
The Story so Far
Even if you don't have an interest in first-person shooters, I'd be surprised if you didn't know what Doom was. The first two games were 90's as heck, with wall-to-wall monsters, a rocking soundtrack, countless hidden secrets, and of course, parent-upsetting levels of blood that would become a mainstay of FPS games for close to a decade. Then in 2004, Id Software tried an experiment. Shooter games were slowing down, becoming more story-driven, and games were constantly coming out with new, shiny technology innovations. If they were going to compete in this ostensibly more thoughtful marketplace, they couldn't just make another game about mowing down monsters to slamming music with copious amounts of blood and guts. That'd be RIDICULOUS. It was time to make a Doom game with a story, with characters and drama, with foreboding atmosphere and oppressive darkness that could be hiding monsters anywhere. What could possibly go wrong?
Well, for starters, they could put such emphasis on the horror that you're only facing one or two monsters at a time. They could have a weak color palette that just makes everything a myriad of grayish colors. They could give you a flashlight that can't be held at the same time as a gun. More on that later. To say that Doom 3's release had mixed opinions would be putting the issue lightly. Even with the release of its expansion, Resurrection of Evil, in 2005, the game received a general response of, "This would be good if it weren't for that stinkin' flashlight."
Now, I loved Doom 3 when I was younger, despite its flaws. I was huge on horror and the game checked all the right boxes for me, even if I had to admit that I absolutely despised the flashlight as well. So imagine my surprise when in 2012, it was announced that Zenimax, now in ownership of the Doom license, would be releasing a bundled re-release of Doom 1, 2, and 3, complete with expansion, and wouldn't you know it, they fixed the flashlight so you can actually use it while shooting. So, everything's perfect, right? Well...not entirely. A few more things were changed about the game for this release, known as the BFG Edition, and not all of them for the better. I'll show you what I mean as we go along.
The Format
This is going to be a video LP with solo voice commentary inserted sparsely throughout. Doom 3 is a very atmospheric game and I'd prefer to let it speak for itself most of the time, unless I want to point something out. I'll try to upload at least once a week, schedule permitting.
Cheesy as the story may be, there are some things that I'd like to keep a surprise, so No Spoilers, Please.
List of Videos
Doom 3
Part 1: Mars City
Part 2: Mars City Underground
Part 3: Mars City Revisited
Part 4: Administration
Part 5: Alpha Labs 1
Part 6: Alpha Labs 2
Part 7: Alpha Labs 3
Part 8: Alpha Labs 4
Bonus 1: It's 2004, Baby!
Part 9: EnPro
Part 10: Comm Transfer
Part 11: Communications
Part 12: Monorail Skybridge
Part 13: Recycling Sector
Part 14: Monorail
Part 15: Delta Labs 1
Part 16: Delta Labs 2a
Part 17: Delta Labs 2b
Part 18: Delta Labs 3+4
Part 19: Hell
Part 20: Delta Complex
Part 21: Central Processing
Part 22: Central Server Banks
Part 23: Site 3
Part 24: Caverns 1
Part 25: Caverns 2 and Doom 3 Ending
Doom 3: Resurrection of Evil
Part 26: Erebus 1
Part 27: Erebus 2
Part 28: Erebus 3
Part 29: Erebus 4
Part 30: Erebus 5
Part 31: Erebus 6
Part 32: Phobos Labs 1
Part 33: Phobos Labs 2
Part 34: Phobos Labs 3
Part 35: Phobos Labs 4
Part 36: Hell
Doom 3: The Lost Mission
Part 37: EnPro 1
Part 38: EnPro 2
Part 39: Mars City Underground
Part 40: Exis Labs
Part 41: Hell Outpost
Bonus 2: Nightmare
Bonus 3: Mods