Let's go reclaim Rime.
Yeah Ronway just went ahead and got an entire squad to capture Tartare. Unfortunately for him, that's not Tartare.
Balzepho: I hope you know what you're doing...
Ronway: I am very much aware.
Ronway: You are an important hostage.
Ronway: Although it was not our initial plan to capture you. You are second in command behind Lans.
Balzepho: You have no idea of what you're doing!
Balzepho: The Roslolians are offering Valeria to the Walsta Liberation Army.
Oh really? Please show me the papers.
Balzepho: But now you have ruined your opportunity!
Balzepho: Fools!!
Ronway: Shut up! I'm sick and tired of you guys playing the almighty Lodis!
Ronway: Now, you plan to ally with us just because you're bored with the Cardinal? We don't need your help to kill him!
Oh hey, Ronway showing some courage! What a feat!
Ronway: Leonard, give my orders to Reives.
Leonard: Yes, sir.
Leonard: Tell Reives that everything is set.
Soldier: Yes, sir.
Balzepho: When did you...When did you deploy your army?
Ronway: Your stupidity and over-confidence has become your downfall.
Balzepho: You are going to regret this!
Ronway: Why don't you mind your own business?
Ronway: I will not kill you right now. You're a very important hostage.
Cut to Rime, where Reives is already stationed and facing its garrison.
Reives: Hear me, soldiers of Bacrum!
Reives: We are the Walsta Liberation Army!
Reives: Rime is now under our control! Drop your weapons and leave!
Bacrum Knight: What!? Where did they come from!?
Bacrum wizard: Nevermind! We have the support of the Roslolians!
Right on cue, Ozma walks in.
Ozma: You are the one who killed my brother!
But a Dark Knight rushes to her side.
Dark Knight: Ozma! Sir Balzepho is...
Ozma: What!? It's a trap!?
Ozma: Damn it! Retreat!
And just like that, both of them back away.
Reives: Do not expect any help from the Dark Knights!
Reives: Look around you! The Dark Knights have forsaken you and have left you for dead!
Bacrum Knight: Why haven't the Roslolians arrived yet!?
They did, just a while ago.
Bacrum wizard: Do not worry! We can win our own battles!
Bacrum wizard: We cannot allow those Walsta bastards to fool us! Let's go!
Reives: Shit! So they want to do it the hard way...
Indeed, they do!
The first hard map in a long while. Reives has to wipe out the entire garrison, and they are an extremely formidable force. To the left, we have two archers and a terror knight...
To the center, two wizards and a knight, annnd to the right...
A white dragon with a dragon tamer. I didn't cover this class earlier, but essentially, they are an "upgrade" to valkyries. I use "upgrade" in quotes because in practice, they get worse defense than valkyries, and only gain a marginal boost in attack power to compensate. They
do boost the stats of dragons near them, though, and while that's often not relevant to the player, it is a considerable effect in such situations, as dragons have generally good base stats and so benefit immensely from it.
Any of these three groups are dangerous, you should aim to kill them as soon as possible, while also trying to keep your units as healthy as you can. Pick one of the three groups and focus your offense on them, while keeping the other groups preoccupied by sturdy or nimble units. The starting position is pretty awful, so you'll want to leave it quickly and make progress whittling one of the three groups down.
I go for the archer group first, they have fairly middling defenses and tend to group up, making them relatively easy to kill. The wizards strike from a distance, and have a nasty trick up their sleeves. The dragon, meanwhile, is just too tanky to take down quickly, and the dragon tamer's boost makes fighting it an extremely dicey proposition.
The terror knight is the first to fall. He teleported with his fancy boots to attack Reives, but he deftly blocked him and finished him off! Must've been embarrassing, heh.
I don't want to deal with the dragon and the tamer yet, so Haborym locks them both with his Charm. I inadvertently discover that he has unlocked its third and final range extension. That's pretty great!
This however, not so much.
Orias: Debordes...I wanted to save you...
Orias: I love you...
Aww, how touching.
I break out a formerly unseen and extremely powerful Dark magic spell here. Charge instantly fills its target with a substantial amount of MP for an amazingly small price. Thus, it can be used to quickly feed MP to anyone, including its own caster! This spell is borderline required for casting high level spells without waiting for extended periods of time. Sure, there are mana restoratives, but they are a single time use, and they really don't offer the flexibility this spell does.
Did I mention the wizards having a nasty trick up their sleeve? I sure did. This bird right here is an amazingly destructive type of spell, called a summon. What does it do, you may ask?
Oh, just rapidly bombards targets in its affected area with multiple shots of damage. Each shot doesn't look that strong, but there's about six to seven of them, and they add up
very fast. They only have a few drawbacks - they tend to spread out their damage between targets, and thus aren't reliable for crowd control, and have a chance to miss, though it's often minimal. But between this, Pain and the regular elemental spells, wizards become extremely efficient at killing just about anything.
I leverage the wizard's strike to put Pain to use, rapidly wiping out the archer group before they get to attack again.
Pat: N, No...I don't want to die here...
The dragoon unfortunately bears the brunt of two summons, and gets his shit thoroughly smashed in. RIP.
The good news is, we're gaining the upper head, the entire archer group and now this wizard has been eliminated, and the knight has fallen under the effects of Haborym's spell.
Of course, that's not an excuse to get complacent, even in this weakened state they are a threat, and can easily kill off Reives' units if they choose to.
Case in point - I got a little too greedy with this siren after nearly healing her to full, and unwittingly placed her in a position exposed to the summon's full power. She got completely wrecked, and crumpled on the spot.
Tess: H-help me...I don't want to die...until I meet him...
This was actually my most costly loss, I don't really need the priestess in most battles, and while the dragoon was decently powerful his role could be easily filled by any other physical powerhouse. But wizards are extremely important at this point, and Reives' team will get considerably weaker if they progress forward without at least two of them. I didn't reload the fight, of course, but I was pretty tempted to.
This is the point when the game starts handing out some spiffy gear, including actually good boots. These are the teleporting shoes I mentioned earlier.
In a bit of good news, the charming worked out very well, the dragon and knight have worn themselves down quite a fair bit, and the dragon outright
kills the knight for us here! Wow!
I pile damage on the wizard before he gets to make a move again, and Haborym finishes him off cleanly.
From that point, the cleanup becomes pretty trivial, as all that's left is a heavily battered dragon and its tamer, who are little threat on their own.
Reives: We got Rime back!
Phew, what a map!
We aren't done yet, though. The story still has some twists in store.
But we shall cover them later, as this update has already grown quite long. Until then!