospital.
> Thanks...
Huh. He doesn't seem so bad.

: In your case, you've got all the fighting stuff on top of that... I was wondering if you weren't accustomed to school or whatever...

: Then again, I think you'll do just fine.
Heheh...hm?
The Magician Arcana represents new beginnings, and opportunities. It also represents the bind between the heavens and Earth, as well as confidence in one's self or abilities.
Obviously, these all fit Junpei to a T, but he was not always the Magician for Persona 3.
!! IMPORTANT PORTABLE CHANGE !!
In Persona 3, the only teammates of yours that you could initiate a Social Link with were Mitsuru, Yukari, and a later female party member. All of these routes were forced to be romantic paths as well, meaning if you wanted every Social Link, you were forced to cheat on your girlfriend. The story of Katsura Hashino believing men and women can't be just friends because he's never made a female friend rings frighteningly true here.
In Portable, none of this is the case. Each of your team members gets a Social Link, and all of the men have platonic options. However, this comes at the cost of a handful of routes from the basegame. I'll be bringing these up as they come.
In the original game, The Magician was represented by Kenji Tomochika, a fellow classmate who is into older women, but otherwise is a reasonably grounded individual who helps you around school. He'll be making a few appearances here, but is ultimately not a major player.
> Stop smirking like that.
Oh, Junpei...

: Aww... I can't help it.

: Oh, but I don't drag love into my work. Then again, I can't guarantee that I won't fall for somebody, mwahaha!
Alright, we're good for the day.
This is a mechanic that I'll be explaining in all the wrong ways, because we need to abuse it for this run.

: That's why mine only learns physical skills.

: ...Because dudes are supposed to fight with their fists! Mano a mano!

: Oh, that's right... I use a sword.
I mean, a swordfight is still pretty manly, especially with that big fuckoff hunk of metal you have.
...*cough.*

: What's great about a boew is you don't fall down if an enemy dodges one of your arrows.

: Although... a bow doesn't do very much damage, and it misses a lot...
That sounds like a you problem.
Alright. It's time.
In we go.
I'm as ready as I'll ever be...
After a quick tutorial on the separation of "blocks" of Tartarus, she gives us these items, the most notable of which is Cadenza.
!! IMPORTANT PORTABLE CHANGE !!
In Persona 3 and FES, Cadenza was a Fusion Spell. A Fusion Spell requires two specific Personas, requires a scaling percentage of SP, and usually had powerful effects; in this one's case, 50% HP heal, and Accuracy/Evasion up, requiring Orpheus and Apsaras.
In Portable, these have become consumable items that we can purchase later. This is a nerf to some, due to being limited, but a buff to others, due to not needing to carry around weaker Personas.
So...here's the thing. There's no way I can cover everything I took for this footage in a linear, concise manner that will keep you from getting lost. To keep this extremely brief: I grinded up to Level TWELVE, got 50,000 yen in cold, hard cash, enough items to sell for another 50,000, and Personas of 8 different Arcanas for Social Links. The following pictures will be literally everything of relevance, in chronological order but with no direct connecting tissue.
The Swords card gives you a random weapon, with power relating to both its rank and your level.
The skull is a modifier to any card in Shuffle Time that, when picked, says that "Death draws near." Wonder what that means.
Lv4.
Magic Hands. New enemies. Weak to fire.
Enemies can run when weakened. This doesn't negatively impact you in any way aside from loss of EXP, as opposed to Persona 5.
Orpheus gave me a Skill Card. Skill Cards are consumables that let you give any Persona that ability, regardless of inheritance type. Every Persona has a level they'll give you their card from, and most skills can be gotten as cards.
The Coin Card gives you a chunk of change depending on its rank. This is one of the only ways to directly get more money in Tartarus.
This is the other.
From here on, I'll be skipping grinding session levels unless they result in a new skill.
Patra is a status skill that cures Panic, Fear, and Distress.
Level 5. Will probably stop showing these too.
Dammit. Okay, that's fine. She'll miss this battle's EXP, but I have a revival bead.
Ding! It's gone now.
Hermes gets Agi, which is almost exclusively for knocking down enemies. Yeah, Hermes doesn't have the best Magic in the world.
Io's Garu, on the other hand, is extremely helpful.
In the chest is a Mother Fucking Classic Rock Reference and proof positive that buying items from a cop is generally a bad idea.
Fuck! Alright, guess we're heading back.
It's not a Goho-M, but it'll do.
!! IMPORTANT PORTABLE CHANGE !!
In Persona 3, party members would get tired as you explored Tartarus, reducing their effectiveness in combat.
In Persona 3 Portable, the only way for a Party Member to become Tired is to exit the Labyrinth while fainted. Thus, the one Yawn-B-Gone I have becomes helpful. Aside from that, the only way to gain fatigue is to exit Tartarus. What's keeping you from Blitzing Tartarus until you're level 99?
This. While the price isn't so bad for now, it'll spike dramatically as levels increase.
!! IMPORTANT PORTABLE CHANGE !!
In the original, you automatically restored to full health upon returning to the lobby. This meant that rather than normal resources like you'd manage anywhere else, like Money, SP, or HP, you'd have to deal with a mechanic that matters almost nowhere else and only exists to tip the RNG against you.
Pixie and Apsaras. In the future, assume that when I fuse using a Persona I don't have, I went and got it. I'll show obtaining New Personas every time.
This means enemies won't spawn and there are a ton of Treasure Chests about.
In this instance, there were a ton of normal chests full of money, and one of these which had...
These Men-only shoes. Now, of course, there is a drawback to such a seemingly easy floor.
...Death?
OH MY GOD WHAT THE FUCK IS THAT
OH GOD OH GOD OH GOD IT CAUGHT US
GET THE FUCK OUTTA THERE, BOSS
...So that was the Bonus Boss. The Reaper.
4444 HP, resistance to every element, ACCESS to every element, and skills that null immunities to every element. Also has a nuclear level Almighty spell in case you try getting cheeky with reflect spells. We won't be ready for him for most of the game.
Don't buy stuff from cops.
When this happens, it's time for a miniboss.
Miniboss floors have anchor teleporters that let you go from home to them immediately.
Persona 3 Portable: Danger Zone
Very good miniboss theme. Male MC has this:
Persona 3 OST - Master of Tartarus
Which isn't half bad either.
The Venus Eagles drain fire and are immune to wind, but are weak to pierce. Just attack with Yukari for All-Out Attacks.
Not that it isn't entirely free from peril.
We're good.
Empress's Mask: Sellable.
Bead Chain: Fully restores Party's HP.
Good items like this are usually behind minibosses. These are worth saving for absolute emergencies.
BIG CHUNGO. Weak to wind.
Distressed enemies are more susceptible to crits and tend to not attack back.
Don't buy from the cops.
A...Wood Stick?
Oh.
Hockey Stick the herald angels sing and all that.
Those gold bastards are rare shadows. They run away from you on sight and can disappear into walls.
You get really intimate with them on an All Sidequest Run, so I know how to catch the damn things like a science.
In combat is a special variant on the Hands that is resistant to all but one element, dies immediately to Almighty, and is likely to run away.
Wealth Coins sell for cash. But, if you're taking a Sidequest that asks for a drop from them, their drops will be replaced with unique items that sell for 1 yen each until you turn it in. And these bastards are rare.
Fuck these assholes. They've done nothing but ruin my life.
Nekomata+Pixie.
Orpheus+Apsaras. Not my best move in hindsight, but that's my fault.
These bastards are on floor 10.
They can use Elec, Ice, Fire, and Wind to easily dispatch of your whole team, but are weak to Bash physical moves, which Forneus has.
It's not entirely free from peril...
But clever use of Dizzy to stun while we heal gets us the win.
Huh?
I sure hope he has if he could move while being frozen.
Mazio Gem: Does a fixed 50 damage that triggers elec weaknesses to the enemy party.
And that's the end...of the first recording. I still have like an hour and a half to scrub through.
Don't Buy From The Cops
Angel has started showing up in Shuffle Time. Your results are based on both the current block and your level.
Single target speed up, which is shorthand for Accuracy and Evasion. Not sure if it actually affects turn order.
Eventually it might become worth it to buy things from the cops, but early on just get your shit from Tartarus.
Floor 14's boss.
Unique dialogue. Reflects Bash, nulls Slash and Pierce, neutral to Fire, Elec, Wind, and Ice. Hit it until it dies.
Balm of Life: 100% Revival.
Soma: Full HP and SP recovery for the party.
Single target defense buff. This matters more than you'd think, Attack and Defense buffs and debuffs are a BIG deal in SMT games.
Floor 16 is the end of the first block.
A key item with some scraps of lore in it.
This matters later.
Oh, but we're not done. Not even close.
Pixie and Angel.
Forneus and Ara Mitama.
ALRIGHT ASSHOLES, FROM THE TOP
Random event that can happen. It's nice, but not huge.
There's a ton of Fast Forward that happens, but whenever it's one of the no enemy floors, that shit is OFF.
AND THAT'S WHY
the rewards are worth it, at least.
At level 10, we can now carry 8 Personas. This helps immensely, as we need to leave with 7.
Angel and Nekomata.
This is our third time fusing Nekomata for a fusion and I'm already tired of it. It's not gonna stop anytime soon, since Nekomata is our bottleneck.
Nekomata has shown up in randoms, which is convenient but unreliable.
Forneus and Nekomata. This is why I needed to grind to 12.
Also I got this Thing that I haven't needed to fuse yet so whatever
EVENTUALLY I got everything I needed. This fucking sucked, by the way. I needed Nekomata for basically all of these, which necessitated a Pixie and an Apsaras for each one. Then imagine my frustration when after realizing I needed Nekomata, I needed one last Pixie on top of it.
But, I did it. 50k yen and all the Personas I'll need for quite a while. I'm fucking done. This recording lasted 11 minutes shy of 2 hours, after spending an hour in the previous recording, and there was a metric fuckton of speedup involved as well. God help anyone who tries this on a normal console.