The plan right now is to offer one pitchfork for Act 1, one for Act 2, and one for Act 3. If the thread overall decides to not use it yet, then I'll just offer to use it again at some later point. I'm not taking votes on it just yet though, I'd rather wait until our unit list fills out a bit more.
However you folks want to end up using it is up to you. Forcing me to use a unit I don't like, or using to give a reason to keep a weaker unit around longer, that's all fine by me. Hell, if you want to get to Act 3 and turn one of the teams into as many Peg Knights as possible, I'm good with that too.
Edit: Also, yay new page! After that monstrous last update, I was hoping to get this pushed somehow.
Let's Play Fire Emblem: Echoes - Shadows of Valentia: A Tale of Big Hurty Lightning
Maybe just two for Chapter 3, and one for Chapter 4. The big priority at this point should be making a good team for taking down the bonus boss.
Thread votes are always so messy... There's a reason most of my old LPs never had any.
All the more respect for putting yourself at the mercy of the rabble though.
I'll refrain from voting, but I would like to say that Silque is an extremely, extremely good unit in Heroes. Definitely part of my A team.


I'll refrain from voting, but I would like to say that Silque is an extremely, extremely good unit in Heroes. Definitely part of my A team.
Yep, definitely pretty messy, but there's nothing as fun as audience participation for me in LPs.Yapping Eevee wrote: ↑Sun Aug 02, 2020 1:04 amThread votes are always so messy... There's a reason most of my old LPs never had any.All the more respect for putting yourself at the mercy of the rabble though.
![]()
It sounds fun, but I could imagine that getting a bit tedious. Then again, most FE challenge runs are like that.
-----
Alright, I'm cutting off the voting period for now. Just narrowly, all the traditional classes won out, and percentages determine that Gray gets 1 SPD, and Lukas gets 2 SPD.
In the meantime, I may take a little longer to get the next update out, but that's because I'm going to try and build up a backlog here. There's no real choices the thread will have to make until after a few updates, so it ought to help me out some.
Update 5: Leather Fashions (Ram Valley)
Alright, a question for the thread: would you want me to put the updates in a collapse tag? It'll make the screenshots a bit smaller thanks to it's resizing, but huge updates like these aren't going to strain your scrollbar as much.
Update Contents
Music: Act 1 - Where the Wind Rustles |
YT
KHin
NES
Alright, so it's time to promote our villagers into real soldiers. On what was a pretty close set of votes, we've ended up with sticking each character into their default classes. I'll be expecting more shenanigans in the future, however.


When a unit promotes, they do this kneeling animation in front of the shrine, then the screen goes white while the fanfare plays. The fanfare's nice enough, but it's not important enough for me to link, let alone search for links to.

Then wham-bam, we've got ourself a promoted unit. Gray ends up gaining a huge boost to his SPD and a much appreciated one to his SKL as a Mercenary. He'll just be swinging a sword a bit fancier though.

Tobin was overwhelmingly voted into Archer which will let us poke enemies from afar just like our enemies already do to us. Whether or not his SKL and SPD will keep up is a question.

Because my memory is exceptional, I figured I ought to show this little bit off again. The big change with archers in Gaiden/SoV is that they regularly get much farther attack range than anyone else.

Faye trades in her sword for a staff, and gains almost nothing stat-wise as a Cleric to gain something a bit more exceptional:

Magical spells! I'll cover these in time, but this is the default kit for every Cleric- our basic healing spell and a life-drain spell that seems very un-priestly. The choice to make Faye a cleric is mostly based on the spells she will learn later, though these two will be helpful for now.

Kliff drops the sword and turns into a Mage, gaining a huge health boost as result.

He also gets the ability to cast a basic fire spell, but his spell list will be quite impressive given some time. As to why he's got so much HP now, I'll explain that as well.

Before we head on out of the Thieves' Shrine, I drop on downstairs to get our free stat boosts from the shrine. Based on percentage vote, Gray gets 1 SPD and Lukas gets 2 SPD because the thread really wants to see god-unit Lukas I guess.
I'm cool with that if it happens. It seems like that's the way he's aiming already.
Now we leave the shrine and head on to go do battle at

Actually, no, we've got sidequests to do back in Ram Village.

Music: Serenity |
YT
KHin
Ah, Lukas wants to chat.

Have you grown accustomed to all the fighting yet? ...Ah, of course. I suppose I needn't even have asked. No matter how quiet a village you hail from, in the hands of a capable teacher, one can become every bit as strong as a royal knight.

I grew up in the borderlands as well, though not the same as yours. Some in the Deliverance ridicule me for this, calling me a "backwater noble". But unlike them, I rose above my origins on my own merits, and as a result, here I stand today.

Aw, Lukas. He's not that bad a guy, I just wish he'd take the heroic stance a little more than the pragmatic one. I really don't have much of an issue with him, but there is someone else I do that we'll meet in time.
Oh, and Kliff's also here.

The school in town that I went to was closed because of the war.

...but then I remembered how little there is to learn inside a small village. I never hated learning, per se...

The other students would hound me from sun's rise to set. Just a bunch of lonely little children desperate for friends...

I feel ya, Kliff, some things never change. Though, I don't think the game ever covers precisely what he was going to school for, we can assume that if one person can read on our team, it's him and probably Silque.
Right, back to the sidequests. You may remember the old guy who asked us for a bottle of Ram Wine. It's not particularly useful for us, sells for 20 silver marks, but giving it to him should probably be a nice trade.
That, and what's the loss for taking a second to help somebody?

Greedy Old Man: Thank you. You’ve made an old man very happy this day, so you have. …Here. I was saving this to go with the wine, but I want you to have it.

thx for the chz

Renown in SoV isn't like the renown currency from Awakening, it's mostly just a completion tracker. As such, I probably won't note us getting it that often.

Greedy Old Man: If you follow the left-hand wall in the Thieves’ Shrine, you’ll find a tunnel. Hidden back there is a treasure chest— but also check the jars around it!

Greedy Old Man: If it’s still there and you can find it, it’s all yours. Thank you again for bringing me that Ram wine.
Well, we already knew about the alcove, but doing this also make a a new item appear there that wasn't around before.
If we refused to give it to the old man he would've said this:
Greedy Old Man: Oh, the callow rudeness of youth! You whippersnappers have no manners!
But, honestly, what else were we going to do with that bottle of wine?
Oh, and there's also another person here now, let's talk to her.

Indignant Woman: I ran from those brigands until my sides were ready to split. So undignified! And while I’m happy to be alive, those thugs stole everything I bought. Oh, I never should have gone at all! You MUST go teach those ruffians some manners. I’ll make it worth your while!

Indignant Woman: That will teach them to mess with the likes of me. Hmph! They’re holed up in the awful Thieves’ Shrine. As if they’d be anywhere else!
Well, somebody's particularly bloodthirsty. I suppose we might as well do it, but I'm not going back to the shrine and grinding out exp on bandits. We'll complete it whenever we complete it.
If we talk to her again:
Indignant Woman: Get going already! Those 20 brigands aren’t going to thrash themselves!
I'm not sure what the trigger for this lady is. I've tried re-entering the town at the beginning of the game, but that doesn't make her show. Regardless, that means a third trip back to the town and I'd rather just make that two and pick it up when I turn in the wine.
You can complete this quest in the next act, which is a little bit odd, but I think I'll go ahead and do the grinding some other time. The reward is a +2 Max HP booster though, so it's kinda worth it.
Music: Act 1 - Where the Wind Rustles |
YT
KHin
NES
Before we get into the main event for the update, we've got to go find that elderly man's trinket, which means another trip to the Shrine. On a second thought, I should've probably just went ahead and did that other sidequest now, but eh, there's progress to be made.

Ah, there it is-

-Aw, darn it all to heck


I suppose this is a good as time as any to explain Valentian magic.
So, unlike other FE games, the spells in this game also don't have a limited number of uses. Instead, they each have a specific HP cost to cast, and an individual weight. The early spells aren't much, but given that they hit the hard-to-get RES stat instead of DEF, they maintain usefulness quite well. Most spells hit at 1-2 range, but they get a bit larger over time- in fact healing spells even follow these rules.
This being said, mages need large HP pools to keep up the magic casting. They still use up HP on counterattacks, which makes putting them in melee still a bit dangerous, and the spell weight often has them slower than average.
Got that? Cool. Meanwhile our units are fighting-

...what even
Lukas doesn't seem to be taking the slow approach when it comes to leveling-


guys please

Agh, I suppose I may as well show off Nosferatu while I'm here.
Those of you who have played other FE games may recognize that name as the spell that absorbs health from the target, and is usually rather overpowered given the game dynamics.

It's a holy spell for some reason now, though still classified under Black Magic, and still does what it says on the tin, but its a decent bit weaker.
The other thing to mention about spells is that they entirely ignore terrain bonuses, but their hit chances are a little more static, (and often a decent bit lower).

When the battle is over, I toss the Mila Carving to Kliff. Though it has no initially stated effect in the description, equipping it gives a +5 LCK. That's not as amazing as some items we'll see later, but adding +5 to Kliff's already high natural luck should be a decent bonus.


With that out of the way, we progress onto the real meat of the update.

Music: Uprising |
YT
KHin
NES



Alm. Look up there.


That uniform…!

That looks like a Zofian soldier. Is he one of Desaix’s men?

We’ll see more of them, now that we’re nearing the Southern Outpost.
This will be a tricky fight.
…I’m ready.

They're not kidding about hiring bandits on us.
...Unfortunately for Desaix, Alm could solo everything on this map but the one mercenary without even needing to heal.

Player Turn Music: The March to Deliverance (Prologue)|
YT
KHin
NES
Enemy Turn Music: The Air of Brutality (Prologue)|
YT
KHin
Let's get to this, shall we?

He’s armed with a leather shield. It’ll be difficult to land blows on him.

C'mon, Lukas, don't be such a bummer. Even in real world tactics this man is screwed given it's one against eight.
I mean, there's the rest of the bandits, but whatever.

Realtalk, this is the game introducing us to the fact shields exist as equip items that lower a unit's SPD to jump up their DEF. This leather shield, and in general, this map are unchanged from Gaiden. It's got a small boost to DEF at no cost to the user's SPD, so it's quite good for those already high up on attack power.

Just as we're starting though, it seems Kliff and Tobin have a support for us.


Don't talk to me unless you need something.
Wow! What crawled up your armor!

Nope, you're imagining it. Now how about we get back to fighting and forget about all this small talk?

Ah, look they're friends now!
...Sort of.
Actually, that looked more like an altercation, but what do I know?

Cutting out a bit of plain movement stuff, we're slowly approaching the enemy. Compared to Gaiden, I feel you clash with the enemies a bit sooner on this map, (that, and the mountains can be crossed,) which isn't such a bad thing given so many Gaiden maps took forever.
Later on, we'll be wishing this happened a bit more often.

After 3 turns we can finally engage the enemy, and even on our own terms too!

Music: The Dauntless Blade |
YT
KHin
NES


Alm runs up, punches a bandit's face in, and gets a bit of stronk for it.
I just came off of doing those FE8 Correspondence updates, so these stat gains are a little sad, but for SoV they're pretty good.
Remember that since everyone else is now promoted, they're on the same level as Alm currently, but he'll only ever get one promotion later in the game. Given that, we don't need him to level as hard as the other units on our team need to.
I'm hoping he picks up some more DEF though. Having him be tanky with his already exceptional health would be great.

Kliff roasts a guy, though it's not enough for a takedown. We're going to want him to trigger a lot of SPD growth from here on out as his spells presently weigh him down too much to double.

Tobin shoots a man

Whiffs the second shot though

And for whatever reason, I let Faye take a bandit out with sparkle magic. Note that Nosferatu's hit chance is abysmal by basic FE standards, which means we won't really be relying on it too much.

I'm just not used to seeing her in robes. It's usually platemail and a horse, but it doesn't seem like it's made her any less deadly.


Lukas demonstrates his awesome finishing animation, though I'm a tad unsure of how the physics work out. You'd have to draw in that halberd very fast to actually hit with the blade there.
Seriously, though, the basic hits may be kind of standard sometimes, but they've got some good ones.




Gray starts an assault to try an extricate a bandit from the trees, and all the bandits foolishly try to jump him. His response is exactly what you'd expect given he nearly outspeeds them by 10 points.

Back on my turn, I again demonstrate how spellcasting ignores terrain bonuses.

It definitely works, though he still can't double and that's a bit rough since it left this jerk alive.
I'm quite sure it was simply a balancing thing to make them ignore terrain, as otherwise you'd never hit anyone with a spell in this game.

For the heck of it, I send Faye in to get some combat support points with Alm.


For Alm!
how
...She doesn't disappoint, I guess.

Lukas moves on to wear down another bandit and-

This ends here!


Hehe, was I staring?
what
even
Okay, well everything should be--


It's been fun!
Look at that showoff.
how
what is even happening

Music: A Soothing Strain (Healing Theme) |
YT
KHin
NES
Finally doing something normal for once, Silque heals up Gray. The healing theme is just a remix of the original, just how Gaiden's was a remix of it. I guess we've got a remixed remix here. Gaiden's is just as spooky as the original one was.

On the enemy turn, some jerk shoots Kliff.

twice
We really need to get some SPD for you, bud.

Like, soon.

Lukas pulls out some quarterstaff techniques on this bandit

Yeah, thanks.
Silque heals Kliff.


Kliff brings the fight back to the archer from the forest, letting him dodge both counterattacks.


Gray gets a stylish win...

For a tolerable level up. I'd really prefer if he picked up SPD, because he's sitting at the baseline of Level 2 enemy mercs right now, and I'd really appreciate having someone able to clown on enemy sword users.

Oh, hey, Faye and Alm finally want to talk.


I'm doing just fine now. Seeing your face is always a bright spot in my day.


(A reminder that I'm not messing around with the dialogue here. This is actually there.)

Er, I hope you're doing it for a better reason than just... me.
Oh, is THAT what you want? ...Because I'll do it.

Just promise that you'll be watching, Alm! Promise to look at me!

Oookay then
I don't know if they meant to write her on the yandere side, or if her perspective of the situation is just really wonked out, but uh...
Given the following supports, I get the idea she's just not the best at expressing her feelings, but uh, that remains up for debate.
This game's writing has a few ...questionable design decisions mixed in with it. It's got it's good moments though.

Alm just kinda laughs it off and goes and punches bandits to try and forget what he just heard

Meanwhile, Faye life-drains another band-
oh, that might've been where we went wrong
are we sure she's a cleric of Mila

whatever, it'll be fine, I'm sure
Let's take our mind off that and watch Tobin do some commando combat.

Well, I finally got to show you the neat dodge attack animations, even if it wasn't from my own team...
Anyways, Lukas and Tobin go to chase down a fleeing bandit while everyone else heads back to where we start.
Why, you ask?

That one soldier guy is getting close to being done with climbing down the mountain. Yeah, that's what he's been doing the whole time.

After some moving, Lukas corners the bandit in their little orange supply fort.

Well?


I'd complain, but Lukas getting defense is fine. Still would've rather had some SPD in that too, to keep that chain of awesome levels going.

Across the valley, Gray challenges the enemy merc to a swordfi-


hahahhahahah
how

Unfortunately, the guy is beefy enough to take the hit outright and survive. That shield really makes this guy a threat.



oh no, are the crits sapping my level luck now

We can do this again...?
The finisher goes to Kliff, who only gets to about 2/3rds of a level. The tone on that line doesn't come across well in text, but he's basically taunting them to go for another round.


I apologize for not using Silque too much, but I didn't have much of a place to do so.

Music: Uprising |
YT
KHin
NES


We’ll soon reach the Southern Outpost, which is under Deliverance control. Once we’ve rejoined our comrades, the fights ahead will become easier.
(Actually they're just going to get harder and the allies will only help to stave off the difficulty from spiking too hard, but you know, details)


(Two of them I'll be happy to see but there's also another two I'm not looking forward to.)

It’s good to see you made it back safely.

Has something happened? Why are you here?
Forgive us, Sir Lukas, but…

Music: Treason |
YT
KHin

What? Clair! Gods, how could this happen?!

This is my fault. Lady Clair is new to military command. I should have left her in more experienced hands.
Music: Uprising |
YT
KHin
NES

Sir Clive sent you to Ram Village. right? You didn’t have a choice.

(I have a particular, somewhat unreasonable liking for this screenshot. You'll see why eventually.)
……

I assume this Clair person is still alive, right? In that case, we just have to take back the Southern Outpost and save her!
(Alm, ever the hero.)

How are WE supposed to reclaim a fortress from trained royal soldiers?!

Otherwise, our journey is already over. Here and now, we make our decision. Will we live our lives as simple villagers?

But Alm…

Gray!

Music: Serenity |
YT
KHin

I can’t believe you’re the same man who mocks the fact that I fight for gold.

I mean, I admit they’re…not bad?
You see? We speak the same language. So you’re in, right?
(Gray and Tobin ragging on each other never gets old.)

...except “thank you.” You’re very brave to do this. The Deliverance is lucky to have you.


But please, tread soft with him regardless. Lady Clair is his younger sister. I’m sure no one’s head is hanging lower than his own right now.
Oh. Lukas, I… I’m sorry. You’re right.


Well that was that. Next time, we assault a fortress and get a new teammate!
I realize I didn't talk about the Turnwheel in this update, and that's quite frankly because I had forgotten about it. On Normal I usually won't need it for a long time, but we'll probably need it for the final fight of this Act, and unless I need it before then, that's probably the first we'll talk of it.
Next Time: Pega Pony Princesses



Alright, so it's time to promote our villagers into real soldiers. On what was a pretty close set of votes, we've ended up with sticking each character into their default classes. I'll be expecting more shenanigans in the future, however.


When a unit promotes, they do this kneeling animation in front of the shrine, then the screen goes white while the fanfare plays. The fanfare's nice enough, but it's not important enough for me to link, let alone search for links to.

Then wham-bam, we've got ourself a promoted unit. Gray ends up gaining a huge boost to his SPD and a much appreciated one to his SKL as a Mercenary. He'll just be swinging a sword a bit fancier though.

Tobin was overwhelmingly voted into Archer which will let us poke enemies from afar just like our enemies already do to us. Whether or not his SKL and SPD will keep up is a question.

Because my memory is exceptional, I figured I ought to show this little bit off again. The big change with archers in Gaiden/SoV is that they regularly get much farther attack range than anyone else.

Faye trades in her sword for a staff, and gains almost nothing stat-wise as a Cleric to gain something a bit more exceptional:

Magical spells! I'll cover these in time, but this is the default kit for every Cleric- our basic healing spell and a life-drain spell that seems very un-priestly. The choice to make Faye a cleric is mostly based on the spells she will learn later, though these two will be helpful for now.

Kliff drops the sword and turns into a Mage, gaining a huge health boost as result.

He also gets the ability to cast a basic fire spell, but his spell list will be quite impressive given some time. As to why he's got so much HP now, I'll explain that as well.

Before we head on out of the Thieves' Shrine, I drop on downstairs to get our free stat boosts from the shrine. Based on percentage vote, Gray gets 1 SPD and Lukas gets 2 SPD because the thread really wants to see god-unit Lukas I guess.
I'm cool with that if it happens. It seems like that's the way he's aiming already.
Now we leave the shrine and head on to go do battle at

Actually, no, we've got sidequests to do back in Ram Village.

Music: Serenity |


Ah, Lukas wants to chat.





Aw, Lukas. He's not that bad a guy, I just wish he'd take the heroic stance a little more than the pragmatic one. I really don't have much of an issue with him, but there is someone else I do that we'll meet in time.
Oh, and Kliff's also here.







I feel ya, Kliff, some things never change. Though, I don't think the game ever covers precisely what he was going to school for, we can assume that if one person can read on our team, it's him and probably Silque.
Right, back to the sidequests. You may remember the old guy who asked us for a bottle of Ram Wine. It's not particularly useful for us, sells for 20 silver marks, but giving it to him should probably be a nice trade.
That, and what's the loss for taking a second to help somebody?

Greedy Old Man: Thank you. You’ve made an old man very happy this day, so you have. …Here. I was saving this to go with the wine, but I want you to have it.

thx for the chz

Renown in SoV isn't like the renown currency from Awakening, it's mostly just a completion tracker. As such, I probably won't note us getting it that often.

Greedy Old Man: If you follow the left-hand wall in the Thieves’ Shrine, you’ll find a tunnel. Hidden back there is a treasure chest— but also check the jars around it!

Greedy Old Man: If it’s still there and you can find it, it’s all yours. Thank you again for bringing me that Ram wine.
Well, we already knew about the alcove, but doing this also make a a new item appear there that wasn't around before.
If we refused to give it to the old man he would've said this:
Greedy Old Man: Oh, the callow rudeness of youth! You whippersnappers have no manners!
But, honestly, what else were we going to do with that bottle of wine?
Oh, and there's also another person here now, let's talk to her.

Indignant Woman: I ran from those brigands until my sides were ready to split. So undignified! And while I’m happy to be alive, those thugs stole everything I bought. Oh, I never should have gone at all! You MUST go teach those ruffians some manners. I’ll make it worth your while!

Indignant Woman: That will teach them to mess with the likes of me. Hmph! They’re holed up in the awful Thieves’ Shrine. As if they’d be anywhere else!
Well, somebody's particularly bloodthirsty. I suppose we might as well do it, but I'm not going back to the shrine and grinding out exp on bandits. We'll complete it whenever we complete it.
If we talk to her again:
Indignant Woman: Get going already! Those 20 brigands aren’t going to thrash themselves!
I'm not sure what the trigger for this lady is. I've tried re-entering the town at the beginning of the game, but that doesn't make her show. Regardless, that means a third trip back to the town and I'd rather just make that two and pick it up when I turn in the wine.
You can complete this quest in the next act, which is a little bit odd, but I think I'll go ahead and do the grinding some other time. The reward is a +2 Max HP booster though, so it's kinda worth it.
Music: Act 1 - Where the Wind Rustles |



Before we get into the main event for the update, we've got to go find that elderly man's trinket, which means another trip to the Shrine. On a second thought, I should've probably just went ahead and did that other sidequest now, but eh, there's progress to be made.

Ah, there it is-

-Aw, darn it all to heck


I suppose this is a good as time as any to explain Valentian magic.
So, unlike other FE games, the spells in this game also don't have a limited number of uses. Instead, they each have a specific HP cost to cast, and an individual weight. The early spells aren't much, but given that they hit the hard-to-get RES stat instead of DEF, they maintain usefulness quite well. Most spells hit at 1-2 range, but they get a bit larger over time- in fact healing spells even follow these rules.
This being said, mages need large HP pools to keep up the magic casting. They still use up HP on counterattacks, which makes putting them in melee still a bit dangerous, and the spell weight often has them slower than average.
Got that? Cool. Meanwhile our units are fighting-

...what even
Lukas doesn't seem to be taking the slow approach when it comes to leveling-


guys please

Agh, I suppose I may as well show off Nosferatu while I'm here.
Those of you who have played other FE games may recognize that name as the spell that absorbs health from the target, and is usually rather overpowered given the game dynamics.

It's a holy spell for some reason now, though still classified under Black Magic, and still does what it says on the tin, but its a decent bit weaker.
The other thing to mention about spells is that they entirely ignore terrain bonuses, but their hit chances are a little more static, (and often a decent bit lower).

When the battle is over, I toss the Mila Carving to Kliff. Though it has no initially stated effect in the description, equipping it gives a +5 LCK. That's not as amazing as some items we'll see later, but adding +5 to Kliff's already high natural luck should be a decent bonus.


With that out of the way, we progress onto the real meat of the update.

Music: Uprising |


















They're not kidding about hiring bandits on us.
...Unfortunately for Desaix, Alm could solo everything on this map but the one mercenary without even needing to heal.

Player Turn Music: The March to Deliverance (Prologue)|



Enemy Turn Music: The Air of Brutality (Prologue)|


Let's get to this, shall we?



C'mon, Lukas, don't be such a bummer. Even in real world tactics this man is screwed given it's one against eight.
I mean, there's the rest of the bandits, but whatever.

Realtalk, this is the game introducing us to the fact shields exist as equip items that lower a unit's SPD to jump up their DEF. This leather shield, and in general, this map are unchanged from Gaiden. It's got a small boost to DEF at no cost to the user's SPD, so it's quite good for those already high up on attack power.

Just as we're starting though, it seems Kliff and Tobin have a support for us.







Ah, look they're friends now!
...Sort of.
Actually, that looked more like an altercation, but what do I know?

Cutting out a bit of plain movement stuff, we're slowly approaching the enemy. Compared to Gaiden, I feel you clash with the enemies a bit sooner on this map, (that, and the mountains can be crossed,) which isn't such a bad thing given so many Gaiden maps took forever.
Later on, we'll be wishing this happened a bit more often.

After 3 turns we can finally engage the enemy, and even on our own terms too!

Music: The Dauntless Blade |





Alm runs up, punches a bandit's face in, and gets a bit of stronk for it.
I just came off of doing those FE8 Correspondence updates, so these stat gains are a little sad, but for SoV they're pretty good.
Remember that since everyone else is now promoted, they're on the same level as Alm currently, but he'll only ever get one promotion later in the game. Given that, we don't need him to level as hard as the other units on our team need to.
I'm hoping he picks up some more DEF though. Having him be tanky with his already exceptional health would be great.

Kliff roasts a guy, though it's not enough for a takedown. We're going to want him to trigger a lot of SPD growth from here on out as his spells presently weigh him down too much to double.

Tobin shoots a man

Whiffs the second shot though

And for whatever reason, I let Faye take a bandit out with sparkle magic. Note that Nosferatu's hit chance is abysmal by basic FE standards, which means we won't really be relying on it too much.

I'm just not used to seeing her in robes. It's usually platemail and a horse, but it doesn't seem like it's made her any less deadly.


Lukas demonstrates his awesome finishing animation, though I'm a tad unsure of how the physics work out. You'd have to draw in that halberd very fast to actually hit with the blade there.
Seriously, though, the basic hits may be kind of standard sometimes, but they've got some good ones.




Gray starts an assault to try an extricate a bandit from the trees, and all the bandits foolishly try to jump him. His response is exactly what you'd expect given he nearly outspeeds them by 10 points.

Back on my turn, I again demonstrate how spellcasting ignores terrain bonuses.

It definitely works, though he still can't double and that's a bit rough since it left this jerk alive.
I'm quite sure it was simply a balancing thing to make them ignore terrain, as otherwise you'd never hit anyone with a spell in this game.

For the heck of it, I send Faye in to get some combat support points with Alm.



how
...She doesn't disappoint, I guess.

Lukas moves on to wear down another bandit and-





what
even
Okay, well everything should be--




how
what is even happening

Music: A Soothing Strain (Healing Theme) |



Finally doing something normal for once, Silque heals up Gray. The healing theme is just a remix of the original, just how Gaiden's was a remix of it. I guess we've got a remixed remix here. Gaiden's is just as spooky as the original one was.

On the enemy turn, some jerk shoots Kliff.

twice
We really need to get some SPD for you, bud.

Like, soon.

Lukas pulls out some quarterstaff techniques on this bandit


Silque heals Kliff.


Kliff brings the fight back to the archer from the forest, letting him dodge both counterattacks.


Gray gets a stylish win...

For a tolerable level up. I'd really prefer if he picked up SPD, because he's sitting at the baseline of Level 2 enemy mercs right now, and I'd really appreciate having someone able to clown on enemy sword users.

Oh, hey, Faye and Alm finally want to talk.





(A reminder that I'm not messing around with the dialogue here. This is actually there.)






Oookay then
I don't know if they meant to write her on the yandere side, or if her perspective of the situation is just really wonked out, but uh...
Given the following supports, I get the idea she's just not the best at expressing her feelings, but uh, that remains up for debate.
This game's writing has a few ...questionable design decisions mixed in with it. It's got it's good moments though.

Alm just kinda laughs it off and goes and punches bandits to try and forget what he just heard

Meanwhile, Faye life-drains another band-
oh, that might've been where we went wrong
are we sure she's a cleric of Mila

whatever, it'll be fine, I'm sure
Let's take our mind off that and watch Tobin do some commando combat.

Well, I finally got to show you the neat dodge attack animations, even if it wasn't from my own team...
Anyways, Lukas and Tobin go to chase down a fleeing bandit while everyone else heads back to where we start.
Why, you ask?

That one soldier guy is getting close to being done with climbing down the mountain. Yeah, that's what he's been doing the whole time.

After some moving, Lukas corners the bandit in their little orange supply fort.




I'd complain, but Lukas getting defense is fine. Still would've rather had some SPD in that too, to keep that chain of awesome levels going.

Across the valley, Gray challenges the enemy merc to a swordfi-


hahahhahahah
how

Unfortunately, the guy is beefy enough to take the hit outright and survive. That shield really makes this guy a threat.



oh no, are the crits sapping my level luck now


The finisher goes to Kliff, who only gets to about 2/3rds of a level. The tone on that line doesn't come across well in text, but he's basically taunting them to go for another round.


I apologize for not using Silque too much, but I didn't have much of a place to do so.

Music: Uprising |






(Actually they're just going to get harder and the allies will only help to stave off the difficulty from spiking too hard, but you know, details)


(Two of them I'll be happy to see but there's also another two I'm not looking forward to.)






Music: Treason |






Music: Uprising |






(I have a particular, somewhat unreasonable liking for this screenshot. You'll see why eventually.)



(Alm, ever the hero.)









Music: Serenity |







(Gray and Tobin ragging on each other never gets old.)








Well that was that. Next time, we assault a fortress and get a new teammate!
I realize I didn't talk about the Turnwheel in this update, and that's quite frankly because I had forgotten about it. On Normal I usually won't need it for a long time, but we'll probably need it for the final fight of this Act, and unless I need it before then, that's probably the first we'll talk of it.
Next Time: Pega Pony Princesses
Alright, a question for the thread: would you want me to put the updates in a collapse tag? It'll make the screenshots a bit smaller thanks to it's resizing, but huge updates like these aren't going to strain your scrollbar as much.
Last edited by The Flying Twybil on Fri Aug 21, 2020 3:43 pm, edited 2 times in total.
About time you got a crit when you wanted one.
Same image in a row.
We’ll soon reach the Southern Outpost, which is under Deliverance control. Once we’ve rejoined our comrades, the fights ahead will become easier.
(Actually they're just going to get harder and the allies will only help to stave off te difficulty from spiking too hard, but you know, details)
How come you're using the archer portrait here?
It’s good to see you made it back safely.
Oh, so that's why people don't like collapse bars.would you want me to put the updates in a collapse tag? It'll make the screenshots a bit smaller thanks to it's resizing
Because I don't have any easily pre-ripped sprites of the Soldier portrait at hand, but I suppose I'll need to make my own at some point here. I forgot how often you talk to generic soldiers.
I mean, I even did it in the intro, so this isn't the first time

e: (Yes, sometimes I cut corners)
But thanks for catching that one screenshot. I thought I had most of the typos out of here, but I missed one it seems.
Last edited by The Flying Twybil on Thu Aug 20, 2020 6:18 pm, edited 1 time in total.
I think this has been more offensive mileage out of Nosferatu in this one map than I managed to get in through the entirety of Act 1. If only that luck with hitting with it didn't come at the expense of getting good levels.
As for putting updates in collapse tags, I don't have any objections to that.
As for putting updates in collapse tags, I don't have any objections to that.
I swear if Lukas manages to hit double digit speed by the end of the act, I'll be amazed. I've never been able to get that to happen without reclassing shenanigans.
Also, yeah. I'm fine with the collapse tags.
Also, yeah. I'm fine with the collapse tags.
Faye's support is...Well, I'll talk more about it when it's done, but given that her personality isn't exclusively Yandere, I'll give her the benefit of the doubt and say this support is an outlier.
I have words on that, but like you said, I'd rather wait until we see Faye's B supports to start talking about her.kokorikopi wrote: ↑Fri Aug 21, 2020 1:28 amFaye's support is...Well, I'll talk more about it when it's done, but given that her personality isn't exclusively Yandere, I'll give her the benefit of the doubt and say this support is an outlier.

I like Lukas thus far, and he honestly seems like he has a reason to be as pragmatic as he is (plus it does make a good counterbalance to Alm's borderline recklessness.) Kliff is outright my spirit animal though.
I mean, Nosferatu usually whiffs all day every day for me, but I really haven't needed to heal my units that much presently, so what else are they gonna do?RandomKesaranPasaran wrote: ↑Thu Aug 20, 2020 6:13 pmI think this has been more offensive mileage out of Nosferatu in this one map than I managed to get in through the entirety of Act 1. If only that luck with hitting with it didn't come at the expense of getting good levels.
I mean, my usual Lukas never passes even 4 SPD by the end of the game, so I'm just kind of shocked myself.AradoBalanga wrote: ↑Thu Aug 20, 2020 9:01 pmI swear if Lukas manages to hit double digit speed by the end of the act, I'll be amazed. I've never been able to get that to happen without reclassing shenanigans.
kokorikopi wrote: ↑Fri Aug 21, 2020 1:28 amFaye's support is...Well, I'll talk more about it when it's done, but given that her personality isn't exclusively Yandere, I'll give her the benefit of the doubt and say this support is an outlier.
As I've said, my personal take is that she's just kind of not good at balancing herself when it comes to expressing her feelings, so she kinda ends up saying stuff like this without realizing it. That previous map conversation we had I think shows there's a bit more to her than just the obsessiveness.Greener223224 wrote: ↑Fri Aug 21, 2020 3:16 amI have words on that, but like you said, I'd rather wait until we see Faye's B supports to start talking about her.
Still, we'll probably get the B support soon enough, as I've been trying to have them as close together as possible. When we get to the end of Act 1, we're doing the secondary objective, which is going to mean a lot of support points.
Lukas does act as a good foil for Alm, though he gets pushed from that position later with someone I don't think does as good a job of it. I don't say it enough, but Kliff is great. It's a shame he doesn't really have much more presence in the story.Tanegashima wrote: ↑Fri Aug 21, 2020 2:26 pmOh Crit Emblem, never change.
I like Lukas thus far, and he honestly seems like he has a reason to be as pragmatic as he is (plus it does make a good counterbalance to Alm's borderline recklessness.) Kliff is outright my spirit animal though.
We won't meet my favorite character for a few updates, though if you've been keeping up with the thread, it might not be hard to guess.
Also, I went ahead and put this update in a collapse to see if people don't mind how it looks in action.
Magic balance is really weird in SoV. It ignores terrain bonuses, which is huge because terrain bonuses are massive in this game, going as high as a 60% boost, but it also doesn't gain hitrate from your stats like weapons do - the only thing that affects magic hitrate is support ranks, which can be really helpful. It means Nosferatu is always a risky proposition because you're very rarely changing that 60% hitrate on it. It also costs HP, which is an interesting balancing mechanic on its own (and is extremely satisfying when an enemy has too low hp to cast their spells, personally speaking), and as usual resistance is generally far lower across the board than defense.
Update 6: The LCK Runs Out For Once (Southern Outpost)
Update Contents
Welcome back, fellow Beachgoers!
I tell you what, it's a trip actually having a backlog. It feels like I wrote this thing forever ago.

If you had found a comfy spot in your chair, I apologize because we're kicking a lot of ass to day and we've got to get right to it.


Music: Battle Preparations - Deliverance |
YT
KHin

So, there's seven of us and seven of them. Should be easy.

Here's the boss, woefully unchanged from his lackeys in stats.
He's not going to make it long.

Music: The Incorrigible |
YT
KHin

got'em

We should only send in capable—and cautious—units to deal with him.
And just before we start, Lukas interrupts us again to properly inform us that the one stand-out unit on the enemy side is quite the stand-out.
Why is this one any worse than a normal archer?

Because of this thing. Gaiden and SoV update bows by giving all of them improved attack range. This is, added onto the range boost they already get from being archers.
So, yes, you see that right, this jerk has a massive attack range.

Player Turn Music: The March to Deliverance (Alm Act 1)|
YT
KHin
NES
Enemy Turn Music: The Air of Brutality (Alm Act 1)|
YT
KHin
While you were gasping in amazement, I was moving our units. I hope you don't mind.

So I move up again, leaving only Alm in attack range. His defense is lower than Lukas', but I was hoping to capitalize on damage output.


Alm wounds the first one that approaches him..


This is how it's done!
and well

at this point

who didn't see this coming

Enemies now wounded and drawn in, the rest of the army converges upon them.


Very amusing. Full marks.

This, however, is not amusing.


Gray kicks tail, as usual.

Somehow, Silque hits with a Nosferatu and nets me an awesome screenshot.

This isn't so awesome though

Tobin finishes and sends this guy flying.

I... why

Meanwhile, Faye heals her favorite person in the universe.

He then goes and baits this last soldier forward.

It was about at this point that I forgot that I left Kliff in the Archer's range.
This would've been a great time to show off the Turnwheel, but would you have guessed I entirely forgot about it again?
Apologies, but we'll probably cover it by the end of this act when I have a reason to show it off. Right now, most combat is easy enough to just shrug off minor mistakes.

Doesn't matter anyways, Kliff wasn't in any real danger and he dodged it anyhow.
That last approaching soldier makes his way to Alm and-

ahaha
why

it's sapping all my growth luck

Hold that thought right there-
Not all is lost yet, it seems!

Meanwhile Kliff just shrugs at this guy.


He doesn't survive.
Magic ignoring terrain benefits is both awesome and horrible at the same time.

Given that the bow had a name in green text, it gets dropped when we down him. Tobin immediately picks it up, despite that weight hitting his speed a little hard.

Lukas picks up the Leather Shield that I forgot to equip to anyone. His attack power is fine presently, so I calculate that just making him nigh-immune to most attacks for now is fine enough.

Silque heals Kliff.

Faye heals Not Alm.

We approach.
Really, I have to cut a decent bit out of each update. Gaiden really liked its larger maps, as well as forcing you to walk them by foot the entire time, and SoV does accurately emulate these occasions.

Tobin displays his insane danger range with his recently aquired bow. If he actually hit and doubled, he'd be a real threat!
Another thing I forgot to mention about bow-users is that they don't have flier effectiveness by default- they only get it if they're wielding a bow weapon.
The Steel Bow also has a weapon skill it will eventually learn which will suffice for him for a long time. We probably won't double later on unless Tobin really starts drawing SPD growths.

They nerfed the range and power of Archers in general simply by not giving them the best of hit chances. Terrain gives such large boosts in this game,it's kinda rough sometimes.
Note poor Tobin's 28% chance to hit.

Wait! H-hold on!
He misses both shots.
we could have had Excalibur you bores
The real lesson here is that you don't use archers to attack enemies in covered terrain if you can help it.

redundant healer casting
Because Recover has no durability, we can farm meager amounts of XP and support points trading 1 hit point back and forth.



The boss approaches Lukas and kinda just starts having the floor mopped with him.
Also, it's worth noting that this guy and the bandit from the last map don't use the boss theme, though they still do the freeze frame on death.

All the while Kliff over here shows up Tobin easily with his magic.


Magic's big disadvantage is that it doesn't start getting large range boosts until late in the game. That, and the health cost, but right now it's indispensable.

Tobin does manage to land one hit out of four though. Woo, go Tobin.

Faye continues to leave me speechless with her hit rate thus far.

I opt to give the boss defeat to Gray given he's close enough to one at this point.

...I'll never live this down.
Somehow, that was the wrong move. All three attacks miss. C'mon Gray, everybody but Kliff and Tobin were watching, but that doesn't mean you have to let me down like this.


The boss displays the "cowardly" AI I mentioned in the second update, immediately opting to run for the oranges in the back. This time around though, I'd honestly say this guy has the right idea given that oranges provide 40 avoid.
I did mention that, didn't I? Because they do, for some reason.


Ha! Is that all?
Grey's hit chance is even lower, but he doesn't disappoint this time, getting it on the first swing.

He gets this level, which I can't really complain about, though I still would've liked to see some speed built up on him.


Yeah, bye.
Kliff closes out this battle for us, but not the update.

Music: March |
YT
KHin

I know that my fallen comrades would say the same.
Oh, Lukas. I’m so sorry. ...But we’ll have time to mourn later. Right now, we must find Lady Clair. She must be somewhere inside the outpost.


We might as well get ourselves a new teammate. If we tried to leave then...
Hmm? Hold a moment, Alm.
If we are to press on, we must rescue Clair from the outpost.
Nope, there's no getting away from this one either.


Music: Serenity |
YT
KHin
Not a bad looking little fortress.



Lots of stuff to grab here as well.

Maybe they hid a big sack of gold here! ...Rats. Nothing.
Unfortunately, no gold, but they did hide one thing in this room worth having.

This is kinda pressed up against the wall and barely visible. I don't think I even got it on my first playthrough, and I was pretty insistent on inspecting everything.
*cough cough* Gods, there's more dust than air in here!
Ain't that the truth. I'm taking it as a sign that we move on.

Enough fiddling around in the entrance, let's go loot their war room!

...And right in front of us is this little darling right here. Oh goodness will this weapon wreak some havoc on our enemies.

Yeah, there's nothing useful here.


Looting this table nets us some Cold Soup, Ale, and Wine.

There's also this Rusted Sword. It doesn't have any sort of neat poison effect, it's just a useless weapon... for now. We can do something with this later, but that might be a while.

And now, the observation image I should've put at the front.

We've seen all there is to see here, let's go see what the dungeon's up to!

Clair!

Now extricate me from this filthy and unseemly cage at once!
Eh, how about... no?
Um, pardon me? And just where exactly do you think you’re going? You simply must remove me from this rat-infested hellhole at once!
Yeah, okay. Let's do tha-

Oh, hey, stuff to inspect



Golly, that sure would suck, wouldn't it? I'm sure glad nobody's had to so far.

Alm, you're such a dork and it's great.

Oh, look, a Cell Key. I mean, I suppose we cold use it, but it's not like anyone's actually in there.

I agree.

And unfortunately there's nothing to take for ourselves it seems.

Okay, I'll stop with the joke now. Let's rescue Clair.


(She really does give the wrong impression at first, but Clair's actually pretty great.)
Who, me? …Oh, uh, sorry.
Very good. I say, it DOES feel good to move about again! I thought I might never emerge from that disgusting pigsty. You have my thanks, er…

Oh! Well, how simply lovely. Welcome!

Um… It’s a pleasure to meet you, milady.
So! From where do you hail, Alm?

A village? You don’t say!

Um…yeah. Something like that.
My word!

What is it like to chase cows every day? I wager they bite, the nasty creatures. Hmm… And yet, you aren’t smothered in manure. This is not what I pictured.
(Cows don't usually bite by the way. They'll just run you over or charge you if they have horns. most are docile enough though.)


His… Huh?

“The Deliverance is not like the Knights of Zofia.” “Not every soldier in our ranks is noble, but we must treat them all as equals.”

(Also, as always we're going to meet people who haven't gotten the memo about this.)

Oh, Alm! I can see you are truly kind. Might I ask you more about your village later? I’m ever so curious!
Of course.
Splendid!

Yes, they’re…they’re amazing creatures…


damnit gray
Hmm…
Hey, what are you schemin’?
Wh-what? Nothing!
Uh-huh…
Ah, well, anyways, that's that. We're free to move on now, but there's a soldier here with some useful dialogue.

You’re new to the Deliverance, right? Then you’ll want to hear this.

That’s why Rigel was able to break the Divine Accord, which was supposed to prevent them from ever invading Zofia.

Eerie... but, there's no possible way this random rumor will ever have any effect on the story, I'm sure.
(And yes, I finally got off my backside and made a portrait for Soldiers instead of just using the Archer one. I'll fix the others... like later or something.)

Meanwhile, I suppose it's about time to outfit our units. Clair is our newest member of the crew, and our first flier unit. She's a bit frail, but her stats usually turn out quite nicely in the long run. She's also got that whole "Ohoho, I'm Noble" thing going on, but she's got more to her than just that.
I hand her the Iron Lance for now because even as low as her DEf and HP are, she needs some more damage to be usable against the soldiers we're fighting all the time now.

Meanwhile, Gray picks up our new toy, the Lightning Sword. A little less busted than it's previous incarnation, but still nearly as ridiculous, this is basically an infinite use Levin Sword for those more familiar with modern FE.
With it, Gray's damage now targets RES instead of DEF, and he also has 1-2 Range attacks at his disposal. It weighs him down a bit and drops his Crit a bit as well, but it's well worth it.

The main balancing factor is this passive skill it has, Transmute. While equipped, it will ignore Gray's actual ATK value and always consider it as being 15. For a long while this sword will remain useful, but it'll fall out eventually when enemy RES starts getting better and when his ATK would be better with a real sword or something.

Oh, and before we leave here, Silque wants to chat.

She was a cleric as well. As for my father, I fear I never met him. When I was little, my mother and I went on a long pilgrimage.

I can look at the sky and read the weather. I know which plants are edible. So if you find yourself wanting for advice, simply say the word."
Silque is cool, and I wish she had more relevance to the story. She doesn't have much in the way of supports, yet her character is very interesting. We will learn more about her later as time goes on though.
Anyways, that's all for today, I know it was just one battle, but hey, next update, you get two!
Next Time: The LCK Returns
-----------------------------------------
Clair
(Bases pictured not too far up.)
-> 
Growths:
HP:35 ATK:40 SKL:55 SPD:70 LCK:50 DEF:30 RES:2
Changes-wise, Clair lost an "e" off the end of her name and the generic Peg Knight look for something a lot more unique. To this date, I'm not sure what's up with those two layers of straight bangs, but somehow she pulls it off. Personality-wise, she's way different than the rather casual version of herself in Gaiden, and she's no longer a Knight of Zofia apparently, just a member of the Deliverance.
Overall, I really like Clair, though she doesn't do much to help her case at the start. She has some issues with seeing things from someone else's point of view, exemplified by her intro, but unlike a lot of noble characters she's already making a point to fix that from the very beginning and isn't a narcissist. She's also kind of a dork too, and it's great.
Stat-wise, she's actually rather amazing, and it's a shame that she doesn't have a unique spell list because she would be a great candidate to reclass later. She single-handedly has the highest SPD growth in the entire game, and backs it up with an average ATK score. She's just a bit flimsy on defenses and HP, which may become a problem in the future.
Her taste in food isn't much of a surprise though. She loves sweets, likes anything rich, bitter, or refined, and hates rough foods.
I tell you what, it's a trip actually having a backlog. It feels like I wrote this thing forever ago.

If you had found a comfy spot in your chair, I apologize because we're kicking a lot of ass to day and we've got to get right to it.


Music: Battle Preparations - Deliverance |



So, there's seven of us and seven of them. Should be easy.

Here's the boss, woefully unchanged from his lackeys in stats.
He's not going to make it long.

Music: The Incorrigible |



got'em


And just before we start, Lukas interrupts us again to properly inform us that the one stand-out unit on the enemy side is quite the stand-out.
Why is this one any worse than a normal archer?

Because of this thing. Gaiden and SoV update bows by giving all of them improved attack range. This is, added onto the range boost they already get from being archers.
So, yes, you see that right, this jerk has a massive attack range.

Player Turn Music: The March to Deliverance (Alm Act 1)|



Enemy Turn Music: The Air of Brutality (Alm Act 1)|


While you were gasping in amazement, I was moving our units. I hope you don't mind.

So I move up again, leaving only Alm in attack range. His defense is lower than Lukas', but I was hoping to capitalize on damage output.


Alm wounds the first one that approaches him..



and well

at this point

who didn't see this coming

Enemies now wounded and drawn in, the rest of the army converges upon them.




This, however, is not amusing.


Gray kicks tail, as usual.

Somehow, Silque hits with a Nosferatu and nets me an awesome screenshot.

This isn't so awesome though

Tobin finishes and sends this guy flying.

I... why

Meanwhile, Faye heals her favorite person in the universe.

He then goes and baits this last soldier forward.

It was about at this point that I forgot that I left Kliff in the Archer's range.
This would've been a great time to show off the Turnwheel, but would you have guessed I entirely forgot about it again?
Apologies, but we'll probably cover it by the end of this act when I have a reason to show it off. Right now, most combat is easy enough to just shrug off minor mistakes.

Doesn't matter anyways, Kliff wasn't in any real danger and he dodged it anyhow.
That last approaching soldier makes his way to Alm and-

ahaha
why

it's sapping all my growth luck

Hold that thought right there-
Not all is lost yet, it seems!

Meanwhile Kliff just shrugs at this guy.


He doesn't survive.
Magic ignoring terrain benefits is both awesome and horrible at the same time.

Given that the bow had a name in green text, it gets dropped when we down him. Tobin immediately picks it up, despite that weight hitting his speed a little hard.

Lukas picks up the Leather Shield that I forgot to equip to anyone. His attack power is fine presently, so I calculate that just making him nigh-immune to most attacks for now is fine enough.

Silque heals Kliff.

Faye heals Not Alm.

We approach.
Really, I have to cut a decent bit out of each update. Gaiden really liked its larger maps, as well as forcing you to walk them by foot the entire time, and SoV does accurately emulate these occasions.

Tobin displays his insane danger range with his recently aquired bow. If he actually hit and doubled, he'd be a real threat!
Another thing I forgot to mention about bow-users is that they don't have flier effectiveness by default- they only get it if they're wielding a bow weapon.
The Steel Bow also has a weapon skill it will eventually learn which will suffice for him for a long time. We probably won't double later on unless Tobin really starts drawing SPD growths.

They nerfed the range and power of Archers in general simply by not giving them the best of hit chances. Terrain gives such large boosts in this game,it's kinda rough sometimes.
Note poor Tobin's 28% chance to hit.


He misses both shots.
The real lesson here is that you don't use archers to attack enemies in covered terrain if you can help it.

redundant healer casting
Because Recover has no durability, we can farm meager amounts of XP and support points trading 1 hit point back and forth.



The boss approaches Lukas and kinda just starts having the floor mopped with him.
Also, it's worth noting that this guy and the bandit from the last map don't use the boss theme, though they still do the freeze frame on death.

All the while Kliff over here shows up Tobin easily with his magic.


Magic's big disadvantage is that it doesn't start getting large range boosts until late in the game. That, and the health cost, but right now it's indispensable.

Tobin does manage to land one hit out of four though. Woo, go Tobin.

Faye continues to leave me speechless with her hit rate thus far.

I opt to give the boss defeat to Gray given he's close enough to one at this point.


Somehow, that was the wrong move. All three attacks miss. C'mon Gray, everybody but Kliff and Tobin were watching, but that doesn't mean you have to let me down like this.


The boss displays the "cowardly" AI I mentioned in the second update, immediately opting to run for the oranges in the back. This time around though, I'd honestly say this guy has the right idea given that oranges provide 40 avoid.
I did mention that, didn't I? Because they do, for some reason.



Grey's hit chance is even lower, but he doesn't disappoint this time, getting it on the first swing.

He gets this level, which I can't really complain about, though I still would've liked to see some speed built up on him.



Kliff closes out this battle for us, but not the update.

Music: March |







We might as well get ourselves a new teammate. If we tried to leave then...


Nope, there's no getting away from this one either.


Music: Serenity |


Not a bad looking little fortress.



Lots of stuff to grab here as well.


Unfortunately, no gold, but they did hide one thing in this room worth having.

This is kinda pressed up against the wall and barely visible. I don't think I even got it on my first playthrough, and I was pretty insistent on inspecting everything.

Ain't that the truth. I'm taking it as a sign that we move on.

Enough fiddling around in the entrance, let's go loot their war room!

...And right in front of us is this little darling right here. Oh goodness will this weapon wreak some havoc on our enemies.




Looting this table nets us some Cold Soup, Ale, and Wine.

There's also this Rusted Sword. It doesn't have any sort of neat poison effect, it's just a useless weapon... for now. We can do something with this later, but that might be a while.

And now, the observation image I should've put at the front.

We've seen all there is to see here, let's go see what the dungeon's up to!




Eh, how about... no?

Yeah, okay. Let's do tha-

Oh, hey, stuff to inspect



Golly, that sure would suck, wouldn't it? I'm sure glad nobody's had to so far.

Alm, you're such a dork and it's great.

Oh, look, a Cell Key. I mean, I suppose we cold use it, but it's not like anyone's actually in there.

I agree.

And unfortunately there's nothing to take for ourselves it seems.

Okay, I'll stop with the joke now. Let's rescue Clair.


(She really does give the wrong impression at first, but Clair's actually pretty great.)














(Cows don't usually bite by the way. They'll just run you over or charge you if they have horns. most are docile enough though.)






(Also, as always we're going to meet people who haven't gotten the memo about this.)








damnit gray




Ah, well, anyways, that's that. We're free to move on now, but there's a soldier here with some useful dialogue.





Eerie... but, there's no possible way this random rumor will ever have any effect on the story, I'm sure.
(And yes, I finally got off my backside and made a portrait for Soldiers instead of just using the Archer one. I'll fix the others... like later or something.)

Meanwhile, I suppose it's about time to outfit our units. Clair is our newest member of the crew, and our first flier unit. She's a bit frail, but her stats usually turn out quite nicely in the long run. She's also got that whole "Ohoho, I'm Noble" thing going on, but she's got more to her than just that.
I hand her the Iron Lance for now because even as low as her DEf and HP are, she needs some more damage to be usable against the soldiers we're fighting all the time now.

Meanwhile, Gray picks up our new toy, the Lightning Sword. A little less busted than it's previous incarnation, but still nearly as ridiculous, this is basically an infinite use Levin Sword for those more familiar with modern FE.
With it, Gray's damage now targets RES instead of DEF, and he also has 1-2 Range attacks at his disposal. It weighs him down a bit and drops his Crit a bit as well, but it's well worth it.

The main balancing factor is this passive skill it has, Transmute. While equipped, it will ignore Gray's actual ATK value and always consider it as being 15. For a long while this sword will remain useful, but it'll fall out eventually when enemy RES starts getting better and when his ATK would be better with a real sword or something.

Oh, and before we leave here, Silque wants to chat.




Silque is cool, and I wish she had more relevance to the story. She doesn't have much in the way of supports, yet her character is very interesting. We will learn more about her later as time goes on though.
Anyways, that's all for today, I know it was just one battle, but hey, next update, you get two!
Next Time: The LCK Returns
-----------------------------------------
Clair
(Bases pictured not too far up.)


Growths:
HP:35 ATK:40 SKL:55 SPD:70 LCK:50 DEF:30 RES:2
Changes-wise, Clair lost an "e" off the end of her name and the generic Peg Knight look for something a lot more unique. To this date, I'm not sure what's up with those two layers of straight bangs, but somehow she pulls it off. Personality-wise, she's way different than the rather casual version of herself in Gaiden, and she's no longer a Knight of Zofia apparently, just a member of the Deliverance.
Overall, I really like Clair, though she doesn't do much to help her case at the start. She has some issues with seeing things from someone else's point of view, exemplified by her intro, but unlike a lot of noble characters she's already making a point to fix that from the very beginning and isn't a narcissist. She's also kind of a dork too, and it's great.
Stat-wise, she's actually rather amazing, and it's a shame that she doesn't have a unique spell list because she would be a great candidate to reclass later. She single-handedly has the highest SPD growth in the entire game, and backs it up with an average ATK score. She's just a bit flimsy on defenses and HP, which may become a problem in the future.
Her taste in food isn't much of a surprise though. She loves sweets, likes anything rich, bitter, or refined, and hates rough foods.
I really like Silque too.
I decided to replay along with you (I got stuck on the final map my first time and hope to get to the ending this time!) and I found a rusted shield on the wall of the first room in the outpost.
I decided to replay along with you (I got stuck on the final map my first time and hope to get to the ending this time!) and I found a rusted shield on the wall of the first room in the outpost.
Clair is pretty much the best. As a character anyways. Helps that she mostly avoids the *ahem* more unfortunate writing choices that plagues Echoes. As a PC, well, those sure are Lv1 pegasus knight bases in this game alright, and Alm's route isn't really the kindest to the class either, maybe it's HM experience talking but I found her to be strictly okay at best.
The mostly bad levelups continue, I see. At least Alm got a good one though.
The mostly bad levelups continue, I see. At least Alm got a good one though.
Well, it'll probably take a while to see the ending given the pace we're going at. The final fight is actually quite tricky though, I've just been lucky to have some rather blessed units each time.clearcardinal wrote: ↑Fri Sep 04, 2020 8:01 pmI really like Silque too.
I decided to replay along with you (I got stuck on the final map my first time and hope to get to the ending this time!) and I found a rusted shield on the wall of the first room in the outpost.
I didn't see the shield, but I'll go back and get it, thanks for the heads up! I never said I was an expert on the game after all

Clair is high up on the list character-wise, and I'd say is probably my second favorite character in the game overall. We'll get to those unfortunate writing choices soon enough, but then again, most FE games have their questionable bits.RandomKesaranPasaran wrote: ↑Fri Sep 04, 2020 9:05 pmClair is pretty much the best. As a character anyways. Helps that she mostly avoids the *ahem* more unfortunate writing choices that plagues Echoes. As a PC, well, those sure are Lv1 pegasus knight bases in this game alright, and Alm's route isn't really the kindest to the class either, maybe it's HM experience talking but I found her to be strictly okay at best.
The mostly bad levelups continue, I see. At least Alm got a good one though.
Her bases really aren't much to be proud of, and yeah, Alm's route is very mean to her over time. Compared to any of the villagers she's typically a bit underpowered to start with. I'll say my experiences coincide with her combat ability being just okay at best, as late game she usually gets strapped with either a ranged lance or the heaviest one available. Alas, her offense and defense don't keep up as well as the other Pegs in the game.
Edit: We do get some far better levels here in the coming updates, as well as Lukas looking to maintain the trend he started to already crazy results. It's almost to the point that classing him into a swordfighter would be a waste of class-up stats.
This time with support point farming!
The EXP rate gets very slow as time goes on, unfortunately, as well as the enemy later joining in with needless heal cycling of their own.
So yeah, if you're wondering what was up with Gray/Tobin's C support, they were effectively arguing over Clair. Which wouldn't be a problem except you can both unlock and see their support before you even rescue Clair, when all they've heard about her is "she's female, and captured by the Zofian Army". It's a weird little case of the devs not thinking a bit ahead of the plot or taking player behaviors fully into account. Like me, who went into the weapon DLC map and ran around ghosting the enemies while searching for weapons on one run, and managed to unlock it well before attempting the outpost map.
On the other hand, giving Gray the Lightning Sword is perfect because aside from Alm, Gray's the only other one who can offset the -10 crit penalty and still manage to get a small crit chance (3%) thanks to the support system. Yes, 3% crit isn't nothing to write home about at first glance, but that little bit of crit can go a long way in a game where resistance is extremely rare.
On the other hand, giving Gray the Lightning Sword is perfect because aside from Alm, Gray's the only other one who can offset the -10 crit penalty and still manage to get a small crit chance (3%) thanks to the support system. Yes, 3% crit isn't nothing to write home about at first glance, but that little bit of crit can go a long way in a game where resistance is extremely rare.
The Lightning Sword is absurdly good early on, giving you another effective mage but with much better speed and defenses at base. It does fall off, as was noted, but it's super super good for quite a while.
Also Clair is fantastic, both personally and as a combat unit. She takes a little time to get going (one or two stat boosters can really kickstart her) but she is reliably one of the best units in Alm's army.
Also Clair is fantastic, both personally and as a combat unit. She takes a little time to get going (one or two stat boosters can really kickstart her) but she is reliably one of the best units in Alm's army.
It just goes so well with the mercenaries that wield it. The fixed might means that the low strength, high speed dudes just turn into complete monsters. The 1-2 range is just icing on top
Update 7: Jerk Nobles (Southern Zofia)
Welcome back. Today, we've got two generic fights to clear up on our way to the Zofian Castle and the Deliverance Hidout.

Might as well get on with it.



As you can see, it's mostly just soldiers, as will be usual from now on. I have no need of the Preparations screen, so we're just going to go into this swords a swingin'. It'll take long enough for our units to reach theirs anyhow.
Player Turn Music: Courage in Numbers |
YT
KHin
Enemy Turn Music: The Approaching Menace |
YT
KHin
Anyhow, for a change of pace, how about we listen to the battle themes used in the intro? We've been hearing the usual two for a while now.

Clair, our newly joined Peg Knight has an absolutely amazing movement range for this point in the game.we could have had cavs or pegs, but noooo Being a flying unit, she can pass over all terrain without feeling their effects, movement cost and the evasion bonuses. We'll want to keep her away from any well-equipped bow users, though.
For the time being, she's a bit weak, but she'll catch up soon enough. If not, her amazing SPD growth makes her a fine pick for reclassing later... if she had a decent spell list. A reclass into cavalier still isn't impossible.

Tobin moves up to perform the classic starting archer duel. It's kind of like how they fire off a blank for races, but I guess the direct intent of bodily harm might muddle that simile a bit.



Tobin starts us off strong today. High-five, my dude.

Thanks to shortest path algorithims, the enemy moves like a cohesive unit for once. This would maybe be a problem if we weren't kind of outclassing them so hard already.
Oh, but what's that extra danger range in the upper left, you ask?

It's just this nerd. He starts in the corner and I guess he tries to sneak up on you or something.
Really, it's just a taste of what we'll see in the coming battles. His damage is slightly less than the soldiers, but everything else is either higher or tied.

I mean, goodness knows they need that kind of help.


Our team does some funny poses.

Lukas pulls in overtime in the posing business.

Here's the thing, enemies, you might be moving in a bunch, but you don't have support bonuses like I do when I move in a bunch.
Albeit, they could be a lot stronger, but it's the thought that counts.
(Also note how Tobin has a natural support from Clair already. This is entirely unreciprocated on her side, the likely explanation being she's not trying to show off for him like he is for her.)

This is the part where it hurts!
Doesn't stop Tobin from still trying though. He's just putting in work today.

Dude, what happened to your head?!
Actually, it's just the helmet flying off, which is something that happens to enemies on occasion.

Alm's got nothing on me!
Of course, a de-helming arrow is pretty lethal, all things considered.

My turn!

Kliff roasts a guy and gets himself a point of speed. The skill is mostly unnecessary, but I'll take it.


You want some?!
All the while, Gray demonstrates the power of the Lightning Sword.
If it's not too clear by the numbers, he's doing 15 x 2 to each of these Soldiers at range, ignoring terrain bonuses.
The LS is really quite busted this early in the game, but as I noted in the last update, Transmute causes it to fall off later. Unfortunately, (or perhaps fortunately, depending on your view,) some other items are also victim to these balancing changes.

The Mother walks with me.
'Preciate it.
healer does a heal, news at eleven


And now, we weather the rest of their assault all the while that not-so-savvy cavvy takes his time getting here.


Kliff gets hit in the face, but returns fire.

Clair's hasn't actually been hit yet, it's just my video decided to crap out at this precise moment. How nice.

Come on!
Gray dunks on a guy. As far as I know, this animation is exclusive to finishing with the LS, and it's great.

And to finish the round, some poor sap tries to fight Alm. It doesn't go well for 'em.

Fayeconsumes another soul takes another soldier down. I mean, Nosferatu really doesn't hit this often on a usual playthrough, but...

I think it's mostly sapping my level luck. I'm not bothered by her getting DEF, but SKL is almost beyond useless for her.


Tobin takes a potshot at a soldier, but it's not enough to finish. He gets a direly needed DEF point from it.

Give it up.
Kliff does Kliff things.

I probably should've given this to Clair, but

I couldn't really resist

and neither could he


Yes, it was a bad joke, don't take it out on me, Gray.

Meanwhile, the enemy cav finally enters combat and Clair does her thing. Without the Iron Lance, she'd only 3 damage a swing, which is kind of pitiful compared to this guy's beefy HP pool.

Silque helps out.

And for some reason, I give this guy to Lukas. I guess he was closer to a level or something
listen, i don't remember every single choice

Paid off though. Lukas is quickly becoming amazingly tanky.
And that's that.

Hm, Silque ought to level soon.


And now this guy starts riding in now that we cleared all the foes. Oh boy...

Music: Borders |
YT
KHin

And what brings you here?
Need you even ask? When I heard you had been taken prisoner, I mounted my finest destrier and sped here at once. Sir Clive couldn’t leave the hideout without its commander, of course.



I'll repeat, Clair is a good person.
He is the grandson of Sir Mycen himself.
Mycen’s…grandson?

This man is not.
You were ordered to find the general himself, not some mewling child!

However, Alm and his friends have joined our cause in his stead.
Is this some manner of folly to you, Lukas? Am I to be amused?

The Deliverance has no place for brats with pitchforks.
Fernand, you must listen to reason.

In fact, without Alm, we might not have retaken the Southern Outpost. I can vouch for their strength.
Thank you, Lukas. I'm sorry I ever said anything bad about you.

Your entire house should be kissing the Knights of Zofia’s feet!
Ugh, I wonder who Lukas was referring to last update? Oh, I wonder...
Ngh…
I think that’s enough. You can say whatever nasty things about me you like. I’ll get over it.

I beg your pardon? Do I look like a man who listens to the opinions of peasants?

Fernand, my brother already explained this to you, did he not?
Sir Clive? What exactly did he explain?

If we do not all fight together as one, then we will never defeat Desaix. Those are wise words. Unforgettable words!

Rrr… You there! Boy!
…That’s me, I take it?

But you WILL learn your place! Now, Clair. Seeing as you are safe, you have no need for these people. Come, let us return. We must report this matter to Sir Clive at once.

…Very well. Do as you please.
*He rides off, thankfully*

I’ve never met someone so rude!

He’d nearly convinced me that swinish knights are the exception, not the rule. But…that was a swine, all right. *snort*
You poor dears must be so upset. I apologize for the way he treated you.
Don’t be silly.

Going for the harsh burns there Gray.
Oh my…

What? I have no idea what you’re talkin’ about.
Well, regardless…

He wasn’t always like this. The world…changed him.
Did…something happen to him?
We live in trying times. And some things that transpire are… difficult to put into words. In any case, we should be on our way.
We do learn Fernand's backstory, in not too long, but he is never not a gigantic asshole, pretty much. He's an entirely new character written into the story, designed to be a foil for someone we'll meet soon enough.


Anyways, let's take out our pent up frustration on this next battle.
---


There's no pre-battle story for this fight.
Player Turn Music: Courage in Numbers |
YT
KHin
Enemy Turn Music: The Approaching Menace |
YT
KHin

Nor does there seem to be any enemies...?

Oh, there you are, you nerds. All of 'em have the same stats as one another.

And guess what, there's these two on this side of the stream trying to pull off a pincer attack or something.

I don't think it's a pincer attack when your allies are too far away to, y'know, flank?

I don't think the pincer attack would've helped anyway, to be honest.

This is how it's done!
It's because of this.

I'll never yield!
RIP horse guy, had a plan, but it was a bad one

And all their work is easily denied as Faye heals the very minor wounds Alm sustained from that.

And Clair still gets her takedown.

I'm simply terrible!
(She means that as in terrifying- it's a correct application, though it's just archaic for us. It does add to the atmosphere of the game though.)

Silque heals, news at 12

And now we jam up the bridge just in time.


Lukas has become hilariously powerful compared to these people. It really is a shame that he wouldn't benefit that much from being reclassed to mercenary. He'd still make a killer cavalier though, way better than someone we're going to get eventually.

Tobin claims the power of the support chain to shoot across the river.

It works.





At the end of the day, it gets Clair an acceptable level, so I'll settle for it. She direly needs some defense or attack power though.

I move Alm for reasons I don't remember.

Kliff takes aim at cav, but he's just a little too slowed by his magic to double.

Don't push me!
Turns out doubling isn't necessary.

Crispy.

Farmin' support points :V

Farmin' chip exp :V

And slappin' bad guys-!

Tobin joins in on the fun too, mostly for all three of the above.

Because now we can do ourselves a chat.


Yeah, yeah. No small talk. Guess I forgot.
Or else you’re doing it on purpose to get under my skin.
Heh heh.
I really can’t stand when you do that.

This makes B support for the duo here. Still more of an altercation than a conversation, but there's more to this we'll see soon enough.

Clair swoops in on another guy, mostly because I'm trying desperately to get her out of her low levels.

It pays off by helping Silque level too.

I continue to leave most of it to her. Only one enemy can reach her at a time, they have no ranged attacks, and Silque is parked right behind her, so I can keep this up forever.

Just a swingin'.

And all this chain healing finally pays off so Faye and Silque can get their C support.


Yes, well, I was hoping we could get to know each other better. There are so few of us women fighting alongside Sir Alm, after all. And there are many things I wish to talk about that aren’t for the ears of men.
Well, um… I don’t think that kind of friendship is for me. Sorry.
Huh?
I’d rather spend time near Alm than stand about gossiping. No offense. Anyway… Good luck, I guess!

Unfortunately, Faye really doesn't want much to do with anything not involving Alm presently.
We'll keep trying I suppose, though I mean you could always talk to Clair about this too, y'know.


Friendship-making having failed, the battle continues as normal.

That conversation cause Silque to get this bad level, I guess. Honestly, it's not easy for her to ever really get good stats, we just want her to get her good spells.

And Clair finishes this one out for us.

Not a bad performance if I do say so myself.

Indeed it is Lukas, and thus it will be our next update. The entirety of it, actually. It's a big place. See you then.
Next Update: The War Against the Spookaroos
Update Contents
Welcome back. Today, we've got two generic fights to clear up on our way to the Zofian Castle and the Deliverance Hidout.

Might as well get on with it.



As you can see, it's mostly just soldiers, as will be usual from now on. I have no need of the Preparations screen, so we're just going to go into this swords a swingin'. It'll take long enough for our units to reach theirs anyhow.
Player Turn Music: Courage in Numbers |


Enemy Turn Music: The Approaching Menace |


Anyhow, for a change of pace, how about we listen to the battle themes used in the intro? We've been hearing the usual two for a while now.

Clair, our newly joined Peg Knight has an absolutely amazing movement range for this point in the game.
For the time being, she's a bit weak, but she'll catch up soon enough. If not, her amazing SPD growth makes her a fine pick for reclassing later... if she had a decent spell list. A reclass into cavalier still isn't impossible.

Tobin moves up to perform the classic starting archer duel. It's kind of like how they fire off a blank for races, but I guess the direct intent of bodily harm might muddle that simile a bit.



Tobin starts us off strong today. High-five, my dude.

Thanks to shortest path algorithims, the enemy moves like a cohesive unit for once. This would maybe be a problem if we weren't kind of outclassing them so hard already.
Oh, but what's that extra danger range in the upper left, you ask?

It's just this nerd. He starts in the corner and I guess he tries to sneak up on you or something.
Really, it's just a taste of what we'll see in the coming battles. His damage is slightly less than the soldiers, but everything else is either higher or tied.

I mean, goodness knows they need that kind of help.


Our team does some funny poses.

Lukas pulls in overtime in the posing business.

Here's the thing, enemies, you might be moving in a bunch, but you don't have support bonuses like I do when I move in a bunch.
Albeit, they could be a lot stronger, but it's the thought that counts.
(Also note how Tobin has a natural support from Clair already. This is entirely unreciprocated on her side, the likely explanation being she's not trying to show off for him like he is for her.)


Doesn't stop Tobin from still trying though. He's just putting in work today.

Dude, what happened to your head?!
Actually, it's just the helmet flying off, which is something that happens to enemies on occasion.


Of course, a de-helming arrow is pretty lethal, all things considered.



Kliff roasts a guy and gets himself a point of speed. The skill is mostly unnecessary, but I'll take it.



All the while, Gray demonstrates the power of the Lightning Sword.
If it's not too clear by the numbers, he's doing 15 x 2 to each of these Soldiers at range, ignoring terrain bonuses.
The LS is really quite busted this early in the game, but as I noted in the last update, Transmute causes it to fall off later. Unfortunately, (or perhaps fortunately, depending on your view,) some other items are also victim to these balancing changes.



healer does a heal, news at eleven


And now, we weather the rest of their assault all the while that not-so-savvy cavvy takes his time getting here.


Kliff gets hit in the face, but returns fire.

Clair's hasn't actually been hit yet, it's just my video decided to crap out at this precise moment. How nice.


Gray dunks on a guy. As far as I know, this animation is exclusive to finishing with the LS, and it's great.

And to finish the round, some poor sap tries to fight Alm. It doesn't go well for 'em.

Faye

I think it's mostly sapping my level luck. I'm not bothered by her getting DEF, but SKL is almost beyond useless for her.


Tobin takes a potshot at a soldier, but it's not enough to finish. He gets a direly needed DEF point from it.


Kliff does Kliff things.

I probably should've given this to Clair, but

I couldn't really resist

and neither could he


Yes, it was a bad joke, don't take it out on me, Gray.

Meanwhile, the enemy cav finally enters combat and Clair does her thing. Without the Iron Lance, she'd only 3 damage a swing, which is kind of pitiful compared to this guy's beefy HP pool.

Silque helps out.

And for some reason, I give this guy to Lukas. I guess he was closer to a level or something
listen, i don't remember every single choice

Paid off though. Lukas is quickly becoming amazingly tanky.
And that's that.

Hm, Silque ought to level soon.


And now this guy starts riding in now that we cleared all the foes. Oh boy...

Music: Borders |








I'll repeat, Clair is a good person.



This man is not.









Thank you, Lukas. I'm sorry I ever said anything bad about you.


Ugh, I wonder who Lukas was referring to last update? Oh, I wonder...
















*He rides off, thankfully*







Going for the harsh burns there Gray.








We do learn Fernand's backstory, in not too long, but he is never not a gigantic asshole, pretty much. He's an entirely new character written into the story, designed to be a foil for someone we'll meet soon enough.


Anyways, let's take out our pent up frustration on this next battle.
---


There's no pre-battle story for this fight.
Player Turn Music: Courage in Numbers |


Enemy Turn Music: The Approaching Menace |



Nor does there seem to be any enemies...?

Oh, there you are, you nerds. All of 'em have the same stats as one another.

And guess what, there's these two on this side of the stream trying to pull off a pincer attack or something.

I don't think it's a pincer attack when your allies are too far away to, y'know, flank?

I don't think the pincer attack would've helped anyway, to be honest.


It's because of this.


RIP horse guy, had a plan, but it was a bad one

And all their work is easily denied as Faye heals the very minor wounds Alm sustained from that.

And Clair still gets her takedown.


(She means that as in terrifying- it's a correct application, though it's just archaic for us. It does add to the atmosphere of the game though.)

Silque heals, news at 12

And now we jam up the bridge just in time.


Lukas has become hilariously powerful compared to these people. It really is a shame that he wouldn't benefit that much from being reclassed to mercenary. He'd still make a killer cavalier though, way better than someone we're going to get eventually.

Tobin claims the power of the support chain to shoot across the river.

It works.





At the end of the day, it gets Clair an acceptable level, so I'll settle for it. She direly needs some defense or attack power though.

I move Alm for reasons I don't remember.

Kliff takes aim at cav, but he's just a little too slowed by his magic to double.


Turns out doubling isn't necessary.

Crispy.

Farmin' support points :V

Farmin' chip exp :V

And slappin' bad guys-!

Tobin joins in on the fun too, mostly for all three of the above.

Because now we can do ourselves a chat.







This makes B support for the duo here. Still more of an altercation than a conversation, but there's more to this we'll see soon enough.

Clair swoops in on another guy, mostly because I'm trying desperately to get her out of her low levels.

It pays off by helping Silque level too.

I continue to leave most of it to her. Only one enemy can reach her at a time, they have no ranged attacks, and Silque is parked right behind her, so I can keep this up forever.

Just a swingin'.

And all this chain healing finally pays off so Faye and Silque can get their C support.







Unfortunately, Faye really doesn't want much to do with anything not involving Alm presently.
We'll keep trying I suppose, though I mean you could always talk to Clair about this too, y'know.


Friendship-making having failed, the battle continues as normal.

That conversation cause Silque to get this bad level, I guess. Honestly, it's not easy for her to ever really get good stats, we just want her to get her good spells.

And Clair finishes this one out for us.

Not a bad performance if I do say so myself.

Indeed it is Lukas, and thus it will be our next update. The entirety of it, actually. It's a big place. See you then.
Next Update: The War Against the Spookaroos
Huh, didn’t realize Fernand was new!
Honestly he’s probably the most effective of the new additions to the game in that case, story wise. It’s not a deep character but it sells other elements of the story and is handled in a way that makes sense in the end, which is... more than I can say for other things.
Honestly he’s probably the most effective of the new additions to the game in that case, story wise. It’s not a deep character but it sells other elements of the story and is handled in a way that makes sense in the end, which is... more than I can say for other things.
Yep. And it'll be long time before he gets his comeuppance.
Yeah, he's not in the original, along with two other characters that will be shown by the end of this act. Out of them, I have to agree that Fernand does his job well as a story element. He does his best to make himself unlikable, and he's a very good show of an element of Valentia's current politics that wasn't originally given a chance to be shown. He's got a more valid story purpose and believable motives than some others we'll see, yeah.CmdrKing wrote: ↑Tue Sep 22, 2020 3:58 pmHuh, didn’t realize Fernand was new!
Honestly he’s probably the most effective of the new additions to the game in that case, story wise. It’s not a deep character but it sells other elements of the story and is handled in a way that makes sense in the end, which is... more than I can say for other things.
Also, as a note, this week's update might be a bit slower than usual just because I'm focused on finishing up another LP as of the moment. The update schedule will resume as normal, and perhaps even a bit faster afterwards as we close out Act 1.
I'm not sure what in Fernand's backstory can make him more sympathetic, but I suppose he's not really meant to be. Lukas and Clair good, though.
I mean, he starts with some sympathy once we get some backstory, but it's pretty much obliterated immediately by the guy's actions. I'm very sure you're not supposed to like him.Tanegashima wrote: ↑Sun Sep 27, 2020 2:32 pmI'm not sure what in Fernand's backstory can make him more sympathetic, but I suppose he's not really meant to be. Lukas and Clair good, though.
Update 8: Battling The Spookaroo (Deliverance Hideout)
Update 8: Battling The Spookaroo
Music: Act 1 - Where the Wind Rustles |
YT
KHin
NES
Welcome back, and apologies for the delay. The changing of the seasons has got me burned out of late and I've been busy with finishing up another Let's Play.
But hey, the update's here now! This is a big one by standards, and that's even after paring it down from 250 screenshots. We'll meet a few new characters and find ourselves one step away from the end of this act, and only in eight updates too.

We can try and leave, but like usual, we're being forced to follow the story. We'll get opportunities later to do stuff on our own, but that's uh... probably eleven chapters from now?
Alm, where are you going?
My brother will be most eager to meet you at the hideout. I insist we go!
But yeah, this is our "but thou must" for today.


Where do ya think yer goin’? Don’t y’know whose halls these is?


There’s no call to play at trickery with our new recruits.

I was worried Desaix’s dogs might have punched your ticket to the boneyard. So this sack of guts here must be Sir Grandson.
Meet Python. He's actually an entertaining character for the most part, but unfortunately he really won't get much story presence after this. I will say that the blue fauxhawk-like hair is a rather interesting design choice.
Yes, he’s the one. Is Sir Clive about?
Yup. Better shake your tail feathers— he’s been waiting for you.

Hm? What is it?

Music: Disquiet |
YT
KHin
Terrors?! What are monsters like those doing in your hideout?
Well, to be fair, they technically got here first.

Plus, Terrors spawn in greater numbers the closer you get to Mila’s power. Cutting ’em down only makes room for new ones, so we just let ’em be. Why the long face, stud? Don’t think you can handle a few creepie-crawlies? ‘Cause if not, I dunno how you’re planning to fight for the Deliverance.


Music: None
To be fair, it's an idea that sounds good on paper maybe. In practice it might be more than a bit dangerous.
Regardless, as we'll see soon enough, the Terrors we'll find here really don't live up to their name.
We can talk to Python again while we're here, for a possibly useful tip.
Go on. Sir Clive’s in the chamber waaay in the back.
But before we delve into our second dungeon, it's time to do some examining!



Yep, that's all there is to see here now that we've made Alm sneeze. Y'know, this place would have to be awful on the sinuses to live in as a hideout.

Right, anyways, let's go on in. There's not much to the prep menu, but it's nice to have given that when you enter dungeons you can only take up to 10 units. We'll be hitting that cap soon enough.


Music: Undercurrents |
YT
KHin
NES

These sprawling catacombs were built as a resting place for Zofia’s most distinguished families.

I really do like the little narrations at the start of each dungeon. It reminds me of Final Fantasy: Crystal Caravans, and it adds a nice touch of worldbuilding.
Honestly, worldbuilding is one of this game's stronger suits. The more involved means by which you navigate the world gives you a far better feel for it than previous entries.
Now, for the Hideout, there's not much to say about it visually. It's very dark, and filled with lots of yellowed stone, but it does have a certain feel to it. The tight corners make it really easy for terrors to sneak up on you during your first time here.

Speaking of terrors, here's one now!

Music: The Usual Battle Themes
I got the first strike on these, so they're a bit wounded...

You can tell that they're not particularly a dangerous target aside from their massive health bar. Their low SKL, SPD, and DEF ensure that they miss often while being absolutely chewed up by our units.
Later on in the game these guys will get a hold of some better weapons that make them live up to their name a bit, but for now they're laughable.

So laughable in fact my strategy for most of these fights is this exact formation every time.


The first goes for Gray and the result is as you'd expect.

You should be ashamed.
They're so weak that even Kliff's shrugging these nerds off.

You watching?
He also just does this.

Go back to resting in peace, bud, you just got one shot.

The one that targets Alm gets absolutely wrecked and left as a nice bit of EXP popcorn.


This happens again as well.

I mean, really.

Lukas even gets in on the action, having more than double the enemy's ATK in DEF alone.

This is really only important because of this. Native to pretty much every shield in the game is our first combat art: Swap

This just lets him forcefully swap places with an ally unit. It has its uses, particularly for shield walls, but I just forget it exists most of the time.

Meanwhile these things make easy fodder for Clair to work on catching up more.

And catch up she does! You go girl!
Any level she gets with both SPD and either ATK or DEF is a good Clair level for me.

Silque joins in on the fun, mostly because I'd really like it if I could get her a few levels soon for her next spell, but I don't think we'll learn it in time.

Evidently my luck in hitting with Nosferatu has shifted back to leveling luck and crits.


Alm slices right through a Revenant for a good level.

And that's it! The bonus EXP at the end of each battle is mostly what's going to be sustaining us for today. These terrors pretty much only drop like 15 EXP for even our lower level units, so they're pretty useless on their own.

Music: Undercurrents |
YT
KHin
NES
But it's back to more exploration now, and I'll just leave that as the theme for most of the update. I really do like Undercurrents, it really makes the proper ambiance for these early dungeons.
Scattered everywhere are plenty of pots and boxes to smash, which will occasionally give us a silver mark or two.

To start with, I just comb all the rooms, and go through the hallways clockwise, starting with the left.

But in a way, there's not much to say about the dungeon for now.

I do get into another fight and Tobin gets a chance to show off for today.

Clair gets a critical, which is fun.

You brute!
A crit from most characters here is enough to destroy a Revenant in one go.

Fast forwarding a bit, Kliff gets a level I'm quite happy with.


It also gets him the Thunder spell, which in turn for being heavier, slightly more expensive, and slightly less accurate, gets a notable power boost alongside being our first 1-3 range spell.
One Kliff gets some more SPD, this will practically be our replacement for Fire, though Kliff will always default to retaliating with Fire.

No more!

You set a strong example.
Faye gets a crit later on as well. It seems like it's been a long time since we've seen one of those.
I may not have mentioned it either, but nearby units will sometimes comment on another unit's performance, sometimes with special lines, which is another neat detail to the characters in this game.

I wish it was a long time since we'd seen one of these.

Well at least it looks like we've got a few other levels coming in.

Hey, bread. I'm sure this half eaten bread that I found in a crypt is totally safe to eat.

As I explore around, there's a rather obvious secret door. They all look like this, so it's not that secret, really.

Like, this room has to be filled with so much dust.

There's also an enemy here.

I've basically showed you all there is to show with Revenant random encounters so I'm probably just going to be showing highlights for most of this dungeon.


Tobin gives me a respectable level. Given the weight of bows in this game and a particular one we can get later, I'm really not all that worried about SPD on any of our archers, but it'll be nice to have.
Though we don't have one to demonstrate it with yet, you can't double with weapon arts, though a rare few will automatically double, (and guess what one of the bows has).

At one point, a revenant drops a Rusted Shield. Much like the other rusted stuff we have, it's basically useless right now until we can get it reforged.


Holy heck, thank you Gray. This one's one point off from basically being as a perfect level as one could expect. Finally, there's some DEF and HP for our merc here.


Silque hits level 4 and gets what I suppose is a good level. She's flimsy as all get out, but that DEF is so low it's not likely it'll reach an acceptable level until promotion minimums kick in later.
Her being a RES tank is very nice though.


Bonus EXP comes to our aid as usual.

Our reward is this fancy little 'ol chest here.

It drops a little bag that gives us a full 20 silver marks, which is times ten what we already had. Unfortunately, this still isn't very much at the end of the day.

It might be a bit hard to see, but the last unexplored hallway on this side eventually hits a dead end.

We head up the center hallway and start combing there. The northwestern room up here is another dead end that looks like it'd actually connect to the other one if the rubble wasn't all in the way.

Of more interest is this "secret" room just south of that back in the hallway.

We get into another fight inside, where Gray and Clair get their first support, and it's actually mutual this time, unlike Tobin's generic support bonus.


Still, a shame you are not Alm. A visit from him would have lifted my spirits.
Ouch. Tell me how you really feel.

And does the budding gardener think cajolery makes the flowers grow?
Cajoe… Cajoke…? I don’t know that word.
You have no shame, Gray.


Sheesh, man. What's HER problem?
Gray, that's called getting shot down. Evidently Clair doesn't appreciate getting hit on, which is a pretty reasonable reaction.
You ever notice most of these C supports are mostly arguments? :V
Anyways, it's a good thing we're working on this because between his and Alm's supports, Clair can get a full +14 Crit, which is pretty damn nice.


Clair converts her annoyance to violence and produces perhaps the most peg knight level that ever peg knighted. This is practically an empty level given her SPD growth is high enough to usually guarantee a point most levels anyways.


By Mila, Lukas, how are you so good this time around?
Like, keep it up, man- you're starting to become legendary at this rate!


Heeey, Faye, there ya go! That's an incredible level! I know you won't make too much of it being just a Cleric, but I'm not going to complain about better survivability and stronger healing. After all, Clerics are guaranteed a pretty good attack spell when they promote.
6
Well, this is just the worst case scenario: nobody's close to a level at all anymore. Oh, well, thanks anyways bonus EXP.

With thattraining montage risky combat encounter out of the way, we've got ourselves some loot!

Our treasure this time is an Iron Bow, which is overall lighter than the Steel but trades that off for less damage. Ideally, you'd give this to your archer with a high enough speed to double enemies while using it, but in practice it mostly just gets thrown on anyone who needs a bow to get bonus range and Anti-Flier.
Tobin's just barely not fast enough to double with it actually, but I'm keeping the Steel on him anyhow because he's over halfway to unlocking it's weapon art. Given I don't expect him to double anyways, the weapon art will basically be a boosted attack for him at the cost for a minor amount of HP.

Finally, we find our way to the right hallway, which is conveniently also the correct one for progression. Amazingly, the one thing I forgot to screenshot is the giant stone door that blocks you if you try to go completely straight.
Who knows, that might be enough of an inconvenience to stop the corrupt nobles from attacking. :V

Though the jerk's a bit hard to see, we do have a battle of somewhat note here.
Why?

Spookaroos that's why.

Bonewalkers are the only enemy down here that is an actual threat in a sense because they're the only ones with actual stats.
Standing at 30 HP, 10 ATK, and 8 DEF, and 5 MOV, these guys are actually pretty tanky and hit for either hellish or just significant damage on anyone not named Alm or Lukas.
Another notable threat is the fact that they can wield actual swords, something that will be rightly terrifying when they start showing up with this game's equivalent of Devil and Killer weapons.
They however have absolutely garbage RES though, so anyone with attack spells can destroy them pretty easily. I suppose the best comparison is the Armor Knights from other games.

However, these skellies also have rather rubbish hit chances.

The Lightning Sword also makes hilariously quick work of these nerds.

Poor thing...
I have Silque finish the fight, and that's really all there is to note.

Looks like we've got more incoming levels though.

Looking around, we've got another room...

...And another battle. The claustrophobic camera and the tall coffins really do a good job of hiding these enemies, though the alert sounds they make alongside the music cue for them chasing you does give you enough time to react. Even here I was able to get the preeemptive strike.

another bone man is boned

Though Kliff disappointingly misses the the thing.

Silque misses one Nosferatu, but follows up with another one that makes the punch.

This is potentially one of the most useless levels possible, but I at least appreciate the effort. I think LCK maybe affects Crit on spells still, but the other two are basically wasted.
I mean, the DEF point may come in handy, but unless she starts rolling it every level, I don't think it's likely she'll overcome the promotion minimums.

On your knees!

Hey, stop hogging all the fun!
Clair crits a revenant that only had 1 HP left. That's some serious overkill there.

Faye's getting bit tired as Gray and Tobin approach another level again as usual.
I forget how much I went into depth on these things, but fatigue only affects you at the absolute minimum level by temporarily halving your max HP. On Normal difficulty, it's not a problem very often.
We're also near the end of this dungeon, so Faye should be able to hold out for now.

Following the rightmost hallway some more takes us to a large L-shaped hallway that isn't ruined like the other.

Conveniently it takes us right to the backside of the giant stone doors that were blocking us earlier. We can remove the bar for a far simpler point of egress, while also just kinda undoing the Deliverance's secondary means of security.
What? We're here now, so even if the Knights of Zofia had wanted to attack, they'd have us to deal with.

Bam, door open.
I don't particularly see how just putting triangular "hooks" on the sides helps keep it shut, my immediate thought is that the door would pull apart anyhow and the bar would just slide up, but eh.
(That does assume a lot of strength though.

Let's just ignore this mysterious architecture and go have some story.


Music: None (I think)
(It's been a while and I can't remember, okay)
Pictured: GreenCavalier Soldier, A Guy I Don't Like, and A Guy I Really Don't Like.


It gladdens me to see you safe! I couldn’t bear to lose you on top of everything else we have sacrificed.

But I’m all right. Alm and the others arrived before true ill could befall me.
And you must be Alm. I’ve been looking forward to this meeting.
Evidently, word of our fame travels fast.

Ha ha ha. Please, be at ease. Such formalities are not required here.


Music: March |
YT
KHin
NES
It’s good to meet you, Alm.
L-likewise, Clive.
At base, Clive starts out pretty okay, it's just that as time goes on, I can't say he'll be living up to his reputation very well.
Let's just say my brief annoyance of Lukas at the start was probably the projection of how I feel about this guy.


Tobin! I am sorely disappointed in you. Sir Clive captains the Knights of Zofia! He’s the finest knight in all the realm!
I'd be willing to argue that. There's more than a few better contenders throughout the game, personally.
I mean, have you even seen our Lukas?

Okay, okay. He’s clearly a big deal.



I can't stress how good the voice acting is with these lines.

Music: None

We lost many good men when the outpost fell. …Too many. The morale of our troops has taken an ill turn in kind.


Even if I don’t know what they are. But I promise you that I’ll fight every bit as hard as he would have. …Or harder!

Alm's a good kid.
Peace, Alm. I understand. None here would dare think your grandfather craven. That being said, I would beg a boon of you.

Please, go on. If it’s within my power, I’ll do it.
Then I shall state it plain.

Music: Uprising |
YT
KHin
NES

I mean…um…what? I’m not a leader!

Have you taken leave of your senses?
This needs to happen, Fernand. You know it as well as I. It’s true the Deliverance began as a group of like-minded Zofian knights...

We share a cause, but little else. I know not how to speak to their hearts. Sir Mycen began as a common soldier before rising to a knight and a count. His story resonates with these people.


If some ungrateful peasant won’t heed your command, you sweep him aside!
Think, Fernand!

Ngh…

You too…?!

(-Insert jokes here about SKL and the fact that only Alm can have the Fighter class-)
Clive has done all he can to hold the Deliverance together thus far, but if our ship is astray, then we must chart a new course. Alm is that course.


Damn, Lukas, you go. I actually forgot how cool you were after being away from this game for so long.
I lost friends at the Southern Outpost. Veteran men, yet dead all the same. We MUST adapt so we might end this war as quickly as possible.


Sorry, Alm, "but thou must" calls.
I understand what you can and cannot do, Alm.

We only need you do one thing: lead. You would be inspiring the troops and revitalizing the army. You are Sir Mycen’s grandson. I know you to be capable of such.
I’m not so sure…

My brother tries to hide it, but I know the anxiety takes a toll on him. You can relieve him of at least a portion of that burden.
I want to, but…

All right. If you think me worthy, then I won't let you down.
Are you certain? Then thank you, Alm. Thank you.
Just... please, keep your expectations low.
Ha! As you wish.
This could change everything… The boy will make a splendid leader! Simply splendid!
Without a doubt.
(Fernand grabs Clive)

Music: None

I only joined this damned army because YOU were leading it! And now you want me to take orders from some wretched farmchild?

Mycen? Pah! Damn him AND his blood! They may sing of him as a hero, but no one even knows what wench the man sprang from!

You need to invoke the name of that old man to control your men? Pathetic.
Here's the thing, no matter how much sympathetic background Fernand gets, I can't find a single shred of respect for him.
Can you guess why?
Enough!

Music: Parting |
YT
KHin
We were supposed to be a band of noble knights. United in purpose! Upholding a tradition! Restoring the old order to Zofia! Now the Deliverance is full of baseborn serfs trying to lord over us.

Both of them have proven themselves on the battlefield time and again! Are you suggesting I deny my men fair reward for their achievements? What incentive would they have then?! The damned army wouldn’t function! Hear me, Fernand. Hear me well.

But please, for the sake of our ideals, you MUST think beyond them.
No, Clive. I will not. I would rather die than kneel to some whelp who was birthed in the hay. Today we part ways for good and all.

Fernand, wait—

*Fernand stomps off*

…No.

I cannot force him to see things as I do, so… Well, perhaps it’s better this way.
Clive… I know it’s not much in the way of comfort, but…I’ll do my best.

I suppose you must still have many questions about the Deliverance. Feel free to ask around to any of the soldiers here.

Music: Melody of Water |
YT
KHin
NES
Ugh, I suppose I'll take him.

Anyways, a lot of people to talk to.

We'll start with the only named guy here.

I am Forsyth, Sir Clive’s lieutenant and advisor. Together, let us take back the castle and return Zofia to her people.
In the shortest introduction ever, Forsyth will offer to join us. If we refuse...
Refusal:
Sorry? Did you say “no”? Ah. I…I see. Well then… S-so be it. I shall stay here and stand watch over the hideout with honor and…um…
Talking again after Refusal:
Yes? Have you reconsidered? It would gladden me to join you.
But I'm not doing that because Forsyth is a great guy.

He unfortunately doesn't get much rep outside of supports, a single cutscene we'll get later, and the town conversations.

Not only is the lad a general, but he’s also first in line to the Rigelian throne. That’s due to the Emperor not having children of his own, you see. Anyway, he’s said to be tough as nails. I sure hope I don’t have to face him!
This is a reference to two characters we'll meet next update. They're entirely new to the game's story, in fact.
I'm not sure if they're an improvement, personally.

The peasants living on his lands were starving ’cause of the drought. They blamed Fernand for not providing for them and stormed his manor.

Here's Fernand's backstory.
It's a story where the people on both sides suck.

She was every inch as strong as him, and clever as an old cat, to boot. But Desaix took her captive, and now keeps her locked up in his fortress. He’s made many attempts to use her as leverage to force our surrender. But still, Sir Clive refuses to submit.

Knowing this, Sir Clive grows less bold as the days pass. Who can blame him?
Mathilda is actually far stronger than Clive and better all around, pretty much. This will explain his actions for a little while, but... well, you'll see.

Uh, maybe? I don't know.

We'll see a good many of them, in fact.

Down in the corner is some Mana Herbs. They're a heal of 20 for being Rough type food, which most people don't particularly like. If you need health and not fatigue restored, these will serve you well.
But that's why you've got Clerics.
Anyways, there's almost always one of these at every Mila shrine.

Also, Lukas can promote! I wanted to keep it a surprise, I guess. Him promoting this early isn't really that unusual if you put some use into him, because he already starts as a first level class from the start of the game and not a villager.

You're not expected to have this fast of a Knight. Some folks in the thread pondered the idea of using one of our pitchforks on Lukas so we could reclass him into Mercenary after getting this promotion. The promotion minimum boosts would give us a unit with high DEF and SPD, but uh...

We already kind of have that. We're only two points off the Mercenary SPD minimum.
Now, Cavalier could be a nice reclass option though...
Also, Knight is the same idea as the Armor Knights from other games and thus have large metal shields, but presently Lukas's leather shield is overriding that model.
Music: As You Will It |
YT
KHin
Anyways, here's the promotion music. I previously neglected to link it, which is a bit unfair because it's actually pretty nice.

Anyways, that's about all we care about in here, but there is an extra room here.

Oh heck, more stat fountains! It's almost like these shrines are guaranteed to have them!


This one's a far more important decision than the last one. These fountains do ATK and DEF, and have a shared three uses like usual. Either of these stats are very good in the long term, and I'll be handling the votes for this like we did the last one.
For a quick recap: you get three votes in which you vote for one of our units, and which one of the stats you want to give them.
To determine who gets what, I'll do it based on the percentage values of the votes.
One last thing before I close out this update for today...

(On returning to the entrance, you can also recruit Python for a second archer.)
…Eh? Am I coming with you? Well, I COULD…but I don’t HAVE to. Howzabout I just let you decide?
Refusing:
Hey, it’s your deal, pal. Good luck…’cause you’ll need it!
Talking Again:
What? Whaaaaaat. If you want me to come, just say so. You’re making this so awkward.

Yeah, we'll go ahead and take him. Goodness knows it doesn't hurt to have more units. Anyways to quickly sum up some of the differences from Gaiden with the hideout...
Overall Differences from Gaiden:
Though the dungeon layout is similar in spirit, the real main changes here are to the story. Obviously, Fernand's scenes are not present given he's a new character to the storyline, and aside from that, there's only a few differences worth particular note.
- Clive's recruitment is a lot more straighforward, as always likely due to lack of space. There's no mention of the current state of the Deliverance, and instead apparently their plan for Mycen was to crown him the new king of Zofia. Alm just silently accepts having an entire war effort laid upon his shoulders instead of realistically protesting a bit as he does now.
- Whereas in the last update a soldier told us about the breaking of the Divine Accord, originally Forsyth tells you about it here before joining.
- Nobody is present to talk about Mathilda, and on leaving, Python is far more energetic about going to fight Desaix
And with that, that's all for today folks. Next time we'll be approaching the end of the Act, so get prepared for that.
And for those of you voting on our fountain uses, here's our present stats:


Some Notes:
All our non Mage/Cleric/Peg Knight units promote at level 7, so some people are in a better place than others when it comes to not wasting the boosts with their promotion bonuses. If anyone who's at risk of wasting the stats does end up getting one, I'll just save it for after their promotion.
In case you want to see those sweet gains now, I went ahead and made a list for ya.
--
Units That Won't Waste ATK:
Alm, Lukas, Gray, Faye, Kliff, Silque, Clair, Clive
Risky or Delayed Picks for ATK:
Tobin (with bad RNG), Forsyth, Python (bad RNG potential)
--
Units That Won't Waste DEF:
Alm, Lukas, Faye, Kliff, Tobin, Python
Risky or Delayed Picks for DEF:
Gray, Silque, Clair (very minor), Clive (1 point away), Forsyth
And with that, I'll see you later.
Next Time: Why I Desaix, Optional Minibosses!
---------
New Characters:
Clive
(Original: Clerbe/Cleive)
(Bases pictured above)
-> 
Growths:
HP:55 ATK:40 SKL:35 SPD:25 LCK:25 DEF: 30 RES:2
Clive begins being presented as an honorable, brave, and valiant rising hero of sorts, and early on into our first meeting with him, the cracks in that are already showing a bit. He's at least nice to the commonfolk, unlike Fernand. From this point on, he will almost fully take over Alm's role as his foil, and I'd rather have Lukas back the whole time.
Combat-wise he's got okay bases and a free Steel Lance, but his SPD growth will almost inevitably hold him back. Mathilda, who we'll eventually find, has all around better growths than he does, and typically better stats, so...
In a way, his old portrait is one of the most accurate ones, even if he kind of looks like Leon Kennedy. At least his and Clair's hair colors look like they match better now.
He prefers bitter or meaty foods, likes refined or rich foods, but hates sweets.
Forsyth
(Original: Fols/Force)
(Bases pictured above)
-> 
Growths:
HP:40 ATK:40 SKL:35 SPD:40 LCK:40 DEF:30 RES: 2
Forsyth is a great guy, but whether or not he's a great unit is mostly just on luck. He'll get some interesting conversations and character building later, but for now all you really get is his perfectly meme-worthy, heroic voice acting. You'll see it soon enough, but just know he's the kind of guy who will absolutely yell out "I'm a Forsyth to be reckoned with!"
In my previous playthrough, Forsyth's more reliable average growths had him far eclipse my Lukas in everything but defense, but we'll see how that goes this time as he, uh, he's got quite the competition this time. Good news for him though, outside of Mage, he's good in any class you felt like reclassing him to. His original portrait is pretty far off what his is now, though the overhanging bangs was sort of kept in essence.
Aside from his love for Zofia, Forsyth's other love is sweet foods, although he enjoys some bitter foods on occasion. He can't stand rich or meaty foods though.
Python
(Original: Paison)
(Bases pictured above)
-> 
Growths:
HP:45 ATK:40 SKL:25 SPD:55 LCK:20 DEF:25 RES:4
Python's got possibly one of the lowest SKL growths for an Archer in any FE game, really, but given how this game's accuracy works and how the promotion minimums work, it's not much of a problem. In my experience he is most definitely one of the fastest archers, and honestly, growth-wise, he's actually pretty good provided the RNG holds up for you. My first Python was definitely sub-par, but archers do always have a place in this game.
Character-wise, he's interesting enough as a good foil for Forsyth. The best way to describe him is the pure essence of the "C student". He does the work, but never aims above expectations, in this case primarily due to disillusionment with the work. Design-wise he's not too far off, though his original self looks maybe a bit younger.
Python loves bitter foods, is okay with meaty or rough foods, but hates refined foods.
---- END OF CHARACTER PROFILES ----
Am I going to have to rename this LP to "Fire Emblem: Echoes - SoV : The Crittiest LP" at this point?
Update Contents
Update 8: Battling The Spookaroo
Music: Act 1 - Where the Wind Rustles |



Welcome back, and apologies for the delay. The changing of the seasons has got me burned out of late and I've been busy with finishing up another Let's Play.
But hey, the update's here now! This is a big one by standards, and that's even after paring it down from 250 screenshots. We'll meet a few new characters and find ourselves one step away from the end of this act, and only in eight updates too.

We can try and leave, but like usual, we're being forced to follow the story. We'll get opportunities later to do stuff on our own, but that's uh... probably eleven chapters from now?


But yeah, this is our "but thou must" for today.








Meet Python. He's actually an entertaining character for the most part, but unfortunately he really won't get much story presence after this. I will say that the blue fauxhawk-like hair is a rather interesting design choice.





Music: Disquiet |








Music: None
To be fair, it's an idea that sounds good on paper maybe. In practice it might be more than a bit dangerous.
Regardless, as we'll see soon enough, the Terrors we'll find here really don't live up to their name.
We can talk to Python again while we're here, for a possibly useful tip.

But before we delve into our second dungeon, it's time to do some examining!



Yep, that's all there is to see here now that we've made Alm sneeze. Y'know, this place would have to be awful on the sinuses to live in as a hideout.

Right, anyways, let's go on in. There's not much to the prep menu, but it's nice to have given that when you enter dungeons you can only take up to 10 units. We'll be hitting that cap soon enough.


Music: Undercurrents |






I really do like the little narrations at the start of each dungeon. It reminds me of Final Fantasy: Crystal Caravans, and it adds a nice touch of worldbuilding.
Honestly, worldbuilding is one of this game's stronger suits. The more involved means by which you navigate the world gives you a far better feel for it than previous entries.
Now, for the Hideout, there's not much to say about it visually. It's very dark, and filled with lots of yellowed stone, but it does have a certain feel to it. The tight corners make it really easy for terrors to sneak up on you during your first time here.

Speaking of terrors, here's one now!

Music: The Usual Battle Themes
I got the first strike on these, so they're a bit wounded...

You can tell that they're not particularly a dangerous target aside from their massive health bar. Their low SKL, SPD, and DEF ensure that they miss often while being absolutely chewed up by our units.
Later on in the game these guys will get a hold of some better weapons that make them live up to their name a bit, but for now they're laughable.

So laughable in fact my strategy for most of these fights is this exact formation every time.


The first goes for Gray and the result is as you'd expect.


They're so weak that even Kliff's shrugging these nerds off.


He also just does this.

Go back to resting in peace, bud, you just got one shot.

The one that targets Alm gets absolutely wrecked and left as a nice bit of EXP popcorn.


This happens again as well.

I mean, really.

Lukas even gets in on the action, having more than double the enemy's ATK in DEF alone.

This is really only important because of this. Native to pretty much every shield in the game is our first combat art: Swap

This just lets him forcefully swap places with an ally unit. It has its uses, particularly for shield walls, but I just forget it exists most of the time.

Meanwhile these things make easy fodder for Clair to work on catching up more.

And catch up she does! You go girl!
Any level she gets with both SPD and either ATK or DEF is a good Clair level for me.

Silque joins in on the fun, mostly because I'd really like it if I could get her a few levels soon for her next spell, but I don't think we'll learn it in time.

Evidently my luck in hitting with Nosferatu has shifted back to leveling luck and crits.


Alm slices right through a Revenant for a good level.

And that's it! The bonus EXP at the end of each battle is mostly what's going to be sustaining us for today. These terrors pretty much only drop like 15 EXP for even our lower level units, so they're pretty useless on their own.

Music: Undercurrents |



But it's back to more exploration now, and I'll just leave that as the theme for most of the update. I really do like Undercurrents, it really makes the proper ambiance for these early dungeons.
Scattered everywhere are plenty of pots and boxes to smash, which will occasionally give us a silver mark or two.

To start with, I just comb all the rooms, and go through the hallways clockwise, starting with the left.

But in a way, there's not much to say about the dungeon for now.

I do get into another fight and Tobin gets a chance to show off for today.

Clair gets a critical, which is fun.


A crit from most characters here is enough to destroy a Revenant in one go.

Fast forwarding a bit, Kliff gets a level I'm quite happy with.


It also gets him the Thunder spell, which in turn for being heavier, slightly more expensive, and slightly less accurate, gets a notable power boost alongside being our first 1-3 range spell.
One Kliff gets some more SPD, this will practically be our replacement for Fire, though Kliff will always default to retaliating with Fire.




Faye gets a crit later on as well. It seems like it's been a long time since we've seen one of those.
I may not have mentioned it either, but nearby units will sometimes comment on another unit's performance, sometimes with special lines, which is another neat detail to the characters in this game.

I wish it was a long time since we'd seen one of these.

Well at least it looks like we've got a few other levels coming in.

Hey, bread. I'm sure this half eaten bread that I found in a crypt is totally safe to eat.

As I explore around, there's a rather obvious secret door. They all look like this, so it's not that secret, really.

Like, this room has to be filled with so much dust.

There's also an enemy here.

I've basically showed you all there is to show with Revenant random encounters so I'm probably just going to be showing highlights for most of this dungeon.


Tobin gives me a respectable level. Given the weight of bows in this game and a particular one we can get later, I'm really not all that worried about SPD on any of our archers, but it'll be nice to have.
Though we don't have one to demonstrate it with yet, you can't double with weapon arts, though a rare few will automatically double, (and guess what one of the bows has).

At one point, a revenant drops a Rusted Shield. Much like the other rusted stuff we have, it's basically useless right now until we can get it reforged.


Holy heck, thank you Gray. This one's one point off from basically being as a perfect level as one could expect. Finally, there's some DEF and HP for our merc here.


Silque hits level 4 and gets what I suppose is a good level. She's flimsy as all get out, but that DEF is so low it's not likely it'll reach an acceptable level until promotion minimums kick in later.
Her being a RES tank is very nice though.


Bonus EXP comes to our aid as usual.

Our reward is this fancy little 'ol chest here.

It drops a little bag that gives us a full 20 silver marks, which is times ten what we already had. Unfortunately, this still isn't very much at the end of the day.

It might be a bit hard to see, but the last unexplored hallway on this side eventually hits a dead end.

We head up the center hallway and start combing there. The northwestern room up here is another dead end that looks like it'd actually connect to the other one if the rubble wasn't all in the way.

Of more interest is this "secret" room just south of that back in the hallway.

We get into another fight inside, where Gray and Clair get their first support, and it's actually mutual this time, unlike Tobin's generic support bonus.











Gray, that's called getting shot down. Evidently Clair doesn't appreciate getting hit on, which is a pretty reasonable reaction.
You ever notice most of these C supports are mostly arguments? :V
Anyways, it's a good thing we're working on this because between his and Alm's supports, Clair can get a full +14 Crit, which is pretty damn nice.


Clair converts her annoyance to violence and produces perhaps the most peg knight level that ever peg knighted. This is practically an empty level given her SPD growth is high enough to usually guarantee a point most levels anyways.


By Mila, Lukas, how are you so good this time around?
Like, keep it up, man- you're starting to become legendary at this rate!


Heeey, Faye, there ya go! That's an incredible level! I know you won't make too much of it being just a Cleric, but I'm not going to complain about better survivability and stronger healing. After all, Clerics are guaranteed a pretty good attack spell when they promote.

Well, this is just the worst case scenario: nobody's close to a level at all anymore. Oh, well, thanks anyways bonus EXP.

With that

Our treasure this time is an Iron Bow, which is overall lighter than the Steel but trades that off for less damage. Ideally, you'd give this to your archer with a high enough speed to double enemies while using it, but in practice it mostly just gets thrown on anyone who needs a bow to get bonus range and Anti-Flier.
Tobin's just barely not fast enough to double with it actually, but I'm keeping the Steel on him anyhow because he's over halfway to unlocking it's weapon art. Given I don't expect him to double anyways, the weapon art will basically be a boosted attack for him at the cost for a minor amount of HP.

Finally, we find our way to the right hallway, which is conveniently also the correct one for progression. Amazingly, the one thing I forgot to screenshot is the giant stone door that blocks you if you try to go completely straight.
Who knows, that might be enough of an inconvenience to stop the corrupt nobles from attacking. :V

Though the jerk's a bit hard to see, we do have a battle of somewhat note here.
Why?

Spookaroos that's why.

Bonewalkers are the only enemy down here that is an actual threat in a sense because they're the only ones with actual stats.
Standing at 30 HP, 10 ATK, and 8 DEF, and 5 MOV, these guys are actually pretty tanky and hit for either hellish or just significant damage on anyone not named Alm or Lukas.
Another notable threat is the fact that they can wield actual swords, something that will be rightly terrifying when they start showing up with this game's equivalent of Devil and Killer weapons.
They however have absolutely garbage RES though, so anyone with attack spells can destroy them pretty easily. I suppose the best comparison is the Armor Knights from other games.

However, these skellies also have rather rubbish hit chances.

The Lightning Sword also makes hilariously quick work of these nerds.


I have Silque finish the fight, and that's really all there is to note.

Looks like we've got more incoming levels though.

Looking around, we've got another room...

...And another battle. The claustrophobic camera and the tall coffins really do a good job of hiding these enemies, though the alert sounds they make alongside the music cue for them chasing you does give you enough time to react. Even here I was able to get the preeemptive strike.

another bone man is boned

Though Kliff disappointingly misses the the thing.

Silque misses one Nosferatu, but follows up with another one that makes the punch.

This is potentially one of the most useless levels possible, but I at least appreciate the effort. I think LCK maybe affects Crit on spells still, but the other two are basically wasted.
I mean, the DEF point may come in handy, but unless she starts rolling it every level, I don't think it's likely she'll overcome the promotion minimums.




Clair crits a revenant that only had 1 HP left. That's some serious overkill there.

Faye's getting bit tired as Gray and Tobin approach another level again as usual.
I forget how much I went into depth on these things, but fatigue only affects you at the absolute minimum level by temporarily halving your max HP. On Normal difficulty, it's not a problem very often.
We're also near the end of this dungeon, so Faye should be able to hold out for now.

Following the rightmost hallway some more takes us to a large L-shaped hallway that isn't ruined like the other.

Conveniently it takes us right to the backside of the giant stone doors that were blocking us earlier. We can remove the bar for a far simpler point of egress, while also just kinda undoing the Deliverance's secondary means of security.
What? We're here now, so even if the Knights of Zofia had wanted to attack, they'd have us to deal with.

Bam, door open.
I don't particularly see how just putting triangular "hooks" on the sides helps keep it shut, my immediate thought is that the door would pull apart anyhow and the bar would just slide up, but eh.
(That does assume a lot of strength though.

Let's just ignore this mysterious architecture and go have some story.


Music: None (I think)
(It's been a while and I can't remember, okay)
Pictured: Green






Evidently, word of our fame travels fast.




Music: March |





At base, Clive starts out pretty okay, it's just that as time goes on, I can't say he'll be living up to his reputation very well.
Let's just say my brief annoyance of Lukas at the start was probably the projection of how I feel about this guy.



I'd be willing to argue that. There's more than a few better contenders throughout the game, personally.
I mean, have you even seen our Lukas?





I can't stress how good the voice acting is with these lines.

Music: None






Alm's a good kid.





Music: Uprising |



















(-Insert jokes here about SKL and the fact that only Alm can have the Fighter class-)



Damn, Lukas, you go. I actually forgot how cool you were after being away from this game for so long.



Sorry, Alm, "but thou must" calls.














(Fernand grabs Clive)

Music: None






Here's the thing, no matter how much sympathetic background Fernand gets, I can't find a single shred of respect for him.
Can you guess why?


Music: Parting |











*Fernand stomps off*








Music: Melody of Water |



Ugh, I suppose I'll take him.

Anyways, a lot of people to talk to.

We'll start with the only named guy here.


In the shortest introduction ever, Forsyth will offer to join us. If we refuse...
Refusal:

Talking again after Refusal:

But I'm not doing that because Forsyth is a great guy.

He unfortunately doesn't get much rep outside of supports, a single cutscene we'll get later, and the town conversations.


This is a reference to two characters we'll meet next update. They're entirely new to the game's story, in fact.
I'm not sure if they're an improvement, personally.



Here's Fernand's backstory.
It's a story where the people on both sides suck.




Mathilda is actually far stronger than Clive and better all around, pretty much. This will explain his actions for a little while, but... well, you'll see.

Uh, maybe? I don't know.

We'll see a good many of them, in fact.

Down in the corner is some Mana Herbs. They're a heal of 20 for being Rough type food, which most people don't particularly like. If you need health and not fatigue restored, these will serve you well.
But that's why you've got Clerics.
Anyways, there's almost always one of these at every Mila shrine.

Also, Lukas can promote! I wanted to keep it a surprise, I guess. Him promoting this early isn't really that unusual if you put some use into him, because he already starts as a first level class from the start of the game and not a villager.

You're not expected to have this fast of a Knight. Some folks in the thread pondered the idea of using one of our pitchforks on Lukas so we could reclass him into Mercenary after getting this promotion. The promotion minimum boosts would give us a unit with high DEF and SPD, but uh...

We already kind of have that. We're only two points off the Mercenary SPD minimum.
Now, Cavalier could be a nice reclass option though...
Also, Knight is the same idea as the Armor Knights from other games and thus have large metal shields, but presently Lukas's leather shield is overriding that model.
Music: As You Will It |


Anyways, here's the promotion music. I previously neglected to link it, which is a bit unfair because it's actually pretty nice.

Anyways, that's about all we care about in here, but there is an extra room here.

Oh heck, more stat fountains! It's almost like these shrines are guaranteed to have them!


This one's a far more important decision than the last one. These fountains do ATK and DEF, and have a shared three uses like usual. Either of these stats are very good in the long term, and I'll be handling the votes for this like we did the last one.
For a quick recap: you get three votes in which you vote for one of our units, and which one of the stats you want to give them.
To determine who gets what, I'll do it based on the percentage values of the votes.
One last thing before I close out this update for today...

(On returning to the entrance, you can also recruit Python for a second archer.)

Refusing:

Talking Again:


Yeah, we'll go ahead and take him. Goodness knows it doesn't hurt to have more units. Anyways to quickly sum up some of the differences from Gaiden with the hideout...
Overall Differences from Gaiden:
Though the dungeon layout is similar in spirit, the real main changes here are to the story. Obviously, Fernand's scenes are not present given he's a new character to the storyline, and aside from that, there's only a few differences worth particular note.
- Clive's recruitment is a lot more straighforward, as always likely due to lack of space. There's no mention of the current state of the Deliverance, and instead apparently their plan for Mycen was to crown him the new king of Zofia. Alm just silently accepts having an entire war effort laid upon his shoulders instead of realistically protesting a bit as he does now.
- Whereas in the last update a soldier told us about the breaking of the Divine Accord, originally Forsyth tells you about it here before joining.
- Nobody is present to talk about Mathilda, and on leaving, Python is far more energetic about going to fight Desaix
And with that, that's all for today folks. Next time we'll be approaching the end of the Act, so get prepared for that.
And for those of you voting on our fountain uses, here's our present stats:
Present Stats


Some Notes:
All our non Mage/Cleric/Peg Knight units promote at level 7, so some people are in a better place than others when it comes to not wasting the boosts with their promotion bonuses. If anyone who's at risk of wasting the stats does end up getting one, I'll just save it for after their promotion.
In case you want to see those sweet gains now, I went ahead and made a list for ya.
--
Units That Won't Waste ATK:
Alm, Lukas, Gray, Faye, Kliff, Silque, Clair, Clive
Risky or Delayed Picks for ATK:
Tobin (with bad RNG), Forsyth, Python (bad RNG potential)
--
Units That Won't Waste DEF:
Alm, Lukas, Faye, Kliff, Tobin, Python
Risky or Delayed Picks for DEF:
Gray, Silque, Clair (very minor), Clive (1 point away), Forsyth
And with that, I'll see you later.
Next Time: Why I Desaix, Optional Minibosses!
---------
New Characters:
Clive
(Original: Clerbe/Cleive)
(Bases pictured above)


Growths:
HP:55 ATK:40 SKL:35 SPD:25 LCK:25 DEF: 30 RES:2
Clive begins being presented as an honorable, brave, and valiant rising hero of sorts, and early on into our first meeting with him, the cracks in that are already showing a bit. He's at least nice to the commonfolk, unlike Fernand. From this point on, he will almost fully take over Alm's role as his foil, and I'd rather have Lukas back the whole time.
Combat-wise he's got okay bases and a free Steel Lance, but his SPD growth will almost inevitably hold him back. Mathilda, who we'll eventually find, has all around better growths than he does, and typically better stats, so...
In a way, his old portrait is one of the most accurate ones, even if he kind of looks like Leon Kennedy. At least his and Clair's hair colors look like they match better now.
He prefers bitter or meaty foods, likes refined or rich foods, but hates sweets.
Forsyth
(Original: Fols/Force)
(Bases pictured above)


Growths:
HP:40 ATK:40 SKL:35 SPD:40 LCK:40 DEF:30 RES: 2
Forsyth is a great guy, but whether or not he's a great unit is mostly just on luck. He'll get some interesting conversations and character building later, but for now all you really get is his perfectly meme-worthy, heroic voice acting. You'll see it soon enough, but just know he's the kind of guy who will absolutely yell out "I'm a Forsyth to be reckoned with!"
In my previous playthrough, Forsyth's more reliable average growths had him far eclipse my Lukas in everything but defense, but we'll see how that goes this time as he, uh, he's got quite the competition this time. Good news for him though, outside of Mage, he's good in any class you felt like reclassing him to. His original portrait is pretty far off what his is now, though the overhanging bangs was sort of kept in essence.
Aside from his love for Zofia, Forsyth's other love is sweet foods, although he enjoys some bitter foods on occasion. He can't stand rich or meaty foods though.
Python
(Original: Paison)
(Bases pictured above)


Growths:
HP:45 ATK:40 SKL:25 SPD:55 LCK:20 DEF:25 RES:4
Python's got possibly one of the lowest SKL growths for an Archer in any FE game, really, but given how this game's accuracy works and how the promotion minimums work, it's not much of a problem. In my experience he is most definitely one of the fastest archers, and honestly, growth-wise, he's actually pretty good provided the RNG holds up for you. My first Python was definitely sub-par, but archers do always have a place in this game.
Character-wise, he's interesting enough as a good foil for Forsyth. The best way to describe him is the pure essence of the "C student". He does the work, but never aims above expectations, in this case primarily due to disillusionment with the work. Design-wise he's not too far off, though his original self looks maybe a bit younger.
Python loves bitter foods, is okay with meaty or rough foods, but hates refined foods.
---- END OF CHARACTER PROFILES ----
Am I going to have to rename this LP to "Fire Emblem: Echoes - SoV : The Crittiest LP" at this point?
Usually the thing to say here would be to point and laugh at Jamka and his 10% skill growth in a game of extreme growth imbalance, but instead I’ll just point at how FE3 not only gave us Tomas with his 20% skill growth as a supposed midgame substitute for Gordin, but also how Jeorge, one of the most famous sniper units in the franchise, also has a whopping 10% skill growth.SKILL:25%
Python's got possibly one of the lowest SKL growths for an Archer in any FE game
Anyways, congratulations on catching up to Tae’s stopping point. We’re still nowhere near getting into full detail about units like Clive or Faye, but I do want to mention how Force/Forsyth’s been retooled from a purple Luka replacement into being a retrofitted Abel archetype to Luka’s retrofitted Cain, despite how he’s never mounted, never interacts with Luka, and instead has his closest relationship with the still-blue-colored Paison/Python. It’s just a really weird bit that makes me think the game was pressured to include SOME kind of Red/Green pair in the cast to fit modern fan expectations, and might tie in with why Faye exists.
2 Defense on Gray, 1 Strength on Clair.
I mean I did specifically write "one of the lowest" for a reasonTrivalon wrote: ↑Fri Oct 02, 2020 11:31 pmUsually the thing to say here would be to point and laugh at Jamka and his 10% skill growth in a game of extreme growth imbalance, but instead I’ll just point at how FE3 not only gave us Tomas with his 20% skill growth as a supposed midgame substitute for Gordin, but also how Jeorge, one of the most famous sniper units in the franchise, also has a whopping 10% skill growth.
Anyways, congratulations on catching up to Tae’s stopping point. We’re still nowhere near getting into full detail about units like Clive or Faye, but I do want to mention how Force/Forsyth’s been retooled from a purple Luka replacement into being a retrofitted Abel archetype to Luka’s retrofitted Cain, despite how he’s never mounted, never interacts with Luka, and instead has his closest relationship with the still-blue-colored Paison/Python. It’s just a really weird bit that makes me think the game was pressured to include SOME kind of Red/Green pair in the cast to fit modern fan expectations, and might tie in with why Faye exists.

I actually used Tomas on my run of FE3. My Gordin was... not good.
I believe behind the scenes there was definitely some sort of push behind the scenes to try and make the Red / Green cav dichotomy, especially since it's something that's continued to follow the series for the longest time. It's kinda feels incompletely forced though thanks to the lack of communication between them that you mentioned. Lukas and Forsyth do have a basic support with each other for +3 Crit and + 5 Hit respectively, but that's all.
I do wish they had full supports with each other though. I would have loved in general if this game had more support conversations overall, but given that everything's voice acted I suppose I can still see why. If I was to fix one thing about this game, that's definitely lower on the list than some... other things.
Trying to follow series tropes is probably a reason for Faye's existence too. Both the Christmas Cavs and Faye's presence probably internally served as a way to try and make the game more approachable for their general fanbase given it's many differences.
At least there's no
*sigh*
Coherent characterization should still take priority over dialogue quantity. Otherwise we’re right back where we fell into with FE13. If you want more of those characters and their relationships, that’s where fanfiction should be stepping in.The Flying Twybil wrote: ↑Sat Oct 03, 2020 12:17 amI do wish they had full supports with each other though. I would have loved in general if this game had more support conversations overall, but given that everything's voice acted I suppose I can still see why. If I was to fix one thing about this game, that's definitely lower on the list than some... other things.
“Series tropes”? Reskinning Force green give FE2 a Christmas Cav pair where it’s otherwise the only game absent one, but I don’t think that’s something that would believably mitigate player discomfort, only frustrate older fans. As for Faye, her...purpose...has never been something considered a staple of this franchise until FE13 started insisting that it was, so this only appeals to the new fanbase, and at detriment to the old fanbase. I really need to avoid talking about Faye until Chapter 3...Trying to follow series tropes is probably a reason for Faye's existence too. Both the Christmas Cavs and Faye's presence probably internally served as a way to try and make the game more approachable for their general fanbase given it's many differences.
Last edited by Trivalon on Sat Oct 03, 2020 12:55 am, edited 1 time in total.
Still one of the rawest fucking comebacks in any piece of fiction.
I'm so not used to Echoes Clive, because in Heroes he looks like a pastel twink, and his armor matches. He's so bulky here.
Yeah, that's what I was primarily alluding to. We're not getting to what I consider the most egregious issue in that regard for a while, though.
I didn't have a better word for it at the time, really. This was a rather poorly thought out/ worded series of comments on my behalf, but I haven't slept well in days so I blame it on that.Trivalon wrote: ↑Sat Oct 03, 2020 12:51 am“Series tropes”? Reskinning Force green give FE2 a Christmas Cav pair where it’s otherwise the only game absent one, but I don’t think that’s something that would believably mitigate player discomfort, only frustrate older fans. As for Faye, her...purpose...has never been something considered a staple of this franchise until FE13 started insisting that it was, so this only appeals to the new fanbase, and at detriment to the old fanbase. I really need to avoid talking about Faye until Chapter 3...
I suppose to clarify, I'm assuming that the primary marketing of the games now is aimed at the new wave of players brought in from Awakening. Faye's presence is likely part of that. The decision to have Christmas Cavs was either a missed guess at a marketing attempt, or someone from higher up really wanted it for some reason.
I mean, the new Forsyth/Force look doesn't really bother me, even if I had played Gaiden first, but I can see the possible frustration. For the most part, I like the newer designs though.
And yeah, we'll have plenty of time to express our frustrations when we hit Chapter 3 as that's where some of the controversial points really begin to show.
SoV's not perfect, but it definitely has it's good moments.kokorikopi wrote: ↑Sat Oct 03, 2020 12:53 amStill one of the rawest fucking comebacks in any piece of fiction.
Oh Clive. I'd probably like you better if you weren't utterly mediocre and didn't have one of the cringiest supports in the entire game.
Also let's give Clair all the strength.
Also let's give Clair all the strength.
I'm still playing alongside you and my poor Lukas only has 6 speed, which is a bit more normal than your blessed one.
I really like seeing the old portraits next to the new ones! Some of the cast really got a glow-up and some are recognisably the same.
I'd like to give Clair all the strength too.
I really like seeing the old portraits next to the new ones! Some of the cast really got a glow-up and some are recognisably the same.
I'd like to give Clair all the strength too.