Re: Trust in thrust and thrust I must! - Let's Play Kerbal Space Program
Posted: Sat Jul 25, 2020 12:29 am
13: Cursed Space Number

With Val and Bob drifting toward Duna, Bill de orbits in sight of the solar eclipse.

Splash.

Now our commissioners find something for new pilot Tim to do. A simple mission to rendezvous two ships in minmus orbit. Should be easy.

Let's keep conquering.

For this mission, Bill and Tim set off for minmus in a Bigfish 2. In theory the lander should be able to rendezvous with the transfer ship and grab the objective.

It seems they are nervous flyers.

Some burns and transfers happen, you've seen it before, here's the lander separating from the transfer stage in orbit.

It seems that visiting the mun and minmus is starting to become routine. Perhaps we ought to do something spectacular in Kerbin's orbital system during the next 333 days before we arrive in Duna? If only to keep proving our dominance.

A rendezvous ahead. Standard fare at this point.

We meet, but our commissioners refuse to accept this as having rendezvoused two ships?
Maybe it's because they came from the same rocket? I don't know.

Well, if the game's going to be pedantic, let's try something. Here we're landing near where Aldnard's wreck is.

Then just gently slide ourselves into position and...

YES

I had to stop ramming here because it gets unstable trying to balance a cylinder on a ship's point without the ground underneath it to stabilise.

So to move things along, here's a different approach.

Just blast the thing with the jet of our rocket.

Still not enough.

Let's try again up there.

Okay.

Done, and a rendezvous.

We're done, right?

Well, we've not got the fuel to keep pursuing this one. We'll be back for you
.

Back to the ship.

Then back home.

And just like that, Tim goes straight to being a level 2 pilot.

Then I check on Jeb's progress, and there's troubling news. It seems his projected high ellipse was, in fact, an escape trajectory. Jeb is now stranded in solar orbit.

With Val and Bob drifting toward Duna, Bill de orbits in sight of the solar eclipse.

Splash.

Now our commissioners find something for new pilot Tim to do. A simple mission to rendezvous two ships in minmus orbit. Should be easy.

Let's keep conquering.

For this mission, Bill and Tim set off for minmus in a Bigfish 2. In theory the lander should be able to rendezvous with the transfer ship and grab the objective.

It seems they are nervous flyers.

Some burns and transfers happen, you've seen it before, here's the lander separating from the transfer stage in orbit.

It seems that visiting the mun and minmus is starting to become routine. Perhaps we ought to do something spectacular in Kerbin's orbital system during the next 333 days before we arrive in Duna? If only to keep proving our dominance.

A rendezvous ahead. Standard fare at this point.

We meet, but our commissioners refuse to accept this as having rendezvoused two ships?
Maybe it's because they came from the same rocket? I don't know.

Well, if the game's going to be pedantic, let's try something. Here we're landing near where Aldnard's wreck is.

Then just gently slide ourselves into position and...

YES

I had to stop ramming here because it gets unstable trying to balance a cylinder on a ship's point without the ground underneath it to stabilise.

So to move things along, here's a different approach.

Just blast the thing with the jet of our rocket.

Still not enough.

Let's try again up there.

Okay.

Done, and a rendezvous.

We're done, right?

Well, we've not got the fuel to keep pursuing this one. We'll be back for you


Back to the ship.

Then back home.

And just like that, Tim goes straight to being a level 2 pilot.

Then I check on Jeb's progress, and there's troubling news. It seems his projected high ellipse was, in fact, an escape trajectory. Jeb is now stranded in solar orbit.
Nataliy wrote:We will be the first to meet two ships in orbit of the sun.