Re: It's a game with the good kind of bugs! Let's Play Bug Fables
Posted: Sun Nov 13, 2022 6:37 am
72: Dawn of a New Day

Right, let's get this celebration started!
82 - Team, We Did It! (Recommended listening!)

A triumphant victory fanfare plays, and we see confetti in the skies over the Ant Kingdom as the camera pans down over the plaza.



It's great to see such a joyous mood in town!
Heheh. All we've gotta do is go get our super reward!

This pops up as soon as their conversation ends, and we're given control. Let's check out the achievements first, then have a look around (lots of people to talk to here!).

Here's the one we just got, for completing Chapter 7.

We got this one last update, right after finishing the battle.

Look how crowded the Plaza is! Lots of characters we know have come to congratulate us!
Before we start talking to everyone, let's check the banter.
...We did it.
Frankly, it's a bit surreal.
It was a super, super long mission...
But we saved everyone! Heheh, being famous too doesn't hurt!
Honestly, it's a bit surreal for me too. What a journey this has been. (I definitely underestimated how much work this LP would be going in, and certainly didn't think it would end up taking me nearly two years to finish. I say that as if we're done, of course; we've still got quite a bit of content left.)
If we check the banter for any of the characters, we'll see this one:
Woah! Everybody's here!
Many of the people we helped are here...
It's pretty nice, huh.
This is what I meant, Vi. Helping others truly becomes a reward!
This banter is actually hinting at something: sneakily, this is a reward for being thorough with our sidequests. Several characters won't be here unless you've completed the quest associated with them, so if you're rushing through you might see fewer people here. That said, I don't know precisely who, or under what conditions; someday I do want to do a minimalist challenge, but I haven't gotten around to it yet.

If we try to leave by heading south, Leif will say this and stop us. We're locked in for now until we finish seeing the ending.
Right, time to talk to everyone! We'll just start with who's closest.




Looks like Pibu and Nero get along! That's nice to see.

This is cute.

It's been a while since we've seen Cerise!

But Tanjy's not here! And he's the strongest bug I know!
......
Let it go, Kabbu.
Heh. Put a pin in this, I guess, Tanjerin is around here somewhere.
Next up are the chefs.

Naturally. Word of my skill was sure to spread.
Hahahaha! Kut, you must polish your social skills too!
You may notice Fry is blocking the path to the east; we can't leave that way.

Samira's here too. (Not far from where she usually hangs out around here, actually.) We'll have to remember to see her again once we're in the postgame, since we've finally heard all the songs and unlocked them for purchase. That will have to wait, though.

It's Eetl! Remember Eetl? (He runs the quest board in the Explorers' Association, he's one of the first bugs we met.)

You worry way too much!
He has a very emotional reaction to seeing we're okay. (Interestingly, his sprites don't reset after we're done talking to him, so it looks like he just doesn't stop tearing up once he starts.)

I shall sit back and enjoy the show from backstage this once.
(MM is blocking off the theatre entrance, as you might expect.)

Over by the quest board, we have Utter as we might expect, but Ven and Anna are here too.

It's probably not a surprise Utter would say something like this.


These two seem grateful.

Right, time to start in on the other side!


Eophi and Mun are here too. Mun strikes up a combat pose when we speak to him, but I'm sure he still has a lot of training to do.


Here's Terrie and her sister (and the Bug Ranger Plushie we gave them!). It's good to see they're happy.

Who could forget about Janet? (Kabbu.) We'll have to challenge her in Spy Cards sometime.

Hehe. Thanks, Chuck! Enjoy the feast!
I still love seeing Chuck's happy pose.


Thanks for your patronage too, Team Snakemouth.
Blocking the west side, we have the Ant Kingdom shopkeepers.

Heheh. It was nothing!
Over by our house, we can find Beette. She's still grateful we took it off her hands.

I just wanted to be the first to say you're awesome!
Aww...
Thank you, Chubee!
You're awesome, too.
Chubee's here too. I kind of wish I'd talked to her first, now.

Right. Onward! Even Jayde's come.

Err, thanks for believing in us.
You've gotta have some party stew later!
Is anyone ever going to disabuse her of the notion we're the real Bug Rangers? (I kind of hope not.)

Alex still has a one-track mind.


Carmina and Shay are apparently trying to play cards here!


Yatanta and her brother even came. (Reprising the scenario from their quest, too.)

Over here, there's an ant guard we can talk to. They've definitely seen a lot.

Before we continue north, we're not quite finished here! Let's head into the inn.


The innkeeper is excited for new business.

The Termacade owner is hanging out in here, too. (And I'm sensing a bit of a theme...)

If we head upstairs, we can find Doppel with Bub and Rob.

I'm... so relieved...
Seeing the world was great, but nothing beats coming home.
Looks like the Ladybug Exile might have finally been rescinded?

Right, where to next?

Let's check inside our house.

Uh. We have a squatter.

Nothing here, though!
Oi! Get out of our house!
Well, that certainly happened. Let's just go, shall we?

There's more to see up on the roof!

...Just this once.
Even Astotheles came, though he's in disguise. (Let's just hope he doesn't try to start any fights with Elizant while he's here...)

Right, to the next level up!

What's this? It's the dev team!

Fuutes.

Comfy.

Genow.

Mar.
(If you look closely here, now that we've moved the camera a bit, Comfy seems to have a Blue Ranger Plushie. I wonder how many of those were made?)


Effo and Poppy. These two only tell us their names.

But this party's making me late for breakfast...
...What do you mean it's lunch time!?
Soto here is a bit more talkative.

Tristan and Oma are here at the back.

This is about what we should have expected.

I wrote you a s-*burp*song! CHECK THIS O-*burp*

He starts playing a... song?
83 - A Virtuoso's Tribute (Recommended... listening?)

Uh, okay then.
As I understand it, this is a bit of an inside joke among the dev team: Tristan the character is always drunk (and, other than this, can be seen in the Underground Tavern) because the real Tristan Alric had another gig performing music in bars.
82 - Team, We Did It!

Right then, there's nothing more to see here!

So let's head on north.

Did you think we were done? There are so many more characters! (There's something just so satisfying about this, getting to talk to everyone while the triumphal music plays.)
There's a new banter here, too.
Everyone here has supported our journey...
We couldn't have done it alone, that's for sure.
And that's ok! When you work together you can do cooler stuff!
...You've matured, Vi.
Four bees' worth!
...Thanks.
(I wonder if they ever plan to explain that reference for Leif, or if they're just going to leave him guessing about everything that happened before they met him.)

As you might imagine, Neolith is excited to plumb the Roaches' knowledge.

Mothiva, thank you for helping us!
...! O-Ohohoho! It was nothing!
......
Thanks.
I'm not sure if feeding Mothiva's ego is wise, Kabbu. Maybe she's learning?

Zasp continues being friendly.

The Mayor came all the way from Defiant Root, too.


Aria and Venus are here. (I don't think it'll ever be explained why Aria's so insistent on keeping Venus a secret, when Venus herself doesn't seem to care.)


Gen and Eri find us an inspirational example.


Meanwhile, Celia and Levi seem to disagree on what they want to do next.

Onto the bridge!

Let's, uh... let's say we figured it out.
Heh, that's right, we never did go back to explain that. And, honestly, given the Doctor's predilections Leif's probably better off keeping it to himself.

Being professional sucks sometimes... I-I mean! Thank you so much for everything!
Meanwhile, Crow just wants to play cards.

Honestly, at my age it feels like it's not my problem... but it's nice to see things turn out fine.
I think this is the calmest we've ever seen Professor Honeycomb.

Also, Hawk is here with his family! (For anyone who didn't figure out his connection to them yet.)

Hehehe... I'll bake you a cake later. Make sure to come eat it!
...Hehe. Yeah, Muze. That sounds great.

Ah, um... thanks.

You gotta tell us about yer adventures sometime! How about over our next dinner?
You got it, pops. Hope you're ready for a long one.
We can also have Leif talk to all of his descendants. It's nice to see that connection will continue.

Right, on we go.

It's nice to see Rebecca happy too.

But she sends her regards. I do, as well!
Who'd have thought we'd ever see King Hector IV willingly visit the Ant Kingdom?

You don't need to, it was the right thing to do.
So humble! Please, I hope you'll visit our kingdom now that the dust has settled.
Let's put a pin in this one, too. We'll have to pay a visit to the Wasp Kingdom now that they're at peace.


If we try to talk to General Fuff, Kabbu actually starts the conversation first. Everyone just seems embarrassed...

I'm gonna need a huge painting! From the most talented artist in the Bee Kingdom!
When can you start making it?
Ahahaha! Oh gosh, Vi! Go to your ceremony already!
Something tells me these two are still going to have their frictions.

Vi... you've made me so proud! You've opened new frontiers for all Bees!
A-Ahahaha... Yeah! I really did!
I hope you'll come visit more often, my dear child.
And last up, we have Queen Bianca. At least things definitely seem to be reconciled here!

Right, I think that's everyone! Shall we go into the palace?

The game gives us a warning and asks us to confirm we want to go in, just in case we still had someone left to talk to. We've already covered everyone, though, so we're ready!

(The music stops playing here.)


The camera pans over the whole crowd who have gathered...

as Team Snakemouth files in

and Elizant comes out to meet us.

Many of them are here today, and I can't thank you enough.
But there is so, so much to be joyful for.
The assistance of those who believed in us.
The freedom of the Wasps from their tyrant.
The promise of reconciliation with the Termites.
And the closing of the Everlasting Sapling's chapter.
A new future for Bugaria and the Ant Kingdom!

Everyone cheers.

Even though this was only possible due to the efforts of many...
None can deny the great part you played in this campaign.

...Anyhow, it is my absolute honor and privilege...
To knight the three of you as Royal Blades for the service to our kingdom.
May fame and glory come to you for your brave efforts!

Everyone cheers again!
08 - Getting Stronger!



(The level-up theme does seem fitting to this moment too, as everyone prepares to leave for the feast.)


(Confetti started falling when the music kicked in too, you can see a bit of it here.)


And, with that, we fade out and the credits start playing!
84 - Credits (Recommended listening! Or you can watch the video version below.)


Click me for video!

At long last, it's the credit roll! The accompanying music is a really nice medley of quite a lot of the game's songs, it's well worth a listen. And, possibly in an homage to Paper Mario, we'll get to see a parade of all the characters throughout the game world.
I'm not going to screenshot every last name (you can see the full credits in the video), but I'll call out some highlights.



Here's the core Moonsprout Games team (whose avatars we got to see earlier). You all did some really excellent work; thank you!


Here we have all the backers who contributed bosses!




And more backers, who contributed NPCs!
(Reeves was apparently designed by Blarghalt, who is another LP forum regular! I don't know for sure that it's the same person, but it seems pretty likely.)






And more backers, who contributed medal and item designs. It looks like a few people didn't end up claiming this reward, also?


And the credits wrap up with a special thanks message from Moonsprout Games.


The End!

...Or is it? What happens if we press a button here?
17 - Ant Kingdom

We're back in the plaza again, and the camera pans down to Team Snakemouth...

Don't let the praise get to your head, Vi.
Team... thank you once more.
You've said thanks like a billion times already, stop!
Err, right. Sorry...
You don't have to say sorry either.

What's up?


I would like to... visit my friends.
And to let them know of our triumph.
...Alright. Yeah. We can do that!
Count on it, Kabbu.
Do you two have any requests as well?
Nah. We're fine.
Yeah. You've helped us enough. Let us pay you back.
...Let's go, then!
This is definitely something we can do for Kabbu. Let's help him get some closure. (This conversation is a bit different if you haven't completed Vi's or Leif's requests, in which case they'll bring up wanting to do that now as well.)

The game gives us a prompt to save here.
I am often apprehensive about saving after the final boss in games that offer that option. For just one example, Paper Mario: TTYD lets you do this, and does have a bit of content you can't see until the postgame... but it also offers you no way to refight that boss, and none of its postgame content is actually interesting. In games like that, I tend to prefer keeping my perfect/complete saves in a pre-ending state, because an actually complete file feels useless.
If this is a concern that you have, let me put your mind at ease. Between the fact you can refight any boss whenever you want thanks to B.O.S.S., and the fact there is quite a bit of interesting and challenging postgame content, you don't need to fear saving here. I don't know if this is actually the sort of thing that bothers other people, but I wanted to say it regardless.

We regain control.


Kabbu's Request has been added to our quest log.
We will pick up here next time, and explore what the postgame has to offer.

Right, let's get this celebration started!


A triumphant victory fanfare plays, and we see confetti in the skies over the Ant Kingdom as the camera pans down over the plaza.






This pops up as soon as their conversation ends, and we're given control. Let's check out the achievements first, then have a look around (lots of people to talk to here!).

Here's the one we just got, for completing Chapter 7.

We got this one last update, right after finishing the battle.

Look how crowded the Plaza is! Lots of characters we know have come to congratulate us!
Before we start talking to everyone, let's check the banter.




Honestly, it's a bit surreal for me too. What a journey this has been. (I definitely underestimated how much work this LP would be going in, and certainly didn't think it would end up taking me nearly two years to finish. I say that as if we're done, of course; we've still got quite a bit of content left.)
If we check the banter for any of the characters, we'll see this one:




This banter is actually hinting at something: sneakily, this is a reward for being thorough with our sidequests. Several characters won't be here unless you've completed the quest associated with them, so if you're rushing through you might see fewer people here. That said, I don't know precisely who, or under what conditions; someday I do want to do a minimalist challenge, but I haven't gotten around to it yet.

If we try to leave by heading south, Leif will say this and stop us. We're locked in for now until we finish seeing the ending.
Right, time to talk to everyone! We'll just start with who's closest.




Looks like Pibu and Nero get along! That's nice to see.

This is cute.

It's been a while since we've seen Cerise!




Heh. Put a pin in this, I guess, Tanjerin is around here somewhere.
Next up are the chefs.



You may notice Fry is blocking the path to the east; we can't leave that way.

Samira's here too. (Not far from where she usually hangs out around here, actually.) We'll have to remember to see her again once we're in the postgame, since we've finally heard all the songs and unlocked them for purchase. That will have to wait, though.

It's Eetl! Remember Eetl? (He runs the quest board in the Explorers' Association, he's one of the first bugs we met.)


He has a very emotional reaction to seeing we're okay. (Interestingly, his sprites don't reset after we're done talking to him, so it looks like he just doesn't stop tearing up once he starts.)


(MM is blocking off the theatre entrance, as you might expect.)

Over by the quest board, we have Utter as we might expect, but Ven and Anna are here too.

It's probably not a surprise Utter would say something like this.


These two seem grateful.

Right, time to start in on the other side!


Eophi and Mun are here too. Mun strikes up a combat pose when we speak to him, but I'm sure he still has a lot of training to do.


Here's Terrie and her sister (and the Bug Ranger Plushie we gave them!). It's good to see they're happy.

Who could forget about Janet? (Kabbu.) We'll have to challenge her in Spy Cards sometime.


I still love seeing Chuck's happy pose.



Blocking the west side, we have the Ant Kingdom shopkeepers.


Over by our house, we can find Beette. She's still grateful we took it off her hands.





Chubee's here too. I kind of wish I'd talked to her first, now.

Right. Onward! Even Jayde's come.



Is anyone ever going to disabuse her of the notion we're the real Bug Rangers? (I kind of hope not.)

Alex still has a one-track mind.


Carmina and Shay are apparently trying to play cards here!


Yatanta and her brother even came. (Reprising the scenario from their quest, too.)

Over here, there's an ant guard we can talk to. They've definitely seen a lot.

Before we continue north, we're not quite finished here! Let's head into the inn.


The innkeeper is excited for new business.

The Termacade owner is hanging out in here, too. (And I'm sensing a bit of a theme...)

If we head upstairs, we can find Doppel with Bub and Rob.



Looks like the Ladybug Exile might have finally been rescinded?

Right, where to next?

Let's check inside our house.

Uh. We have a squatter.



Well, that certainly happened. Let's just go, shall we?

There's more to see up on the roof!


Even Astotheles came, though he's in disguise. (Let's just hope he doesn't try to start any fights with Elizant while he's here...)

Right, to the next level up!

What's this? It's the dev team!

Fuutes.

Comfy.

Genow.

Mar.
(If you look closely here, now that we've moved the camera a bit, Comfy seems to have a Blue Ranger Plushie. I wonder how many of those were made?)


Effo and Poppy. These two only tell us their names.



Soto here is a bit more talkative.

Tristan and Oma are here at the back.

This is about what we should have expected.



He starts playing a... song?


Uh, okay then.
As I understand it, this is a bit of an inside joke among the dev team: Tristan the character is always drunk (and, other than this, can be seen in the Underground Tavern) because the real Tristan Alric had another gig performing music in bars.


Right then, there's nothing more to see here!

So let's head on north.

Did you think we were done? There are so many more characters! (There's something just so satisfying about this, getting to talk to everyone while the triumphal music plays.)
There's a new banter here, too.






(I wonder if they ever plan to explain that reference for Leif, or if they're just going to leave him guessing about everything that happened before they met him.)

As you might imagine, Neolith is excited to plumb the Roaches' knowledge.





I'm not sure if feeding Mothiva's ego is wise, Kabbu. Maybe she's learning?

Zasp continues being friendly.

The Mayor came all the way from Defiant Root, too.


Aria and Venus are here. (I don't think it'll ever be explained why Aria's so insistent on keeping Venus a secret, when Venus herself doesn't seem to care.)


Gen and Eri find us an inspirational example.


Meanwhile, Celia and Levi seem to disagree on what they want to do next.

Onto the bridge!


Heh, that's right, we never did go back to explain that. And, honestly, given the Doctor's predilections Leif's probably better off keeping it to himself.


Meanwhile, Crow just wants to play cards.


I think this is the calmest we've ever seen Professor Honeycomb.

Also, Hawk is here with his family! (For anyone who didn't figure out his connection to them yet.)








We can also have Leif talk to all of his descendants. It's nice to see that connection will continue.

Right, on we go.

It's nice to see Rebecca happy too.


Who'd have thought we'd ever see King Hector IV willingly visit the Ant Kingdom?



Let's put a pin in this one, too. We'll have to pay a visit to the Wasp Kingdom now that they're at peace.


If we try to talk to General Fuff, Kabbu actually starts the conversation first. Everyone just seems embarrassed...




Something tells me these two are still going to have their frictions.




And last up, we have Queen Bianca. At least things definitely seem to be reconciled here!

Right, I think that's everyone! Shall we go into the palace?

The game gives us a warning and asks us to confirm we want to go in, just in case we still had someone left to talk to. We've already covered everyone, though, so we're ready!

(The music stops playing here.)


The camera pans over the whole crowd who have gathered...

as Team Snakemouth files in

and Elizant comes out to meet us.









Everyone cheers.








Everyone cheers again!




(The level-up theme does seem fitting to this moment too, as everyone prepares to leave for the feast.)


(Confetti started falling when the music kicked in too, you can see a bit of it here.)


And, with that, we fade out and the credits start playing!





At long last, it's the credit roll! The accompanying music is a really nice medley of quite a lot of the game's songs, it's well worth a listen. And, possibly in an homage to Paper Mario, we'll get to see a parade of all the characters throughout the game world.
I'm not going to screenshot every last name (you can see the full credits in the video), but I'll call out some highlights.



Here's the core Moonsprout Games team (whose avatars we got to see earlier). You all did some really excellent work; thank you!


Here we have all the backers who contributed bosses!




And more backers, who contributed NPCs!
(Reeves was apparently designed by Blarghalt, who is another LP forum regular! I don't know for sure that it's the same person, but it seems pretty likely.)






And more backers, who contributed medal and item designs. It looks like a few people didn't end up claiming this reward, also?


And the credits wrap up with a special thanks message from Moonsprout Games.


The End!

...Or is it? What happens if we press a button here?


We're back in the plaza again, and the camera pans down to Team Snakemouth...


















This is definitely something we can do for Kabbu. Let's help him get some closure. (This conversation is a bit different if you haven't completed Vi's or Leif's requests, in which case they'll bring up wanting to do that now as well.)

The game gives us a prompt to save here.
I am often apprehensive about saving after the final boss in games that offer that option. For just one example, Paper Mario: TTYD lets you do this, and does have a bit of content you can't see until the postgame... but it also offers you no way to refight that boss, and none of its postgame content is actually interesting. In games like that, I tend to prefer keeping my perfect/complete saves in a pre-ending state, because an actually complete file feels useless.
If this is a concern that you have, let me put your mind at ease. Between the fact you can refight any boss whenever you want thanks to B.O.S.S., and the fact there is quite a bit of interesting and challenging postgame content, you don't need to fear saving here. I don't know if this is actually the sort of thing that bothers other people, but I wanted to say it regardless.

We regain control.


Kabbu's Request has been added to our quest log.
We will pick up here next time, and explore what the postgame has to offer.